I, and many others, may not be aware of this "cast on release" mechanic (or I just showed my ignorant HAMSTER). Could you enlighten me on what this is? Is it a combat settings option? If so I too will give it a try when back in game. Then I will kick myself for not knowing this for all this time.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I, and many others, may not be aware of this "cast on release" mechanic (or I just showed my ignorant HAMSTER). Could you enlighten me on what this is? Is it a combat settings option? If so I too will give it a try when back in game. Then I will kick myself for not knowing this for all this time.
Yes it is. It doesn't really do much on CW though, but I switched it on for 1 toon and am too lazy to switch it back for another.
I, and many others, may not be aware of this "cast on release" mechanic (or I just showed my ignorant HAMSTER). Could you enlighten me on what this is? Is it a combat settings option? If so I too will give it a try when back in game. Then I will kick myself for not knowing this for all this time.
Yes it is. It doesn't really do much on CW though, but I switched it on for 1 toon and am too lazy to switch it back for another.
Haha would that be the famed sharp DC toon? So you can ever-so-slightly position those d. DG splats sexier?
Sorry for the derail
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I, and many others, may not be aware of this "cast on release" mechanic (or I just showed my ignorant HAMSTER). Could you enlighten me on what this is? Is it a combat settings option? If so I too will give it a try when back in game. Then I will kick myself for not knowing this for all this time.
Yes it is. It doesn't really do much on CW though, but I switched it on for 1 toon and am too lazy to switch it back for another.
Haha would that be the famed sharp DC toon? So you can ever-so-slightly position those d. DG splats sexier?
Hope I did not temporarily derail your thread, but that worked like a charm. Do not know how I missed that all these years! Makes Sudden Storm less clunky in the rotation. THANK YOU.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Minor update, according to the thread in the bug reports section, the Mirage weapons proccing player feats and other stuff is intended. I disagree with this philosophy but whatever, who am I to argue.
Minor update, according to the thread in the bug reports section, the Mirage weapons proccing player feats and other stuff is intended. I disagree with this philosophy but whatever, who am I to argue.
Wow, I'm a bit surprised here as well. I feel like that would make them hands down the best weapons for CW right, or at least the best of the mod 11 weapon choices for us.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Minor update, according to the thread in the bug reports section, the Mirage weapons proccing player feats and other stuff is intended. I disagree with this philosophy but whatever, who am I to argue.
Wow, I'm a bit surprised here as well. I feel like that would make them hands down the best weapons for CW right, or at least the best of the mod 11 weapon choices for us.
They die too quickly on trash fights to be good there but on bosses? Sure. I don't think they will be good in tomb of the nine gods though due to trash on bosses.
@thefabricant: Prestidigitation bugs me a little, as it seems a bit underestaminated and only seen as a straight power buff and not as an aggregate of little (and marginal) buffs. If we reduce the power in the example for only a (more reachable) 55k, but we let the player then redistribute it's crit and ArP to power (as it seems to tend over the 100% and 60%) at the end then it's still shows a slightly better ~2,8k power addition.
And it has a lot more, tiny factor built in as a party buff. I'm not incentivising to count out the party DPS of things like DC critting slightly more in general, other players getting 200-400 recovery and the minimal survivability, but they are there.
It can be seen as nitpicking, but I see Prestidigitation as a borderline, but useful skill, where every bit can count and I feel that if we consider all of this in a package it's just has enough party utility to be considered for use (strictly as buffer). Mof renegade drow, so only 2 feat point to be distributed in this or Learned Spellcaster.
What are you thinking about it? Are these factors count or I'm just seeing things bigger than their actual relevance?
@theraxin#5169 at the end of the day, you are always ending up with it being a marginal increase in power. So, lets say it somehow gave 2.8k power in your case where your character has 55k, in this case it is a:
((1+57800/40000)/(1+55000/40000)-1)*100=2.947368421% dps increase, which is less than putting points into Learned Spellcaster. Furthermore, we are not even counting the presence of a power sharer like DC or OP, which would completely invalidate the power boost from the feat. Say a DC shares only 50k power with you (which isn't much at all for a DC):
Do you think that the Wheel of Elements lack of buff to Weapon enchants, quite a few skills, Aura of Courage and so on, are simply due to oversights, or are they intended?
Weapon enchants I can (reluctantly)sort of understand, but some of those seem sort of random, but this being Cryptic, I guess you never know...
Do you think that the Wheel of Elements lack of buff to Weapon enchants, quite a few skills, Aura of Courage and so on, are simply due to oversights, or are they intended?
Weapon enchants I can (reluctantly)sort of understand, but some of those seem sort of random, but this being Cryptic, I guess you never know...
I think it is probably intended, but who knows, considering I thought the Mirage set was a bug.
@theraxin#5169 at the end of the day, you are always ending up with it being a marginal increase in power. So, lets say it somehow gave 2.8k power in your case where your character has 55k, in this case it is a:
((1+57800/40000)/(1+55000/40000)-1)*100=2.947368421% dps increase, which is less than putting points into Learned Spellcaster. Furthermore, we are not even counting the presence of a power sharer like DC or OP, which would completely invalidate the power boost from the feat. Say a DC shares only 50k power with you (which isn't much at all for a DC):
If you use Ice knife while having Combustive Action slotted, Lightning enchantment's arc applies Smoulder and the debuff for any target it hits. For example, all of the 4 target dummy will get the debuff regardless which one of them got hit by the knife or using on Drufi will debuff the nearby ice. While there's no other single target daily to test on, by a quick test, oppressive force and arcane singularity applies smoulder and the debuff only the targets got hit by the actual daily power.
If you use Ice knife while having Combustive Action slotted, Lightning enchantment's arc applies Smoulder and the debuff for any target it hits. For example, all of the 4 target dummy will get the debuff regardless which one of them got hit by the knife or using on Drufi will debuff the nearby ice. While there's no other single target daily to test on, by a quick test, oppressive force and arcane singularity applies smoulder and the debuff only the targets got hit by the actual daily power.
@theraxin#5169 thanks I have checked it and added it to the list.
Minor update, according to the thread in the bug reports section, the Mirage weapons proccing player feats and other stuff is intended. I disagree with this philosophy but whatever, who am I to argue.
You completely ignored the Aboleth weapon set in this CW Mechanic Guide due to how it causes enemies to dance.
Do you know if the dancing is intentional or a bug for the Aboleth weapon set? If it is a bug and can be fixed, would you recommend the Aboleth set?
I'm curious, if they ever fix the animation bug, how does Aboleth stack up against Fey then?
considerably better than fey.
Over a CN run, I got around 2% of my dps coming from the procs of aboleth.
Do you know the % of damage you do with dailies when using Abeloth set and than what is that % with the Fey?
I currently have the Abeloth and I have the resources now to get the Mirage or Fey. Before I restore another weaponn, I'm curious if the Fey bonus in AP improves the amount of damage from dailies during a run and if so by how much vs the Abeloth.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Minor update, according to the thread in the bug reports section, the Mirage weapons proccing player feats and other stuff is intended. I disagree with this philosophy but whatever, who am I to argue.
You completely ignored the Aboleth weapon set in this CW Mechanic Guide due to how it causes enemies to dance.
Do you know if the dancing is intentional or a bug for the Aboleth weapon set? If it is a bug and can be fixed, would you recommend the Aboleth set?
I don't know if it is a bug or not, but it was bug reported. I would go by the assumption that it is a bug, but I would also go by the assumption that by the time it is fixed the weapon set is completely obsolete.
I'm curious, if they ever fix the animation bug, how does Aboleth stack up against Fey then?
considerably better than fey.
Over a CN run, I got around 2% of my dps coming from the procs of aboleth.
Do you know the % of damage you do with dailies when using Abeloth set and than what is that % with the Fey?
I currently have the Abeloth and I have the resources now to get the Mirage or Fey. Before I restore another weaponn, I'm curious if the Fey bonus in AP improves the amount of damage from dailies during a run and if so by how much vs the Abeloth.
Nope, I have no idea. That said, I'd be surprised if it gave 2% more damage.
Thanks Sharp, great work as always....I read the weapon enchant links, and they are a little over my head...when u tested the flaming did the results include the 251% of weapon damage every 3 seconds?.. and in the test you were alone right, would the scaling damage from power buffs make flaming better than vorpal for single target? I feel like the flaming does awesome single target damage (does good aoe too), but you still say the vorpal, and bilethorn are better?...
Thanks Sharp, great work as always....I read the weapon enchant links, and they are a little over my head...when u tested the flaming did the results include the 251% of weapon damage every 3 seconds?.. and in the test you were alone right, would the scaling damage from power buffs make flaming better than vorpal for single target? I feel like the flaming does awesome single target damage (does good aoe too), but you still say the vorpal, and bilethorn are better?...
When you apply a hit, you have your initial Flaming hit (17% of wpn dmg as base), and then you get a DoT effect (11% of wpn dmg at base) which caps out at 3 stacks. So, in the best circumstances, you get 50% of weapon damage.
The reason why Sharp disliked Flaming was because of what I call the "jamming" issue. If you're attacking faster than the DoT stacks clear, then you would only be hitting for the initial weapon damage hit (17%), which puts it behind a bunch of other enchants (ex: Terror is 30%, Holy is 30% and 40% with its special buff, Bile is 15% for its first hit and 25% for its second totalling at 40%). Since CW procs things SO many times, it's super likely to get Flaming to jam, which puts it behind other enchants.
Now, I have no clue where you got 251%, but the tooltip values of the enchant can change based off how much Power you have in addition to other buffs (ex: ITF/Longstriders/EmpBtS).
The reason why Sharp excludes buffed damage values is because all enchantments and abilities scale with buffs and debuffs. If you have AA on your CW, then all your attacks are buffed by AA. Thus, the only difference between, say, Bilethorn versus Vorpal is if the extra damage from the Vorpal Crit Severity outweighs the damage of the Bilethorn procs when buffed by AA. To say that "Holy da best because tooltip said (insert huge % here) while testing" is wrong because the same buffs applied to your Holy Avenger would be applied to any other enchant in the same situation and it would be grossly unfair to compare an enchant with buffs to an enchant with no buffs.
From what I know about Proc Monster, the reason why he reccomends those enchants is because:
-Bilethorn: For single target. CW procs things, so large amount of procs = lots of extra damage, and Bilethorn doesn't have any jamming issues. -Lightning: For AoE fights, Lightning is the very best. Lightning gets better as you hit more targets and have more procs. CW has the best abilities for hitting large amount of targets and have loads of procs. -Vorpal/Dread: Tried and tested classic setup which make your crits hit harder. I would assume this is for quick burst fights when you only have enough time for a few decisive big hits, since there are CWs like Freedom who can pump out ridiculously good single hits (50 mil Ice Knife, I so jelly Freedom T_T).
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Sharp, if you really want me to take over in editing/writing your graphs, you could motivate me faster by giving me all your Brutal 12s. A Swift Golden Lion is also an acceptable substitute.
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frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
@thefabricant, I remember reading in an older guide of your's (I think it was yours) that Fight On worked differently and wasn't worth the points, no?
Comments
Back to mechanics...
Since Sudden Storm can kind of be qued up to fire automatically after firing an at will or encounter, is there any advantage to doing so?
Sorry for the derail
((1+57800/40000)/(1+55000/40000)-1)*100=2.947368421% dps increase, which is less than putting points into Learned Spellcaster. Furthermore, we are not even counting the presence of a power sharer like DC or OP, which would completely invalidate the power boost from the feat. Say a DC shares only 50k power with you (which isn't much at all for a DC):
((1+107800/40000)/(1+105000/40000)-1)*100=1.93103448276% dps increase.
Do you see what I mean here when I say that it is pretty much always a bad choice?
Weapon enchants I can (reluctantly)sort of understand, but some of those seem sort of random, but this being Cryptic, I guess you never know...
I formally ask your permission to publish your guide on my guild web forum (http://ordobscuridomini.forumfree.it/).
Waiting for your agreement.
Thank you!
If you use Ice knife while having Combustive Action slotted, Lightning enchantment's arc applies Smoulder and the debuff for any target it hits. For example, all of the 4 target dummy will get the debuff regardless which one of them got hit by the knife or using on Drufi will debuff the nearby ice. While there's no other single target daily to test on, by a quick test, oppressive force and arcane singularity applies smoulder and the debuff only the targets got hit by the actual daily power.
Over a CN run, I got around 2% of my dps coming from the procs of aboleth.
Do you know if the dancing is intentional or a bug for the Aboleth weapon set? If it is a bug and can be fixed, would you recommend the Aboleth set?
I currently have the Abeloth and I have the resources now to get the Mirage or Fey. Before I restore another weaponn, I'm curious if the Fey bonus in AP improves the amount of damage from dailies during a run and if so by how much vs the Abeloth.
The reason why Sharp disliked Flaming was because of what I call the "jamming" issue. If you're attacking faster than the DoT stacks clear, then you would only be hitting for the initial weapon damage hit (17%), which puts it behind a bunch of other enchants (ex: Terror is 30%, Holy is 30% and 40% with its special buff, Bile is 15% for its first hit and 25% for its second totalling at 40%). Since CW procs things SO many times, it's super likely to get Flaming to jam, which puts it behind other enchants.
Now, I have no clue where you got 251%, but the tooltip values of the enchant can change based off how much Power you have in addition to other buffs (ex: ITF/Longstriders/EmpBtS).
The reason why Sharp excludes buffed damage values is because all enchantments and abilities scale with buffs and debuffs. If you have AA on your CW, then all your attacks are buffed by AA. Thus, the only difference between, say, Bilethorn versus Vorpal is if the extra damage from the Vorpal Crit Severity outweighs the damage of the Bilethorn procs when buffed by AA. To say that "Holy da best because tooltip said (insert huge % here) while testing" is wrong because the same buffs applied to your Holy Avenger would be applied to any other enchant in the same situation and it would be grossly unfair to compare an enchant with buffs to an enchant with no buffs.
From what I know about Proc Monster, the reason why he reccomends those enchants is because:
-Bilethorn: For single target. CW procs things, so large amount of procs = lots of extra damage, and Bilethorn doesn't have any jamming issues.
-Lightning: For AoE fights, Lightning is the very best. Lightning gets better as you hit more targets and have more procs. CW has the best abilities for hitting large amount of targets and have loads of procs.
-Vorpal/Dread: Tried and tested classic setup which make your crits hit harder. I would assume this is for quick burst fights when you only have enough time for a few decisive big hits, since there are CWs like Freedom who can pump out ridiculously good single hits (50 mil Ice Knife, I so jelly Freedom T_T).
---
Sharp, if you really want me to take over in editing/writing your graphs, you could motivate me faster by giving me all your Brutal 12s. A Swift Golden Lion is also an acceptable substitute.