I never realized you were the one behind this thread until like, right now. Bravo! Great work!
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
I'm behind many mysterious, yet wonderful, things. I just can't tell you about them all.
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited May 2013
Tagged because this is good info that I might want to find later
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Saturday Bump. Any thing anyone wants to see added?
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
/Ugcshowreviewgen Show the Foundry review dialog. (in case you move and the review box closes)
/Ugchidereviewgen Hide the Foundry review dialog.
/UGC.Redo No comment provided
/UGC.CloseProject ?
/ugcEditorImportProjectSafe ?
/ugcEditorExportProjectSafe No comment provided
/Ugcplayingeditor_Toggle Alias for Gensendmessage Ugc_Edittools_Toggleplayingeditorbutton
/ugcEditorMode Set the UGC editor mode.
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/ugcEditorImportProjectSafe http://nw-forum.perfectworld.com/showthread.php?293462-NWO-Complete-Console-Command-List-%2825-MAY-2013%29-%28part-1-of-3%29
A mention of the adventure zone bug where the quest can be "dropped" from the tracker and unable to proceed without a logout?
Perhaps under tips and tricks include your slider, timer, and an entry regarding placing NPC's behind invisible walls to prevent mobs from attacking them during an encounter? Those may all seem like standard knowledge to many of us now but they are certainly things a new foundry author/user won't understand/know.
Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
I was wondering if there were any /commands.
Coanunn, is there a good thread that discusses this? I'll research it and add it to the list.
Coanunn, is there a good thread that discusses this? I'll research it and add it to the list.
I had heard about the bug from other authors in the Foundry chat channel.
Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
Yep, the idea is if you zone into one of their maps and it's part of the storyboard it can drop it from the tracker. Only way to fix it is to log out and back in. A lot of authors have just started removing those maps from their storyboards altogether.
Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
0
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Thanks, I'll add some more Bug and FAQ stuff today.
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
So let me get this straight first. If you put a regular cryptic zone map in the middle of your storyline, it can drop your quest from the tracker?
Yes. The quest drops and is no longer shown on the quest tracker (and possibly journal, I forget). The quest is technically still in process as you can log out and log back in and it will reappear (not always, sometimes you have to log out and back in several times) in the state it was in.
As coanunn said, authors are rebuilding quests to avoid this. I'm currently doing this for the third quest of my campaign in fact, removing two Cryptic maps in the storyboard.
Completly new here to the Foundry. I've been playing around with it since yesterday - I've read the manuals first, I think I get how it works - more or less. But at the moment I have this "Each component must be used no more then once" task and I have no idea to what it reffers to?
Also, a technical question. I have a player interact with object that's supposed to be poison. Can I make this object influence the player, like loosing some HP (a trap)? Or at least how can I make a custom message pop up at the screen after interaction with that object?
Completly new here to the Foundry. I've been playing around with it since yesterday - I've read the manuals first, I think I get how it works - more or less. But at the moment I have this "Each component must be used no more then once" task and I have no idea to what it reffers to?
Also, a technical question. I have a player interact with object that's supposed to be poison. Can I make this object influence the player, like loosing some HP (a trap)? Or at least how can I make a custom message pop up at the screen after interaction with that object?
A component can only be used once in the story. If you want the "same" component (such as an npc) to be used more than once, you need to set the first one to disappear and the second, identical one, to appear at some point after the first has been used. Don't worry, it happens so quickly you won't notice.
Second question. Nothing you give a player can directly have any actual game effect, only a story/plot effect. You can have traps become visible but traps do negligible damage in Foundry. Yesterday I tripped one in a Foundry mission and it did 50 damage while I had over 9000 hit points. If you make the object a contact, you will get a standard dialog window for it, so you can at least tell the player "you've been poisoned".
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
Teleporter rotation says it's in degrees, but it's actually in radians.
90 degrees = 1.57079633 radians
180 degrees = 3.14159265 radians
This is pretty bad because if they fix it by saying in the properties it's in radians, many people will go "what's a radian" and the Foundry is supposed to be layman friendly. While if they change it to degrees there's already content that relies on it being radians (for things like using the invisible plane teleporter for doors and such) the teleporters will orient in degrees now and be in the wrong orientation.
Not sure who it was that noticed this first, wasn't me.
edit: discovered this was already mentioned in this thread, but at least I've added something with the precalculated conversions.
A component can only be used once in the story. If you want the "same" component (such as an npc) to be used more than once, you need to set the first one to disappear and the second, identical one, to appear at some point after the first has been used. Don't worry, it happens so quickly you won't notice.
Second question. Nothing you give a player can directly have any actual game effect, only a story/plot effect. You can have traps become visible but traps do negligible damage in Foundry. Yesterday I tripped one in a Foundry mission and it did 50 damage while I had over 9000 hit points. If you make the object a contact, you will get a standard dialog window for it, so you can at least tell the player "you've been poisoned".
Ok, then frankly, I am a little confused. I have two NPCs and one object that are interact-able and I haven't used them more then once (talk to 1st NPC, use object, talk to 2nd NPC, leave) but the Story tab still shows that task :x
Also, if this is not a correct thread to ask all the questions I would be grateful for directing me to the right one.
Ok, then frankly, I am a little confused. I have two NPCs and one object that are interact-able and I haven't used them more then once (talk to 1st NPC, use object, talk to 2nd NPC, leave) but the Story tab still shows that task :x
Also, if this is not a correct thread to ask all the questions I would be grateful for directing me to the right one.
Perhaps it's best to make a new thread.
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kurre2Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
A very good thread. Thankyou, I only wished that I had learned about the dublicate map - bug before starting out my new project. XD
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
It's one of the single most valuable posts on here for new people. I'm constantly posting links to it for them.
Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
0
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Comments
/Ugchidereviewgen Hide the Foundry review dialog.
/UGC.Redo No comment provided
/UGC.CloseProject ?
/ugcEditorImportProjectSafe ?
/ugcEditorExportProjectSafe No comment provided
/Ugcplayingeditor_Toggle Alias for Gensendmessage Ugc_Edittools_Toggleplayingeditorbutton
/ugcEditorMode Set the UGC editor mode.
/UGC.Save No comment provided
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/ugcEditorImportProjectSafe
http://nw-forum.perfectworld.com/showthread.php?293462-NWO-Complete-Console-Command-List-%2825-MAY-2013%29-%28part-1-of-3%29
Perhaps under tips and tricks include your slider, timer, and an entry regarding placing NPC's behind invisible walls to prevent mobs from attacking them during an encounter? Those may all seem like standard knowledge to many of us now but they are certainly things a new foundry author/user won't understand/know.
Coanunn, is there a good thread that discusses this? I'll research it and add it to the list.
I had heard about the bug from other authors in the Foundry chat channel.
As coanunn said, authors are rebuilding quests to avoid this. I'm currently doing this for the third quest of my campaign in fact, removing two Cryptic maps in the storyboard.
Completly new here to the Foundry. I've been playing around with it since yesterday - I've read the manuals first, I think I get how it works - more or less. But at the moment I have this "Each component must be used no more then once" task and I have no idea to what it reffers to?
Also, a technical question. I have a player interact with object that's supposed to be poison. Can I make this object influence the player, like loosing some HP (a trap)? Or at least how can I make a custom message pop up at the screen after interaction with that object?
Now featured!
'A wayward child' is currently taken down for upgrades
Second question. Nothing you give a player can directly have any actual game effect, only a story/plot effect. You can have traps become visible but traps do negligible damage in Foundry. Yesterday I tripped one in a Foundry mission and it did 50 damage while I had over 9000 hit points. If you make the object a contact, you will get a standard dialog window for it, so you can at least tell the player "you've been poisoned".
90 degrees = 1.57079633 radians
180 degrees = 3.14159265 radians
This is pretty bad because if they fix it by saying in the properties it's in radians, many people will go "what's a radian" and the Foundry is supposed to be layman friendly. While if they change it to degrees there's already content that relies on it being radians (for things like using the invisible plane teleporter for doors and such) the teleporters will orient in degrees now and be in the wrong orientation.
Not sure who it was that noticed this first, wasn't me.
edit: discovered this was already mentioned in this thread, but at least I've added something with the precalculated conversions.
Ok, then frankly, I am a little confused. I have two NPCs and one object that are interact-able and I haven't used them more then once (talk to 1st NPC, use object, talk to 2nd NPC, leave) but the Story tab still shows that task :x
Also, if this is not a correct thread to ask all the questions I would be grateful for directing me to the right one.
Now featured!
'A wayward child' is currently taken down for upgrades
Yeah, that's a big giant PITA, and not the good kind either, a vegetarian PITA.
That's why I try to keep this thread bumped.
Oh, I updated some stuff too, so the bump was probably superfluous.
It's one of the single most valuable posts on here for new people. I'm constantly posting links to it for them.
I don't know, they have so many stickies already.
They probably hit their sticky resource limit. It won't publish.
I see what you did there!
Maybe they should to to just one sticky with links to important resource threads like this.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding