http://www.arcgames.com/en/games/neverwinter/news/detail/10525423 Pros:
Chult- very interesting environment , many new monster, companion and mount opportunities.
Velociraptor mount? Yes, please.
Dinosaurs. Always good.
A Tomb of Horrors homage dungeon. Cool.
Lots of traps... if they are made meaningful again... maybe requiring a TR to succeed in a dungeon? Cool.
Cons:
Minor point, but the Greyhawk/ Forgotten Realms basterdization offends some Gygaxian purists.
And more undead ahead. Zzzzz.
Your reactions?
I am Took.
"Full plate and packing steel" in NW since 2013.
Comments
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House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
That said, riding a velociraptor while running away from a zombie T-Rex vomiting up zombies sounds pretty cool!
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@oria1
So triceratops mount is coming?
+2000 defence +2000 deflect
Mount power: Stampede, A herd of triceratops run through the area knocking back opponents for 15000 damage then prone lasts 3 seconds.
Still, Dinosaurs look pretty cool. Reminds me of the old Tomb Raider for some reason.
Please please Cryptic make this module actually fun.
Yeah, the Forgotton Realms has it's whole own vast treasury of codexed lore. It's got no need to steal HAMSTER that ain't theirs and say it is. It says something pretty bad about Forgotton Realms staff and stuff that they have to keep taking stuff from an actually cool setting like Greyhawk. If they ever steal Iuz I may have to cry.
Too bad there's no official Greyhawk mod to re-skin/voice this game with.
It'll be 30% Jungle Heat resistance and gear empowered with vine sap.
I am Took.
"Full plate and packing steel" in NW since 2013.
It's a must, those things are huge.
Saurials.... too... They need to be a playable race asap!
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Just don't try to shoehorn Mordenkainen into the Realms. Not now, not ever. THAT would indeed be blasphemous.
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It's a shame they don't capitalize on what the Realms already has to offer, they don't really need to take from other settings. Heck, this game was doing cool stuff with Valindra, Thay, Cult of the Dragon, and Icewind Dale before the 5E storylines got started. They're just trying to rub everyone's nostalgia feelz by taking familiar ideas from all the old classics. A better idea would be to allow new people to experience those things in their native environment, but that would involve supporting a setting other than FR. Luckily, my group also plays AD&D, so if we want to play any of these things, we can do it legit.
I'm a big fan of what they've done with the game in 5E. It's the game I felt should have come after 2nd Edition instead of what was 3E. This is one of the few things I am disappointed by. I am disappoint.
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There are still so many old dungeons that are just waiting to be released but instead we get 1 dungeon. Depending on the rewards we will see if it will be eve worth running it.
I think the game has reached a point where a huge change matches. Similar to M6. Itemlvl is on a point where +- 1000 has almost no impact and the content went pretty easy again as well. Just my opinion about M12. I am hoping for something totally new for M13.
If you read the original Forgotten Realms sourcebook, it was obvious that the world was just a hodgepodge of stock fantasy settings. Not slamming it - TSR just boughy the rights to Ed Greenwood's house setting and most of us who made our own worlds did so the same way. A pinch of Tolkien, a dash of Dunsany, some Moorcock for flavor...
As far as hopes for the campaign, it is basically a foregone conclusion that there will be dailies and the dungeon will be time gated to unlock. What we can hope for is that the dailies are freeform like Underdark or Cloaked Ascendancy and that the dungeon unlock will be account and not character. Oh, and BTA rewards like Underdark rings. No more Ostorian Ring of Salvage when an alt could use it.
If anything, let the devs realize thay BtA and account unlocks are good for player satisfaction (and thus retention) A time gate to prevent people finishing the content in a few days is to be expected, but doing it per character is rotten.
So it's like mayan ruins amazon rainforest.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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Tomb of Horrors is The penultimaate classic scare-your-chit right out of you module from the early days of AD&D.
In fact, the description for the module states ""or possibly found deep in a jungle".
Granted the original module was tough as hell.. but if the Tomb Of Annihilation is setup 1/8 as hard..
.. there will be wailing in the streets
.. people will be reading their clothes and walking around semi-nay-kid.
.. skeletal dogs and caturday survivors living together.
.. mass forum hysteria.
It will be GLORIOUS!!
-- sips coffee --
looks good to me!