I heard that there is a Foundry Alpha from CerberusFilms, also, Rob Overmeyer told us he was looking for people who want in the Foundry Alpha, well could you get me in that(I really want to test it a lot and put out great content).
I heard that there is a Foundry Alpha from CerberusFilms, also, Rob Overmeyer told us he was looking for people who want in the Foundry Alpha, well could you get me in that(I really want to test it a lot and put out great content.
This with 15 chars.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
The reference to the drow being exclusive for the first 60 days is in the aforementioned FAQ thread. If nothing has been announced, why is it in there?
The forum has been in a panic, so some clarity would go a long way.
When is the next playtest weekend? Also, will they do both sides of a class, or just one. I know they have Trickster Rogue, but I have a Brawny Rogue I really enjoy playing I.R.L. and might want to model a character after him
I know a -lot- of people are going to be upset if they can't unlock drow because they didn't buy the founder's pack. The whole "unique background" idea sounds pretty brilliant, so I hope they're doing that instead of making the race itself exclusive.
Anyway.
Q: Can you make dungeon's in The Foundry, or just quests?
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saikhanaa123Member, Neverwinter Beta UsersPosts: 2Arc User
edited February 2013
hi help me i really want to play NEVERWINTER but it is always telled beta key i need really help me guys yahoo id saikhanaa2012@yahoo.com
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sundraconMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2013
Halfling is no longer listed in the extended FAQ as a playable race, replaced by half-orc. Typo? or were they pulled?
There is a lot of talk about the drow. Hero pack gives renegade drow and normal drow. Does the guardian pack give normal drow? Does the guardian pack count as a founder's pack? Again, this has become a hot subject with a lot of debate.
Edit:
Thanks for taking the time to answer questions.
I also second the question about the drow exclusivity for the first 60 days. Are they exclusive to just the Hero of the North pack buyers, or will Guardians have access to them too?
Afternoon Sominator, thank you very much for putting up with us today. I actually have a few questions I'm sure everybody else has in mind so here they are.
1. Is there any plans in the future to implement a dynamic event system that helps bring together players to unite against a difficult challenge and or fun activity that doesn't involve kill X / gather Y?
2. Will there be a sense of exploration? For instance you're out exploring and you come across a lore book like a slain adventurer with a diary or discover hidden artifacts that you can collect on your adventure? Sort of like an achievement system.
3. Lastly which this is kind of a fragmented question but will there be a cosmetic outfit system like we've seen in Lotro, rift and everquest? Also will the existing classes Neverwinter has now have split paths say a guardian fighter can choose to go full flat out full tank as they are now, or choose a path that allows you to dual wield or allow some assortment of viable weapons available for them as opposed to being restricted to sword/shield?
invictamMember, Neverwinter Beta UsersPosts: 10Arc User
edited February 2013
hello, and congrats. my question: do we have an estimate release date? i dont need an exact date, just a q2 2013 time frame will be enough. Also, after the 2nd scheduled beta week end is there a plan to make a beta test that will run 24/7 until the release of the game?
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dragonfishMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
What is the answer to life, the universe and everything?
Not sure if you can answer my questions, as one is technical and the others may not be finalized yet. ...
Q: Does Neverwinter support triple monitor?
Q: After I've made an adventure in the Foundry can I update it?
(Like say someone suggests an improvement or finds a bug.)
Q: Can players who have rated my adventures with x stars and y comment edit their stars and comments?
(As above, say I changed it and they want to revise stars or comments.)
Q: Assuming the Foundry is accessable this next beta weekend, will my adventure(s) be wiped after the weekend or will they stay open for alpha players and other future beta weekend players to play?
Well meet! I do have a few questions if you don't mind.
1. Why did you guys get rid of saves?
2. Is there going to be skill checks In the game and are we going to be able to put them into the foundry? (Detect secret doors, charisma bluff checks etc.
3. Is this game going be more hack and slash action that dnd rpg?
4. Why limit the classes to cookie cutter builds with very few options? I can't even play a melee cleric.
Any answers would be greatly appreciated whenever you get time!
Should just be rabb1t, but I guess that was taken. Sad bunnah is saaaddd.
great questions all. You're right, they're mostly under discussion, but I've made a note of them and we'll update the Extended FAQ.
Okees. Odd that Alpha testers haven't brought these issues up yet. As soon as I heard about the Foundry (a year ago?) my brain was planning class training quests and several ideas for campaigns started forming (2-4 adventures in a row that connect to chains of different levels).
For Neverwinter, what do you envision as the perfect end-game experience for players? is it PvP? PvE? what do the devs have in store? Which MMO's end game do/did you enjoy the most and why?
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xdroydxxMember, Neverwinter Beta UsersPosts: 12Arc User
First, cheers from Brazil (yay!), and sorry for bad english, as not native language. ):
Now questions:
About wizards, I've always loved D&D for the possibility of having all those different spells (even some wich wasn't all that useful, anyway). How will it be on NWNO? Theres some idea of how many spells will we have?
About feats, I've seen (and Jesus, how many videos I've seen) on many videos that the Feats will work very different from previous D&D games, where you can choose (wrong sometimes) freely your Feats, while on NWNO (as far as I can tell) seems like you'll have to choose "pre defined" Feats. Doesn't it kill a little bit the ideia of it? And about Metamagic Feats (I loved those)?
Thats for all now, but I'll think about more questions later.
Thanks and "Obrigado". (:
Comments
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
[SIGPIC][/SIGPIC]
This with 15 chars.
The forum has been in a panic, so some clarity would go a long way.
How did you get such an awesome job? Lucky!
Website ★ Recruitment ★ Video
I only have one question..
Who would win in a fight? One Orc or 100 goblin sized Orc's?
Welcome!
Click my Sig to view our community website
Anyway.
Q: Can you make dungeon's in The Foundry, or just quests?
There is a lot of talk about the drow. Hero pack gives renegade drow and normal drow. Does the guardian pack give normal drow? Does the guardian pack count as a founder's pack? Again, this has become a hot subject with a lot of debate.
Edit:
Thanks for taking the time to answer questions.
Rhun, Halfing Fighter of the Greater Weapons
http://www.youtube.com/watch?v=MxXHNigHfnw
1. Is there any plans in the future to implement a dynamic event system that helps bring together players to unite against a difficult challenge and or fun activity that doesn't involve kill X / gather Y?
2. Will there be a sense of exploration? For instance you're out exploring and you come across a lore book like a slain adventurer with a diary or discover hidden artifacts that you can collect on your adventure? Sort of like an achievement system.
3. Lastly which this is kind of a fragmented question but will there be a cosmetic outfit system like we've seen in Lotro, rift and everquest? Also will the existing classes Neverwinter has now have split paths say a guardian fighter can choose to go full flat out full tank as they are now, or choose a path that allows you to dual wield or allow some assortment of viable weapons available for them as opposed to being restricted to sword/shield?
Thanks!
1. Why did you guys get rid of saves?
2. Is there going to be skill checks In the game and are we going to be able to put them into the foundry? (Detect secret doors, charisma bluff checks etc.
3. Is this game going be more hack and slash action that dnd rpg?
4. Why limit the classes to cookie cutter builds with very few options? I can't even play a melee cleric.
Any answers would be greatly appreciated whenever you get time!
Should just be rabb1t, but I guess that was taken. Sad bunnah is saaaddd.
Okees. Odd that Alpha testers haven't brought these issues up yet. As soon as I heard about the Foundry (a year ago?) my brain was planning class training quests and several ideas for campaigns started forming (2-4 adventures in a row that connect to chains of different levels).
rabb1t's rambling podcast.
For Neverwinter, what do you envision as the perfect end-game experience for players? is it PvP? PvE? what do the devs have in store? Which MMO's end game do/did you enjoy the most and why?
Click here
then click PERMISSIONS on the right, and set it as Guardian
The answer is 42.