Looks like a lot of work has been going on behind the scenes.
Fair bit of improvement here. It's really good to see the promise made before this went live of monitoring things and making tweaks and improvements is being kept.
I know a lot of people are frustrated, but honestly, the best thing they can do is just keep playing and pushing through so that the team can keep collecting data to keep making the changes required.
Good change with the Chain of Scales - it'd occurred to me that it would be nice as it boosts Awareness but forgot to mention it so I'm happy you guys thought of it as well
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Good start, But I believe you missed a major problem, that regards one of the reason you gave for doing this update. Better scaling and easier gearing between scaled and unscaled content.
With the floating stat cap due to item level. Combined with that you have a bigger item level increase compared to combined rating increase. When you upgrade gear you are lowering your stat percentage making yourself weaker in scaled content which is the majority of the game.
Upgrades should never making you weaker for some content. Either lower item level or increase combined rating so we can maintain our scaling percentages when upgrading
13
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
Good start, But I believe you missed a major problem, that regards one of the reason you gave for doing this update. Better scaling and easier gearing between scaled and unscaled content.
With the floating stat cap due to item level. Combined with that you have a bigger item level increase compared to combined rating increase. When you upgrade gear you are lowering your stat percentage making yourself weaker in scaled content which is the majority of the game.
Upgrades should never making you weaker for some content. Either lower item level or increase combined rating so we can maintain our scaling percentages when upgrading
Yet there are people who have 90% in all offensive stats already...with 50k+ iL
Good start, But I believe you missed a major problem, that regards one of the reason you gave for doing this update. Better scaling and easier gearing between scaled and unscaled content.
With the floating stat cap due to item level. Combined with that you have a bigger item level increase compared to combined rating increase. When you upgrade gear you are lowering your stat percentage making yourself weaker in scaled content which is the majority of the game.
Upgrades should never making you weaker for some content. Either lower item level or increase combined rating so we can maintain our scaling percentages when upgrading
Yet there are people who have 90% in all offensive stats already...with 50k+ iL
1 person not people lol for a whole 2 seconds and it wasnt even a practical build for dps
Negation Enchantment once again properly increases in efficacy as it ranks up."
So no change to the amount or percentage enchantments/runestones/boons offer? Guess they will continue to be much less useful. Might be why you are more or less giving away Trade bars now .
Its good to see a quick response to something that should never have happened.
However balance is out on most epic dungeons still. LOMM boreworm is frankly ridiculous for a 25k ilevel entry dungeon - 40k+ ilevel healers struggling to get past one aoe phase. Similar for TIC, second boss is crazy now.
No objection to dungeons being a challenge but tune them for the intended ilevel.
It says they lowered the damage to most enemies so we'll see if it's actually true. Finally a good patch for people who can't get through the content as easily as others.
well whoever managed the boreworm got to Trobri and his new surprise mechanic - his red zone can't be dodged and follows the tank wherever turns faster than the speed of light
It says they lowered the damage to most enemies so we'll see if it's actually true. Finally a good patch for people who can't get through the content as easily as others.
Lower damage is nice, but I'd wager they are just HUGE hitpoint sponges still. You may not die from their damage, but you may die of boredom instead.
Not good to nerf companions one by one (i'm not defending flame sprite's damage), but if you manage to pull a build to live it should be much more clear and not make people spend their money on something you nerf a week after. This could have been done on the preview build with plenty of time.
Flame Sprite wasn't a nerf - it was a correction and should've been expected as players reported in the bug section.
If anyone bought one due to the damage output with the previous update, they should've done so knowing there was a very good chance it would lose its extra benefit (a roll of the dice).
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
It says they lowered the damage to most enemies so we'll see if it's actually true. Finally a good patch for people who can't get through the content as easily as others.
Lower damage is nice, but I'd wager they are just HUGE hitpoint sponges still. You may not die from their damage, but you may die of boredom instead.
well whoever managed the boreworm got to Trobri and his new surprise mechanic - his red zone can't be dodged and follows the tank wherever turns faster than the speed of light
Reading over the patch notes. Yeah, I'm not going to bother even working in my workshop much less go through a skirmish. I'll log in to grab my key and log out. This whole rework and subsequent updates have been a complete failure.
And I am not sure what to think about. I am an early 80 level HR, got with some cheap AH gear to 29K IL, and am doing Sharandar Campaign. While it was a REAL HEADACHE to make any Dungeon there (because of these little Debuffing HAMSTER (Powries) been everywhere and you can't kill TWO of them in that time they depleted your Action Points, which I HAD to have on that End Boss to kill him so fast that he can't just spawn dozends of even more little HAMSTER....
But now.... I don't know, perhaps I got fire steeled during these last few days dodgeing and fighting for my live on any even small encounter (group) of the little HAMSTER... but that was not even a walk in the park. I got driven on rails through it while eating a 10 feet icecream in BOTH of my hands.
I'm feeling strong again :-) But I have to test more to see if it's not overdone on the other side, because I got used to that difficulty especially in that area...
// edit: okay, now playing Undermountain Terminus region and here's better. Perhaps a little easier than before Patch but not too much (that is 4-Bullet Minibosses are WEAK, having just a bit more HP than 1-Bullet Mobs and Mob-Groups still need Dodgeing and using any Power (even Dailies) you have to not get you down on HP. Multiple Groups still can bring you down but 2 groups are now atleast survivable without Health potions with some little skills.
As I recall Sharandar is some level 60 while Undermountain here should be some 75? So this would be inline with easier regions being easier again...
away for more testing...
// edit 2: Random Dungeon are now better too, slower what it used to be before these combat changes (what was bad for me, no, for anybody besides that Rusher 3 miles infront) but still "fast" if you have an experience group.
So far, these changes I like!
It's better. But I still wonder why do have "Mini-Bosses" (4-Bullet Monsters) so low HP that don't even last a few seconds (using 2 Powers on them and they are down already) while 1-Bullet Mobs also need both Powers to even kill only ONE of them, making a Dodge and Bouncing-Back-Gameplay needed? For me, Minibosses could even need a bit more HP, but GROUPS of Mobs could still be a tid easier... as now it's the way to that (Mini) Boss what takes time and is stressing, not that (Mini) Boss itself (besides he has lot's of Minions around and can even call more Minions...
Flame Sprite wasn't a nerf - it was a correction and should've been expected as players reported in the bug section.
If anyone bought one due to the damage output with the previous update, they should've done so knowing there was a very good chance it would lose its extra benefit (a roll of the dice).
Yes ofc everyone should have expected that, but thats for ppl like us who go into preview, check the forums, etc. A random player won't expect that and there is the problem, if it could have been done on preview why did it have to be pushed to live and hurry the changes like they always do? this is not a beta (i assume)
"You stand as inspiration. You are practically the Avatar of Buttkicking." -Quote towards Minsc "I choose You Jymaru!" ~for there are times when more than words need to do the talk
Flame Sprite wasn't a nerf - it was a correction and should've been expected as players reported in the bug section.
If anyone bought one due to the damage output with the previous update, they should've done so knowing there was a very good chance it would lose its extra benefit (a roll of the dice).
Yes ofc everyone should have expected that, but thats for ppl like us who go into preview, check the forums, etc. A random player won't expect that and there is the problem, if it could have been done on preview why did it have to be pushed to live and hurry the changes like they always do? this is not a beta (i assume)
The update has only been out for a couple of days so most people that knew about the extra damage would've found out via the forum. If they didn't have a flame sprite already they only had half a week to find out through 'gossip' and the person starting the gossip probably found out from the forum...
Yes, the change shouldn't have gone live, but that's a different story. I hope players aren't going to be demanding 'compensation' for exercising their human right of being silly as & when they see fit.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I'm just looking for a clarification on one of the newest changes:
The patch notes say "Chain of Scales: This item now grants equivalent stat values to Bel’s Relic."
By Bel's Relic, do you mean the Forger's Box? Because I don't know anything about Bel's Relic and neither does the Neverwinter Wiki.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
yes lol, and I wondered why I got some 43K Critical Strike Overshot on my 29K IL... lol
BUUT when things got a bit (<==!!) more stat per item level increase that would help maintain our % while "upgrading"... perhaps these "Rings" are seen as a "compensation" for all our "low-stat" equipment things....
1 star enemies? And the rest?... New players can't keep buying hundreds of potions to get a few quests done. I'm now 80, managed to by pass the wall you threw me into and i still won't be able to get through the Fiery (pit) quest line without spamming potions all day, dude you are talking almost 1 potion per mob a lot of the time... Not cool.
moving in the right direction though it would be nice to actually inflict damage I still cannot do enough damage to kill mobs with all the dodging and rolling, gaining CA it is still not enough and this patch while better is still in the not fun category Let me know when the next patch comes out. None of my characters can survive in this game as a solo player. Very unhappy and still want my money back.
Comments
Fair bit of improvement here. It's really good to see the promise made before this went live of monitoring things and making tweaks and improvements is being kept.
I know a lot of people are frustrated, but honestly, the best thing they can do is just keep playing and pushing through so that the team can keep collecting data to keep making the changes required.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
With the floating stat cap due to item level. Combined with that you have a bigger item level increase compared to combined rating increase. When you upgrade gear you are lowering your stat percentage making yourself weaker in scaled content which is the majority of the game.
Upgrades should never making you weaker for some content. Either lower item level or increase combined rating so we can maintain our scaling percentages when upgrading
Negation Enchantment once again properly increases in efficacy as it ranks up."
So no change to the amount or percentage enchantments/runestones/boons offer?
Guess they will continue to be much less useful. Might be why you are more or less giving away Trade bars now .
However balance is out on most epic dungeons still. LOMM boreworm is frankly ridiculous for a 25k ilevel entry dungeon - 40k+ ilevel healers struggling to get past one aoe phase. Similar for TIC, second boss is crazy now.
No objection to dungeons being a challenge but tune them for the intended ilevel.
If anyone bought one due to the damage output with the previous update, they should've done so knowing there was a very good chance it would lose its extra benefit (a roll of the dice).
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
We'll see lol
+9900
+6600
And I am not sure what to think about.
I am an early 80 level HR, got with some cheap AH gear to 29K IL, and am doing Sharandar Campaign.
While it was a REAL HEADACHE to make any Dungeon there (because of these little Debuffing HAMSTER (Powries) been everywhere and you can't kill TWO of them in that time they depleted your Action Points, which I HAD to have on that End Boss to kill him so fast that he can't just spawn dozends of even more little HAMSTER....
But now....
I don't know, perhaps I got fire steeled during these last few days dodgeing and fighting for my live on any even small encounter (group) of the little HAMSTER... but that was not even a walk in the park. I got driven on rails through it while eating a 10 feet icecream in BOTH of my hands.
I'm feeling strong again :-)
But I have to test more to see if it's not overdone on the other side, because I got used to that difficulty especially in that area...
// edit: okay, now playing Undermountain Terminus region and here's better. Perhaps a little easier than before Patch but not too much (that is 4-Bullet Minibosses are WEAK, having just a bit more HP than 1-Bullet Mobs and Mob-Groups still need Dodgeing and using any Power (even Dailies) you have to not get you down on HP. Multiple Groups still can bring you down but 2 groups are now atleast survivable without Health potions with some little skills.
As I recall Sharandar is some level 60 while Undermountain here should be some 75?
So this would be inline with easier regions being easier again...
away for more testing...
// edit 2: Random Dungeon are now better too, slower what it used to be before these combat changes (what was bad for me, no, for anybody besides that Rusher 3 miles infront) but still "fast" if you have an experience group.
So far, these changes I like!
It's better. But I still wonder why do have "Mini-Bosses" (4-Bullet Monsters) so low HP that don't even last a few seconds (using 2 Powers on them and they are down already) while 1-Bullet Mobs also need both Powers to even kill only ONE of them, making a Dodge and Bouncing-Back-Gameplay needed?
For me, Minibosses could even need a bit more HP, but GROUPS of Mobs could still be a tid easier... as now it's the way to that (Mini) Boss what takes time and is stressing, not that (Mini) Boss itself (besides he has lot's of Minions around and can even call more Minions...
WELCOME TO MY ART CORNER!
"I choose You Jymaru!" ~for there are times when more than words need to do the talk
Yes, the change shouldn't have gone live, but that's a different story. I hope players aren't going to be demanding 'compensation' for exercising their human right of being silly as & when they see fit.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I'm just looking for a clarification on one of the newest changes:
The patch notes say "Chain of Scales: This item now grants equivalent stat values to Bel’s Relic."
By Bel's Relic, do you mean the Forger's Box? Because I don't know anything about Bel's Relic and neither does the Neverwinter Wiki.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
BUUT when things got a bit (<==!!) more stat per item level increase that would help maintain our % while "upgrading"...
perhaps these "Rings" are seen as a "compensation" for all our "low-stat" equipment things....
lol.
no.