I've read the big patch notes and i don't think the Need/Greed system intended will solve anything, or at least it will solve one issue and create another.
Currently with the changes people can't need on items they cannot use and that is a good thing imo, however it will create another problem. People who Need on thigs to sell on Auctions still can do the same "ninja looting" but this time only for their class items however, usually without competition so it's sort of free AD for them.
Now if you make items won with Need option become bound to account or character (altho i think BoA is good enough) this will still give people who really NEED an item, to press Need win it and use it, but if they want to sell that item on Auctions, they really need to press Greed and it makes sense... Greed = not needing but wanting the money that item is worth.
Really hope you can change this Cryptic as i think it's more fair for everyone and unables alot of ninja looting.
Yes so one that is on endgame and finished all his set can't earn more Ad from drops.
Guys you got no brain
Bingo.
If they cant sell it for AD then nobody should be able to.
They should just make the purple loot BoP, except for a few select pieces, like WoW did way back when I played it. Of course they wont because that would hurt Zen sales and we cant have that.
I suppose if it really became a huge issue, BoA, might be a next step.
But, I still don't see why the current fix would be a problem.
At worst, we will be competing against one other player in the group.
If you want the item badly enough, for whatever reason, need it. If you don't care much about the item, greed it. If you don't want the item at all, pass it. That is simple.
No reason to require more programming.
We should be winning needs about 50% of the time - at worst.
I suppose if it really became a huge issue, BoA, might be a next step.
But, I still don't see why the current fix would be a problem.
At worst, we will be competing against one other player in the group.
If you want the item badly enough, for whatever reason, need it. If you don't care much about the item, greed it. If you don't want the item at all, pass it. That is simple.
No reason to require more programming.
We should be winning needs about 50% of the time - at worst.
thing is, in the new system, if someone doesnt need an item (cause he already has the same or a better one) but is the only one of that class, then he can need it for some free AD while the others of the group get shafted (which would have used it for the AD too)
with this suggestion it would bring everyone on an even level considering selling stuff for AD
There's no shaft since all the players can do that for items of their class.
That is a non-issue.
In a group, I always pass on stuff that is not my class, anyways.
100% Support.
People shouldn't be allowed to ninja gear for selling it on the Auction House.
Need = Bind on pickup, to wear yourself hence the name NEED
Greed = Bind on equip, usually to sell hence the name GREED
Srsly anyone against this is a ninja that sells it all on the Auction House, there's no denying.
thing is, in the new system, if someone doesnt need an item (cause he already has the same or a better one) but is the only one of that class, then he can need it for some free AD while the others of the group get shafted (which would have used it for the AD too)
with this suggestion it would bring everyone on an even level considering selling stuff for AD
This is a very short sighted post. You realize the guy that gets the free piece of loot to sell for AD in your example wont be that lucky all the time right? Everyone will have the same chance to get the free loot at some point. One run maybe the TR gets the free piece to sell, maybe the next run its you.
I want to add one other thing to this general idea.
Many people are still considering only 5 man groups.
well there will be more then just 5 man groups where more then 1 of each class will be in that group
For example 20 man = in a friendly average, 4 of each class.
People who already got the item (or better) can still Need it, while the other 3 get nothing AND they REALLY NEEDED it, and he can still sell it for AD.
i do honestly think this solution will still make people sell things for AD but by GREEDING it not needing.
If they cant sell it for AD then nobody should be able to.
They should just make the purple loot BoP, except for a few select pieces, like WoW did way back when I played it. Of course they wont because that would hurt Zen sales and we cant have that.
Also, inb4 flamed for saying WoW.
Well but all the guys with T2,5 they will log their full green alt..... not so good
This stupid subject again. Need for items your class can use, greed for everything else. This is the easiest way and they are implementing it.
As far as someone selling the item, so what? So they sell it. When something for your class drops you can need on it and sell it too, should you so desire. Things drop for every class. It all evens out in the wash.
I've read the big patch notes and i don't think the Need/Greed system intended will solve anything, or at least it will solve one issue and create another.
As will this suggestion. Your idea leaves the system open to abuse. Folks can roll simply to roll. With the intentions of denying folks items. They can roll simply for the gold value of the item. And should honest mistakes happen. You wont even be able to trade the item over to someone else as its now locked to you.
Put simply, this suggestion is like many other suggestions. Another imperfect band aid to a broken tired old mechanic. It cant be fixed. You can continue to try to apply fix after fix in the vain hopes it might be somewhat workable. Or you can come to the understanding that NGP is done, and needs to be removed.
The sooner folks can understand this the sooner we can stop trying to fix a broken system and move on to a better way of doing things. A personalized individual drop system. A system that removes the annoying pop ups, it wont disrupt combat, it removes fighting and jealously over drops. And its not a system that needs to be fixed or band aided to make folks happy.
And best of all, it is a system that Cryptic has used in the past, on several games, and have proven it works well.
Step 1 - Disabling "Need" for folks that cannot use the item . . . check
Step 2 - Recommended here in this thread - binding such items . . . I support
Step 3 - Make it like another MMO I play where the system actually analyzes your stats and ONLY lets you "Need" on an item if it is truly an UPGRADE for your character . . . I can only hope
And should honest mistakes happen. You wont even be able to trade the item over to someone else as its now locked to you.
Rift has a solution for this, actually. For endgame content and Raid gear/Dungeon gear, etc., if this situation should occur, you have 30 minutes to trade the item to another who can use it. The catch is the other person HAS to have been in that Raid or Dungeon with your party and be able to get the item from you in the trade window during that 30 minutes. It works really well. It's happened to me before, on both ends of the stick, and in both instances I was able to pass the item to a player that needed the item and I was able to get a belt I needed very much from a fellow teammate.
In my opinion, Rift has THE best Loot system in any MMO I have ever played, and I hope more MMOs follow suit.
As will this suggestion. Your idea leaves the system open to abuse. Folks can roll simply to roll. With the intentions of denying folks items. They can roll simply for the gold value of the item. And should honest mistakes happen. You wont even be able to trade the item over to someone else as its now locked to you.
Put simply, this suggestion is like many other suggestions. Another imperfect band aid to a broken tired old mechanic. It cant be fixed. You can continue to try to apply fix after fix in the vain hopes it might be somewhat workable. Or you can come to the understanding that NGP is done, and needs to be removed.
The sooner folks can understand this the sooner we can stop trying to fix a broken system and move on to a better way of doing things. A personalized individual drop system. A system that removes the annoying pop ups, it wont disrupt combat, it removes fighting and jealously over drops. And its not a system that needs to be fixed or band aided to make folks happy.
And best of all, it is a system that Cryptic has used in the past, on several games, and have proven it works well.
Then implement the mechanic that WoW uses should honest mistakes happen. Make the item tradable with the 4 other players in your group for a short period of time. Problem solved.
And without this idea, folks can also roll simply to roll, to deny folks items. Only with this idea they'll be 'punished' as in they won't be able to profit loads from the AH, and only get a few coins from vendoring the item. The incentive is gone for ninjaing, unless a few gold coins is a lot to you.
Lemme make it more clear with an example.
5 Man dungeon group with the suggestion in this thread implemented (and the update as well where only the class of the item can roll need on it):
-1 healer, 1 tank, 1 rogue, 2 mages
-mage item drops, vendors for 1g, BoP if needed
-mage A has a greenie, mage B has a better item
-mage A needs, mage B passes as all he would get is 1g, the item is now bound to mage A and he's wearing it happily.
5 Man dungeon group without the suggestion in this thread implemented (and the update as well where only the class of the item can roll need on it):
-1 healer, 1 tank, 1 rogue, 2 mages
-mage item drops, vendors for 1g, not BoP if needed
-mage A has a greenie, mage B has a better item
-mage A needs, mage B needs too because it's 500K AD on the AH.
-mage B wins, profits 500K AD, mage A is still stuck with his greenie.
I can list every single possible scenario here and everything will be better with this suggestion. But that would be a huge wall of text and i'll let you guys go over all the scenarios in your head. Please point me out any disadvantages that this system might bring (that without this system wouldn't be) and i'll worship you
Maybe they could make a system where the party members agree on a set of rules before the run starts? When you press l to queue up for a pug and select what dungeon you want have a box pop up that asks what loot rules you want (NBG, FFA or whatever) then the roll system greys or doesnt grey stuff out accordingly. Same thing for people getting in pugs through chat, at the start of the run a vote would take place on rules and the roll system is set accordingly. Every group of people are happy then.
As will this suggestion. Your idea leaves the system open to abuse. Folks can roll simply to roll. With the intentions of denying folks items. They can roll simply for the gold value of the item. And should honest mistakes happen. You wont even be able to trade the item over to someone else as its now locked to you.
Put simply, this suggestion is like many other suggestions. Another imperfect band aid to a broken tired old mechanic. It cant be fixed. You can continue to try to apply fix after fix in the vain hopes it might be somewhat workable. Or you can come to the understanding that NGP is done, and needs to be removed.
The sooner folks can understand this the sooner we can stop trying to fix a broken system and move on to a better way of doing things. A personalized individual drop system. A system that removes the annoying pop ups, it wont disrupt combat, it removes fighting and jealously over drops. And its not a system that needs to be fixed or band aided to make folks happy.
And best of all, it is a system that Cryptic has used in the past, on several games, and have proven it works well.
Honestly if i'm not mistaken you are saying, that people can do bad things no matter the system (my perception of needing to deny other people to get the item)
I agree that people can do bad things no matter the system.
However the less incentive to do such bad things exist, the less people will be tempted to make it.
I think there is much less reason to gain the vendor value in gold/silver/copper then it is to gain it in AD, therefor there is less reason to behave badly.
Besides i'm not saying my idea is the perfect one, i'm just saying it is an improvement.
You speak of mistakes and people not beeing able to trade items to correct their mistakes.
Then let's think positive, why not add that the item will be bounded to you only after you leave the dungeon, or like other games do, add a timer locked to that party so you can trade the item to people inside that party during that little time.
Even with this ideas other problems would still appear and i already can think of some while i write, the thing is...
my idea is a simple improvement to the already existing improvement and doesn't require much since the accound bound system already exists.
Comments
That would also solve the problem of ninja looting jewelery.
we never know if they are reading or not and i think this would be good for them to read.
Guys you got no brain
You've just described greed.
Of course you can make AD but by Greeding... not needing to ninja things from people that REALLY need them to use them
Worse then that... not just greed but he wants to need on things he doesnt need but wants to sell (what is the name for that?)
I can still move.
I can still fight.
I will never give up!
Bingo.
If they cant sell it for AD then nobody should be able to.
They should just make the purple loot BoP, except for a few select pieces, like WoW did way back when I played it. Of course they wont because that would hurt Zen sales and we cant have that.
Also, inb4 flamed for saying WoW.
But, I still don't see why the current fix would be a problem.
At worst, we will be competing against one other player in the group.
If you want the item badly enough, for whatever reason, need it. If you don't care much about the item, greed it. If you don't want the item at all, pass it. That is simple.
No reason to require more programming.
We should be winning needs about 50% of the time - at worst.
your reasoning?
with this suggestion it would bring everyone on an even level considering selling stuff for AD
That is a non-issue.
In a group, I always pass on stuff that is not my class, anyways.
People shouldn't be allowed to ninja gear for selling it on the Auction House.
Need = Bind on pickup, to wear yourself hence the name NEED
Greed = Bind on equip, usually to sell hence the name GREED
Srsly anyone against this is a ninja that sells it all on the Auction House, there's no denying.
This is a very short sighted post. You realize the guy that gets the free piece of loot to sell for AD in your example wont be that lucky all the time right? Everyone will have the same chance to get the free loot at some point. One run maybe the TR gets the free piece to sell, maybe the next run its you.
Many people are still considering only 5 man groups.
well there will be more then just 5 man groups where more then 1 of each class will be in that group
For example 20 man = in a friendly average, 4 of each class.
People who already got the item (or better) can still Need it, while the other 3 get nothing AND they REALLY NEEDED it, and he can still sell it for AD.
i do honestly think this solution will still make people sell things for AD but by GREEDING it not needing.
Well but all the guys with T2,5 they will log their full green alt..... not so good
As far as someone selling the item, so what? So they sell it. When something for your class drops you can need on it and sell it too, should you so desire. Things drop for every class. It all evens out in the wash.
As will this suggestion. Your idea leaves the system open to abuse. Folks can roll simply to roll. With the intentions of denying folks items. They can roll simply for the gold value of the item. And should honest mistakes happen. You wont even be able to trade the item over to someone else as its now locked to you.
Put simply, this suggestion is like many other suggestions. Another imperfect band aid to a broken tired old mechanic. It cant be fixed. You can continue to try to apply fix after fix in the vain hopes it might be somewhat workable. Or you can come to the understanding that NGP is done, and needs to be removed.
The sooner folks can understand this the sooner we can stop trying to fix a broken system and move on to a better way of doing things. A personalized individual drop system. A system that removes the annoying pop ups, it wont disrupt combat, it removes fighting and jealously over drops. And its not a system that needs to be fixed or band aided to make folks happy.
And best of all, it is a system that Cryptic has used in the past, on several games, and have proven it works well.
Step 1 - Disabling "Need" for folks that cannot use the item . . . check
Step 2 - Recommended here in this thread - binding such items . . . I support
Step 3 - Make it like another MMO I play where the system actually analyzes your stats and ONLY lets you "Need" on an item if it is truly an UPGRADE for your character . . . I can only hope
Rift has a solution for this, actually. For endgame content and Raid gear/Dungeon gear, etc., if this situation should occur, you have 30 minutes to trade the item to another who can use it. The catch is the other person HAS to have been in that Raid or Dungeon with your party and be able to get the item from you in the trade window during that 30 minutes. It works really well. It's happened to me before, on both ends of the stick, and in both instances I was able to pass the item to a player that needed the item and I was able to get a belt I needed very much from a fellow teammate.
In my opinion, Rift has THE best Loot system in any MMO I have ever played, and I hope more MMOs follow suit.
[SIGPIC][/SIGPIC]
Then implement the mechanic that WoW uses should honest mistakes happen. Make the item tradable with the 4 other players in your group for a short period of time. Problem solved.
And without this idea, folks can also roll simply to roll, to deny folks items. Only with this idea they'll be 'punished' as in they won't be able to profit loads from the AH, and only get a few coins from vendoring the item. The incentive is gone for ninjaing, unless a few gold coins is a lot to you.
Lemme make it more clear with an example.
5 Man dungeon group with the suggestion in this thread implemented (and the update as well where only the class of the item can roll need on it):
-1 healer, 1 tank, 1 rogue, 2 mages
-mage item drops, vendors for 1g, BoP if needed
-mage A has a greenie, mage B has a better item
-mage A needs, mage B passes as all he would get is 1g, the item is now bound to mage A and he's wearing it happily.
5 Man dungeon group without the suggestion in this thread implemented (and the update as well where only the class of the item can roll need on it):
-1 healer, 1 tank, 1 rogue, 2 mages
-mage item drops, vendors for 1g, not BoP if needed
-mage A has a greenie, mage B has a better item
-mage A needs, mage B needs too because it's 500K AD on the AH.
-mage B wins, profits 500K AD, mage A is still stuck with his greenie.
I can list every single possible scenario here and everything will be better with this suggestion. But that would be a huge wall of text and i'll let you guys go over all the scenarios in your head.
Please point me out any disadvantages that this system might bring (that without this system wouldn't be) and i'll worship you
Honestly if i'm not mistaken you are saying, that people can do bad things no matter the system (my perception of needing to deny other people to get the item)
I agree that people can do bad things no matter the system.
However the less incentive to do such bad things exist, the less people will be tempted to make it.
I think there is much less reason to gain the vendor value in gold/silver/copper then it is to gain it in AD, therefor there is less reason to behave badly.
Besides i'm not saying my idea is the perfect one, i'm just saying it is an improvement.
You speak of mistakes and people not beeing able to trade items to correct their mistakes.
Then let's think positive, why not add that the item will be bounded to you only after you leave the dungeon, or like other games do, add a timer locked to that party so you can trade the item to people inside that party during that little time.
Even with this ideas other problems would still appear and i already can think of some while i write, the thing is...
my idea is a simple improvement to the already existing improvement and doesn't require much since the accound bound system already exists.
I can still move.
I can still fight.
I will never give up!
Well people can do that already with or without the patch
but this way they have WAY LESS incentive to do such
i suggested this cause the account bound system already exists in the game so it is a simple solution without much requirements