@kris - your will is done, but do have in mind - people are gonna make typo's of your quest name, therefore searching the spreadsheet for your quest via ctrl+f might be not so fun.
@mehrr - fill in the form in first post, review a couple of quests and I'm sure someone will review your quest
@redneckronin - It's well appreciated that you're helpful This community needs people like you.
PS. I'm updating list daily, although it happens when I'm online. I'm in CEST time zone, so when you apply at 9PM, it's 7AM at my place :P
EDIT:
Just wanted to say, that I'm going to sleep early, so I applied sorting already, deleted 2 quests (they are all here). There are 3 more due to deletion, but I'll give them time, til my morning.
Have a nice evening!
I didn't realize I was already up for deletion. I will review a few more quests now.
Also, I would like to put a second one up:
The Planar Rescue
Short Code: NW-DIQ4VNRDU
This is a combat oriented pseudo-dungeon crawl. I created the elemental planes of water, fire and earth. It should play like a somewhat straightforward dungeon crawl, but with an environmental twist.
If I can only have one up, I wouldn't mind putting the new one up first, since I think it has overall more potential than my first quest.
Thanks.
The Planar Rescue The Hands of Jorath
Short Code: NW-DIQ4VNRDU Short Code: NW-DSJ437GPU
0
remorselordMember, NW M9 PlaytestPosts: 102Arc User
edited July 2013
Hey all, I am looking for more reviews on my quest, The Crucible Challenge. If anyone is interested to trade reviews, my quest is an arena style dungeon run suitable for solo and party play.
*Currently there is a known bug that happens with CW and Cleric Knockback/Push skills. When testing, I strongly advise not trying to push mobs out of arena as there is no way to kill creatures that fall down into the pit. If anyone knows of something that can act as a kill volume, please let me know.
QUEST NAME: The Crucible Challenge
QUEST ID: NW-DR7WBOLM6
DURATION: 25-40 min
GAMEPLAY: Arena / Story / Combat
QUEST INFO:
This quest takes players into a hidden underground chamber known as "The Crucible" located deep within the Sword Mountains. Filled with wonderous treasures and mosters from all around the world, The Crucuble pits players against some of the thoughest foes of Neverwinter. Adventurers that seek hidden treasure and challenge may dare to come alone or bring a group with them to a gladiatorial deathmatch to the top. Those who have the courage to defeat all levels of The Crucible Challenge may find a hidden treasure waiting for them at the end.
The Crucible Challenge currently has thirty waves of unique encounters for players to fight against and offers new environments to explore.
Hey all, I am looking for more reviews on my quest, The Crucible Challenge. If anyone is interested to trade reviews, my quest is an arena style dungeon run suitable for solo and party play.
*Currently there is a known bug that happens with CW and Cleric Knockback/Push skills. When testing, I strongly advise not trying to push mobs out of arena as there is no way to kill creatures that fall down into the pit. If anyone knows of something that can act as a kill volume, please let me know.
QUEST NAME: The Crucible Challenge
QUEST ID: NW-DR7WBOLM6
DURATION: 25-40 min
GAMEPLAY: Arena / Story / Combat
QUEST INFO:
This quest takes players into a hidden underground chamber known as "The Crucible" located deep within the Sword Mountains. Filled with wonderous treasures and mosters from all around the world, The Crucuble pits players against some of the thoughest foes of Neverwinter. Adventurers that seek hidden treasure and challenge may dare to come alone or bring a group with them to a gladiatorial deathmatch to the top. Those who have the courage to defeat all levels of The Crucible Challenge may find a hidden treasure waiting for them at the end.
The Crucible Challenge currently has thirty waves of unique encounters for players to fight against and offers new environments to explore.
I'll have to make sure to check this out in the morning. ^^ Make sure to sign up on the forms using the links in the first post! Also, you can't get on the list until you do at least one review. (And give feedback for that review using the form that is also linked in the first post)
Thimbleton Estate updated looking for a few re-reviews. Busy RL over the next few days but will review more as I get a chance. Thank you for the input so far
I noticed that I have two reviews in the feedback spreadsheet. However, in-game my quest only has 1 review and 2 plays. It should have a third play because the first one was myself testing the map. The only review in-game was from @avistar001. Not sure what happened to the other review.
Hmm, I wonder if its because I was publishing a change to the quest when they reviewed/played it. Would that affect things? I have been tweaking things, mostly aesthetics, on an ongoing basis. Currently, for example, I am trying to improve my elemental plane of air. I just don't like how air came out overall, trying to come up with ways to make it feel like magical debris floating in a big open cloud. Its the shortest of my elemental planes so I wanted it to look cool.
I noticed that I have two reviews in the feedback spreadsheet. However, in-game my quest only has 1 review and 2 plays. It should have a third play because the first one was myself testing the map. The only review in-game was from @avistar001. Not sure what happened to the other review.
Maybe they lied! .. or just didn't finish it. I know I have reviewed a few that I was unable to finish, but I state so and why. I haven't gotten to yours yet. I start from the top every day and go down. My head hurt from yesterday, so today I only did one
(the way I review a quest takes about 3 hours each) ... I will do it tomorrow, pinky swear
The Second Coming Act 1: A Family Affair - NW-DH7J6B8V2 Act 2.1 and Act 2.2 Coming soon!
Well, the reviews seem very thorough, so I guess they weren't lying
Besides, you all are doing a great job, I haven't thought people would be reviewing with so much text. Sheesh, I might have to change the implementation of our system into some kind of web page.
Looking for a few reviews please. Title & Code in sig.
Just a little made up story.
Also feel free to send me your codes for a review.
THE APPRENTICE
NW-DON8KZR28
0
midnightsighMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 16Arc User
edited July 2013
Does anyone know, is sound glitched? I have sound in every area and lotsa people have told me they don't hear anything....if it makes a difference, it's primarily ambience, some sound effects, and a little music...anyone else having the problem? I have to play with sound fairly low so I never hear much of anything when I play.....so I honestly don't know if other missions I've played have the same problem.....
Sounds should work. That's all I know.
If you want, I can put a note in quest description asking for feedback regarding sounds. Or rather write your own quest comment so I'll replace it.
midnightsighMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 16Arc User
edited July 2013
lol XD I wish I knew how to force people to read stuff...it would help a lot sometimes
....but yeah, if you could add that to the description, that would be great-cause I can't fix it if I don't know for sure they're broken...I know ambiance is very quiet on my computer-so I'd rather know if that's all it is or they just aren't working
remorselordMember, NW M9 PlaytestPosts: 102Arc User
edited July 2013
I had alot of issues with sound and visual effects in my quest which I sort of managed to fix by using markers. It seems that in some cases the sound / music doesn't work after you publish if you specified a sound for each room in the layout view. What I had to do was setup markers that trigger music and sounds when players walk through them. I tried other ways of doing it, but they all seemed to break after publish. I also noticed that having certain effects near the sound object in the game can really mess up sound in the whole room. I spent a couple days just figuring out what works and what doesn't. It seems like a case by case problem that you need to tinker with to fix.
I had alot of issues with sound and visual effects in my quest which I sort of managed to fix by using markers. It seems that in some cases the sound / music doesn't work after you publish if you specified a sound for each room in the layout view. What I had to do was setup markers that trigger music and sounds when players walk through them. I tried other ways of doing it, but they all seemed to break after publish. I also noticed that having certain effects near the sound object in the game can really mess up sound in the whole room. I spent a couple days just figuring out what works and what doesn't. It seems like a case by case problem that you need to tinker with to fix.
Thanks for the idea-I'll try using triggers when I finish this massive list of updates for the next publish XD
I had alot of issues with sound and visual effects in my quest which I sort of managed to fix by using markers. It seems that in some cases the sound / music doesn't work after you publish if you specified a sound for each room in the layout view. What I had to do was setup markers that trigger music and sounds when players walk through them. I tried other ways of doing it, but they all seemed to break after publish. I also noticed that having certain effects near the sound object in the game can really mess up sound in the whole room. I spent a couple days just figuring out what works and what doesn't. It seems like a case by case problem that you need to tinker with to fix.
I had some issues in The Hands of Jorath with sound. Here is what I discovered about interior maps:
The layout sounds are audible from the next room over - don't use them for music.
MANY of the FX objects have a sound. Rain, snow, wind, waterfalls, fire, dynamic light braziers. All of these things make noise and contribute to the aural experience.
Some sound objects have a radius. Pay attention to this because the sound will fade in and out based on proximity to the location of the sound. However, a sound object for music seems to be audible from the entire map, at least on a small map like mine.
Sounds can be set to deactivate or activate on markers, completion of encounters, or quest objectives in progress / complete etc.
In a way the foundry kind of forces you to use a sound canvas that changes as the quest progresses OR just stick with one music for the whole map. What I did for my quest was keep it simple. I had the music change based on quest objectives. Each music I used was set to trigger on a different objective in progress and end when the objective was complete. I actually put all my music objects in the middle of the map next to each other, in order, so I could easily edit the music for my map. This let me do a few things:
Music for when you first arrive and you are surrounded by friendly guards.
Music for the crypt itself.
Battle Music for the boss.
Victory music for defeating the boss.
The original music once everything is "safe" now that Jorath is dead.
delrachnidMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 49
edited July 2013
Morning all,
I'm heading into work but would love if anyone could check out my first quest attempt. I threw in alot of story based dialogue, effects, and triggers to try and make my first effort substantial. Would love some constructive criticism from the experts
It's called the Path of the Fallen - NW-DS7O3HFAC
Much appreciated and I'd be happy to review in return!
Comments
And Sacred Heart Short Code: NW-DECMTQMEA
A video Review from visigoth18 you can watch it HERE Of Pt1: The Wishing Ceremony.
Pt1: The Wishing Ceremony is eligible for the Daily Foundry, Avg 27 mins.
-=-
Sacred Heart is eligible for the Daily Foundry, Avg 16mins.
I appreciate a lot ^^. Let me know if you need any review.
I didn't realize I was already up for deletion. I will review a few more quests now.
Also, I would like to put a second one up:
The Planar Rescue
Short Code: NW-DIQ4VNRDU
This is a combat oriented pseudo-dungeon crawl. I created the elemental planes of water, fire and earth. It should play like a somewhat straightforward dungeon crawl, but with an environmental twist.
If I can only have one up, I wouldn't mind putting the new one up first, since I think it has overall more potential than my first quest.
Thanks.
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
*Currently there is a known bug that happens with CW and Cleric Knockback/Push skills. When testing, I strongly advise not trying to push mobs out of arena as there is no way to kill creatures that fall down into the pit. If anyone knows of something that can act as a kill volume, please let me know.
QUEST NAME: The Crucible Challenge
QUEST ID: NW-DR7WBOLM6
DURATION: 25-40 min
GAMEPLAY: Arena / Story / Combat
QUEST INFO:
This quest takes players into a hidden underground chamber known as "The Crucible" located deep within the Sword Mountains. Filled with wonderous treasures and mosters from all around the world, The Crucuble pits players against some of the thoughest foes of Neverwinter. Adventurers that seek hidden treasure and challenge may dare to come alone or bring a group with them to a gladiatorial deathmatch to the top. Those who have the courage to defeat all levels of The Crucible Challenge may find a hidden treasure waiting for them at the end.
The Crucible Challenge currently has thirty waves of unique encounters for players to fight against and offers new environments to explore.
Video Review: http://www.twitch.tv/zovya/c/2671017
I'll have to make sure to check this out in the morning. ^^ Make sure to sign up on the forms using the links in the first post! Also, you can't get on the list until you do at least one review. (And give feedback for that review using the form that is also linked in the first post)
Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
@remorselord - read first post. Reviewing in this thread is obligatory. As soon as you post any feedback (or simply stars) I'll put you on the list.
@mehr - read first post. Fill in the form and review some quests.
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
Video Review: http://www.twitch.tv/zovya/c/2671017
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
Maybe they lied! .. or just didn't finish it. I know I have reviewed a few that I was unable to finish, but I state so and why. I haven't gotten to yours yet. I start from the top every day and go down. My head hurt from yesterday, so today I only did one
(the way I review a quest takes about 3 hours each) ... I will do it tomorrow, pinky swear
Act 1: A Family Affair - NW-DH7J6B8V2
Act 2.1 and Act 2.2 Coming soon!
~Avi~
Copy/Paste Short Code: NW-DDKQRRF9P
Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
Besides, you all are doing a great job, I haven't thought people would be reviewing with so much text. Sheesh, I might have to change the implementation of our system into some kind of web page.
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
You made my day by making something so AWESOME... about to make my husband play it now!!
Act 1: A Family Affair - NW-DH7J6B8V2
Act 2.1 and Act 2.2 Coming soon!
Copy/Paste Short Code: NW-DDKQRRF9P
Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
Video Review: http://www.twitch.tv/zovya/c/2671017
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
Sorry.. :P And thank you so much for taking time out of your day to do this. Stellar idea! We needed this.
Act 1: A Family Affair - NW-DH7J6B8V2
Act 2.1 and Act 2.2 Coming soon!
Just a little made up story.
Also feel free to send me your codes for a review.
NW-DON8KZR28
This thread provides more details, updates, and room for reviews
Screenshots from my favorite part of A Bag of Holes
If you want, I can put a note in quest description asking for feedback regarding sounds. Or rather write your own quest comment so I'll replace it.
@snaffex - sigh...
Anyone knows how to force people to read first post?
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
....but yeah, if you could add that to the description, that would be great-cause I can't fix it if I don't know for sure they're broken...I know ambiance is very quiet on my computer-so I'd rather know if that's all it is or they just aren't working
This thread provides more details, updates, and room for reviews
Screenshots from my favorite part of A Bag of Holes
Video Review: http://www.twitch.tv/zovya/c/2671017
Thanks for the idea-I'll try using triggers when I finish this massive list of updates for the next publish XD
This thread provides more details, updates, and room for reviews
Screenshots from my favorite part of A Bag of Holes
NW-DKK8NIRO6
@nightmareoftruth - updated shortcode, quest name and quest description as you requested.
@teallach - I removed your post regarding nightmareoftruth's quest, quest should be now playable. Have fun
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
I had some issues in The Hands of Jorath with sound. Here is what I discovered about interior maps:
The layout sounds are audible from the next room over - don't use them for music.
MANY of the FX objects have a sound. Rain, snow, wind, waterfalls, fire, dynamic light braziers. All of these things make noise and contribute to the aural experience.
Some sound objects have a radius. Pay attention to this because the sound will fade in and out based on proximity to the location of the sound. However, a sound object for music seems to be audible from the entire map, at least on a small map like mine.
Sounds can be set to deactivate or activate on markers, completion of encounters, or quest objectives in progress / complete etc.
In a way the foundry kind of forces you to use a sound canvas that changes as the quest progresses OR just stick with one music for the whole map. What I did for my quest was keep it simple. I had the music change based on quest objectives. Each music I used was set to trigger on a different objective in progress and end when the objective was complete. I actually put all my music objects in the middle of the map next to each other, in order, so I could easily edit the music for my map. This let me do a few things:
Music for when you first arrive and you are surrounded by friendly guards.
Music for the crypt itself.
Battle Music for the boss.
Victory music for defeating the boss.
The original music once everything is "safe" now that Jorath is dead.
Hope this helps.
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
I'm heading into work but would love if anyone could check out my first quest attempt. I threw in alot of story based dialogue, effects, and triggers to try and make my first effort substantial. Would love some constructive criticism from the experts
It's called the Path of the Fallen - NW-DS7O3HFAC
Much appreciated and I'd be happy to review in return!
~Del
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!