Crafting an experience that complements the game without overwhelming the wallets and expectations of their customer base — is well and truly dead in 2013.
Not really sure where MMORPG gaming will go from here, but it is clear that true to life MMORPG gaming is coming to a end.
Sad thing is, that it matters not wether we as gamers boycott the industry in hopes to push it to new heights which I think most of know, it can if a company that can combine an experience that overwhelmes us plus $$$. Even if we did boycott in massses, what will it achieve? Nothing, because they will just shift thier attention to consoles, app based games, flash based games and the stinking cess pool of DLC gaming and F2P cash shop grabs like NW for example.
These companies are so focused on profit and revenue that they are stubborn enough to go, “Well, the life of MMORPG’s have come to and end, time to focus on Action based RPG’s online with cash shops and DLC……/rubbing hands together evily while seeing $$”. This has a compounding negative effect that will scare any company and investors off in the future in an attempt to possibly rebuild or release any future titles. They will simply, wipe their hands of it.
Defining success is but a mere matter of opinion. For me, I don’t see where the MMORPG industry has gone over the past 15 years as a ongoing success. I see it as a stagnat mess, a cess pool for companies to abuse us knowing full well that most people out there are simply too blind to see the forest through the trees.
Do not even attempt to take me out of context, I am sure no one wishes to go back to the days of grinding 5 million monsters to gain a level, content is king and that is the point here. The sheer lack of content on title releases today is what is killing this industry. Title after title that gets released has minimal content and they continue to ask for premimum costs for access to these titles or ingame features.
Where will true to life MMORPGaming go from here? I see its death and demise. One can argue that just because we have a online AH, the game is a MMORPG. Because we can chat in open channels, that is what defines a MMORPG. Because we can make a group of 2 – 5 people who don’t even require to communicate with each other on any level, this is a MMORPG. But we can join a server with thousands of online players, and not require to interact with them, ever, this is MMORPG?
To me, these examples are not true to life MMORPG’s, they are cash grabs, money making machines with no depth or soul to them. They are simply not MMO, they are nothing more then small scale online RPG’s with a hint of social interaction if you *choose*. There is simply little to no need to even group or join a guild to gain access to the MMO side of things.
We need a group of highly motivated and dedicated individuals to band together and Kickstart an a immense program to bring back the MMO to MMORPG gaming.
Kickstarting is the only saviour for MMORPGaming at this present point in time, no company or shareholders are interested in the gamer.
/pray for Kickstarter to produce something for us gamers who wants games designed by gamers for gamers.