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Announcing Neverwinter: Undermountain

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    divectoredivectore Member Posts: 190 Arc User
    edited February 2019
    what is going to happen to lifedrinker enchantment?
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    majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    I guess Cryptic wants us to buy more stones of health.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
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    ilithynilithyn Member Posts: 452 Arc User
    Lol and me who was considering coming back.
    Yeah maybe in 6+ months once they've finally got their asses around to addressing the major bugs this will go to live with in spite of them being told about them time and time again on the test servers. But I doubt it. I remember how mod 6 was handled and I remember very clearly how they handled or rather didn't handle, mod 15 also. Not to mention they had a much larger staff for mod 6 so this is more likely to take a year.

    And some maniac said that this module was going to be awesome. Okay, if they meant and awesome disaster then I might agree. See you guys in another game sometime maybe.
    Logic is the beginning of wisdom, not the end of it.
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    jgayle#1848 jgayle Member Posts: 4 Arc User
    Capping crit at 50% is by far and away the absolute worst idea I have ever heard of. Basically putting everyone on the same level by taking away build options. This is absolutely ludicrous. I gave neverwinter a second chance, but am officially walking away from the game. They shouldn't try to fix something that isn't broken.
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    Capping crit at 50% is by far and away the absolute worst idea I have ever heard of. Basically putting everyone on the same level by taking away build options. This is absolutely ludicrous. I gave neverwinter a second chance, but am officially walking away from the game. They shouldn't try to fix something that isn't broken.

    I'm not saying I'm going to walk away. because lets be honest no other games are out there atm that are meant to hold a persons attention for a month that I am interested in. but i do think there might be a ghost town here after this. all I can say is there better be some exchanges available and some more scaling up of important expensive equipment.. or honestly I just see doom spelled out. there has been too much upset already for people to take this tremendous hit as well. I personally liked the way the game was as far as the roles we had. and the illusion of choice was nice. this seems much more boring
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    trgluestickztrgluestickz Member Posts: 1,144 Arc User
    edited February 2019
    As a player who recently published a PVP TR guide on scoundrel, my main concern are the changes to the feat trees. It sounds like there will be only 2 sets of feats. I'm very concerned that NW will no longer have good tools to support the aggressive tavern brawler playstyle that is currently represented by the scoundrel tree. I've played scoundrel since late module 7/early module 8 and don't want lose the ability to play TR the way I enjoy.

    There are also many other players who are attached to a specific feat tree and would be heartbroken if their tree and the essence of it gets removed from the game.

    The removal of some stat ratings is my next biggest concern. This would have a drastic effect on nearly everyone's builds and could be disastrous if not handled right. This is also a major wallet concern since we still don't know what will be replacing the removed stat ratings on the items we own.

    I am also floored at why movement speed was removed from the game, I am familiar with the push to reduce/remove lifesteal and recovery but don't get why movement speed was also targeted, nobody was saying movement was op and it just comes across as a needless reduction to build variety. Less speed available in the game makes fighting in PVP less smooth and moving through dungeons a little slower. I also really hope the rumor about companion influence replacing movement speed on dark enchantments is wrong, that would be beyond useless for PVPers, who only use darks for their utility slots. Please replace movement speed on darks with something more useful before launch date if this is actually your plan.
    Post edited by trgluestickz on
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
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    antok500#4237 antok500 Member Posts: 100 Arc User
    The name of the game is simplification so I suspect that the sort of specialisation you are interested in will get harder to achieve.
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    edited February 2019
    To some degree removing lifesteal is correcting a problem that Mod 6 introduced. Prior to mod 6, lifesteal could give you a percentage of your total HP only. Mod 6 changed it to be all-or-nothing: if it procced, it fully healed you. To me this made no sense and it's evident today: raise your lifesteal chance enough and procs from your attacks will likely keep you fully healed. To counter it, bosses were given more and more damage such that nearly every hit was a splat attack. It made combat in the game more unbalanced, not less.

    The irony here is that the explanation given when mod 6 launched was that they wanted players to "see their HP bar dropping over time and be able to decide what to do about it". The opposite occurred. We DID tell you, devs.

    IMO what they should do is reintroduce in-combat regen as part of the Regen stat and have it give you a slow trickle of healing. Increasing the stat increases the rate, up to a cap of x% of max per second. Simple.

    Now that item level scaling is being improved, can we PLEASE be allowed to run the leveling skirmishes that we missed?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    wisper2048wisper2048 Member Posts: 187 Arc User
    nl54#3191 said:

    "Crit cap is now 50%" I'm 100% crit, so what happens to all of my rank 11/12 brutals? There better be some kind of enchant exchange available. I can understand gear becoming obsolete, but enchants? Come on, now.

    You are optimist. To reach 50% chance against mobs at 16k stats (first zone of new mod according to developers) you would need 38.5k crit. And this is just a first zone. Excepct higher values for the dungeons.

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    minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    Having to completely rebuild and reequip 16 characters, they clearly don't want us veterans in the game. From my point of view I don't want to have to relearn characters I've been playing broadly similarly for 6 years. If I'm going to have to learn how to play again it might as well be in a much more modern game with a newer engine.
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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    nl54#3191 said:

    "Crit cap is now 50%" I'm 100% crit, so what happens to all of my rank 11/12 brutals? There better be some kind of enchant exchange available. I can understand gear becoming obsolete, but enchants? Come on, now.

    You are optimist. To reach 50% chance against mobs at 16k stats (first zone of new mod according to developers) you would need 38.5k crit. And this is just a first zone. Excepct higher values for the dungeons.

    I'm smelling p2w vibes coming out of this. How do they expect people to obtain so much crit?

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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,460 Arc User
    Question: will we be compensated for the 10-power-point packs we have from the Zen store? I have several and I'd like to know.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    nl54#3191 nl54 Member Posts: 145 Arc User

    nl54#3191 said:

    "Crit cap is now 50%" I'm 100% crit, so what happens to all of my rank 11/12 brutals? There better be some kind of enchant exchange available. I can understand gear becoming obsolete, but enchants? Come on, now.

    You are optimist. To reach 50% chance against mobs at 16k stats (first zone of new mod according to developers) you would need 38.5k crit. And this is just a first zone. Excepct higher values for the dungeons.

    Holy HAMSTER. So I guess brutals and azures will be in demand again for offense slots.
    Ninurta - 16.1k Half-Orc GWF

    Ereshkigal - 12k Tiefling SW

    Aurora Ravensong - 11.6k Drow CW
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    ethanthefirstethanthefirst Member Posts: 2 Arc User
    i feel like u all dont even play yr own game, yr not balancing u are nullifing and nerfing every class in the game and destroying quite a few, recovery doesnt make it where encounter and dailys are too good or used too much, do u know why ppl build for recovery and how its used? cause the ppl who build for it have spent months grinding evrything out to perfection and it makes it where u can spam yr daily (cause u have all r14's) and help yr team the acdc and tacgf spam their moves but do u see them at the top of dps charts? no theyre helping their team, the dps which dont have as much recovery are at the top cause they built for the stats that they need, which isnt only recovery, as a tacgf u need recovery to spam cs and fray to help yr team, as a acdc u need it to share power and spam yr daily and reduce yr team mates cooldowns, yr hardly doing any damage with huge recovery, and yr taking away life steal cause the reason of being hp is either full or not, obviously, its always been this way cause of the way u made the game, if u have no defense but 2 mil hp and go into a hard dung yr still gonna get downed very very quick, cause u need defense, which the op and dc give, and all the enemies in the game do so much damage its either yr alive or dead, so the dc and op protect the team while the temp heals any damage that slips through the buffs, and having crit chance is stupid why? every end game play worked hard for their stuff or spent their hard earned money and now their half as effective, ppl min mmo's like seing perfection in their builds and stats, instead of destroying everyone's class why not just raise the armor pen cap more or make a new stat that the new area will drop gear that has, or anything else this isnt a balance, make the game fun, do u think if u played a game for years then all yr work is nullified is fun? its not, and yr changing all the feats cause u think thats theres not enough flexabillity and more reasons but even so it doesnt matter how u change them there will Awlays be 1 set of best feats for everyclass there cant be multiple best feats its impossible there will always be one best way cause thats just how it is, so however much u remove or add it there will still only be 1 or 2 set in stone builds that everyone uses cause if they dont they will only be hurting them selves and everyone they play with, and the feats the way there are now are fine, but either way dont remove a core stat that many many ppl have built their toon around and dont half a stat and force ppl to not have what they want and force away the crit that everyone built for, im getting off subject but just dont destroy everyones work please
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    lordrhavinlordrhavin Member Posts: 160 Arc User
    Let me guess: new shitlooking green items that bomb out any purple gear?
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    autumnwitchautumnwitch Member Posts: 1,136 Arc User
    edited February 2019

    Capping crit at 50% is by far and away the absolute worst idea I have ever heard of. Basically putting everyone on the same level by taking away build options. This is absolutely ludicrous. I gave neverwinter a second chance, but am officially walking away from the game. They shouldn't try to fix something that isn't broken.

    I'm not saying I'm going to walk away. because lets be honest no other games are out there atm that are meant to hold a persons attention for a month that I am interested in. but i do think there might be a ghost town here after this. all I can say is there better be some exchanges available and some more scaling up of important expensive equipment.. or honestly I just see doom spelled out. there has been too much upset already for people to take this tremendous hit as well. I personally liked the way the game was as far as the roles we had. and the illusion of choice was nice. this seems much more boring
    The problem with this logic is that people need to spend money on Zen for them to make money (and keep the game going). I am sure there will be some exchanges but the bottom line is they need people to spend real money. (I am not saying that as a negative but something that just is what it is.)

    New to medium players tend to spend more money then people who have already mostly topped out. My guess is all of this is an effort to increase the player base (from new) and keep as many old timers that are willing to either grind it out for new gear (and spend Zen to get it) as possible.

    There is just no way to keep the old times happy in situations where game mechanics need to change to spur more spending. Again, I am not saying that as something bad but just something that has to take place.

    They can introduce all the new companions/mounts they want but that will never bring in the revenue of revamping the whole system with new armours, weapon and enchants that no one at all has.

    They have to keep the power on and pay the bills.





    Boudica's Sisters - A Guild For Introverts
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    jgayle#1848 jgayle Member Posts: 4 Arc User
    > @ethanthefirst said:
    > i feel like u all dont even play yr own game, yr not balancing u are nullifing and nerfing every class in the game and destroying quite a few, recovery doesnt make it where encounter and dailys are too good or used too much, do u know why ppl build for recovery and how its used? cause the ppl who build for it have spent months grinding evrything out to perfection and it makes it where u can spam yr daily (cause u have all r14's) and help yr team the acdc and tacgf spam their moves but do u see them at the top of dps charts? no theyre helping their team, the dps which dont have as much recovery are at the top cause they built for the stats that they need, which isnt only recovery, as a tacgf u need recovery to spam cs and fray to help yr team, as a acdc u need it to share power and spam yr daily and reduce yr team mates cooldowns, yr hardly doing any damage with huge recovery, and yr taking away life steal cause the reason of being hp is either full or not, obviously, its always been this way cause of the way u made the game, if u have no defense but 2 mil hp and go into a hard dung yr still gonna get downed very very quick, cause u need defense, which the op and dc give, and all the enemies in the game do so much damage its either yr alive or dead, so the dc and op protect the team while the temp heals any damage that slips through the buffs, and having crit chance is stupid why? every end game play worked hard for their stuff or spent their hard earned money and now their half as effective, ppl min mmo's like seing perfection in their builds and stats, instead of destroying everyone's class why not just raise the armor pen cap more or make a new stat that the new area will drop gear that has, or anything else this isnt a balance, make the game fun, do u think if u played a game for years then all yr work is nullified is fun? its not, and yr changing all the feats cause u think thats theres not enough flexabillity and more reasons but even so it doesnt matter how u change them there will Awlays be 1 set of best feats for everyclass there cant be multiple best feats its impossible there will always be one best way cause thats just how it is, so however much u remove or add it there will still only be 1 or 2 set in stone builds that everyone uses cause if they dont they will only be hurting them selves and everyone they play with, and the feats the way there are now are fine, but either way dont remove a core stat that many many ppl have built their toon around and dont half a stat and force ppl to not have what they want and force away the crit that everyone built for, im getting off subject but just dont destroy everyones work please

    Not off subject at all. You said it perfectly. They're taking away from the hard work, time, and money people have already put into their game to get to the point they are. As I mentioned in a previous post, I will be walking away from this game. I do not see the purpose in sticking around, when they are taking what I worked for away from me. The developers don't care though bc they already have my money in their pockets.
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    raiderone000raiderone000 Member Posts: 87 Arc User
    Should be no excuses for not adding new classes with the re-balance. And could they please follow D&D! Cause the current classes only in name... Below are all basic Edition 5...

    Barbarian
    Bard
    Cleric
    Druid
    Fighter
    Monk
    Paladin
    Ranger
    Rogue
    Sorcerer
    Warlock
    Wizard
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    aesculaepiusaesculaepius Member, NW M9 Playtest Posts: 68 Arc User
    I know this will never happen, but is it soon enough to ask that you finally allow clerics to turn undead as a class feature? I mean, you make us all be good-aligned. That this has been missing is embarrassing.
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    demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    I already have my mod 16 build... good luck to everyone else!
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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    psychomorphinepsychomorphine Member Posts: 1 Arc User
    Yeah, what about boons? Do I get to pick new boons to replace my lifesteal/recovery choices in all the campaigns or am I stuck with whatever you choose to give me? I'm missing my enchants already...
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    wolfiekahn#3786 wolfiekahn Member Posts: 10 Arc User
    SOOO my templock i am working on and have been for last 7 weeks since i joined this game will essentially be totally and utterly crippled? All the time and money into a BROKEN class.. like HAMSTER.. I will have to start over again with some other class .. make a NEW BUILD and get VIP for that toon AND spend MORE MONEY? I hope not.. cause if thats the case i will play till my vip expires and walk away for good... i cant believe how stupid game developers are these days.. they do such ridiculous overhauls and then ask us players to give our input so they can be sure it doesnt end up crippling the game and driving off player base, but IGNORE everything us players say.. why? because they know better? because they want to force us all to just have to trash everything and start over and spend as much time and money again if not twice as much now for new gear for the new level/stat caps? I seen a game do this before.. you know what happened? within 3 months it lost over 75% of its player base.. then slowly it died off till company shut down due to bankruptcy.. They should hold this new mod off from release and postpone for another 3-4 months to test its effects on everything and adjust it.. reaaaaaallly think it over, you know before they basically do a HAMSTER first leap onto a spiked fence.
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    majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    kitkathd said:

    And here I was about to take a break from NW for a while and they go and announce my favorite D&D Mod. :3 Going to have to wait and see what comes out in the notes. I hope to the gods that the level increase isn't like the one back in Mod 6, (especially wrt new gear and equipment) otherwise I got a very bad feeling about this expansion. :s The new zones and content seems like a winner, but I'm left wondering if it will be too much. SKT had three new zones to start with a fourth added mid point. While fun at first, it descended into a painful grind. I hope they add in some new features to keep them relevant and exciting between mod 16 and 17.

    Well if you were an avid DnD player you'd have seen this coming for almost 7 months since neverwinter is required to follow Wizards rollouts and currently neverwinter is the only platform that is months behind in release schedules. Tabletop and the other games got undermountain last October and it was celebrated at the DnD con in San Diego.
    I still have my collection of rulebooks from the first through 3.5 editions all in packed boxes. Got a few rulebooks from the fourth but never really was a fan of that one but haven't finished my collection for 5 ed. I knew they were going in that direction and that Undermountain was the next up. Just didn't know it would be so soon.
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
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    sgtpostal#4408 sgtpostal Member Posts: 379 Arc User
    (screams like wicked witch of the west from oz) "im melting meEelting"....stops.... "wait i need more info on all this" (pops bck up revitalized strts moaning an walking like a zombie) "moOoreEe inNnfoOo moOoreEe inNnNnNnfoOoOoOoo"
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