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Make items won by Need roles become Bound to account/character

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  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited June 2013
    the only solution will be to make party loot totally random, if that is the case then if you are with friends everybody can share, maybe also with guildmates, if not the item will go randomnly in the party pure luck to get the items either for your character or well good items for sale in AH, the other solution would be at least to epic gear to make it to drop in coffers at the end so everybody can take one since other kind of gear is worthless and only usefull for gold XD and in that particular case you can refer to my first option again do the looting system random, that item will go directly to a random party member and that will apply to all party members
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  • rhymfaxerhymfaxe Member, Neverwinter Beta Users Posts: 101 Bounty Hunter
    edited June 2013
    sangrine wrote: »
    1. It's so very annoying and interrupting when multiple boxes pop up during combat. Move those boxes out of my view!

    At the very least, do it as in Star Trek Online.
    Box is on the left side of the screen and choices and winners are not displayed.

    You know you can do that right? Edit your UI.

    Anyway, ironically this change will now lead to ninjalooting in the highest tier content where it is now common to agree to an "all need on the weapon/offhand that drops off the Dracolich"-rule at the start of the dungeon. Now people have to agree to all greed, which leaves the classes matching the item dropped free to ninja if they choose. Or start needing by class, which is skewed by an uneven number of that class in the group and the relative value of the different classes items. Groups almost always have two DCs for example.
  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    Late to this particular party, but, you know, whatever...
    gvstoned wrote: »
    Then implement the mechanic that WoW uses should honest mistakes happen. Make the item tradable with the 4 other players in your group for a short period of time. Problem solved.
    So you're proposing a fix to the OP's proposed fix, which was itself proposed to fix the fix that Cryptic proposed?

    Do people genuinely not see the comedy of errors here? :confused:
    sockmunkey wrote: »
    No, you are still thinking of rolling. Im suggesting something different. No need, no greed, no pass. A system like CoH where the game simply awards loot to you, personally. You get your loot, they get theirs. No rolling, no pop ups, no frustration, no jealousy..simply because folks wont even know what you got.
    gvstoned wrote: »
    Would this gear be BoP or BoE then?
    And wouldn't people gear up way too fast if everyone in the group got a piece of gear everytime?
    Or wouldn't everyone get too rich if everyone gets a piece of loot and it's not BoP?
    Just wanted to address this misunderstanding in a slightly different way than sockmunkey. Individual loot drops does not mean that everyone gets an item with every mob; it means everyone has the same chance at getting an independent roll on a loot table. That chance can be adjusted up or down as appropriate for the market, and the loot tables can further be adjusted to favor, say, consumables or crafting mats or greens or whatever works best for gameplay or the economy. You could even have separate loot tables for the different classes, so that people could be reasonably sure of getting something class-specific.

    In other words, individual BoE loot doesn't automatically mean changing the market or the overall availability of items. This is a point that gets lost often enough that I wanted to jump into this thread. It can work, it has worked quite well, it is fundamentally more fair and less prone to abuse, and therefore won't require fixes to fix fixes or fix fixes to fixes.
    ____________________

    The gorilla formerly known as Kolikos
  • magilzealmagilzeal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 42
    edited June 2013
    I'm neither posting in denial nor support of the system, but I do notice a flaw in the logic of those who bash the system: they seem to think that if the change was implemented, those who already had the gear they wanted wouldn't get any more items from T2s.

    This is flawed thinking. The "greed" function exists and it sees use now. This would just make it see use more. You'd still be able to obtain items by "greeding," you just don't have a shot at an item that someone "needs." This does not mean you have no incentive to run T2s, nor does it mean you will never get another item to sell on the auction house. It just means that you may get less, but only if someone else needs the item that dropped. I'm pretty sure though, that even if this change was implemented, there'd still be a lot of purple items being sold on the auction house.
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