Ok, I'm once again going to put in my 2 cents - and please everyone keep in mind that my opinions are my own and I do not work for PWE or Cryptic. In my opinion - the reason they are doing this is so that people have more options. Currently as it is on the live server, the only logical option for companions is to go with bondings as high rank as you can afford with the very best slots. With this state - what's the point of even having the augment companions? The only people who have been using augments at all are people who are either too poor to afford bondings, people who are total noobs or haven't done any research at all, or people who just don't care. While yeah, I disagree with them lowering them to the point where rank 14 is the new rank 12, I do agree that they did have to do SOMETHING with them. Having something that is BiS for every class and every build is just bad for everyone in the long run. Having them buff everything else to the point or even close to the point of bondings would be so very much more work, it would throw so much stuff off balance, more than people can generally even imagine. This was basically their only option at this point. I wish, along with a few people, that they had done this a long time ago, like last time they reworked bondings. I'm not sure why they didn't, but I do know that the devs that are working on it this time around are not the same devs that worked on it last time around.
Basically, it is what it is. I do urge everyone to stick around and try the changes. Especially the ones who can't currently get on preview to test them.
Thing is - peoples wont have more options as bondings remain BIS after a change. It was prooven here numerous times. Heck even if bondings were nerfed even more to runed augment level there would be still no reason not to use them for most players. Buffs/debuffs, heal or procing some insignia bonuses coming form active non augment companion, still make them better. Sure there would be more players switching to augments depending on class/build but majority would leave bondings as a first choice.
And I will even tell you how that gona end - devs soon after release of 12b will announce a great victory - more players are using augments. But as always - devil gona be hidden in details. Sure more augments gona be on use - on alts runing clock towers - keeped from any hard content unlock to keep them getting AD form easiest possible, limited range of random que dungeons/skirmishes. But that would be also because players gona strugle to put their money/resources to bring back their mains to playable level again.
Ok, I'm once again going to put in my 2 cents - and please everyone keep in mind that my opinions are my own and I do not work for PWE or Cryptic. In my opinion - the reason they are doing this is so that people have more options. Currently as it is on the live server, the only logical option for companions is to go with bondings as high rank as you can afford with the very best slots. With this state - what's the point of even having the augment companions? The only people who have been using augments at all are people who are either too poor to afford bondings, people who are total noobs or haven't done any research at all, or people who just don't care. While yeah, I disagree with them lowering them to the point where rank 14 is the new rank 12, I do agree that they did have to do SOMETHING with them. Having something that is BiS for every class and every build is just bad for everyone in the long run. Having them buff everything else to the point or even close to the point of bondings would be so very much more work, it would throw so much stuff off balance, more than people can generally even imagine. This was basically their only option at this point. I wish, along with a few people, that they had done this a long time ago, like last time they reworked bondings. I'm not sure why they didn't, but I do know that the devs that are working on it this time around are not the same devs that worked on it last time around.
Basically, it is what it is. I do urge everyone to stick around and try the changes. Especially the ones who can't currently get on preview to test them.
Ehhhh. You know, that would be believable if augments were actually viable now.
They're not. The power you lose from comps via power share is just too much. So that's definitely not it.
4
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
> @strathkin said: > Sorry @strathkin, but the the main issue I have is not the total amount of stats. It's the approach. If bondings are too powerful they are right in nerfing them and I have no objections (even if I have two sets of rank 12s). And upping other types of runestones to match is ok. What I can't stand is that at the same time they resell us the same power level we had (wasn't it broken?) by adding enchant ranks. > > Either bondings are too powerful or they are not. Period. What they are telling us is: bondings are broken, but if you give us 500 bucks they are not broken anymore... > > Well I certainty appreciate your feedback as you mostly seem like a respectful individual. But I don't think they are saying they are broken but require a correction which is what a NERF attempts to do. Attempting to BUFF everything else to that level only makes the problem bigger rather than address the cause. > > I know you disagree but honestly a 9 to 1 advantage over every other stone is clear candidate for corrective action. Also no where have they said you give us money will we overlook the issue. All new stones R7 start at a higher 30% augmentation (not 20%) and while the dual higher buff remains (the only one to offer it) it then increases the augment boost at a more level 5% per rank increased.
I > @kreatyve said: > Ok, I'm once again going to put in my 2 cents - and please everyone keep in mind that my opinions are my own and I do not work for PWE or Cryptic. In my opinion - the reason they are doing this is so that people have more options. Currently as it is on the live server, the only logical option for companions is to go with bondings as high rank as you can afford with the very best slots. With this state - what's the point of even having the augment companions? The only people who have been using augments at all are people who are either too poor to afford bondings, people who are total noobs or haven't done any research at all, or people who just don't care. While yeah, I disagree with them lowering them to the point where rank 14 is the new rank 12, I do agree that they did have to do SOMETHING with them. Having something that is BiS for every class and every build is just bad for everyone in the long run. Having them buff everything else to the point or even close to the point of bondings would be so very much more work, it would throw so much stuff off balance, more than people can generally even imagine. This was basically their only option at this point. I wish, along with a few people, that they had done this a long time ago, like last time they reworked bondings. I'm not sure why they didn't, but I do know that the devs that are working on it this time around are not the same devs that worked on it last time around. > > Basically, it is what it is. I do urge everyone to stick around and try the changes. Especially the ones who can't currently get on preview to test them.
Ehm, with all respect, no. What I really miss from the devs is an indication of where they want to go. A generic "this will be good for the game" is not really enough for me (and that's why I stopped spending money on the game and will wait until we can see where we are going to end up).
I'm not against nerfs in general (as I said before) and believe that some nerfing is needed in order to make the game more interesting but let's see what this kind of change will accomplish:
1) High end content will become harder. 2) People will start to focus on the meta even more than today in order to do TONG, as progress is gated behind it 3) More people will feel excluded, especially those playing non-meta classes (TR, SW,..) 4) Bondings will still be the meta so no change on that side
Not really a good picture...
Now let's say the devs will come with a constructive proposal like:
Hey guys, we clearly see the game is messed up. We need to fix it in order to give you a meaningful experience so what we will do is: - nerf bondings as explained before - reduce AP gain in this way (details....) in order to make dailies feel more special - eliminate powershare via bonding - rework these dailies (list...) in this way (details .....) to make them feel powerful - rework GF, GWF, TR, CW, SW in this direction (details.....) to give a more leveled field - adjust OP and DC in this way (details....) to account for dailies and powershare changes - adjust enemy HP and damage in this way (details...) so that one-shotting will not be the norm anymore - adjust lifesteal in this way (details....) to avoid the fact that you are either dead or at full HP - work on control resistance in this way (details.. ) so that control will have meaning again Our vision for the game is to get to.....(clear explanation)....
This would be a completely different story. I would shake the hand of any dev doing that in an honest way and keep buying stuff. Once again the attitude is important. The rest is just pixels on a screen...
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
The thing is, NO ONE wants more nerfs. Bonding nerf is already too much. And the fact that we have to spend MULTIPLE MILLIONS of AD (for me at 14.5k, it's about 44m) to upgrade our enchants, so we get to the same level I was before... yeah no thanks. A short song pops into my head every time I remember this nerf. Called "HAMSTER this HAMSTER, I'm out".
@gabrieldourden You are completely right. We truely need a "State of the Game" blog post on where these changes are going. This would at least give the community an idea of why and where we are headed. My character is like an old classic car that I am constantly tweeking, but it is hard to properly plan those tweeks when change seems to be the norm and very frequent. I do not mind the change part, as long as I know where it is headed, and feel like it is proactive instead of reactive. The reason this looks reactive is that we just shuffled stats around for the new arp cap, and now this bonding nerf is on the horizon. Next we will be hit by a power share rework, causing another round of angst followed by a level cap increase...lol. (sry just venting).
The thing is, NO ONE wants more nerfs. Bonding nerf is already too much. And the fact that we have to spend MULTIPLE MILLIONS of AD (for me at 14.5k, it's about 44m) to upgrade our enchants, so we get to the same level I was before... yeah no thanks. A short song pops into my head every time I remember this nerf. Called "HAMSTER this HAMSTER, I'm out".
You don't HAVE to spend AD on anything. This is an example but aside from enchants on your companion, someone upgrading his x7 Brutals R12 to R14 on his character would gain 1260 power and 1260 crit. That's like 1-2% of your damage and 3% crit. That's a ridiculous ROI for your investment and inluding Defense and Utilility enchants is absurd.
Sure, we'll probably upgrade everything to R14 eventually but it's more of an ego thing than a real competitive need.
2
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I'm pretty sure this is how many of us feel when it comes to the changes to bindings and other enchantments. However, think how it is now. Can you compete in pvp currently? Do people invite you to pve currently? Most of the time I see requests for hdps in pve, or bis premade groups with maxed guild boons in pvp. Face it the main reason we are mad is we feel shafted for time and money spent, but others are upset because they realize that when 12b comes all their dreams of becoming bis in time just went out the door for another 3 years (if ever - who's to say we wont get this kind of enchantment nerf plu's cap again?) We feel devalued...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
7
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
> @gromovnipljesak#8234 said: > The thing is, NO ONE wants more nerfs. Bonding nerf is already too much. And the fact that we have to spend MULTIPLE MILLIONS of AD (for me at 14.5k, it's about 44m) to upgrade our enchants, so we get to the same level I was before... yeah no thanks. > A short song pops into my head every time I remember this nerf. > Called "<font color="orange">HAMSTER</font> this <font color="orange">HAMSTER</font>, I'm out".
I'm pretty much where you are (14.8k, would be 15.3k with full guild boons). As you say, without more insight about where the game is going to, it just seems a money grab, and a very expensive one, especially considering there are clearly other nerfs coming (dailies, dual-DC buffing, astral shield,...).
Giving a clear statement about where they are heading would go a long way in terms of getting support from the player-base.
Let's be honest, do we need damage in billions in dungeons? Are we happy about trivializing the second boss in TONG by DC power-spamming, so that you don't have to dodge or care about the dwarves? Are we happy about FBI bosses going down in seconds? DPS (and bosses HP-pools accordingly) has been overinflated too much by a never-ending stream of buffs and bonuses and whatnot, so that this game evolved from a control/dodge/tank/heal game to a burn-down-everything-while-enjoying-immunity that really reminds me the end of mod5 where lifesteal was so high that I could jump with my squishy HR into mob pools and never fear anything. The devs need to do something. The point is that as of today instead of doing it "together" with the player base, explaining where they want to get and how, they are doing it "against" the player base by doing it piece-by-piece and angering people at every step.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
It's a horrible, horrible change to make it in this way and it will probably be the push for me to stop playing. As it is I'm just in 'tickover' mode as the Jungle zone just doesn't work for me (aside: fed up of any new dungeon being tied to the zone campaign - I LIKE doing new dungeons, but I don't enjoy, or have the time for, the slog to fill a new campaign).
The proper solution to all the problems of game imbalance is a level cap increase, since that means everyone gets new gear anyway and nerfs can just be put in as 'less progression' on certain items. But the idea that when my character logs in after the 12b patch they will be much worse off than the night before is just an invitation to quit.
You are completely right. We truely need a "State of the Game" blog post on where these changes are going. This would at least give the community an idea of why and where we are headed. My character is like an old classic car that I am constantly tweeking, but it is hard to properly plan those tweeks when change seems to be the norm and very frequent. I do not mind the change part, as long as I know where it is headed, and feel like it is proactive instead of reactive. The reason this looks reactive is that we just shuffled stats around for the new arp cap, and now this bonding nerf is on the horizon. Next we will be hit by a power share rework, causing another round of angst followed by a level cap increase...lol. (sry just venting).
Meanwhile I'm trying to give the game a chance by grinding for the +5 dino ring. Killed dozens and dozens of hunts that are supposed to drop it (KoS drops all rings for some HAMSTER reason), and I literally only got the +2 dino ring. So this game treats me like HAMSTER usually, and now this? HAMSTER this HAMSTER, son.
3
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited September 2017
Rather than ranting on an on, I now just go through this thread once a day to see what new words the devs have. I'm still waiting.
> @santralafax said: > Rather than ranting on an on, I now just go through this thread once a day to see what new words the devs have. I'm still waiting.
> Rather than ranting on an on, I now just go through this thread once a day to see what new words the devs have. I'm still waiting.
Ha. You and me both
I did that .. When they nerfed stones. And when they did Coal wards change. And in the key thread change. Also did that in AA change. And the bubble change too...
I figured , maybe if i am annoying and loud enough , they will notice.
Let's be honest, do we need damage in billions in dungeons? Are we happy about trivializing the second boss in TONG by DC power-spamming, so that you don't have to dodge or care about the dwarves? Are we happy about FBI bosses going down in seconds?
Lets be honest: Powersharing has nothing to do with dwarfes in TONG and.... this description from you is NOT the majority! The majority is struggling with hard fights and hours in FBI/MSP/TONG. I never understood why devs and a lot players thinks that overpowered grps running 15 minutes FBI and 25mites TONG are the standard in NW. So the 5-6% absolutely BIS players will deal with all that dumb nerfs and still can do smooth runs, but the majority cant do that. Its getting harder and harder for them. "Great job, NW"!!!!
Exactly the comment above - basically the groups (players) I know will be limited to running ETOS, while the likes of FBI/MSP/TONG may as well just not be in the game. Then you also have the fact that upgrade stones are lock behind unplayable content - So big nerf to toons, big nerf to content - inability to upgrade; what the points in playing?
As I said before - it NW chat forum to catch up on friends
As implemented on preview, it seems to not exactly be cooldown=duration like stated in the above dev post. It is, but there is a new mechanic at play. When bondings proc it gives a few seconds (or attacks) where the companion is allowed to proc bondings repeatedly for 3-8 seconds (about 3 attacks). This should remove some of that headache compared to a straight cooldown=duration, but is still obviously worse than the live version.
> @noworries#8859 Can we get an official statement on the intended proc behavior for the new and improved bondings? In general, having the stats "snapshotted" roughly every 15 seconds is a confusing mechanic. Is it intended to stay this way? Are there concerns with restoring the behavior that allowed bonding stones to be refreshed before their duration elapses?
Could we get a word on current preview bonding proc and refresh behaviors please?
What's the intention of this frustrating behavior? Right now on preview, power sharing is extremely unreliable. You need to sneak in both BoB and AA before companion finishes 1st round of attack(1-2 sec window with a sellsword), or else you need to wait 30 sec for the refresh to try again.
1
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
> @spideymt said: > Let's be honest, do we need damage in billions in dungeons? Are we happy about trivializing the second boss in TONG by DC power-spamming, so that you don't have to dodge or care about the dwarves? Are we happy about FBI bosses going down in seconds? > > Lets be honest: > Powersharing has nothing to do with dwarfes in TONG and.... > this description from you is NOT the majority! The majority is struggling with hard fights and hours in FBI/MSP/TONG. I never understood why devs and a lot players thinks that overpowered grps running 15 minutes FBI and 25mites TONG are the standard in NW. > So the 5-6% absolutely BIS players will deal with all that dumb nerfs and still can do smooth runs, but the majority cant do that. > Its getting harder and harder for them. "Great job, NW"!!!!
I said DC-power spamming, not power-sharing. Namely spamming Astral Shield, as it happened before with Anointed Army in MSVA
Content will have to be adjusted for sure. That's why a State of the Game would be really good to have.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
destiny doesn't have anything to grind for atm other than at the beginning of the week. lol. even so. even though I don't have any other gripping daily games to play I find myself just not wanting to play neverwinter. it used to be obsessive. it's all gone. will to log in.. missing. in the past changes even if I was pissed I'd still obsessively log on. I'm logging on once every other day or so maybe for keys. I can't even be bothered wiht that now. I thought it was a temporary quit for me but Im beginning to think i'm honestly done here.
yes yes this will be banished to the depths.. but really I hope the devs are reading these because for every one posted another 20 are silently just doing it.
0
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
Its on page 32. That is probably the only one that is going to happen.
Almost nobody on my friends list is playing this game. I'm just logging in to claim keys that's it. When another old mmo launches on ps4 I'm heading over there. It's pointless putting time into this game there's no progress at the end of the tunnel. This game is getting too expensive for my taste.
This is the only feedback page that has 40+ page with players putting in their suggestions and devs are still ignoring some really good suggestions here.
Still not seeing a very good reason to nerf bonding except more money grab from players.
Also just a shower thought, if devs wants to put the bonding stones at the same level with other runestones, can we have the bonding stones drop on regular mobs also?
This is the only feedback page that has 40+ page with players putting in their suggestions and devs are still ignoring some really good suggestions here.
Still not seeing a very good reason to nerf bonding except more money grab from players.
Also just a shower thought, if devs wants to put the bonding stones at the same level with other runestones, can we have the bonding stones drop on regular mobs also?
EXACTLY. Bondings are an item you grind or pay for. Not a random drop from an epic chest. There's a reason one R12 bonding was 3.5-4.1m AD
4
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
2) People will start to focus on the meta even more than today in order to do TONG, as progress is gated behind it
3) More people will feel excluded, especially those playing non-meta classes (TR, SW,..)
4) Bondings will still be the meta so no change on that side
1: I did the math, endgame players that change straight from r12 to r14 in all slots will get around the same stats that will eventually become more visible. 2: True; 3;Maybe true in endgame, i have no way to prove it but not for started since they'll be receiving a great punch up in stats that they can afford. 4. Not true, if loadouts with companions becomes a thing some people will run augments for trash and tanks will most likelly change to empowered runestones in defense slots since only at 400k HP profane become better.
1 thing i totally agree with you is those questions, if devs had answer them in the begging it would solve lots of complication.
Comments
And I will even tell you how that gona end - devs soon after release of 12b will announce a great victory - more players are using augments. But as always - devil gona be hidden in details. Sure more augments gona be on use - on alts runing clock towers - keeped from any hard content unlock to keep them getting AD form easiest possible, limited range of random que dungeons/skirmishes. But that would be also because players gona strugle to put their money/resources to bring back their mains to playable level again.
You know, that would be believable if augments were actually viable now.
They're not. The power you lose from comps via power share is just too much. So that's definitely not it.
> Sorry @strathkin, but the the main issue I have is not the total amount of stats. It's the approach. If bondings are too powerful they are right in nerfing them and I have no objections (even if I have two sets of rank 12s). And upping other types of runestones to match is ok. What I can't stand is that at the same time they resell us the same power level we had (wasn't it broken?) by adding enchant ranks.
>
> Either bondings are too powerful or they are not. Period. What they are telling us is: bondings are broken, but if you give us 500 bucks they are not broken anymore...
>
> Well I certainty appreciate your feedback as you mostly seem like a respectful individual. But I don't think they are saying they are broken but require a correction which is what a NERF attempts to do. Attempting to BUFF everything else to that level only makes the problem bigger rather than address the cause.
>
> I know you disagree but honestly a 9 to 1 advantage over every other stone is clear candidate for corrective action. Also no where have they said you give us money will we overlook the issue. All new stones R7 start at a higher 30% augmentation (not 20%) and while the dual higher buff remains (the only one to offer it) it then increases the augment boost at a more level 5% per rank increased.
I
> @kreatyve said:
> Ok, I'm once again going to put in my 2 cents - and please everyone keep in mind that my opinions are my own and I do not work for PWE or Cryptic. In my opinion - the reason they are doing this is so that people have more options. Currently as it is on the live server, the only logical option for companions is to go with bondings as high rank as you can afford with the very best slots. With this state - what's the point of even having the augment companions? The only people who have been using augments at all are people who are either too poor to afford bondings, people who are total noobs or haven't done any research at all, or people who just don't care. While yeah, I disagree with them lowering them to the point where rank 14 is the new rank 12, I do agree that they did have to do SOMETHING with them. Having something that is BiS for every class and every build is just bad for everyone in the long run. Having them buff everything else to the point or even close to the point of bondings would be so very much more work, it would throw so much stuff off balance, more than people can generally even imagine. This was basically their only option at this point. I wish, along with a few people, that they had done this a long time ago, like last time they reworked bondings. I'm not sure why they didn't, but I do know that the devs that are working on it this time around are not the same devs that worked on it last time around.
>
> Basically, it is what it is. I do urge everyone to stick around and try the changes. Especially the ones who can't currently get on preview to test them.
Ehm, with all respect, no. What I really miss from the devs is an indication of where they want to go. A generic "this will be good for the game" is not really enough for me (and that's why I stopped spending money on the game and will wait until we can see where we are going to end up).
I'm not against nerfs in general (as I said before) and believe that some nerfing is needed in order to make the game more interesting but let's see what this kind of change will accomplish:
1) High end content will become harder.
2) People will start to focus on the meta even more than today in order to do TONG, as progress is gated behind it
3) More people will feel excluded, especially those playing non-meta classes (TR, SW,..)
4) Bondings will still be the meta so no change on that side
Not really a good picture...
Now let's say the devs will come with a constructive proposal like:
Hey guys, we clearly see the game is messed up. We need to fix it in order to give you a meaningful experience so what we will do is:
- nerf bondings as explained before
- reduce AP gain in this way (details....) in order to make dailies feel more special
- eliminate powershare via bonding
- rework these dailies (list...) in this way (details .....) to make them feel powerful
- rework GF, GWF, TR, CW, SW in this direction (details.....) to give a more leveled field
- adjust OP and DC in this way (details....) to account for dailies and powershare changes
- adjust enemy HP and damage in this way (details...) so that one-shotting will not be the norm anymore
- adjust lifesteal in this way (details....) to avoid the fact that you are either dead or at full HP
- work on control resistance in this way (details.. ) so that control will have meaning again
Our vision for the game is to get to.....(clear explanation)....
This would be a completely different story. I would shake the hand of any dev doing that in an honest way and keep buying stuff. Once again the attitude is important. The rest is just pixels on a screen...
Born of Black Wind: SW Level 80
A short song pops into my head every time I remember this nerf.
Called "HAMSTER this HAMSTER, I'm out".
You are completely right. We truely need a "State of the Game" blog post on where these changes are going. This would at least give the community an idea of why and where we are headed. My character is like an old classic car that I am constantly tweeking, but it is hard to properly plan those tweeks when change seems to be the norm and very frequent. I do not mind the change part, as long as I know where it is headed, and feel like it is proactive instead of reactive. The reason this looks reactive is that we just shuffled stats around for the new arp cap, and now this bonding nerf is on the horizon. Next we will be hit by a power share rework, causing another round of angst followed by a level cap increase...lol. (sry just venting).
Sure, we'll probably upgrade everything to R14 eventually but it's more of an ego thing than a real competitive need.
I'm pretty sure this is how many of us feel when it comes to the changes to bindings and other enchantments. However, think how it is now. Can you compete in pvp currently? Do people invite you to pve currently? Most of the time I see requests for hdps in pve, or bis premade groups with maxed guild boons in pvp. Face it the main reason we are mad is we feel shafted for time and money spent, but others are upset because they realize that when 12b comes all their dreams of becoming bis in time just went out the door for another 3 years (if ever - who's to say we wont get this kind of enchantment nerf plu's cap again?) We feel devalued...
> The thing is, NO ONE wants more nerfs. Bonding nerf is already too much. And the fact that we have to spend MULTIPLE MILLIONS of AD (for me at 14.5k, it's about 44m) to upgrade our enchants, so we get to the same level I was before... yeah no thanks.
> A short song pops into my head every time I remember this nerf.
> Called "<font color="orange">HAMSTER</font> this <font color="orange">HAMSTER</font>, I'm out".
I'm pretty much where you are (14.8k, would be 15.3k with full guild boons). As you say, without more insight about where the game is going to, it just seems a money grab, and a very expensive one, especially considering there are clearly other nerfs coming (dailies, dual-DC buffing, astral shield,...).
Giving a clear statement about where they are heading would go a long way in terms of getting support from the player-base.
Let's be honest, do we need damage in billions in dungeons? Are we happy about trivializing the second boss in TONG by DC power-spamming, so that you don't have to dodge or care about the dwarves? Are we happy about FBI bosses going down in seconds?
DPS (and bosses HP-pools accordingly) has been overinflated too much by a never-ending stream of buffs and bonuses and whatnot, so that this game evolved from a control/dodge/tank/heal game to a burn-down-everything-while-enjoying-immunity that really reminds me the end of mod5 where lifesteal was so high that I could jump with my squishy HR into mob pools and never fear anything.
The devs need to do something. The point is that as of today instead of doing it "together" with the player base, explaining where they want to get and how, they are doing it "against" the player base by doing it piece-by-piece and angering people at every step.
Born of Black Wind: SW Level 80
The proper solution to all the problems of game imbalance is a level cap increase, since that means everyone gets new gear anyway and nerfs can just be put in as 'less progression' on certain items. But the idea that when my character logs in after the 12b patch they will be much worse off than the night before is just an invitation to quit.
> Rather than ranting on an on, I now just go through this thread once a day to see what new words the devs have. I'm still waiting.
Ha. You and me both
When they nerfed stones.
And when they did Coal wards change.
And in the key thread change.
Also did that in AA change.
And the bubble change too...
I figured , maybe if i am annoying and loud enough , they will notice.
How is it working for me ,so far ? XD
Powersharing has nothing to do with dwarfes in TONG and....
this description from you is NOT the majority! The majority is struggling with hard fights and hours in FBI/MSP/TONG. I never understood why devs and a lot players thinks that overpowered grps running 15 minutes FBI and 25mites TONG are the standard in NW.
So the 5-6% absolutely BIS players will deal with all that dumb nerfs and still can do smooth runs, but the majority cant do that.
Its getting harder and harder for them. "Great job, NW"!!!!
As I said before - it NW chat forum to catch up on friends
> Let's be honest, do we need damage in billions in dungeons? Are we happy about trivializing the second boss in TONG by DC power-spamming, so that you don't have to dodge or care about the dwarves? Are we happy about FBI bosses going down in seconds?
>
> Lets be honest:
> Powersharing has nothing to do with dwarfes in TONG and....
> this description from you is NOT the majority! The majority is struggling with hard fights and hours in FBI/MSP/TONG. I never understood why devs and a lot players thinks that overpowered grps running 15 minutes FBI and 25mites TONG are the standard in NW.
> So the 5-6% absolutely BIS players will deal with all that dumb nerfs and still can do smooth runs, but the majority cant do that.
> Its getting harder and harder for them. "Great job, NW"!!!!
I said DC-power spamming, not power-sharing. Namely spamming Astral Shield, as it happened before with Anointed Army in MSVA
Content will have to be adjusted for sure. That's why a State of the Game would be really good to have.
Born of Black Wind: SW Level 80
yes yes this will be banished to the depths.. but really I hope the devs are reading these because for every one posted another 20 are silently just doing it.
> next nerf will be game client cant open,NW nolonger exists
Lol! Paint.exe will open instead
Still not seeing a very good reason to nerf bonding except more money grab from players.
Also just a shower thought, if devs wants to put the bonding stones at the same level with other runestones, can we have the bonding stones drop on regular mobs also?
2: True;
3;Maybe true in endgame, i have no way to prove it but not for started since they'll be receiving a great punch up in stats that they can afford.
4. Not true, if loadouts with companions becomes a thing some people will run augments for trash and tanks will most likelly change to empowered runestones in defense slots since only at 400k HP profane become better.
1 thing i totally agree with you is those questions, if devs had answer them in the begging it would solve lots of complication.