@fernuu they likely reached the end of their "sprint" and were not able to address all the bugs prior to release. I bet the devs gather a list of documented bugs and put out a patch in 2-3 weeks depending on the cumulative severity of issues.
Yeah probably, I hope so. I posted previous post in wrong topic so I cancelled it - stick here for SB Fury stuff!
@schietindebux good idea. I know this type of topic belongs in the bug reporting section, but that area hardly gets many visits. Maybe we can temporarily keep it in the SW class section and have mods move it later once ready to submit to devs?
@xrawcarnage does this count? Borrowed Time was patched and tested on preview. Many of us initially thought it was a mixup/mistake but now its looking like Borrowed Time is WAI per amenar's first patch notes.
Just so ya'll know, @fernuu and I will be working together on an update for Mod 10. It may take a few days, but have no fear because together we form the Scourge Warlock version of...
Maybe someone who actually plays the New mod and can confirm that Soulsparks and Borrowed time doesn't work, spending heal in combat as intended, can start a bug thread until Overlock is running? It's the most important feat for low level locks and PVP ! The mechanic that was ment to work with Sparkconsumption can not be sold for the new function of BT feat (maybe due to a fast and incomplete rework) http://neverwinter.gamepedia.com/Borrowed_Time
Just so ya'll know, @fernuu and I will be working together on an update for Mod 10. It may take a few days, but have no fear because together we form the Scourge Warlock version of...
Thanks gents, I know we can make Warlocks great again !!
<blockquote class="Quote" rel="kolatmaster"><div class="AlignCenter"><b class="Bold">Oh man... I think @fernuu and I have some sweet 411 for ya'll!</b>
I seriously didn't think this thread would still be going... how will the uninitiated realize this is full of mod 10 stuff?
My two notes: It feels like Fiery Bolt is almost too strong now. In BS and Lonelywood I can 1-shot crit the spawns of low HP mobs. Goblins and young Rhemorhaz (if they're spawned close enough together). After leading with that the other two encounters are just for cleanup...
I'm trying BoVA for solo stuff, and it helps with survivability quite a bit. But in dungeons it just seems too risky (and the damage output is better spent on DT to buff total team DPS. Bosses I'm trying to feel out still; but it seems HG (to build sparks); TT (dmg +40%) and soul scorch still perform well; with killing Flames thrown in (mostly adds DPS to the last 50%; since it synergizes so well with flame elemental). Pro players may hot-swap KF mid fight and lead off with something else..
Building soul sparks is a bit faster with the reduced total animation speed for the essence defiler 3-hit combo. Almost to the point that HG may be able to trade off for something else for boss fights? Still thinking on that one.
I want to try out HB; but it's hard to justify giving up SS for a 20% dmg boost to other encounters... but it seems other are testing that...
Lastly, it feels like CN has a special "F U" for warlocks... for some reason the two runs I've done there have resulted in very sad damage numbers; but other instances (eDemo / Tia / PoM / Throne) feel fine...
I agree with your Fiery Bolt assessment, leading off with curse + fiery bolt....clean up with SS. Try out Infernal Spheres instead of BoVA for solo stuff, tell me what you think.
hey @kolatmaster I just wanted to get your opinion on a curse build for this mod. I've found quite a major damage increase with a fury curse build, at least as far as curses/lesser curses/curse bite(<major improvement). Since I don't have anywhere near the bis stats you do, would you mind making one yourself and see how you like it? The dev's made an improvement with curse mechanics i think.
hey @kolatmaster I just wanted to get your opinion on a curse build for this mod. I've found quite a major damage increase with a fury curse build, at least as far as curses/lesser curses/curse bite(
The overall ability to curse, and maintain curse, has definitely had a upgrade with the smoothness during the Class Balances!
The update will be posted here in the coming days, I want to give the site where it is currently posted some traffic so feel free to go there and comment!
Comments
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12866006
Are ther any hints for companion too?
The mechanic that was ment to work with Sparkconsumption can not be sold for the new function of BT feat (maybe due to a fast and incomplete rework)
http://neverwinter.gamepedia.com/Borrowed_Time
only if you build a wall and make someone else pay for it
only if you build a wall and make someone else pay for it
make it so shadowfang240 >:P
<img src="http://i.imgur.com/y1WgJPv.gif" alt="" /></div>
</blockquote>
Stop teasing
got me alll outta lurk mode to post!
*elbows to the front of the crowd*
Alliance brothas and sistas, first!!
My two notes: It feels like Fiery Bolt is almost too strong now. In BS and Lonelywood I can 1-shot crit the spawns of low HP mobs. Goblins and young Rhemorhaz (if they're spawned close enough together). After leading with that the other two encounters are just for cleanup...
I'm trying BoVA for solo stuff, and it helps with survivability quite a bit. But in dungeons it just seems too risky (and the damage output is better spent on DT to buff total team DPS. Bosses I'm trying to feel out still; but it seems HG (to build sparks); TT (dmg +40%) and soul scorch still perform well; with killing Flames thrown in (mostly adds DPS to the last 50%; since it synergizes so well with flame elemental). Pro players may hot-swap KF mid fight and lead off with something else..
Building soul sparks is a bit faster with the reduced total animation speed for the essence defiler 3-hit combo. Almost to the point that HG may be able to trade off for something else for boss fights? Still thinking on that one.
I want to try out HB; but it's hard to justify giving up SS for a 20% dmg boost to other encounters... but it seems other are testing that...
Lastly, it feels like CN has a special "F U" for warlocks... for some reason the two runs I've done there have resulted in very sad damage numbers; but other instances (eDemo / Tia / PoM / Throne) feel fine...
GUILD: ~Myrmidons~
Would Love to party up with people for pretty much anything!
Are you having a Relapse?