Greetings Adventurers!
Starting Thursday, September 28 and ending Monday, October 2, we will be holding the final 2x Refinement Points (2x RP) event for PC under the current Refinement system.
Will there be future refinement events under the new Refinement system introduced in Module 12b?
Yes! As mentioned previously in this forum thread, a Bonus Refinement Points event will take the place of the double refinement event. The first date of this Bonus Refinement Points event will occur November 22 to November 28 and will occur at a similar cadence as the previous RP event.
How will this Bonus Refinement Points event work?
During the Bonus Refinement Points event, players who are above level 20 and are killing creatures within 7 levels of them will receive Refinement Points, based on their level, directly granted to their character.
So what’s happening this weekend on PC?
From Sept. 28 to Oct. 2, PC will have the current 2x RP event with no changes.
What’s happening on Console?
Console players will continue to have 2x RP events until Module 12b goes live on Console. We will notify Console players when their final 2x RP event occurs.
Please let us know if you have any more questions on timing or function so we may “refine” our messaging when the new event goes live!
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One question that I didn't see answered in the incredibly long feedback thread: one goal of this change is to make things feel like "double RP, all the time" to avoid needing to save items up and "balance the checkbook" over a few short days. However, right now on preview artifacts are *not* giving "double RP" values of RP when trashed.
On Live during a 2xRP period, a belt being refined into a belt or a neck into a neck would return 80% of the original RP. On preview right now turning a belt into RP returns 40% of the RP. On live artifact weapons are "always 2xRP", meaning a weapon into a weapon always gives back 80% of the RP used to level it up. On preview right now, turning a weapon into RP returns 40% of the RP used to level it up.
It looks like those factors were forgotten among all the other changes, which means there is a very strong disincentive to change artifact gear under the new system compared to the current one. Are those values going to be adjusted?
There's a similar factor in play for non-gear artifacts - with the removal of the "matching artifact type" bonus, artifacts being turned into RP on Preview return FAR less RP than artifacts being used to refine artifacts on Live. While the "feeder" effect of multiplying RP in artifacts should probably be removed, adjusting the salvage value of artifacts so that they don't lose *as much* of their value would be greatly appreciated.
Thanks,
Dead🔪And I understand that rationale, but can't really get behind it.
I cannot imagine a single situation in which I'd salvage my legendary artifact weapon and use that RP to refine something other than a new, superior artifact weapon. To do so would literally render me weaponless. Same with my legendary artifact neck or belt on either of my toons that have them.
It gets a bit problematic when it comes to doubling the RP value of an epic artifact belt received from a random dungeon chest or lockbox, but those are rare enough that I'm fine with their values increasing, or else "always 80%" could be a perk unique to legendary/mythic artifacts/artifact equipment.
But all of that is probably better actually in the feedback threads.
@nitocris83 this post is the first I'm hearing about the replacement "Bonus RP" event, and that sounds like a pretty cool addition. Thanks!
Is there any plan for a double gem event or is this the only double event replacing 2xRP?
The game isn't allowing us to adiqutely gear up and run more than one or two characters right now.
If we aren't having to work as hard on alts, focusing on our mains will be much easier. Changing artifact sets might be a bit less painful.
Artifacts not multiplying: Honestly, I think the current system of using feeders should have gone away long ago. its obviously not what was really intended, and makes refining artifacts to Mythic a joke. I'm fine with them not getting the multiple X5 multipliers and it simplify's upgrading.
Refinement points being BtC: I hate this. Make the pool account wide and be done with it. Absolutely NO reason to do this, especially when you are specifically working to make the Alt life better in campaigns. having them go straight to inventory seems like a bad idea, but since its bound, whatever.
However, it is NOT like 2xRP all the time for turning those items back into RP.
The "always double refinement" flag on weapons means that when you use a weapon to refine another weapon, you get double-refinement numbers out of it (80% of original weapon's RP added to new weapon) instead of single-refinement numbers (40% of original weapon's RP added to new weapon). Under the new system, when you convert a weapon to RP because you want to trade up to a new artifact weapon, your old weapon gives you 40% of its RP back: single-refinement numbers, not double.
Similarly, feeding a belt into a belt during 2xRP currently gives 80% of RP back. In the new system, turning a belt into RP in order to feed a new belt gives 40% of RP back - single-refinement numbers, not double.
So the "effectively double RP, all the time" goal is NOT being met when you are using an artifact or a piece of artifact gear as a source of RP.
Otherwise, it's just another slap in the face to guys like me who have 5 to 10 toons, some of which we play daily, some of which we play weekly, and some of which are only played during certain events because those toons are not built up enough, or maybe said toon is primarily a mule, or maybe you just don't really like that class all that much. If I'm going to earn RP's, I NEED to be able to use them where I WANT TO, NOT have them tied to a particular character.
This is especially important given the dev blog post regarding the new campaign progress mechanic. That post implies that NW is now trying to be MORE multitoon friendly, NOT LESS.
Nuff said.
Dead🔪Future system: you CAN keep unbound, account bound, character bound RP items in your inventory. You have the option to convert inventory item to RP pool. It is up to YOU to decide which character those RP should go.
The character bound RP item should be converted to character RP pool to save inventory space.
You can decide what to do with the unbound and account bound RP items.
If you are talking about this particular new event only, it will be only a few days. The amount of RP you can gain will not be huge.
Even so, say, you have 5 toons you don't care and accumulated RP. How do you use those RP? Simple, move an enchantment, runestone (or anything that is not character bound) to that toon and use it. i.e. you don't need to move RP to "where". You move "where" to the RP.
I have 19 toons. I am waiting for the new system to spend their current character bound (artifact, artifact weapon) RP item for my main characters. These character bound items are occupying about 20 inventory slots for each of my mule characters.
> What’s happening on Console?
> Console players will continue to have 2x RP events until Module 12b goes live on Console. We will notify Console players when their final 2x RP event occurs.
>
PS4 last double rp was at least 6 weeks ago and currently has nothing on the calendar last time I checked.
We've used the system on preview. You still get RP stones. As long as they aren't BtC, you can move them around before crunching them into RP currency, at which point the RP will be available to the character that crunched the stones. And stones you pick up while adventuring will still dominantly be either unbound or BtA.
Your concern would only be valid if RP somehow automatically accrued as currency while you were adventuring. It does not.
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The RP item you get right now (say) a r5 enchantment.
The RP item you will get (say) a peridot.
Both of them can be unbound/account bound/character bound. The keyword I said in my post is "item".
Yes, the RP you earned during play will be BtC. The RP item you earned during play is not.
The RP you choose to break down from RP items will be BtC.
The RP you get from Bonus RP event will be BtC (because there is no RP item involves).
In addition, I was not even talking about moving RP item in my post you quoted.
I was talking about moving the item needs to be refined to the RP source.
e.g. your GWF has a vorpal enchantment and you want to upgrade it. Your mule DC has RP in his RP pool.
I was saying move the vorpal from GWF to DC. Use all DC's RP to fill it up. Upgrade it. Move it back to GWF.
Again, this method is also not new. You can do it now.
That is why in another post I said:
you don't need to move RP to "where". You move "where" to the RP.