Couple questions about your gear, why not go with dragonflight gear? Also i noticed your recovery is decently high. Do you notice a difference with it being at 8k+? Mine's only around 4k but my power is at 31.8k and crit at 16.7k, CA at 1800. I would have to sacrifice a dps stat to raise my recovery is why I'm asking.
@kolatmaster Is it true what Flames of Empowerment is now work as debuff? If yes, why you don't use no_pity_no_mercy+flames_of_empowerment? Becouse anyway in your build SW have no chance to do really huge damage and in this case all cons course is useless. And one more q: me and many SW from my guild noticed, that SW have now really good damage in pve solo while farming, but in dungeons all damage dissapeared, is it same for you? p.s. I am SB coz i want to deal damage, tried HB and no aoe damage frightened me, also HB can't deal even solo target damage with 2 skills with 8s cd and pillar(
Couple questions about your gear, why not go with dragonflight gear? Also i noticed your recovery is decently high. Do you notice a difference with it being at 8k+? Mine's only around 4k but my power is at 31.8k and crit at 16.7k, CA at 1800. I would have to sacrifice a dps stat to raise my recovery is why I'm asking.
I just happen to currently like the 2x Set bonuses instead of the DF gear, simply personal preference there. And my recovery is so high in that pic because I am using the 4k Bonus from the Tenser's Disc mount, and I'm constantly fluctuating through them trying different things. Personally the 4k is nice, but it certainly isn't necessary so I'd say it's your choice right there...
@kolatmaster Is it true what Flames of Empowerment is now work as debuff? If yes, why you don't use no_pity_no_mercy+flames_of_empowerment? Becouse anyway in your build SW have no chance to do really huge damage and in this case all cons course is useless. And one more q: me and many SW from my guild noticed, that SW have now really good damage in pve solo while farming, but in dungeons all damage dissapeared, is it same for you? p.s. I am SB coz i want to deal damage, tried HB and no aoe damage frightened me, also HB can't deal even solo target damage with 2 skills with 8s cd and pillar(
The reason I don't use both NPNM and FoE is that All Consuming Curse is a thing, and it's pretty damn nice to have a bunch of Lesser Curses out there. I do switch my other one between NPNM/FoE for testing and such, so that's currently an evolution of the build that I am looking into!
SW are a bit behind in the Dungeon DPS if you're looking solely at Paingiver, but as @thefabricant has described in another post the Paingiver caluclations are wonky as all heck, and not a true indication of DPS contribution. SW still do great solo-target damage, and now we can offer party utility w/Pillar of Power which is a huge bonus to our help to the party as a whole.
Remember, all that matters is if YOU have fun playing the class and that you're a benefit to the party. If you're doing both of those things, what else really matters?
Honestly I'm not very interested in DPS when I play my SW, also because I'm not so high to compete. It's more intriguing to check how the interactions work as a whole. For sure my SW gives its best in single target when I'm in a DG and when soloing. Despite I'm a HB fury, I've a decent lifesteal and I see interesting heals values when I'm in combat (even some peaks up to 120k sometimes): survivability is not a problem at all. I run some dungeons after the class change and here my first impressions (following the build by @kolatmaster): - as an average, my SW (at 2.8K) can be considered a honest damage dealer - as said, I like a lot the interactions. A good GWF I use to play with had a lot of benefit from the buffs coming from DC + GF + SW, becoming a melting machine.
My impression is that the SW, even a mid level as I am, is a good mix of dps and buffs. The latter is promising also in view of FBI: I see a GWF casting the wheel of elements, then he run over the pillar area and finally buffed by GF and DC while the dreadtheft hit as many targets as it can. I love to see pillar under a Tiamat head. Playing the SW becomes very funny because it's not just a bunch of encounters/at will to max the dps, but now it plays an important role to max the overall efficiency of the party. So you have to take care of the mutual positioning of the party members as an example.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
IM 2.4 IL ON Xbox live. in CN run one boss(no adds) I popped lantern of Revelation=my pain giver went from 18mil to 38 mil damage. It appearantly adds all damage from that artifact bump to your Paingiver stats.
HELLBRINGER TEMPLOCK-DEMONEYE TR-SNE CW-ELIKIA-MOF T DC-BUFFY ON HEELZ-BUFF/DEBUFF GF-BAIT GWF-MEATHEAD HR-SPLIT NOCK XBOX ONE
Honestly I'm not very interested in DPS when I play my SW, also because I'm not so high to compete. It's more intriguing to check how the interactions work as a whole. For sure my SW gives its best in single target when I'm in a DG and when soloing. Despite I'm a HB fury, I've a decent lifesteal and I see interesting heals values when I'm in combat (even some peaks up to 120k sometimes): survivability is not a problem at all. I run some dungeons after the class change and here my first impressions (following the build by @kolatmaster): - as an average, my SW (at 2.8K) can be considered a honest damage dealer - as said, I like a lot the interactions. A good GWF I use to play with had a lot of benefit from the buffs coming from DC + GF + SW, becoming a melting machine.
My impression is that the SW, even a mid level as I am, is a good mix of dps and buffs. The latter is promising also in view of FBI: I see a GWF casting the wheel of elements, then he run over the pillar area and finally buffed by GF and DC while the dreadtheft hit as many targets as it can. I love to see pillar under a Tiamat head. Playing the SW becomes very funny because it's not just a bunch of encounters/at will to max the dps, but now it plays an important role to max the overall efficiency of the party. So you have to take care of the mutual positioning of the party members as an example.
And that was our intention - to make Warlock relevant and fun to play!
Hey guys I just wanted to say thanks for keeping everyone up to date and I use your fury build which is amazing I might add. But I have a question about enchantments some one told me to use dark enchantments for offensive and azure for defensive and utility is this correct? I don't want to add stuff to slots and it be wrong so any advice would help thanks In advance.
For me i use all rank 12 brutals for offensive and rank 12 darks for defense. Getting the lifesteal up around 30% is very nice and using brutals I get my crit and power up to max what they can be using brutals. Granted if you want all power then go with rads or all crit s use azure. But wanting a perfect combination of both stats, brutals are the way to go.
For me i use all rank 12 brutals for offensive and rank 12 darks for defense. Getting the lifesteal up around 30% is very nice and using brutals I get my crit and power up to max what they can be using brutals. Granted if you want all power then go with rads or all crit s use azure. But wanting a perfect combination of both stats, brutals are the way to go.
You have Savage for defense, Like Brutal for offensive
I recommend testing Owlbear Companion now after today's patch. It procs every our encounters. Like Dreadtheft (up to 24 hits with low crit) and Pillar of Power (perma 15 hits, as it doesn't crit).
Well you can see my crit chance on ACT - 82-91% Thing is Pillar of Power has 0% crit chance (like Infernal Spheres earlier)
I guess I want to be clear on that. You have a native high crit chance, however, while under the influence of PoP, all your hits that would normally crit do not because the PoP buff does not allow crit. Is that an accurate summation?
If true, you have the best of both worlds - high crit for more damage while not under the influence of PoP - more power for non-crit hits while under PoP...
Comments
And one more q: me and many SW from my guild noticed, that SW have now really good damage in pve solo while farming, but in dungeons all damage dissapeared, is it same for you?
p.s. I am SB coz i want to deal damage, tried HB and no aoe damage frightened me, also HB can't deal even solo target damage with 2 skills with 8s cd and pillar(
The reason I don't use both NPNM and FoE is that All Consuming Curse is a thing, and it's pretty damn nice to have a bunch of Lesser Curses out there. I do switch my other one between NPNM/FoE for testing and such, so that's currently an evolution of the build that I am looking into!
SW are a bit behind in the Dungeon DPS if you're looking solely at Paingiver, but as @thefabricant has described in another post the Paingiver caluclations are wonky as all heck, and not a true indication of DPS contribution. SW still do great solo-target damage, and now we can offer party utility w/Pillar of Power which is a huge bonus to our help to the party as a whole.
Remember, all that matters is if YOU have fun playing the class and that you're a benefit to the party. If you're doing both of those things, what else really matters?
For sure my SW gives its best in single target when I'm in a DG and when soloing. Despite I'm a HB fury, I've a decent lifesteal and I see interesting heals values when I'm in combat (even some peaks up to 120k sometimes): survivability is not a problem at all.
I run some dungeons after the class change and here my first impressions (following the build by @kolatmaster):
- as an average, my SW (at 2.8K) can be considered a honest damage dealer
- as said, I like a lot the interactions. A good GWF I use to play with had a lot of benefit from the buffs coming from DC + GF + SW, becoming a melting machine.
My impression is that the SW, even a mid level as I am, is a good mix of dps and buffs. The latter is promising also in view of FBI: I see a GWF casting the wheel of elements, then he run over the pillar area and finally buffed by GF and DC while the dreadtheft hit as many targets as it can. I love to see pillar under a Tiamat head.
Playing the SW becomes very funny because it's not just a bunch of encounters/at will to max the dps, but now it plays an important role to max the overall efficiency of the party. So you have to take care of the mutual positioning of the party members as an example.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
TR-SNE
CW-ELIKIA-MOF T
DC-BUFFY ON HEELZ-BUFF/DEBUFF
GF-BAIT
GWF-MEATHEAD
HR-SPLIT NOCK
XBOX ONE
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
But I have a question about enchantments some one told me to use dark enchantments for offensive and azure for defensive and utility is this correct?
I don't want to add stuff to slots and it be wrong so any advice would help thanks In advance.
Xbox GT -- Mr Shabok
My Guide
It procs every our encounters. Like Dreadtheft (up to 24 hits with low crit) and Pillar of Power (perma 15 hits, as it doesn't crit).
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
TR-SNE
CW-ELIKIA-MOF T
DC-BUFFY ON HEELZ-BUFF/DEBUFF
GF-BAIT
GWF-MEATHEAD
HR-SPLIT NOCK
XBOX ONE
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
If true, you have the best of both worlds - high crit for more damage while not under the influence of PoP - more power for non-crit hits while under PoP...