Ice knife proc some of the scaling weapon enchantments 4 times.
Feytouched and holy avenger is not the case.
feytouched 0 procs.
holy avenger 3 procs.
It is easier to write, "Ice knife procs weapon enchantments 4 times," then to write:
"Ice knife procs weapon enchantments 4 times except feytouched since it is a known bug that feytouched does not proc on daily powers and holy avenger since holy avenger has an ICD on the WE proc." If you want specific info like that though, I did list it all here. Those are specific mechanics unique to those 2 enchants which make them behave differently. Every enchant has some minor quirk and I don't really want to clutter my guide by listing all of the quirks.
They were known you are saying but i dont see any post here in neverwinter official forums.
It was always there.
I also posted about it on the weapon enchant rework thread ages ago in mod 11.5 and I am sure @rjc9000 mentions some of this stuff in his weapon enchantment guide.
Ok then. i have a question based on the spreadsheet : You are saying that ice knife proc weapon enchantments 4 times is a bug. Icy storm proc the enchantments 2 times is it normal or a bug?
Its a bug...
If an ability hits once, it should proc an enchant once.
Ok some interesting information : chill stacks Coming from powers proc enchantments. ICe knife +3 chils=4 proc. icy storm +1 chill =2 proc. I think that is clear the numbers show it . icy veins chills are excluded( and glad they dont work those chills since they are coming from a feat ) and they dont proc weapon enchants . Example a steal time with icy veins feat will proc 2 times the enchant and not 7.
I dont know if this a bug . I dont know if chills coming from a power create entities to proc enchants i wrote what i saw i dont take the responsibility to call it a bug. DEV know not we.
Is there some kind of rivalry or history between mamalion1234 and thefabricant ? Seems like 1 does some tests and research on game mechanics and the other comes and questions the results ? Lol maybe its just me but sure seems like that one of them has a bone to pick with the other .
Is there some kind of rivalry or history between mamalion1234 and thefabricant ? Seems like 1 does some tests and research on game mechanics and the other comes and questions the results ? Lol maybe its just me but sure seems like that one of them has a bone to pick with the other .
Some things need question for better understanding on guides or and correction. Oppresive force is great example the interaction with the combustive action. IN reality yes it extends it much lesser duration than 5 seconds as stated in guide. Someone wants to debuff and see that opressive extend by 5 sec the combustive will not build correctly. IS different if opressive adds 2 2.5 sec and different 5 seconds. ( an example the player will build lesser ap gain thinking that is 5 seconds extension ).
Anyone who find something in any guide which is published to official forum to say his opinion and share too his tests if is something is different. I Do mistakes anyone does mistakes.
So, but then, if I switch to single target powers when fighting single mobs like bosses, then it is better to go with vorpal, Fey or dread.
Having 100% critical chance, I understand that Fey is better than vorpal, right? Does that mean Fey is also better than dread?
Thanks again. Great help.
Assuming 100% crit chance, it depends on your crit damage (before vorpal or dread).
Without going into maths, the general idea is:
The more crit damage you have means that adding additional crit damage will impact your overall dps less.
The reason fey is recommended (and I recommend it too) is because CWs actually have large portions our damage damage which cannot crit.
If something cannot crit (storm spell, assailant, aura of courage from a pally), then dread or vorpal doesn't boost it at all.
The bonus from fey however, is a straight damage buff that affects everything. Since we're an encounter heavy class, we have no worries about keeping the fey buff up, thus making it an excellent choice for single target.
Note that if your fey enchant isn't trans, fey does have a cooldown attached to it. The cooldown really kills fey's potential, to the point that vorpal/dread are better than fey up until you get to the trans level.
I use Icey terrain so would you recommend that I use Feytouched for my single Target loadout?
As I understand is Feytouched is bugged with Icey Terrain. My Crit Chance is at 100% and base crit severity at 87%, in this case for single target using powers such as Ray of Enfeeblement, Disintegrate, Icey Terrain and Conduit of Ice would Dread or Vorpal be better?
Classes and Balance Control Wizard Shield now has a more accurate tooltip, including damage dealt and its category. Smolder and Rimefire Smolder can no longer appear on an enemy at the same time.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Classes and Balance Control Wizard Shield now has a more accurate tooltip, including damage dealt and its category. Smolder and Rimefire Smolder can no longer appear on an enemy at the same time.
I dont know if preview patch notes is what will have on live but :
Classes and Balance Control Wizard Shield now has a more accurate tooltip, including damage dealt and its category. Smolder and Rimefire Smolder can no longer appear on an enemy at the same time.
Why they want to destroy this class completely?
Like was something important this change you was losing more things to able to keep both rimefire and smolder than to ignore it and play your game.
Thank you so much for this great build (er i mean guide ) would it be possible to add a "last edited" in the document please
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
@thefabricant did you happen to find a range for the possible base ap gain of conduit of ice and disintegrate when you were testing?
I know it's listed as random, but I'm curious if it's random within a certain range or just completely random.
Both of them have a variance of 10%, with the middle of the range being 3.2% for disintegrate and 5.2% for conduit of ice. This is the base value, before ap gain is applied.
@thefabricant did you happen to find a range for the possible base ap gain of conduit of ice and disintegrate when you were testing?
I know it's listed as random, but I'm curious if it's random within a certain range or just completely random.
Both of them have a variance of 10%, with the middle of the range being 3.2% for disintegrate and 5.2% for conduit of ice. This is the base value, before ap gain is applied.
The tooltip for controlled momentum says it's a 5% buff, but your mechanics sheet has it listed as 10%. I'm guessing it's a case of classic neverwinter tooltips, but wanted to be sure.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
The tooltip for controlled momentum says it's a 5% buff, but your mechanics sheet has it listed as 10%. I'm guessing it's a case of classic neverwinter tooltips, but wanted to be sure.
What skills are considered Ranged Powers, Melee Powers. the question is because - Eyestalk Wraper 3% to Ranged Powers. It's a good choice for CW? Disintegration and Ice knife etc, that in addition to the obvious skills?
will it Eyestalk Wraper stacks with Uper Primal Paints 3% Daily Powers for Ice knife?
What skills are considered Ranged Powers, Melee Powers. the question is because - Eyestalk Wraper 3% to Ranged Powers. It's a good choice for CW? Disintegration and Ice knife etc, that in addition to the obvious skills?
will it Eyestalk Wraper stacks with Uper Primal Paints 3% Daily Powers for Ice knife?
Eyestalk Wraper should be BiS depending if its working with all the "range powers" sudden storm, icey knife,desigrate, chill strike, at-wills, ray, etc. And It might also work on the spellstorm that procs off range powers but not sure thought since I don't have the Eyestalk Wraper yet to test it. Would be nice if anyone who has that to test it and let us know.
What skills are considered Ranged Powers, Melee Powers. the question is because - Eyestalk Wraper 3% to Ranged Powers. It's a good choice for CW? Disintegration and Ice knife etc, that in addition to the obvious skills?
will it Eyestalk Wraper stacks with Uper Primal Paints 3% Daily Powers for Ice knife?
Eyestalk Wraper should be BiS depending if its working with all the "range powers" sudden storm, icey knife,desigrate, chill strike, at-wills, ray, etc. And It might also work on the spellstorm that procs off range powers but not sure thought since I don't have the Eyestalk Wraper yet to test it. Would be nice if anyone who has that to test it and let us know.
which trophy does that come from? Is that a *, ** or *** lure?
What skills are considered Ranged Powers, Melee Powers. the question is because - Eyestalk Wraper 3% to Ranged Powers. It's a good choice for CW? Disintegration and Ice knife etc, that in addition to the obvious skills?
will it Eyestalk Wraper stacks with Uper Primal Paints 3% Daily Powers for Ice knife?
Eyestalk Wraper should be BiS depending if its working with all the "range powers" sudden storm, icey knife,desigrate, chill strike, at-wills, ray, etc. And It might also work on the spellstorm that procs off range powers but not sure thought since I don't have the Eyestalk Wraper yet to test it. Would be nice if anyone who has that to test it and let us know.
which trophy does that come from? Is that a *, ** or *** lure?
It drops from Erjellel, the "Soul in a Jar" t2 lure.
Comments
ICe knife +3 chils=4 proc.
icy storm +1 chill =2 proc.
I think that is clear the numbers show it .
icy veins chills are excluded( and glad they dont work those chills since they are coming from a feat ) and they dont proc weapon enchants .
Example a steal time with icy veins feat will proc 2 times the enchant and not 7.
I dont know if this a bug . I dont know if chills coming from a power create entities to proc enchants i wrote what i saw i dont take the responsibility to call it a bug.
DEV know not we.
Oppresive force is great example the interaction with the combustive action. IN reality yes it extends it much lesser duration than 5 seconds as stated in guide.
Someone wants to debuff and see that opressive extend by 5 sec the combustive will not build correctly. IS different if opressive adds 2 2.5 sec and different 5 seconds. ( an example the player will build lesser ap gain thinking that is 5 seconds extension ).
Anyone who find something in any guide which is published to official forum to say his opinion and share too his tests if is something is different. I Do mistakes anyone does mistakes.
As I understand is Feytouched is bugged with Icey Terrain. My Crit Chance is at 100% and base crit severity at 87%, in this case for single target using powers such as Ray of Enfeeblement, Disintegrate, Icey Terrain and Conduit of Ice would Dread or Vorpal be better?
https://arcgames.com/en/forums/neverwinter#/discussion/1235525/swords-of-chult-release-prep-patch-notes
Classes and Balance
Control Wizard
Shield now has a more accurate tooltip, including damage dealt and its category.
Smolder and Rimefire Smolder can no longer appear on an enemy at the same time.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I know it's listed as random, but I'm curious if it's random within a certain range or just completely random.
To achieve 50% CA bonus:
15% base
~16% attribute
~10% from CA bonus statistic
5% from Combatant's Maneuver
Drow ambush tactics
(0.15+0.16+0.1+0.05)*1.1=0.506
The question is because of this
https://ibb.co/eV2psn
the question is because - Eyestalk Wraper 3% to Ranged Powers. It's a good choice for CW? Disintegration and Ice knife etc,
that in addition to the obvious skills?
will it Eyestalk Wraper stacks with Uper Primal Paints 3% Daily Powers for Ice knife?
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
The Fured Kino DOES NOT WORK with Steal Time, Icy Terrain, Sudden Storm, Conduit of Ice, Ice Knife, Disintegrate, Scorching Burst, and Smolder.
(Note: I didn't check Fanning the Flames or Furious Immolation, but MoF is not a real DPS path anyways ).
Steal Time:
Icy Terrain:
Sudden Storm:
CoI (Mastery, since only a fool uses CoI off Mastery on a DPS build):
Disintegrate:
Ice Knife:
Scorching Burst:
Smolder:
HIlariously, Oppressive Force and any Storm Spell procs off of Oppressive Force work with the Kino.
OF:
Storm Spell on OF:
So, I can actually use that ugly armor for the time being Oppressive Force targets the player, basically, given how close it is.
Question is - does it proc on the black sheep Maelstrom of Chaos? I think it should. Perhaps it should also proc on Shard of Avalanche.
Does this also mean that STR increases OF damage?