ganjaman1 wrote: »
Thing is players have to relog , which I believe was never intended or if it was is extremely bad and unannounced game design feature .
Prove me wrong .
eikoon wrote: »
so lets have a look how a "normal" day looks at the moment:get a group for cn -> what? you don't want to use shortcuts -> kick
get a group for frozen -> hi! ok, we skip the first boss by climbing a certain corner then kill orbs and then run through to the final boss (see cn) -> kick
get a group for pirates -> don't want to use shortcut after second boss? -> kick
get a group for karrundax -> pull boss monsters back and back and even further back (what you don't want to exploit?) -> kick
get a group for spider -> ok, we jump over the door right at the place we spawn (what you don't want to exploit?) -> kick
get a group for spellplague -> hey! there are gates and you have to achieve certain "quests" -> works! (most of the time at least)
so if you want to do dungeons without a premade you have to exploit (so **** sad) or play another game. add walls, checkpoints and that the next boss only spawns when the actual one is dead.
conclusion: pre-clearing isn't an important issue... there are so many others...
azrael39 wrote: »
This is so true. And a lot of us don't like to exploit but are being punished by the community because of it and treated as social outcasts because of it. I refuse to exploit.
terradraconis wrote: »
I expect that they will fix it so that if a dungeon is completed withing the first 30 minutes of the dungeon delve it gives no rewards. That would be a simple and easy fix to program.
graebeerd wrote: »
As title states, I'm wondering if the dungeon delve "preclear" is considered an exploit?
theisingguy wrote: »
Preclear is a work around to a bug, which Cryptic is going to fix Period
No need for further discussion
tarmalen wrote: »
Say they fix this supposed bug? You enter after it begins...clear to boss and get d/ced. You log back in and now you cannot get the chest if the event is over?
Yea...discussion is not over.
leillanna wrote: »
Preclearing is not an exploit per the dev. That's all any of you need to know, period. Now as far the delves event goes as a game mechanic....I personally think it's a terrible idea. Anytime you complete a hardmode dungeon the chest should be open. I don't know of any other MMO that only rewards hardmode runs at certain times. Soooo many things done well in this game that are just simply over shadowed by the massive amount of ...well...fail...
cichard wrote: »
Think of no dungeon delve event at all..... then you have every other mmo out there. You clear the instance you get your "badges, Marks, Tokens" from each boss kill to buy vendor gear and if you are lucky at the end boss you might get teh chance to roll on a piece of loot you need. I have never played another mmo that Guarantees you an epic piece of loot during a special event. So understanding this playing a t1 t2 is just like every mmo out there. Playing during dungeon delves is a BONUS!
pfft2 wrote: »
That would be fine, if the Mark gear were the same as the dropped stuff, but it isn't: there are no set bonuses on Drake gear. Gotta say, I find that one mystifying.
cribstaxxx wrote: »
Um if mark gear were the same as dropped stuff everyone would run Pirate over and over until geared no? that makes no sense. Pre-clear is not an exploit as per Cryptic, thread over?
cribstaxxx wrote: »
Ah I stand corrected sir, didn't read the previous
However games with seal rewards generally have raids as a means to get the highest tier gear. I would guess that NW did not make the seals as worthwhile as there are no Raid bosses yet, and T2 is the highest form of gear. But as the game progresses, seals may be of greater value.