Do these companies just not know how to make online games, or are they just being cheap and trying to use the minimal server power? There hasn't been one single online game I've played that was actually able to let a lot of people in from the start. This kind of thing woulda been acceptable 10 years ago, but I feel like there should be a standard by now... If you built cars like this, your company would get shut down... just sayin' (calmly and un-butthurt, btw). I just don't understand how *every* online game has this problem. Every single one.
"There are 200 people playing our game right now, and we are about to open it up to the public."
"Well, we'll have to increase our servers."
*Switches are flipped*
...Hours later...
"There! We now have room for 210 people!"
"Good job! ...Oh wait a minute, more people than that are trying to log in..."
"<font color="orange">HAMSTER</font>, what do we do?!?"
"I don't know, I've never done this or researched this before! I'm just doing this for money..."
"Maybe we shoulda got better servers."
"You idiot, that would cost so much money! This is a business, we have to make money BEFORE we make the game."
"Oh."
"Yeah, we only use the minimal server capacity in this business model."
"Oh."
"Yeah, that way, we spend the least amount of money and the guy that owns the company makes the most profit."
"...Man, I just wanted to make a game..."
"Well, in this day in age, because people have allowed us to do this... this IS how you make a game."
"Make as much hype, charge people in advance for "founder's packs" and in-game costumes, then still not get it right?"
"Yup, and we aren't the only ones to do it. Over at Gazillion, they are charging that much money for costumes for their game Marvel Heroes, and it just barely hit open beta. They have all kinds of server issues."
"What kind of people would pay that money and allow this system to perpetuate?"
"Sheep."
"Oh."
"Yeah, we've tricked them into thinking that it takes million of dollars to run a server, so now they are willing to pay hundreds of dollars to help us get our **** together. In return, we've given them items that we spent development time on (instead of developing good servers) so they think it's a fair trade."
"It's crazy that people will pay so much money in a 'free to play' game that's not even out yet... but that's why we're in this business, to capitalize on their foolishness."
"Yeah, they've made this possible. We have their money, and they have no product! Business 101: make the most money while giving the least product."
"I feel kinda dirty."
"Here, go to a day spa and get a massage on the company's dime. This IS a stressful job..."
"So stressful..."
"You still coming to the office pizza party congratulating ourselves for a job well done today?"
"That is the norm for these kinda of game companies."
"Indeed it is. Indeed it is."
"Do you think they'll ever catch on?"
"I think one of them might have..."
Calm Down. You guys are waaaay too hyped up on your Mountain Dew. Clearly after 11 pages of responses this is a wide issue. I can guarantee you they are working on it and will have it up in no time. There's millions of us likely trying to log on at the same time, get real, go shower or make some food to digest your Obnoxiously High Levels of Caffeine.
I'm a F2P user, or should I say I didn't shell out 200 bucks to get early access. I can't complain that I paid and i'm stuck with the same screen as the users who didn't, but I can complain that this is a very anticipated game and the devs didn't anticipate the fkn anticipation!
i try launch game but have 2 different troubles. once it was attempt to uptade launcher and can't connect to patch server, second time i get login screen but after entering pass i got some error mesage
0
deniedukMember, Neverwinter Beta UsersPosts: 0Arc User
edited April 2013
It's harder and more costly to downsize your servers than it is to increase them as demand ramps up... and hell we have no idea that this is a volume thing, it could just be a bug!
Again, put down the Caffeine. They anticipated it just fine. Something, through the multitudes of logins, went wrong on the server code. Wow, Grow up, I paid twice for two accounts for my wife to play too. And we aren't rookies to open beta releases, S*** happens, let's move on.
I did have the white screen issue. I did finally get past the white screen and its giving me this...
The client works fine till I log in. After logging in the picture below happens without the debug. The debug is from me trying to copy the code into here.
As you see I exploded the image to show more clearly what is going on.
Thanks. That works, but now the connection to the account server keeps timing out. Guess they're a bit overwhelmed. Didn't they know everyone's bored with GW2?
Update: I read where the devs are saying if you bypass the launcher you're likely to get the Account Server time out. I went back and launched my client, again, and it worked fine this time. So I guess they're working on these things or I just got lucky.
Comments
im are playing and stop show pass i logout and this bug
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I bought the Hero of the North for $ 200 and I can not log into the game. PW let's solve the problem faster. For what I paid money?
Why the hell would you pay $200 for a FTP game.... you're going to be dumping 500$ into the market....
"There are 200 people playing our game right now, and we are about to open it up to the public."
"Well, we'll have to increase our servers."
*Switches are flipped*
...Hours later...
"There! We now have room for 210 people!"
"Good job! ...Oh wait a minute, more people than that are trying to log in..."
"<font color="orange">HAMSTER</font>, what do we do?!?"
"I don't know, I've never done this or researched this before! I'm just doing this for money..."
"Maybe we shoulda got better servers."
"You idiot, that would cost so much money! This is a business, we have to make money BEFORE we make the game."
"Oh."
"Yeah, we only use the minimal server capacity in this business model."
"Oh."
"Yeah, that way, we spend the least amount of money and the guy that owns the company makes the most profit."
"...Man, I just wanted to make a game..."
"Well, in this day in age, because people have allowed us to do this... this IS how you make a game."
"Make as much hype, charge people in advance for "founder's packs" and in-game costumes, then still not get it right?"
"Yup, and we aren't the only ones to do it. Over at Gazillion, they are charging that much money for costumes for their game Marvel Heroes, and it just barely hit open beta. They have all kinds of server issues."
"What kind of people would pay that money and allow this system to perpetuate?"
"Sheep."
"Oh."
"Yeah, we've tricked them into thinking that it takes million of dollars to run a server, so now they are willing to pay hundreds of dollars to help us get our **** together. In return, we've given them items that we spent development time on (instead of developing good servers) so they think it's a fair trade."
"It's crazy that people will pay so much money in a 'free to play' game that's not even out yet... but that's why we're in this business, to capitalize on their foolishness."
"Yeah, they've made this possible. We have their money, and they have no product! Business 101: make the most money while giving the least product."
"I feel kinda dirty."
"Here, go to a day spa and get a massage on the company's dime. This IS a stressful job..."
"So stressful..."
"You still coming to the office pizza party congratulating ourselves for a job well done today?"
"That is the norm for these kinda of game companies."
"Indeed it is. Indeed it is."
"Do you think they'll ever catch on?"
"I think one of them might have..."
Calm Down. You guys are waaaay too hyped up on your Mountain Dew. Clearly after 11 pages of responses this is a wide issue. I can guarantee you they are working on it and will have it up in no time. There's millions of us likely trying to log on at the same time, get real, go shower or make some food to digest your Obnoxiously High Levels of Caffeine.
Good Day,
See ya Serverside!
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The client works fine till I log in. After logging in the picture below happens without the debug. The debug is from me trying to copy the code into here.
As you see I exploded the image to show more clearly what is going on.
Thanks. That works, but now the connection to the account server keeps timing out. Guess they're a bit overwhelmed. Didn't they know everyone's bored with GW2?
Update: I read where the devs are saying if you bypass the launcher you're likely to get the Account Server time out. I went back and launched my client, again, and it worked fine this time. So I guess they're working on these things or I just got lucky.
Either way, just wanted to update my post.
ddos already?
dont have any gameclient folder wtf?
http://i.imgur.com/J4CO5Uw.jpg?1
This is what I get.
me too. happens the same and dont have any GameClient
Gameclient is no folder, it is the .exe to start the game. It is in the "live" folder, called gameclient.exe
It is no folder, it is the executable in the live folder - Cryptic Studios/Neverwiner/Live - here you will find "gameclient.exe".
+1 same here my friend. what a shame