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Is it time to nerf FBI yet?

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  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    At 18k, a gwf is a natural born solo contenter, so he should never have a hard time doing this. If he has troubles with trash mobs solo, he's clearly bellow average.

    Well well well...maybe you should try FBI solo with an 18 k GWF and see if this is so easy for him. Share your experiences with us after you made it. Thx
    I'll make a video of the uphill later. Solo, ofc.
  • kriptical1kriptical1 Member Posts: 284 Arc User
    > @mentinmindmaker said:
    > In my experience, trying to CC that orc to avoid summoning his friends, has only worked once. The rest of the time, people either aggro everything either unintentionally or intentionally, or the orc has so much control resist compared to what most players now equip, that the orc breaks free and warns his friends anyway.
    >
    >
    > Don't CC him, but let him run.. and you yourself run back down to previous plateau. Easier to fight with some room, need to be able to dodge the rocks.
    >
    > He should bring just his friends and leave the others up there.
    >
    > But don't fight up where he stands, you will aggro the roamer that also got friends etc.
    >
    > Need a group with some discipline that will let the tank manage pulling and not bum rush.
    >
    > That is one thing really missing in NW. NWians are not used to hard content where doing proper pulling and tactics is required, so in particular up-and-coming players have no discipline at all. I'll congratulate Cryptic on making the FBI Ascent really, finally an area where bum rush will get you killed. There if something of the same in MSP where encounters spawn from player proximity and can be avoided. We need more of these areas where smart pulling and moving makes a difference.
    >
    > I used to play this other mmorpg, and they had:
    > * If you messed up pulls, even on trash, the group had a good chance of wiping -> group discipline
    > * 'Active' and 'passive' aggro.. if you pulled by proximity aggro you got 'passive' aggro where the mobs would not yell for help and bring only their group. If you pulled by attacking you got 'active' aggro and the mobs would yell for help and bring everything in range.
    >
    > The devs could configure proximity aggro ranges and yell aggro ranges to make interesting scenarios. Pulling was a great minigame by itself.

    > @mentinmindmaker said:
    > In my experience, trying to CC that orc to avoid summoning his friends, has only worked once. The rest of the time, people either aggro everything either unintentionally or intentionally, or the orc has so much control resist compared to what most players now equip, that the orc breaks free and warns his friends anyway.
    >
    >
    > Don't CC him, but let him run.. and you yourself run back down to previous plateau. Easier to fight with some room, need to be able to dodge the rocks.
    >
    > He should bring just his friends and leave the others up there.
    >
    > But don't fight up where he stands, you will aggro the roamer that also got friends etc.
    >
    > Need a group with some discipline that will let the tank manage pulling and not bum rush.
    >
    > That is one thing really missing in NW. NWians are not used to hard content where doing proper pulling and tactics is required, so in particular up-and-coming players have no discipline at all. I'll congratulate Cryptic on making the FBI Ascent really, finally an area where bum rush will get you killed. There if something of the same in MSP where encounters spawn from player proximity and can be avoided. We need more of these areas where smart pulling and moving makes a difference.
    >
    > I used to play this other mmorpg, and they had:
    > * If you messed up pulls, even on trash, the group had a good chance of wiping -> group discipline
    > * 'Active' and 'passive' aggro.. if you pulled by proximity aggro you got 'passive' aggro where the mobs would not yell for help and bring only their group. If you pulled by attacking you got 'active' aggro and the mobs would yell for help and bring everything in range.
    >
    > The devs could configure proximity aggro ranges and yell aggro ranges to make interesting scenarios. Pulling was a great minigame by itself.


    So much this!!!
    Also,
    WTB /Assist
    It would help so many things with this game..
  • spidey#3367 spidey Member Posts: 400 Arc User


    I'll make a video of the uphill later. Solo, ofc.

    I will love to see it. Hope your not a campfire puller and you stand this like a man.
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User


    I'll make a video of the uphill later. Solo, ofc.

    I will love to see it. Hope your not a campfire puller and you stand this like a man.
    Told the OP player. Geez dude, you troll every single thread you are in.

  • spidey#3367 spidey Member Posts: 400 Arc User
    edited September 2018


    Told the OP player. Geez dude, you troll every single thread you are in.

    As far as i know i wasnt the one who said this:


    I'll make a video of the uphill later. Solo, ofc.

    So really dunno why i should be an "OP Player" if i never stated i will do this solo. Makes no sense, dont you think?
    Plz dont try to derail this thread. If you have something to say to me about my forum behavior, use the PM system. Thx
    Post edited by spidey#3367 on
  • chemjeffchemjeff Member Posts: 544 Arc User


    I think the hill can be left alone. If a group can't work something out to get up the hill, they have little chance at the final boss. If they nerf the hill, then they should nerf the final boss also.

    Well, you saw the video I posted. It took 10 minutes to kill 3 giants, 3 orcs and 1 bear.

    Hard?

    I soloed the uphill and I'm not even a tank. There was an HR that soloed entire FBI it a few years ago.

    Stop whining.

    That kind of comment is irrelevant to the question I asked. Please watch the video that I posted. You can't tell me that the team didn't struggle with the hill climb. Why should this portion of the dungeon be this difficult, at this point in the evolution of the game, when the dungeon does not even drop endgame gear and is not necessary for character progression at all?
  • chemjeffchemjeff Member Posts: 544 Arc User
    adinosii said:

    In my opinion, the problem is not with the difficulty of FBI - that is just about right.

    The problem is with the players who queue up for it without being ready for it - people should really run any content a few times with a "proper" group before queueing up for a "random" run that includes that content.

    I personally believe that for dungeons that are farming dungeons, that are years out of date, that don't drop endgame gear, that are no longer necessary for character progression, that they should be accessible even for random teams. What is the justification otherwise?
  • blur#5900 blur Member Posts: 490 Arc User
    In your video, the team was standing a lot in the red areas which caused one-hits more than it needed. You could have use shift ability to CC effects, you have to pay attention to Combat advantage which you ignored and the damage you took was increased.

    Not sure if DC was debuffing, hard to tell for me, maybe some DC experts can provide more information. Recently i had a dc who was only using atwill every 15 seconds or so, we cant blame FBI for that.

    The TR in your group simply didnt bother to try, was standing at campfire while he could have at least controlled the orcs and bears and CB one giant to make it easier for you.

    Hill climb in FBI is the first bump in the road to see if the players know what they do with their classes and if they are willing to learn and work as a team. Class guides are out there, available for everyone but many expect to steamroll the content and then get surprised by the hill climb.
    image
  • kriptical1kriptical1 Member Posts: 284 Arc User
    > @chemjeff said:
    > In my opinion, the problem is not with the difficulty of FBI - that is just about right.
    >
    > The problem is with the players who queue up for it without being ready for it - people should really run any content a few times with a "proper" group before queueing up for a "random" run that includes that content.
    >
    > I personally believe that for dungeons that are farming dungeons, that are years out of date, that don't drop endgame gear, that are no longer necessary for character progression, that they should be accessible even for random teams. What is the justification otherwise?

    Because it’s a bit of a travesty they have gotten this far without learning to play and function as a team. For this, the blame is shared with Cryptic. There are many design elements within the game which almost encourage the Pack of Hyenas, approach. This is the games greatest failing and permeates through every layer. The Hill Climb is one of those rare teaching moments when it comes to teamwork in this game and should be used accordingly.

    Synergy and teamwork need to mean more than being able to time dps writhing a short window. Win, lose, or draw..that’s underwhelming game play on so many levels..
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    chemjeff said:

    Well I decided to video my most recent experience with solo queueing for FBI on my 13k OP tank.

    Apologies in advance for the low quality of the video, it is my very first video, and I evidently forgot to include the setting for sound.

    The video is 19 minutes, and it is just for the hill climb portion. Our team did end up finishing the dungeon, it took about 70 minutes overall. No problems with first boss, had to do second boss twice, and had to do third boss twice.

    I will freely admit that I am not a very good tank. Probably somewhere around average. But the point of the video is not to show off how awesome of a tank I have. The point is to show one example of what solo queueing for FBI is like with a typical team. Basically, each set of giants constitutes their own set of minibosses. This is the case even if only small packs of mobs are aggroed at once. You'll see one point in the video where the team managed to get two giants down to almost dead, but then the team wiped and the giants reset to full health. what is the point in having this portion of the dungeon so difficult *at this point in the evolution of the game*, particularly considering this dungeon no longer drops endgame loot and is not for character progression, just for farming?

    Public props, @chemjeff .
    u've been in the game a long time. U contribute to the community. Respect.
    @adinosii has given the best answer of all.

    The root cause of the problem (unsatisfying random Q FBI) is not "FBI is too hard", it is "people random/PUG q FBI who are not *ready* for 'The Hard'".
    People should not enter an advanced dungeon without any knowledge , experience or at least "homework". 5 minutes on The NW Forum FBI Guide, YouTube FBI Guides or... that "UNwelcome" site will explain the mechanics easily.
    But no, they want to run it NOWNOWNOW and are pissed off when you, @chemjeff , don't carry them death-free.

    And now, the awkward moment.
    I watched that video, @chemjeff ... twice just to give you benefit of the doubt.
    The first 5/10 deaths you were standing in the red. Yes, I counted. Twice.
    3/10 deaths you got charge-proned before a one-hit.

    With respect, that is... not the... *best*... example of tanking strategy on the hill climb.

    I stand by my earlier "one-third agreement" comment. I do think (for Random Q) the hill climb could ease up on ther one-hits.

    But I would not use this video to help that argument.
    Anyway, we can agree to disagree. Thanks for an interesting discussion.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • nooneatzanooneatza Member Posts: 173 Arc User
    NOT ME, NOT MY VIDEO.
    Tried to search youtube for "solo fbi", this turned up.
    This guy can solo a few giants and a bear, no reason a party can't do it.

    https://www.youtube.com/watch?v=b5qMY-XVYNg

    Published jan 27, 2018, so quite a bit of BiS gear wasn't even out yet. Fbi isn't hard, people are refusing to learn.
  • aixis2000aixis2000 Member Posts: 211 Arc User
    ^ good that our Uber-mom teached us a thing or 2: we all impatient little children which started their game yesterday but want it all in no time...I promisse to improve!
  • cerberusforcescerberusforces Member Posts: 163 Arc User
    Im think it will be a huge mistake if they nerf dung only for few nup. I know FBI it's stragne sometimes. I have a example from a few days ago. I wanted to do RAQ but I couldn't find anyone willing, so i go with "random" in que. I saw few ppl on second boss. I checked them, if it wasn't some nup. GWF 17k, HR and CW 15k DC 15k so I thought, it will be fast and easy. One hour later I said "enough for me". Turtle we beat something like 10 min, but last boss tragedy. HR still attack and destroy ice, CW and HR all time ran far away from me and they dont take buff. When boss imposed "red arrow" on someone, they run away solo and die. I have never seen such a weak GWF. We try kill boss 3 times and all time some of them died and returned to the fire. Only I was left on the map with my gf tank/buff and dc or cw. After one hour I gave up. I checked before leaving this GWF, i saw he use bond (but dont know rank) and U prom. I realy dont know, maybe they cant play or They bought account but it was a waste of time which I didn't expect.
    But i dont want nerf FBI or other dung, because easy game was boring. It doesn't make sense to change difficulty level only for nup in RAQ.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User

    CW and HR all time ran far away from me and they dont take buff.

    Ah, sure sign of a newbie, one who puts as much distance between himself and the boss, and you.

    or They bought account

    This is what I usually suspect when I see a severely under performing toon. Sadly, been seeing more and more of them.

    I only queue solo. Early in mod 14, I was able to finish most FBI runs I ended up in, even a few mSP. Then as the average iLvl of the party crept up and the success rate plummeted, I've mostly given up on FBI, and completely given up on mSP. I leave RAQ as the last queue to do for the day if I have time to fish for eDemo. If I have more time and the avg iLvl is pretty high, I may stay as it might be a successful run. Or at least I get a good laugh at the epic fail.
  • hav0clolhav0clol Member, NW M9 Playtest Posts: 147 Arc User
    As someone who never plays tank, I think it needs to be made a bit easier for GF tank. Otherwise, +1 for l2p!
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User


    Ah, sure sign of a newbie, one who puts as much distance between himself and the boss, and you.

    Or an Archer. Get in close, do less damage.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    No Please no it is way to easy as it is. Any tank that are remotely acceptable (15k+) can now solo the uphill and making it easier will just ruin it.
    nooneatza said:

    NOT ME, NOT MY VIDEO.
    Tried to search youtube for "solo fbi", this turned up.
    This guy can solo a few giants and a bear, no reason a party can't do it.

    https://www.youtube.com/watch?v=b5qMY-XVYNg

    Published jan 27, 2018, so quite a bit of BiS gear wasn't even out yet. Fbi isn't hard, people are refusing to learn.

    2 weeks ago i tested it on a 15k op and i solo'd the up hill till first boss it was slow but do able. you just have to take smaller groups.


    If you ae in a weaker team then have the team wait while you pull 2-4 at a time it is slow but it is alot less painfull
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    hav0clol said:

    As someone who never plays tank, I think it needs to be made a bit easier for GF tank. Otherwise, +1 for l2p!

    That's the current balance issue between GF and OP. The phrase, "OP is OP", exist for a reason. In FBI, I always see 15/16K struggle on the hill, quite often I see 11/12K OP go up like it was a walk in the park. In ToNG, I've had 15/16K GF tank and we have problems with the last boss. Then the GF tank leaves and a 13K OP arrives and we finish on the first try.
  • grimahgrimah Member Posts: 1,658 Arc User
    The giant's run is probably the last fun parts to tank in the game. Don't change it please :(
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User
    agilesto said:



    If you nerf FBI because it's too hard for you, then you'll want to nerf MSP, that's even harder with more complex mechanics. Then you'll want to nerf TONG, because you can't pass the dps-check Orcus and Ras Nsi souls. Then you'll want to nerf CODG because you don't master the move of the pull/push (outside of the claw bug). Etc.

    CN is a joke now that Orcus' punchs do nothing and with all the powercreep, so the first resistance a random group encounter in dungeons is FBI.

    Since M14 dropped I find that I'm regularly getting CN as a Random Intermediate Dungeon when I'm running PUGs for RAD. In other words, it's now deemed to be on par with Tiamat, in terms of difficulty level.

  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    edited September 2018
    We 3 manned FBI the other night, a nerf is not required here! 16.5k GWF, 12.5kOP, and myself on a 16k DC. This hill was a royal HAMSTER as usual but if we 3 man'd it, other just need training and patients!
  • hercules125hercules125 Member Posts: 427 Arc User
    Whatever the content, it needs to be achievable by the minimum IL that it's rated for. Plenty of posts stating they have no problems with their 15k+ (insert class here), FBI isnt supposed to be for 15k. As far as the hill, I've never been in any group where they were actually "tanked", its pretty much burn them down quickly before they can hit you with a boulder, which is ok with a high IL group, but very hard to do at the minimum IL.

    The hill is the only part of FBI that really needs a nerf, the other bosses are pretty much just "learn the mechanics".
  • agilestoagilesto Member Posts: 516 Arc User
    The minimum IL required to enter the dungeon is just an indication of when you can enter it, doesn't mean you should automatically complete it.
    A team full of minimum-required IL can complete it, though they'll need to master their class and their moves a bit more than a team full of 16k. FBI (hill mostly) is absolutely not a problem IL-related, but skill-related. You can have a full team of 16k, if all team suck, well you won't pass. You can have a full team of 12k (or whatever min IL needed), if all team is skilled, you'll pass (will take longer, but that's normal).

    Whatever the content, it needs to be achievable by the minimum IL that it's rated for.

    It is, it just needs a bit more attention span than etos. You need to be more careful on your dodge timing, and actually avoid red zones.

    I've never been in any group where they were actually "tanked", its pretty much burn them down quickly before they can hit you with a boulder, which is ok with a high IL group, but very hard to do at the minimum IL.

    Well it's kinda supposed to be more difficult for a min-IL team than for a high-IL team, so all good here. And teams that can't burn bears and giants have to rely on a tank that can manage their aggro. It's just a different strategy based on which kind of team you have.


    The hill is the only part of FBI that really needs a nerf, the other bosses are pretty much just "learn the mechanics".

    I disagree, hill is kinda just a mechanic itself, that people need to learn in their journey through expert dungeons. They can choose to learn or not, but in no way should FBI's hill be nerfed now, the dungeon is too old for that. You should have asked that in Mod 10.5, would have been understandable.

  • callumf#9018 callumf Member Posts: 1,710 Arc User

    hav0clol said:

    As someone who never plays tank, I think it needs to be made a bit easier for GF tank. Otherwise, +1 for l2p!

    That's the current balance issue between GF and OP. The phrase, "OP is OP", exist for a reason. In FBI, I always see 15/16K struggle on the hill, quite often I see 11/12K OP go up like it was a walk in the park. In ToNG, I've had 15/16K GF tank and we have problems with the last boss. Then the GF tank leaves and a 13K OP arrives and we finish on the first try.
    Yup I play 15.8k GF and I struggle a lot with some tanking and balancing DPS vs survival.

    Yup been playing over 2 years.

    Yup I am not the best skilled player of all time but I am fairly competent.

    I will go take a look at soloing the hill run first group of mobs and report back :smile:
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Well that was painful.

    First group of 4 orcs drawn down to the flat area by the campfire and fought them. Was quite optimistic and doing reasonably well had two down to 50% hit points then they whammoed me in like 2 seconds. My timing? Or overkill hits?

    Second attempt I took down the Axe Thrower relatively easily and was fighting the other three orcs, trying to dodge move and weave and hit when I could and avoid those red areas... but again my timing for their attacks and my attacks was out. So I was still in motion and couldn't move or block when the overkill whammo hit me.

    After that I tried to have a go at the Giant Beastmaster and Huge bear thing to the right of the hill. I was just one big squishy mess - the giant charges you knocking you over then throws a rock at you to kill you. Same mechanic as the giants in Cold Run [?] which can be worked through but to solo on a non DPS char would take ages?

    Back to the initial orc group and I failed a few more times, but my heart wasn't really in it by now.

    SO I thought I would cheer myself up with a lockbox and luckily I struck RNG gold with a Howling Adventurer's Pack!

    Oh lucky me!

    BUT I have to say that if I could get the timing better then my survival would last longer :)

    It was almost fun for 20 minutes. Oh and one time it reset all weird with the Orcs high up on the cliffs/rocks hidden almost - that was fun.

    [+disclaimer my keyboard skills and GF build certainly isnt perfect, my enchants may take me to iL 15.8 with all the campaign boons etc, but its an overinflated iL so don't spam me at how HAMSTER I am]
  • markoxford#1285 markoxford Member Posts: 6 Arc User
    No nerf pls - Run with the guild and it is actually a fun challenge. Run it in RAQ and it becomes a learning experience for all :)
  • valnar#5458 valnar Member Posts: 10 Arc User
    The issue is that the gap in difficulty between FBI and CN et al. is too large. The T2s are being rolled over with little to no regard to mechanics. This is especially true in the random queues where high level players are carrying lower level ones. This is made worse by the iLevel requirements for FBI and MSP were set pre-bonding nerf and its currently very easy to get lots of iLevel without getting lots of useful stats. That was always true but is more so now.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    FBI is fine,it requires some classes synergy and a little bit of attention.It became completely soloable for OP and GF some months after its release.
    However as for tanking goes it should be in equal difficulty to both tank classes.

    Example:OP shield can block Hatti big aoe,Gf is nuked 20 feet away even with his shield up.

    i like the dungeon,i think in structure and in design it remains the best in game.But not in rewards.
    A corridor running uphill with mini bosses in separated plateau .
    A hard hitting boss that requires positioning .
    An easy link to the second boss.
    An evade phase inside the castle.
    And the final boss where you need to pay attention to the mechanics.

    All bosses attacks have visible and audio cues.When you die,you know from what.You did not blocked/moved/dodged out of red.
    Now compare this to Castle Wipeloft.
    You avoid hitting first sister during the reflect phase,fine and well and then 3 secs aftermwith your shield up,no visible attack,bam sf proc.What a mess.
    Bosses are tiny you cannot see a trhing,DPS get into your way,DPS standing in front of bosses attacks.Disaster.


    Anyway,to the topic.FBI is fine,the rewards could use a little buff though....

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