> @shinshoryuuken said: > Considering we lack a class with thievery (We got 2 Religion with Paladins last mod), my vote is for Bard. I also remember that it was mentioned somewhere in forgotten past that all classic D&D classes would come to NWO and that means only Bard and Druid are off. While I do like Druids, Bards are not only the more sensible choice but also an oldbie favourite I would like done right. Baldur's Gate, NWN and a few others never seemed to do it right and maybe NWO may accomplish this.
Dont we also lack 2 nature kit users.
Im hoping for a nature based healer, maybe with transmute abilities.
To me(not knowing hardcore details about classes) a bard is purley a buff class, playing hit lute or singing a song to encourage everyone. I would love to see one, but it sounds uber hard to level. I think it would also need more than 5 man dungeons, which I would love to see.
Dramacus 3.1 SW, Raven 2.9 HR, Aurora Shadowbain 2.7 GF, Mirduatas Vras 2.5 DC Si Vis Pacem 2.5 DC, Jade Shadowbain 2.4 CW, Para Bellum 1.5 GWF, President Not Sure lvl 69 OP Faith Shadowbain lvl 69 DC, Toof Fairy lvl 68 GWF, Arnie Shadowbain lvl 63 GF
Maybe a new class "Demonic Possessed" where any of the current classes could be corrupted into the new one would allow people to used some of their old builds that they no longer play in a new way... just a thought
I would like to see artificers in the game. They are basically magic users who specialize in bringing out the innate magic in items/objects. They're usually a support class. Among other things, they can temporarily buff their ally's (or their own) weapons or armor. They are usually a ranged class, using a crossbow (and often magically buffing a quiver of their arrows).
If ordinary wizards were to be considered magic scientists, then the artificers would be the magic engineers. Their goal is to turn magic into something that's accessible to all, instead of just those few magic wielders.
I know they aren't a mainstream class. (They aren't really even that popular among the people that know about them.) But I know the guys/girls over at Cryptic can turn this class into something that everyone would want to play!
I would definatly love a good Necromancer with his armies of undead and life siphoning magic it would be so cool to just walk around with your own horde of skeletons,zombies,ghouls and wraith and there is not enought necromancers in rpgs in general so it would be great to be able to play one in an mmorpg.
Bard is it is a leader or controller class, monk if it is a tank and druid if it is a leader or controller.
I do not want another striker class or a class solely focus on single target or selfish build, meaning every ability I use is all about my damage. This is a group content game, PVE and PVP, therefore classes that improve groups need to be added over those that are self serving.
I would like to see a class with a staff, begging. Either as a Monk/Friar or a Sorcerer/Magician. Not asking for this next class but for years I have always been desiring playing a Smite Cleric who has to wear chainmail over leather. with a 2handed staff, calling down lightning bolts and spreading righteous fire.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Swordmage or 4e assassin. By the way we already have the Barbarian.It's called GWF but with sprint and rage (unstoppable) it is definitely a barbarian in steel clothes
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Ninja definitely Ninja. And Druid sounds fantastic. And Necromancer raise the dead to fight for you that's awesome right. F it how about these and all the above . We want it all Darn it.
I do personally feel strongly that we will see the Druid class within this year however. Bard too. These two are now among the most requested that I have seen, with a Monk trailing behind them.
I would love to see a druid class, but until they sort out the bonding stones, regardless of what the new class is, it just going to be about a companion with 3x rank 12 bonding stones.
Druid for me, but Bard a very close second. I would love to see Oriental Adventures expansion for Neverwinter- Some Eastern Sorcerers, Ninjas, Monks and Samurai please.
I would like to see a Monk and a Psionicist class. There are quite a few weapons fighter classes, wizards, rogues, clerics (although no real AD&D cleric like the old days). The Psionicist in particular would fill a unique niche.
Player and forumite formerly known as FEELTHETHUNDER
I would like to see artificers in the game. They are basically magic users who specialize in bringing out the innate magic in items/objects. They're usually a support class. Among other things, they can temporarily buff their ally's (or their own) weapons or armor. They are usually a ranged class, using a crossbow (and often magically buffing a quiver of their arrows).
If ordinary wizards were to be considered magic scientists, then the artificers would be the magic engineers. Their goal is to turn magic into something that's accessible to all, instead of just those few magic wielders.
I know they aren't a mainstream class. (They aren't really even that popular among the people that know about them.) But I know the guys/girls over at Cryptic can turn this class into something that everyone would want to play!
I was going to push for Bard, and hadn't really considered an Artificer.
Artificers could be a really great support class if handled well. Oh, how I miss playing mine. Fortunately most of the base coding is already being used for other abilities and items.
From a balance perspective Damage: Mage > Artificer > Cleric Healing: Cleric > Artificer > Warlock Support: Artificer > All
Paragon trees: Support: Mostly focused on boosting abilities of others through equipment Damage: Primarily focused on personal damage Healing: Primarily focused on increasing effectiveness of personal healing. Also options for boosting the healing abilities of others so making a hybrid is actually viable and wanted over just another DPS.
Just a few ideas off the top of my head. There's definitely a lot of wiggle room to make the class really stand out and be unique and fun to play.
I would like to see artificers in the game. They are basically magic users who specialize in bringing out the innate magic in items/objects. They're usually a support class. Among other things, they can temporarily buff their ally's (or their own) weapons or armor. They are usually a ranged class, using a crossbow (and often magically buffing a quiver of their arrows).
If ordinary wizards were to be considered magic scientists, then the artificers would be the magic engineers. Their goal is to turn magic into something that's accessible to all, instead of just those few magic wielders.
I know they aren't a mainstream class. (They aren't really even that popular among the people that know about them.) But I know the guys/girls over at Cryptic can turn this class into something that everyone would want to play!
I was going to push for Bard, and hadn't really considered an Artificer.
Artificers could be a really great support class if handled well. Oh, how I miss playing mine. Fortunately most of the base coding is already being used for other abilities and items.
From a balance perspective Damage: Mage > Artificer > Cleric Healing: Cleric > Artificer > Warlock Support: Artificer > All
Paragon trees: Support: Mostly focused on boosting abilities of others through equipment Damage: Primarily focused on personal damage Healing: Primarily focused on increasing effectiveness of personal healing. Also options for boosting the healing abilities of others so making a hybrid is actually viable and wanted over just another DPS.
Just a few ideas off the top of my head. There's definitely a lot of wiggle room to make the class really stand out and be unique and fun to play.
The reason I suggested it was because it was the class I chose the one time I played D&D. I would love the chance to recreate the little guy (he was a dwarf).
I've seen a lot of people asking for a support class or a healer class in this thread. The artificer can be both!
Recently i play a quest about "the dwarden king" and only can say about this... I want Vampire Powers! XD
- Animation Skills - At Wills - Encounter Powers - Daily - Skin (bright eyes, vampire teeth, color of skin) - ANYTHING!!!
... Please?
P.D: But please! for other class o new class! i don't want more power for the #"$%&/( Rogue Trickster!!! enough to deal with the powers they have now, and they are really annoying...
I Dropped out of school but i never leave the hall. I grab kids, drag 'em in between the walls. They call me the ghost of the badlands, but i'm really just a killer with big hands.
anti paladin is now as Blackguard, they wont survive as soon they walk into city of neverwinter, they are not "heroes". Neverwinter Nights series allow that, it kinda strange.
Comments
> Considering we lack a class with thievery (We got 2 Religion with Paladins last mod), my vote is for Bard. I also remember that it was mentioned somewhere in forgotten past that all classic D&D classes would come to NWO and that means only Bard and Druid are off. While I do like Druids, Bards are not only the more sensible choice but also an oldbie favourite I would like done right. Baldur's Gate, NWN and a few others never seemed to do it right and maybe NWO may accomplish this.
Dont we also lack 2 nature kit users.
Im hoping for a nature based healer, maybe with transmute abilities.
To me(not knowing hardcore details about classes) a bard is purley a buff class, playing hit lute or singing a song to encourage everyone. I would love to see one, but it sounds uber hard to level. I think it would also need more than 5 man dungeons, which I would love to see.
Si Vis Pacem 2.5 DC, Jade Shadowbain 2.4 CW, Para Bellum 1.5 GWF, President Not Sure lvl 69 OP
Faith Shadowbain lvl 69 DC, Toof Fairy lvl 68 GWF, Arnie Shadowbain lvl 63 GF
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If ordinary wizards were to be considered magic scientists, then the artificers would be the magic engineers. Their goal is to turn magic into something that's accessible to all, instead of just those few magic wielders.
I know they aren't a mainstream class. (They aren't really even that popular among the people that know about them.) But I know the guys/girls over at Cryptic can turn this class into something that everyone would want to play!
Also, about getting things in line with 5e, where's my paladin STR, eh?
I do not want another striker class or a class solely focus on single target or selfish build, meaning every ability I use is all about my damage. This is a group content game, PVE and PVP, therefore classes that improve groups need to be added over those that are self serving.
Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80
Shadow and Death Magic corrupt it's user over time too
Then again, we have playable Scourge Warlocks and if I remember correctly, made a pact with Belial
better recheck those numbers.... I do personally feel strongly that we will see the Druid class within this year however. Bard too. These two are now among the most requested that I have seen, with a Monk trailing behind them.
How about a wildmage armed with a wand of wonder?
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
Artificers could be a really great support class if handled well. Oh, how I miss playing mine. Fortunately most of the base coding is already being used for other abilities and items.
From a balance perspective
Damage: Mage > Artificer > Cleric
Healing: Cleric > Artificer > Warlock
Support: Artificer > All
Paragon trees:
Support: Mostly focused on boosting abilities of others through equipment
Damage: Primarily focused on personal damage
Healing: Primarily focused on increasing effectiveness of personal healing. Also options for boosting the healing abilities of others so making a hybrid is actually viable and wanted over just another DPS.
Just a few ideas off the top of my head. There's definitely a lot of wiggle room to make the class really stand out and be unique and fun to play.
Knox's Irregulars
I've seen a lot of people asking for a support class or a healer class in this thread. The artificer can be both!
- Animation Skills
- At Wills
- Encounter Powers
- Daily
- Skin (bright eyes, vampire teeth, color of skin)
- ANYTHING!!!
... Please?
P.D: But please! for other class o new class! i don't want more power for the #"$%&/( Rogue Trickster!!! enough to deal with the powers they have now, and they are really annoying...
Neverwinter Nights series allow that, it kinda strange.