I half expect them to just nerf all dps companions to irrelevancy like they did with healing companions... I wonder if @mimicking is still looking into the issue with "healing" companions... LOL...and yes I know he is long gone
I would "nerf" all the companions to the current level of Air Archon, and buff the remaining 150 or so companions to a level below the current top performers. This would put some breaks on the power creep. This would also let the "bis" companions stay "bis", just not extremely broken.
After that, I would disable healing potions/stones in dungeons and trials, and turn the ribcage into a fashion item.
Any method that causes grief to players that have spent a lot on a resource is going to make people unhappy - even when it is for the greater good.
If Cryptic are going to address the serious imbalances between companions they need to bear this in mind and think of some way to compensate those that would lose any significant investment.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
3
plasticbatMember, NW M9 PlaytestPosts: 12,414Arc User
edited September 2021
This is just a cycle of the history repeating itself. Something good, somebody invest heavy, then is considered to be too good, nerf/remove, something else good, somebody invest heavy, ........
That is the reason I never invest anything heavy. I always look for long term value and prepare for being nerf'ed. I do have Air archon and I have it for long time. This is the 4th time I took him out of the stable or back into the stable.
Don't invest heavy unless you can take the lose. That applies to real life too.
Post edited by plasticbat on
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
So, they need to address things much faster, or communicate players they are looking into it. And would be better if this kind of things are sent to the in-game mail, because not everyone have to be in the forums.
They are always only communicating AFTER HAMSTER hit the fan.
I dont understand what you mean. Players using companions that are obviously overperforming = players that differ from players that are "unwilling to put in work" ?
In which game can you do basically anything without "getting good" for endgame? Is that an exciting game that keeps players to come back to play it? Are you just angry that in this specific game, companions matter more than in others? It is just another very important aspect of building a character. In another game its upgrading the HAMSTER out of the same weapon - in another its upgrading the HAMSTER out of gems you slot. If they finally got their peanuts together and could offer a not-changing baseline of "this is good, this is not" everybody would just adjust and probably never want to have a displacer beast. The problem I have with changes like this is not that I would love to exercise some sort of "being a AD hoard god" over new players. I have a problem with changes like this because they always touch stuff that you HAVE and makes it bad so you go and BUY new HAMSTER that you never wanted to have in the past. Because SOMEHOW nobody upgraded the tiger they gave away for free to be a good companion. I WONDER WHY. That would have been an easy fix to "new players cannot reach endgame boho".
I do not understand why we would want all companions (all weapons, all items, whatever) to be equal. All this streamlining HAMSTER that "makes an even playground" is literally the most boring stuff ever. Do you really have fun in a game where it doesnt matter HAMSTER what you upgrade or get because everything basically has the same base dmg or the same base buff/debuff...
So, they need to address things much faster, or communicate players they are looking into it. And would be better if this kind of things are sent to the in-game mail, because not everyone have to be in the forums.
They are always only communicating AFTER HAMSTER hit the fan.
I dont understand what you mean. Players using companions that are obviously overperforming = players that differ from players that are "unwilling to put in work" ?
In which game can you do basically anything without "getting good" for endgame? Is that an exciting game that keeps players to come back to play it? Are you just angry that in this specific game, companions matter more than in others? It is just another very important aspect of building a character. In another game its upgrading the HAMSTER out of the same weapon - in another its upgrading the HAMSTER out of gems you slot. If they finally got their peanuts together and could offer a not-changing baseline of "this is good, this is not" everybody would just adjust and probably never want to have a displacer beast. The problem I have with changes like this is not that I would love to exercise some sort of "being a AD hoard god" over new players. I have a problem with changes like this because they always touch stuff that you HAVE and makes it bad so you go and BUY new HAMSTER that you never wanted to have in the past. Because SOMEHOW nobody upgraded the tiger they gave away for free to be a good companion. I WONDER WHY. That would have been an easy fix to "new players cannot reach endgame boho".
I do not understand why we would want all companions (all weapons, all items, whatever) to be equal. All this streamlining HAMSTER that "makes an even playground" is literally the most boring stuff ever. Do you really have fun in a game where it doesnt matter HAMSTER what you upgrade or get because everything basically has the same base dmg or the same base buff/debuff...
Its very hard to follow your reasoning, but if "getting good" is pushing the companion upgrade button four times in a row, the two of us is playing a very different game. If the fix to the Air Archon has you raging like this, you are in for a rough ride as they will continue balancing for quite some time.
> @wilbur626 said: > @silente07#2597 > > Doing "HAMSTER poor damage" damage is a result of a choice you made when building your tank. Having to rely on a companion to do quests should tell you that there is something fundamentally wrong with how you distrubute stats.
No it’s not. They do 20% less damage. But I forget my place oh King and mine is just the opinion of a Beggar pleb not worth much and never earned anything being carried by my companions, unlike yourself, using the same companions.
Its very hard to follow your reasoning, but if "getting good" is pushing the companion upgrade button four times in a row, the two of us is playing a very different game. If the fix to the Air Archon has you raging like this, you are in for a rough ride as they will continue balancing for quite some time.
I'm not as passionate about it either, but that's mostly because I can just upgrade the next best companion and be happy. But for most accounts upgrading even one companion to Mythic is a monumental task. To see your time investment going down the drain just like that is tough. To some degree that's just the lifecycle of an MMO item, but I think we can agree that the handling was (once again) extremely unprofessional.
Cryptic for sure has data about active companion usage. Either they didn't check the data or they felt like giving the community a heads up when changing a highly popular companion wasn't necessary. Both is just astonishingly ignorant. This game lacks a very basic approach on how to deal with communicating changes and staying in touch with the playerbase. @nitocris83 sweeps the forum on Mondays anyway. She could easily put up a weekly post describing what the devs currently work on. If it's stuff they can't talk about you could list "future content" or just omit it.
Its very hard to follow your reasoning, but if "getting good" is pushing the companion upgrade button four times in a row, the two of us is playing a very different game. If the fix to the Air Archon has you raging like this, you are in for a rough ride as they will continue balancing for quite some time.
I'm not as passionate about it either, but that's mostly because I can just upgrade the next best companion and be happy. But for most accounts upgrading even one companion to Mythic is a monumental task. To see your time investment going down the drain just like that is tough. To some degree that's just the lifecycle of an MMO item, but I think we can agree that the handling was (once again) extremely unprofessional.
Cryptic for sure has data about active companion usage. Either they didn't check the data or they felt like giving the community a heads up when changing a highly popular companion wasn't necessary. Both is just astonishingly ignorant. This game lacks a very basic approach on how to deal with communicating changes and staying in touch with the playerbase. @nitocris83 sweeps the forum on Mondays anyway. She could easily put up a weekly post describing what the devs currently work on. If it's stuff they can't talk about you could list "future content" or just omit it.
I 100% agree on the communication part. Maybe @noworries#8859 could enlighten us all by clarifiying what the end goal for these companion adjustments is ?
These kinds of things happen so often, and have been going on so long, they're not mistakes or oversights. They're modus operandi for this company.
The business model for this game is focused on early, first-timer money and whales (who will buy their way through any changes). They don't care about old-timers; veterans? Nope, you're just a stockpile of resources, wrecking the economy, badmouthing the game and warning new customers.
You're going to stop spending because they've done yet another thing to upset you? Go ahead. You're past due. You've spent your initial money, now you don't matter. Out the door. Not moving fast enough? Here let us ruin something else for you.
I think one thing is missing from these post. And that is the fact that Cryptic knew about Xuna overperforming for more than a year. They milked this selling it on the Zen shop; in a RNG fashion as a choice pack included in special refinement packs. People spend RL currencies on this. It is not the question whether the people should have bought it. The question is WHY are the players who invest their resources (money and time) treated this way. To me this is awful as it is done intentionally. Just to get our money and then turn around and punish us for wanting to play the best that this game can offer.
If they nerfed Air Archon, surely they could just nerf xuna and others immediately. Instead they are transparent about their direction so that they can receive feedbacks. They want us to change their minds. = )
What can potentially kill a game is a meta where people bought the same things and do the same stuff. Therefore Air Archon / xuna indeed needs change. If the game allows everyone to be unique, it can become a very strong reason for more people to support it.
Also think of it this way - If they don't nerf some items which you paid for, new players can see it as a pay to win meta, they might leave. If the pet is not strong, we won't buy it and servers need support.
My suggestion is that Air archon / xuna and other high damaging pets today can be given abilities to buff allies pets. New players can give praise 'wow you have Air archon that buff my cat'. Big fans who spent a lot of money and new players can both be satisfied.
Or as what many suggested, buff the other companions. My suggestion is to Increase dungeon difficulty. When everyone has very strong pet, the boss can have higher HP. The dungeon is no longer a xuna fashion show, but a variety of beautiful pets.
I don't mind companions be equal, or close to it. I would like the range it can create. That being said, when they "fix" companions, whether it be the chultan tiger, the stacking of archons, shadow demon, air archon, they don't bring them into balance. When they are done, those "fixed" companions are usually at the bottom of dps charts or usefulness. If they fixed them, and the end result is air archon doing decent damage, or a use for the companions like chultan tiger that were "meta", it would feel different to the player base I think. Instead, it appears that they want those comps to be totally useless and a player has to spend currencies to recover.
If they nerfed Air Archon, surely they could just nerf xuna and others immediately. Instead they are transparent about their direction so that they can receive feedbacks. They want us to change their minds. = )
What can potentially kill a game is a meta where people bought the same things and do the same stuff. Therefore Air Archon / xuna indeed needs change and it's not so simple. If you nerf X, Y will become the next meta. You upset players with X and create new dislikes with Y. If the game allows everyone to be unique, only then it can become a very strong reason for more people to support it.
Also think of it this way - If they don't nerf some items which you paid for, new players can see it as a pay to win meta, they might leave. If the pet is not strong, we won't buy it and servers need support.
My suggestion is that Air archon / xuna and other high damaging pets today can be given abilities to buff allies pets. New players can give praise 'wow you have Air archon that buff my cat'. Big fans who spent a lot of money and new players can both be satisfied.
Or as what many suggested, buff the other companions. My suggestion is to Increase dungeon difficulty. When everyone has very strong pet, the boss can have higher HP. The dungeon is no longer a xuna fashion show, but a variety of beautiful pets.
5
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
LOL
player complain that team doesn't fix stuff, they start fixing overperforming stuff and players complain even more
if you are playing the game and your damage depends on the overperforming companion for "top" dps damage, you are definitly not skilled on the class you play
The nerfs to the Cold Iron Warrior and Xuna are coming - @nitocris83 has put this in writing, meaning players are going to start testing and paying for the 'next big thing' - so those currently using them need to start losing that attachment now. It's already on the cards.
In the past, the unlucky majority have always had to pay a premium to obtain the 'next big thing' because everyone is chasing it and the AH price skyrockets.
Unless that is, the significant gap in effectiveness between companions is properly addressed. I prefer the model used for mounts. Several mounts can have the same sort of powers and bonuses so we don't 'need' the latest & greatest. Players will get them because they have 'new & shiny' show-off value but don't really impact a player's effectiveness.
But players still need companions to be 'effective' in combat. They ALL need to do decent DPS - imo that would put them around the 25k mark, putting them around the current 6th-7th BiS single target measurement.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Well, it would make more sense to actually improve all companions to a more useful level, so that we get more options to choose from...
And they also said a while back before messing up the companions that they would "look into" improving the healing companions, but nothing has happened in that department, they're as crappy as they were before all the changes. Not to mention that those tanking companions can't hold the interest of even a few regular mobs, something that should also be looked into and changed at some point.
I mean, if they're dead set on HAMSTER up the damage dealing companions, they could at least give us some properly working healing/tanking ones in return.
> @armadeonx said: > The nerfs to the Cold Iron Warrior and Xuna are coming - @nitocris83 has put this in writing, meaning players are going to start testing and paying for the 'next big thing' - so those currently using them need to start losing that attachment now. It's already on the cards. > > In the past, the unlucky majority have always had to pay a premium to obtain the 'next big thing' because everyone is chasing it and the AH price skyrockets. > > Unless that is, the significant gap in effectiveness between companions is properly addressed. I prefer the model used for mounts. Several mounts can have the same sort of powers and bonuses so we don't 'need' the latest & greatest. Players will get them because they have 'new & shiny' show-off value but don't really impact a player's effectiveness. > > But players still need companions to be 'effective' in combat. They ALL need to do decent DPS - imo that would put them around the 25k mark, putting them around the current 6th-7th BiS single target measurement.
The testing is already done, and all the top companions (apart from Psuedodragon, Owl and Honeybadger) is on their to-do list. I’m willing to bet players have already “invested” in those at an extremely inflated price, and that those players will see the nerf-hammer hit hard again.
player complain that team doesn't fix stuff, they start fixing overperforming stuff and players complain even more
if you are playing the game and your damage depends on the overperforming companion for "top" dps damage, you are definitly not skilled on the class you play
everybody "not skilled" did fine with augment from M16 onward. not the players fault for constantly changing the system in favour of something else
Well, it would make more sense to actually improve all companions to a more useful level, so that we get more options to choose from...
And they also said a while back before messing up the companions that they would "look into" improving the healing companions, but nothing has happened in that department, they're as crappy as they were before all the changes. Not to mention that those tanking companions can't hold the interest of even a few regular mobs, something that should also be looked into and changed at some point.
I mean, if they're dead set on HAMSTER up the damage dealing companions, they could at least give us some properly working healing/tanking ones in return.
When I read this it made me think that if a tanking companion held too much aggro it would compete with an actual tank player in a group and steal aggro away from them which would not be a good thing to have happen as the tank would lose control of mobs, the last thing a tank would want to have happen, but then I thought of someone soloing when you need more aggro than they currently have, and it came to my mind that a companion would be good if it was more dynamic in combat like an actual player, if it could act slightly differently according to the situation it found itself in and have a little bit more developed AI than they do. It would be nice if it could know when it was needed more and when it wasn't sort of thing and adjust it's actions accordingly. More for tanking companions that anything else but healers as well maybe. Dream on I guess.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
Well, the companion aggro skills could just be scaled down in group content, and the same within reason could be done with the healing from companions, therefore no direct competition to any actual tank/healer player.
I mean they've already said that they will be pumping out more companions with the next update, so again, why not simply improve at least some of the existing companions at the same time?
Well, the companion aggro skills could just be scaled down in group content, and the same within reason could be done with the healing from companions, therefore no direct competition to any actual tank/healer player.
I mean they've already said that they will be pumping out more companions with the next update, so again, why not simply improve at least some of the existing companions at the same time?
If existing companions get improved, then the player base would have less incentive to get the new ones coming out.
Well, the companion aggro skills could just be scaled down in group content, and the same within reason could be done with the healing from companions, therefore no direct competition to any actual tank/healer player.
I mean they've already said that they will be pumping out more companions with the next update, so again, why not simply improve at least some of the existing companions at the same time?
If existing companions get improved, then the player base would have less incentive to get the new ones coming out.
Well, i'm rather sure that more then enough players will go after another fresh companion being brought into the game, even when that companion is only as good as the ones they already have - but we all know, that new companions will always be better then the old ones in some way, so that's not really an issue.
And as mentioned before, it would be nice to have more choices here...
since the changes, for my alts and my main, I have kind of treated my active companions as vanity pets in that I equip the ones I think look cool with them and do not worry at all about what they actually do. Currently my main has a mythic chultan tiger to go with her preferred mount the medium tiger and I have another toon where I changed his fashion colors to be all yellow and equipped everything chicken. I only regret that I made no effort to get the chicken artifact as well for that one.
My two primary DPS still have xuna and makos equipped but now a days it is simply because they are the only mythic companions available to them and not having a mythic companion summoned seems to reduce their abilities by a significant amount.
As near as I can tell all my alt DPS and Healer toons are still viable in RTQ or atleast their names still appear on the Paingiver and Executioner list.
The problem is not the nerf, or adjust or call you what you want, the problem is the lack of communication, and also the time that goes until they change it.
I dont understand what you mean. Players using companions that are obviously overperforming = players that differ from players that are "unwilling to put in work" ?
Don't manipulate the message. What he has told you is very clear.
You are free to use whatever stuff you want, but if you use worse equipment than other players, you cannot expect the same performance. If you feel excluded for not having the stuff that allows you to perform better, you have two options: 1) "Work" to get that stuff 2) Play with better players who don't make those exclusions
Doing "HAMSTER poor damage" damage is a result of a choice you made when building your tank. Having to rely on a companion to do quests should tell you that there is something fundamentally wrong with how you distrubute stats.
Having a good striker is the "low cost" solution that many tanks have to farm content. Not everyone has the currency to double stuff to focus one loadout on damage and another on tankiness.
." This would be a wast improvement to the current state of the game, where there is a maximum of 2 correct choices (out of 150+ companions) for any content.
Improve the rest of the companion ... lol
If you destroy the two correct choices there are, you do not improve the state of the game. You just don't have correct choices.
...where there is a maximum of 2 correct choices (out of 150+ companions) for any content.
i mean, i agree that there are a lot of companions in the objectively useless/HAMSTER category. but the solution to that is to *improve* those companions. to make them viable. not to demolish the ones that *are* viable.
Exactly.
But, you know ... If you balance the game by that way, there is a risk that people will keep their companions. Therefore there would be no investment by the players. If you want to force spending in the community, the nerfs are more effective.
This is not about improving or balancing the state of the game ... it is about continuing to squeeze the wallet of the players.
Any method that causes grief to players that have spent a lot on a resource is going to make people unhappy - even when it is for the greater good.
If Cryptic are going to address the serious imbalances between companions they need to bear this in mind and think of some way to compensate those that would lose any significant investment.
I continue to deny that concept of "compensation". This is an RPG where there will always be "adjustments" (A.K.A nerfs). we need to deal with it.
What we have to ask ourselves, and really demand some answers ... is why they released the elite pack 3 weeks ago or why they waited for the Astralboxes and Tradebar Discount events to end to announce "the adjustments" in the companions.
There is no need to demand compensation ... maybe we have to start to stop investing until they show a little more ethics.
I 100% agree on the communication part. Maybe @noworries#8859 could enlighten us all by clarifiying what the end goal for these companion adjustments is ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Im not that guy, but the answer is so obvious that he isnt necessary.
I think one thing is missing from these post. And that is the fact that Cryptic knew about Xuna overperforming for more than a year. They milked this selling it on the Zen shop; in a RNG fashion as a choice pack included in special refinement packs. People spend RL currencies on this. It is not the question whether the people should have bought it. The question is WHY are the players who invest their resources (money and time) treated this way. To me this is awful as it is done intentionally. Just to get our money and then turn around and punish us for wanting to play the best that this game can offer.
Ding ding ding ding ding ding ... Here we have the winner of the thread¡¡¡¡
player complain that team doesn't fix stuff, they start fixing overperforming stuff and players complain even more
if you are playing the game and your damage depends on the overperforming companion for "top" dps damage, you are definitly not skilled on the class you play
Nope ... People complain that, knowing that these companions needed a fix, they have taken advantage of this month with Packs and weekly events, all of them focused on obtaining and upgrading companions, and just after announcing that they are going to "adjust" them.
Also ... there are probably dozens of bugs much more annoying for the community. Literally Neverwinter is a bug with legs..xD
I insist, announce adjustments in the main companions of the meta just after the Astralboxes + Tradebars Discount events ... and a few days before the arrival of the Echoes of Prophecy, where there will be new companions ..... YES¡¡ ... Sure everything has been planned to improve the state of the game and not in your $$$$
LOl! Old player here...always like to stop once a while to see what has changed...NOTHING!..lol...same as before friends...generations and generations of Neverwintans have had this trick played on them...always keeping faith that it has to be the last nerf...until the next one...this IS Neverwinter! Pay, be nerfed, complain, re-build/learn everything, be nerfed, rinse wash repeat...until eventually you have had enough and disappear from the game! It is the business model!
Comments
I would "nerf" all the companions to the current level of Air Archon, and buff the remaining 150 or so companions to a level below the current top performers. This would put some breaks on the power creep. This would also let the "bis" companions stay "bis", just not extremely broken.
After that, I would disable healing potions/stones in dungeons and trials, and turn the ribcage into a fashion item.
If Cryptic are going to address the serious imbalances between companions they need to bear this in mind and think of some way to compensate those that would lose any significant investment.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
That is the reason I never invest anything heavy. I always look for long term value and prepare for being nerf'ed. I do have Air archon and I have it for long time. This is the 4th time I took him out of the stable or back into the stable.
Don't invest heavy unless you can take the lose. That applies to real life too.
Are you just angry that in this specific game, companions matter more than in others? It is just another very important aspect of building a character. In another game its upgrading the HAMSTER out of the same weapon - in another its upgrading the HAMSTER out of gems you slot.
If they finally got their peanuts together and could offer a not-changing baseline of "this is good, this is not" everybody would just adjust and probably never want to have a displacer beast.
The problem I have with changes like this is not that I would love to exercise some sort of "being a AD hoard god" over new players. I have a problem with changes like this because they always touch stuff that you HAVE and makes it bad so you go and BUY new HAMSTER that you never wanted to have in the past. Because SOMEHOW nobody upgraded the tiger they gave away for free to be a good companion. I WONDER WHY. That would have been an easy fix to "new players cannot reach endgame boho".
I do not understand why we would want all companions (all weapons, all items, whatever) to be equal. All this streamlining HAMSTER that "makes an even playground" is literally the most boring stuff ever. Do you really have fun in a game where it doesnt matter HAMSTER what you upgrade or get because everything basically has the same base dmg or the same base buff/debuff...
> @silente07#2597
>
> Doing "HAMSTER poor damage" damage is a result of a choice you made when building your tank. Having to rely on a companion to do quests should tell you that there is something fundamentally wrong with how you distrubute stats.
No it’s not.
They do 20% less damage.
But I forget my place oh King and mine is just the opinion of a
Beggar pleb not worth much and never earned anything being carried by my companions, unlike yourself, using the same companions.
Cryptic for sure has data about active companion usage. Either they didn't check the data or they felt like giving the community a heads up when changing a highly popular companion wasn't necessary. Both is just astonishingly ignorant. This game lacks a very basic approach on how to deal with communicating changes and staying in touch with the playerbase. @nitocris83 sweeps the forum on Mondays anyway. She could easily put up a weekly post describing what the devs currently work on. If it's stuff they can't talk about you could list "future content" or just omit it.
The business model for this game is focused on early, first-timer money and whales (who will buy their way through any changes). They don't care about old-timers; veterans? Nope, you're just a stockpile of resources, wrecking the economy, badmouthing the game and warning new customers.
You're going to stop spending because they've done yet another thing to upset you? Go ahead. You're past due. You've spent your initial money, now you don't matter. Out the door. Not moving fast enough? Here let us ruin something else for you.
People spend RL currencies on this. It is not the question whether the people should have bought it. The question is WHY are the players who invest their resources (money and time) treated this way. To me this is awful as it is done intentionally. Just to get our money and then turn around and punish us for wanting to play the best that this game can offer.
If they nerfed Air Archon, surely they could just nerf xuna and others immediately. Instead they are transparent about their direction so that they can receive feedbacks. They want us to change their minds. = )
What can potentially kill a game is a meta where people bought the same things and do the same stuff. Therefore Air Archon / xuna indeed needs change and it's not so simple. If you nerf X, Y will become the next meta. You upset players with X and create new dislikes with Y. If the game allows everyone to be unique, only then it can become a very strong reason for more people to support it.
Also think of it this way - If they don't nerf some items which you paid for, new players can see it as a pay to win meta, they might leave. If the pet is not strong, we won't buy it and servers need support.
My suggestion is that Air archon / xuna and other high damaging pets today can be given abilities to buff allies pets. New players can give praise 'wow you have Air archon that buff my cat'. Big fans who spent a lot of money and new players can both be satisfied.
Or as what many suggested, buff the other companions. My suggestion is to Increase dungeon difficulty.
When everyone has very strong pet, the boss can have higher HP. The dungeon is no longer a xuna fashion show, but a variety of beautiful pets.
player complain that team doesn't fix stuff, they start fixing overperforming stuff and players complain even more
if you are playing the game and your damage depends on the overperforming companion for "top" dps damage, you are definitly not skilled on the class you play
In the past, the unlucky majority have always had to pay a premium to obtain the 'next big thing' because everyone is chasing it and the AH price skyrockets.
Unless that is, the significant gap in effectiveness between companions is properly addressed. I prefer the model used for mounts. Several mounts can have the same sort of powers and bonuses so we don't 'need' the latest & greatest. Players will get them because they have 'new & shiny' show-off value but don't really impact a player's effectiveness.
But players still need companions to be 'effective' in combat. They ALL need to do decent DPS - imo that would put them around the 25k mark, putting them around the current 6th-7th BiS single target measurement.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
And they also said a while back before messing up the companions that they would "look into" improving the healing companions, but nothing has happened in that department, they're as crappy as they were before all the changes.
Not to mention that those tanking companions can't hold the interest of even a few regular mobs, something that should also be looked into and changed at some point.
I mean, if they're dead set on HAMSTER up the damage dealing companions, they could at least give us some properly working healing/tanking ones in return.
> The nerfs to the Cold Iron Warrior and Xuna are coming - @nitocris83 has put this in writing, meaning players are going to start testing and paying for the 'next big thing' - so those currently using them need to start losing that attachment now. It's already on the cards.
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> In the past, the unlucky majority have always had to pay a premium to obtain the 'next big thing' because everyone is chasing it and the AH price skyrockets.
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> Unless that is, the significant gap in effectiveness between companions is properly addressed. I prefer the model used for mounts. Several mounts can have the same sort of powers and bonuses so we don't 'need' the latest & greatest. Players will get them because they have 'new & shiny' show-off value but don't really impact a player's effectiveness.
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> But players still need companions to be 'effective' in combat. They ALL need to do decent DPS - imo that would put them around the 25k mark, putting them around the current 6th-7th BiS single target measurement.
The testing is already done, and all the top companions (apart from Psuedodragon, Owl and Honeybadger) is on their to-do list.
I’m willing to bet players have already “invested” in those at an extremely inflated price, and that those players will see the nerf-hammer hit hard again.
I mean they've already said that they will be pumping out more companions with the next update, so again, why not simply improve at least some of the existing companions at the same time?
And as mentioned before, it would be nice to have more choices here...
My two primary DPS still have xuna and makos equipped but now a days it is simply because they are the only mythic companions available to them and not having a mythic companion summoned seems to reduce their abilities by a significant amount.
As near as I can tell all my alt DPS and Healer toons are still viable in RTQ or atleast their names still appear on the Paingiver and Executioner list.