Halflings have been confirmed long back. Check FAQ (search for post by Qumi).
We have humans, elves, half elves, drow, halfling, dwarf confirmed. More races should be added before launch.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited October 2012
Actually I used halflings in my FAQ based on this exact video. I realized I need to update the race's listing and included the official FAQ Race's tab now.
so my possiblities to have a genasis just... fade like smoke... included to see more.... the only race that they gonna include after launch is a hobbit?!
all right is okay, I'm okay with this but I'm deeply disappointed...
[nothing personal but I have a great hatred of gnomes and hobbits, hearing this just... turn me off the hyper, greatly, i mean, Come on!]
my friends and i play the Tabletop 4th ed and i had a HAMSTER swodmage gnome that worked suprisingly well lol
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nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2012
as far as i know there is no +STR race so far (and halflings for some weird rason have +constitution whereas tieflings and half elfes have + charisma - makes NO sense to me but well)
since there is no + strength race, i think half orcs would be the race to add next...
i also think they should add malus and not only bonus to the system (i think this is gone in d&d4?)
as far as i know there is no +STR race so far (and halflings for some weird rason have +constitution whereas tieflings and half elfes have + charisma - makes NO sense to me but well)
since there is no + strength race, i think half orcs would be the race to add next...
i also think they should add malus and not only bonus to the system (i think this is gone in d&d4?)
Don't male races have +4 to STR?
lol. Ok very bad and old joke.
*ducks*
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nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I fervently hope that eladrin and gnomes are available at launch, whether they're free or not--my assumption is that the races on the Races page are the free ones.
On the more exotic side, shardminds also have a special place in my heart.
I fervently hope that eladrin and gnomes are available at launch, whether they're free or not--my assumption is that the races on the Races page are the free ones.
On the more exotic side, shardminds also have a special place in my heart.
Shardminds, oh yea. XD Genasi were my favorite personally, but I just liked the idea of having interesting racial abilities, instead of the regular +# stats that every race has.
Half-Orc which im sure will be in eventually. The race I really want but i'm sure will never happen would be Firbolg
Yea...while I love the idea of a firbolg character, I dont see it in the cards with this game for a long time at least. We might get lucky and someone at Cyrptic has read Cleric Quintet, but we'll just have to wait and see friend.
I fervently hope that eladrin and gnomes are available at launch, whether they're free or not--my assumption is that the races on the Races page are the free ones.
On the more exotic side, shardminds also have a special place in my heart.
Eladrin definitely need to be in there (imo). Taking back Myth Drannor re-establishing the eladrin civilization there and throughout Cormanthor is a pretty big deal.
I guess I'd like to see the following. I fully realize this list is probably way too long for them to actually fit into the game (for now), but I guess we'll call it my Wish List. With one or two exceptions, it's basically what I allow in my 4E Forgotten Realms campaign:
Human
Elf
Eladrin
Dwarf
Gnome
Halfling
Half-elf
Half-orc
Goliath
Tiefling
Shifters - I can live with this one. Basically a distilled race of lycanthrope offspring seems sorta reasonable.
Dragonborn - Little too "out there" for my campaigns, but considering their presence in Abeir, I kinda gotta let them in.
Drow - While I loathe the idea of another cliched Drizzt Do'Urden knockoff, and almost immediately squash any attempts my players make to justify making a drow, I gotta add it to the list. They're also right there in one of the 4E Forgotten Realms source books, so there ya go.
Genasi - Way WAY too over-the-top for me and my campaigns, but again; they're basically explicitly detailed in one of the 4E Forgotten Realms source books, so I guess I gotta put 'em on the list
Shade - With the return of the Empire of Netheril, how expansionist they are, how it seems like the Shadovar are everywhere (to one degree or another); I gotta put this one on the list.
Shadar-kai - Doesn't get much more emo than these guys, but I gotta put them on the list for the same reason as the Shades.
Everything else is just a little too much for me (ie Orc's as players, Kobold's, Deva's, over-the-top stuff like that).
No, deva's are beings who can never die. They just reincarnate over and over. Aasimar are the offspring of celestials and humans and can very well die.
No, deva's are beings who can never die. They just reincarnate over and over. Aasimar are the offspring of celestials and humans and can very well die.
You missed bracket - 4e
gods and devils are unable to produce offsprings now. So are devas.
I'm not familiar with Neverwinter lore but I'd love to be able to play a vampire race of some kind.
I doubt they'll ever do this sir, simply because of how much this would break the game. It's like playing a shade, as fun as it would be, I doubt they'll ever actually add it.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited October 2012
Haha, perhaps they'll allow appearances to be customized enough to appear as a vampire though.
IN NWN1 vampires were nothing more than a pale player model, physically they looked similar and it makes sense. I had a friend who actually made a character with the same appearance as a vampire and had several items with "Immunity to ____" so that when player's examined him the lore and his stats appeared to be a vampire.
It was nothing more than an illusion but it was eye-catching non-the-less!
Shape-changing, built in regeneration and all the other nasty business would without a doubt be game breaking..but that doesn't mean you can't be inventive and take on the appearance and abilities of a vampire through items. ;-D
Haha, perhaps they'll allow appearances to be customized enough to appear as a vampire though.
IN NWN1 vampires were nothing more than a pale player model, physically they looked similar and it makes sense. I had a friend who actually made a character with the same appearance as a vampire and had several items with "Immunity to ____" so that when player's examined him the lore and his stats appeared to be a vampire.
It was nothing more than an illusion but it was eye-catching non-the-less!
Shape-changing, built in regeneration and all the other nasty business would without a doubt be game breaking..but that doesn't mean you can't be inventive and take on the appearance and abilities of a vampire through items. ;-D
I love this idea! Although they could do it like the fish in wow that turned people into ninja's/pirates. Temporary items that change you into different were-creatures/night creatures would be cool. With maybe 1 or 2 passive abilities. Nothing that breaks the game, but that gives you a decent buff. Of course they'd have to be INCREDIBLY hard to gain and you can only hold 1 at a time, with no trading ability. I know this is long and drawn out idea, but I think it'd be cool to see made.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited October 2012
Actually since Heroes of Shadow Vampire is also a PC class. Here's the first level of 30 from the PnP game:
Vampire
CLASS TRAITS
Role: Striker. Infused with the power of darkness and having already experienced death, you are a lethal creature of the night. As your power increases, your supernatural nature comes to the fore?but will your humanity pay the price? Power Source: Shadow. Key Abilities: Dexterity, Charisma
Hit Points at 1st Level: 12+ Constitution Score. Hit Points per Level Gained: 5 Healing Surges per Day: 2
Trained Skills: From the class skills list below, choose 4 trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), History (Int), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Thievery (Dex).
Class features: Blood Drinker, Blood Is Life, Child of the Night, Enduring Soul, Hidden Might, Swarm of Shadows, Vampire At-Will Attack Powers, Vampiric Reflexes.
You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare. Normal emotions have become alien to you. Only cold, gnawing hunger remains.
Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of infirmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds his or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy?whether by choice or not.
Whatever their origins, vampire characters are not slaves to their creators. Even those beholden to an older vampire retain free will, and have a chance to avoid sinking into the bestial depravity so common among their kind. Vampire characters are the most exceptional examples of those who carry this dark curse, using their powers not solely for murder and personal gain. Some become the greatest of heroes, but even those vampires are aware that few among the common folk have the ability to see past the frightening reality of their dark nature. Avoiding the scrutiny of superstitious folk and disguising his or her needs and abilities serves a vampire best. Trusted companions, enemies to slay and feast upon, and reasons to avoid civilized areas for extended times make an adventuring life the perfect choice for such characters.
VAMPIRE CLASS FEATURES
Level 1:
BLOOD DRINKER
You gain the blood drinker power.
Vampire Attack Blood Drinker
When your attack strikes true, you sweep past your foe?s defenses to consume the essence of its life. EncounterShadow No ActionPersonal Trigger: You hit an enemy with a vampire melee at-will attack power. Target: The triggering enemy Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.
Level 17: 2d10 extra damage.
Level 27: 3d10 extra damage.
BLOOD IS LIFE
Once during a short rest, an ally adjacent to you can willingly lose one healing surge to allow you to regain hit points equal to your bloodied value. You regain hit points equal to your bloodied value.
If you end a short rest with more healing surges than your usual number of healing surges for the day, you lose any healing surges beyond that number but regain all your hit points.
CHILD OF THE NIGHT
You gain the following benefits and weaknesses.
* You are an undead creature. You are unaffected by anything that affects only living creatures. You don?t need to breathe, which means you are immune to suffocation. You also don?t age. Unlike most undead, you do need to sleep.
* You have darkvision.
* You have resist 5 necrotic.
* You have vulnerable 5 radiant.
* If you end your turn in direct sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed.
ENDURING SOUL
While you are bloodied, you gain regeneration equal to your Charisma modifier. If you take radiant damage, your regeneration does not function until the end of your next turn.
HIDDEN MIGHT
You gain a bonus to the damage rolls of your vampire powers and vampire paragon path powers. The bonus equals your Charisma modifier. The bonus increases to 2 + your Charisma modifier at 5th level, 4 + your Charisma modifier at 15th level, and 6 + your Charisma modifier at 25th level.
SWARM OF SHADOWS
You gain the swarm of shadows power.
Vampire Attack 1
Swarm of Shadows
Your body becomes a swarm of batlike shadows that let you harry your enemies, then fade from sight. DailyImplement, Shadow, Teleportation Standard ActionClose blast 3 Target: Each enemy in the blast Attack: Dexterity vs. Fortitude Hit: 3d6 + Dexterity modifier damage, and ongoing 5 damage (save ends). Miss: Half damage. Effect: You teleport to a square in the blast and are invisible until the end of your next turn.
VAMPIRE AT-WILL ATTACK POWERS
You gain the dark beckoning, taste of life, and vampire slam powers.
Vampire Attack 1
Dark Beckoning
Your mesmerizing presence draws your enemies closer. At-WillCharm, Implement, Psychic, Shadow Standard ActionRanged 5 Target: One creature Attack: Charisma + 2 vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you pull the target up to 3 squares.
Level 21: 2d6 + Charisma modifier psychic damage.
Vampire Attack 1
Taste of Life
Your dread touch burns your foe with dark power, even as your own energy is temporarily restored. At-WillImplement, Necrotic, Shadow Standard ActionMelee 1 Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d8 + Dexterity modifier necrotic damage, and you gain temporary hit points equal to 2 + your Charisma modifier.
Level 21: 2d8 + Dexterity modifier necrotic damage.
Vampire Attack 1
Vampire Slam
You use the full force of your undead strength to drive your foe back. At-WillImplement, Shadow Standard ActionMelee 1 Target: One creature Attack: Dexterity vs. Reflex Hit: 1d10 + Dexterity modifier damage, and you can push the target 1 square.
Level 21: 2d10 + Dexterity modifier damage. Special: You can use this power as a melee basic attack.
VAMPIRIC REFLEXES
You gain a +2 shield bonus to AC while you are wearing cloth armor or no armor and aren?t using a shield.
Just to clear any confusion that there may be. The Eladrin are now the "common" Elves of the Realms. With the return of the Feywilds after the Cataclysms, ancient elves are once again coming from the Feywilds and returning to the Realms. More and more 'native elves' are adopting their ancient and lost heritage and following the Eladrin ways. This doesn't mean that all Elves in (PnP) the Realms are now Eladrin however.
In the Neverwinter Campaign Guide, it clearly states that a player of an elf needs to choose whether they are of the Feywilds or Natives of the Realms. Since elves live for thousands of years in the Realms, this means there could potentially always be 'native elves,' however they will continue to become less and less dominant as more Eladrin come in from the Feywilds and more 'native elves' adopt the ways of the Eladrin and mingle with them, having Eladrin offspring.
What I, personally, would like to see is when I choose "elf" that there be a choice to choose whether I come from the Feywilds (being Eladrin) or a choice of being a 'native elf' - with the latter choice going deeper and further allowing me to choose whether I am a Native Sun, Moon, Sylvan, or Wild Elf.
In D&D, racial heritage is very important to me and I don't want to feel diminished in this aspect, no matter what race I choose. Just as being able to detail my characters in a role-playing way is also very important to me. I want to be able to share that easily with other players in the game through a very detailed character biography page that would look similar to an actual Character Sheet's first section. I don't want just a blank biography field liek we have in STO -- I would like to see individual fields for many aspects found on a character sheet to entice players to fill in such things.
Comments
But Halflings are confirmed right ?
Here at 3:00
Awesome! I heard that as 'We only officially confirmed six races but there will be more than six at launch.' Is that my ears playing tricks on me?
We have humans, elves, half elves, drow, halfling, dwarf confirmed. More races should be added before launch.
my friends and i play the Tabletop 4th ed and i had a HAMSTER swodmage gnome that worked suprisingly well lol
since there is no + strength race, i think half orcs would be the race to add next...
i also think they should add malus and not only bonus to the system (i think this is gone in d&d4?)
lol. Ok very bad and old joke.
*ducks*
you will stopp laughing once they introduce gender locks.... b:pleased
Aren't those called Chastity Belts? b:laugh
*S&P resurrect, show a copy of the obscenity laws and they reluctantly despawn*
On the more exotic side, shardminds also have a special place in my heart.
Shardminds, oh yea. XD Genasi were my favorite personally, but I just liked the idea of having interesting racial abilities, instead of the regular +# stats that every race has.
Yea...while I love the idea of a firbolg character, I dont see it in the cards with this game for a long time at least. We might get lucky and someone at Cyrptic has read Cleric Quintet, but we'll just have to wait and see friend.
Eladrin definitely need to be in there (imo). Taking back Myth Drannor re-establishing the eladrin civilization there and throughout Cormanthor is a pretty big deal.
I guess I'd like to see the following. I fully realize this list is probably way too long for them to actually fit into the game (for now), but I guess we'll call it my Wish List. With one or two exceptions, it's basically what I allow in my 4E Forgotten Realms campaign:
Everything else is just a little too much for me (ie Orc's as players, Kobold's, Deva's, over-the-top stuff like that).
Neverwinter Thieves Guild
No, deva's are beings who can never die. They just reincarnate over and over. Aasimar are the offspring of celestials and humans and can very well die.
gods and devils are unable to produce offsprings now. So are devas.
I doubt they'll ever do this sir, simply because of how much this would break the game. It's like playing a shade, as fun as it would be, I doubt they'll ever actually add it.
IN NWN1 vampires were nothing more than a pale player model, physically they looked similar and it makes sense. I had a friend who actually made a character with the same appearance as a vampire and had several items with "Immunity to ____" so that when player's examined him the lore and his stats appeared to be a vampire.
It was nothing more than an illusion but it was eye-catching non-the-less!
Shape-changing, built in regeneration and all the other nasty business would without a doubt be game breaking..but that doesn't mean you can't be inventive and take on the appearance and abilities of a vampire through items. ;-D
I love this idea! Although they could do it like the fish in wow that turned people into ninja's/pirates. Temporary items that change you into different were-creatures/night creatures would be cool. With maybe 1 or 2 passive abilities. Nothing that breaks the game, but that gives you a decent buff. Of course they'd have to be INCREDIBLY hard to gain and you can only hold 1 at a time, with no trading ability. I know this is long and drawn out idea, but I think it'd be cool to see made.
There is also necromancer, witch, assassin and shadowmancer class. I don't expect vampire to be in at launch.
p.s. Vampire is not a race but a class.
-humans
-drows
-elves
-half-elves
-tieflings
-dwarfs
I really want to see also:
- halflings (my favourite one)
- half-orcs (wont play it but for others and the lore...)\
- Eladrin
But without halflings.... I just cant imagine it /
Just to clear any confusion that there may be. The Eladrin are now the "common" Elves of the Realms. With the return of the Feywilds after the Cataclysms, ancient elves are once again coming from the Feywilds and returning to the Realms. More and more 'native elves' are adopting their ancient and lost heritage and following the Eladrin ways. This doesn't mean that all Elves in (PnP) the Realms are now Eladrin however.
In the Neverwinter Campaign Guide, it clearly states that a player of an elf needs to choose whether they are of the Feywilds or Natives of the Realms. Since elves live for thousands of years in the Realms, this means there could potentially always be 'native elves,' however they will continue to become less and less dominant as more Eladrin come in from the Feywilds and more 'native elves' adopt the ways of the Eladrin and mingle with them, having Eladrin offspring.
What I, personally, would like to see is when I choose "elf" that there be a choice to choose whether I come from the Feywilds (being Eladrin) or a choice of being a 'native elf' - with the latter choice going deeper and further allowing me to choose whether I am a Native Sun, Moon, Sylvan, or Wild Elf.
In D&D, racial heritage is very important to me and I don't want to feel diminished in this aspect, no matter what race I choose. Just as being able to detail my characters in a role-playing way is also very important to me. I want to be able to share that easily with other players in the game through a very detailed character biography page that would look similar to an actual Character Sheet's first section. I don't want just a blank biography field liek we have in STO -- I would like to see individual fields for many aspects found on a character sheet to entice players to fill in such things.
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Im happy now