Hey Everyone,
Soon, we'll be testing out some new ideas and concepts for Neverwinter's loot system. Anyone who is interested in trying these out and sharing their feedback is totally welcome to! These changes will be available for everyone to check out on the NeverwinterPreview shard some time in the near future.
Read on for the full details!
Many End-Game, Purple Loot Items are Changing from Bind-on-Equip to Bind-on-Pickup
Which specific items you say? Most Level 60 Epic Gear from boss drops, tier sets, pvp gear, seal gear, and profession gear that comes from upgrading Bind-on-Pickup boss drops. The purpose of this change is to make these items feel more unique and rewarding to obtain.
Which items will remain Bind-on-Equip?
Rank 4 (level 1-59) purple items, most profession gear, and special, rare drops from end-game bosses.
New Salvage System
To give players an additional method of earning Astral Diamonds for their Dungeon Delves, we'll be trying out a new "salvage" system that will allow players to redeem their dungeon loot at an NPC in Protector's Enclave for AD rewards.
If I have end-game gear that will be soon be dropping as Bind-on-Pickup, will it change?
Nope! All existing items will stay as they are. The change to binding mechanics will only apply to items that drop after the patch is applied.
Are these complete and final?
Similar to the recent
Balance and Gameplay Update, these changes will be available on the NeverwinterPreview shard for players to try out and share feedback on. We'd love to hear your thoughts!
When will these changes be available on NeverwinterPreview?
No specific time has been determined yet, but keep an eye on the Announcements section of the
NeverwinterPreview forums for more info!
When will these changes be available on the Beta shard?
To be determined!
Sounds awesome! How can I get access to NeverwinterPreview?
Sign up for NeverwinterPreview here!FAQ AdditionsWith this change, what are some of the methods that players can earn end-game gear, aside from earning it via Bind-on-Pickup boss drops?
There are still high end purples that are BoE including gear from Professions (only the gear that comes from upgrading a boss drop was made BoP), as well as one set per class such as the Murderous Jester gear for Trickster Rogues. (
source)
Comments
Many people have plenty of AD but if you can't buy tier gear for alts what exactly are we supposed to spend this "salvaged" AD on?
The ONLY time something should become BoP is if you roll need on it, period. Anything else and running dungeons will become utterly pointless.
i am 100% sure ill quit this game if they implement it.
Just a quick clarification that might answer your question. There are still high end purples that are BoE including gear from Professions (only the gear that comes from upgrading a boss drop was made BoP), as well as one set per class such as the Murderous Jester gear for Trickster Rogues.
The changes are going up on Neverwinter Preview for this weekend, give it a look and let us know what you think!
-Zeke
Part One: The Fell Cavern (looking for feedback!) NW-DTWX9RBQH
Hopefully more to come!
I've sold most of my drops to buy the gear that I want. Extreamly rarely an item I want drops.
If I couldn't sell the drops and buy what I want, why bother going to the dungeon, since nothing I want ever drops?
If there's no point to go in a dungeon (and I don't play pvp), what is there left for me to play?
I'm a fan of the change as well in all honesty, can add a bit of longevity to the dungeon crawl having to actually work towards loot rather than opening the wallet/purse.
By running the dungeons? You may only get to run a dungeon once a day but that means that you will take longer to get BiS gear while they bring out new updates. Buying dungeon gear for AD is a horrible idea, it takes out all the fun of actually doing a dungeon and means you will get bored of the game a lot faster. Once more people start hitting level cap they will want to keep players interested. Not only that, it will also get rid of most ninja looters and people who took loot just to make profit. Is there really any sense of achievement when you buy BiS gear from the AH? Not for me.
Isn't June 20th the official release of Neverwinter? But to me the 20th is the official death of Neverwinter. Keep up the good work guys at this rate you guys are on schedule.
Thanks for the clarification.
I'm not sure what you mean by "Upgrading a boss drop" but as long as some tier 1 and 2 items remain Bind on Equip so players can obtain them without doing professions it sounds promising.
So many nerd rage about the millions of eff not given...
Hopefully this will allow more customization to armor pieces whether enchants or cosmetics.
And the new salvage option ill have to wait and see, recycling the greens that drop in epic dungeon would be fine since ID them is not cost productive.
[SIGPIC][/SIGPIC]
My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
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Having said that, this game allowed the current state of affairs to last for a while now - any drastic change of this sort is going to put newer players at a disadvantage. Those who have had time to run numerous dungeons and sell stuff must've accumulated quite some wealth by now. Others had much easier time gearing up. Someone arriving at a later date might find it considerably more difficult to catch up.
As such, it feels like this would be better done when newer, better tiers of gear become introduced. If you would only make the stuff from Gauntlgrym and whatever comes in future work this way, then everyone would have an even field to begin with.
If the game runners at Cryptic do wish to go ahead with this idea, however, then they should first consider improving upon how other facets of the loot system work. Some RNG is acceptable (or perhaps even desired to keep things less predictable), but rampant RNG is what usually turns people away. No one enjoys having to run the same place 30 times and still not even see what they were after drop. Really. There is a point when it all just becomes frustrating and simply not worth one's time. There is a line that just makes people not care if they are forced to cross it.
It's also a lesson that the developers of World of Warcraft has still not fully learned even after all these years, and a chance for the developers of Neverwinter to actually prove themselves smarter.
The AH is going to be a barren wasteland once this gets implemented... depending on what gears and how many are BoP.
For example check out what they did with Star Trek Online. A lot of people were unhappy over the loot drop rates for the end game gear sets. There were some who managed to get the needed drops on their first runs, but there were some who had ran the same map over and over again but never got a single drop.
Anyway eventually they would implement a "Reputation" system where you could grind your way up to 5 tiers and unlock those end game gear. But these would now be attached with various costs, however this way at least you would be guaranteed on getting that specific piece.
If there isn't some kind of similar feature like that over here, this will frustrate a lot of players. Not sure if anyone is going to look forward to grinding the same dungeon for weeks or months even.
P.S Dont do this it will make people leave.