You guys are trying to create lasting content I think, content that will be fun and engaging when you are nearing a mod end and your player base is starting to dwindle a bit before it comes back at the release of a new mod. And I'd love to try and get into crafting, it would be cool to make masterwork stuff, especially with all the quests and unique fashion you have added to it. but with the requirement of a guild hall r12 and explorer's guild r6 i don't think i will ever get a chance to do so, even when my guild hits rank 12 i doubt we will ever get the explorer's guild as a boon structure since my guild doesn't like the buffs the explorer's guild offers.... So now i'm stuck and i'll never get to do masterworks because i really like my guild and so i won't be leaving it.
So, open up the masterworks to everyone in the game, so that everyone can enjoy it and you will see a huge amount of people take up crafting (assuming that the next bit you mentioned about needing "high quality results" doesn't mean needing orange assets to make anything useful)
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
Are there any numbers or guesstimates as to how many guilds have a rank 12 guild-hall? This feels like it wasn't entirely thought through all the way...
We have numbers on exactly how many strongholds are at any given rank, as well as what structures guilds are building and what rank those structures are at. I mentioned it a little in a previous post, but adjustments were made to the ranks for masterwork recipes as well as stronghold artifact weapons based on these numbers.
As I understand it, masterworks is supposed to provide a secondary source of good (close to BIS) gear... If the masterworks had no entry barrier then this whole thing would be perfect and work exactly as you devs want it to.
While masterwork recipes certainly provide an alternative path to competitive end game gear, they are not meant to provide an immediate low cost or casual upgrade path. There are a lot of more casual upgrade paths coming with Module 8 alongside masterwork recipes, see: drowcraft equipment and elemental artifact weapons. Both the armor and weapon sets are in fact soloable, albeit at a slightly slower pace than if one chooses to group up.
Masterwork recipes are instead an extension of strongholds aimed at giving high-end crafters an end game and allowing those crafters who work together, engage in the market, etc. to create high value items. While there might be some concern about the lack of a set bonus on crafted armor, etc. keep in mind that there are some stat combinations on this equipment that may not be attainable at a comparable item level elsewhere. In addition, while new rings in Underdark are strong, they are generally situational, even those that grant large amounts of stats do so based on certain criteria, and do not have 100% uptime. Masterwork rings will have the highest static values of any rings available.
Once these recipes go live, we'll continue to monitor their price, as well as their supply and demand. Accessibility to these recipes will increase over time, alongside with a decrease in their value. If that change is progressing more slowly than anticipated, we will make adjustments.
In addition, while masterwork recipes are certainly stronghold focused, their addition does not mean that professions will never see the addition of more casual, straightforward recipes.
What does "Dyed with: Samite" mean? Is this like Dungeon Dye Packs and Questing Dye Packs where items are generated pre-dyed?
That's correct, all of the masterwork armor created that has visual elements is dyed with one of three unique dye packs; "Samite," "Adamant," or "Dark Leather," matching the materials used in their creation.
@asterdahl Only question, does this make the assets/resources that we have invested in useless to the masterwork profession items. IE all of our purple assets are now essentially useless other than to create items that are already obsolete. I am taking about weaponsmithing and artificiing mostly here.
On the contrary, you'll only be able to earn a single masterwork tool per profession, and it will be required as one of the tools used in that profession's masterwork tasks. However, you'll still have a craftsman slot and three additional asset slots.
In some cases, a specific additional tool will be required, such as a crucible, or anvil, and in some cases those tools will be required for professions that in the past have not required that tool. For instance, a crucible will be required to smelt an adamant ingot, a new weaponsmithing recipe.
With that in mind, if anything your old profession assets will serve you better than ever.
Hmm guildhall rank 12 ??? Wtf ?? You kills low members guild .. Question is .. Why ? Repair leadership, repair domination /its good players gs 4k+ vs 2k+ ??/ for more players not....
Just because you are upset, doesn't mean you have to shout. I have a headache already.
What does "Dyed with: Samite" mean? Is this like Dungeon Dye Packs and Questing Dye Packs where items are generated pre-dyed?
That's correct, all of the masterwork armor created that has visual elements is dyed with one of three unique dye packs; "Samite," "Adamant," or "Dark Leather," matching the materials used in their creation.
@asterdahl Only question, does this make the assets/resources that we have invested in useless to the masterwork profession items. IE all of our purple assets are now essentially useless other than to create items that are already obsolete. I am taking about weaponsmithing and artificiing mostly here.
On the contrary, you'll only be able to earn a single masterwork tool per profession, and it will be required as one of the tools used in that profession's masterwork tasks. However, you'll still have a craftsman slot and three additional asset slots.
In some cases, a specific additional tool will be required, such as a crucible, or anvil, and in some cases those tools will be required for professions that in the past have not required that tool. For instance, a crucible will be required to smelt an adamant ingot, a new weaponsmithing recipe.
With that in mind, if anything your old profession assets will serve you better than ever.
Never again be fooled by Cryptic with Profession. Months for lvl up something then you change mind and we stay with nothing left. You can cheat one time not more.
Hey that's cool and everything, but are your intentions to kill off smaller guilds?
The reason i ask has several layers.
1) There's absolutely NO incentive to keep players from guild hopping to gain all the perks they want. 2) The prices for leveling up building etc to level up the guild hall are extremely prohibitive.
I mean really, not just the Astral Diamond cost, but the astronomically high amount of everything needed is too much of a burden for new, or smaller guilds.
Add to these high costs, the fact that new players, who need their boons, or to level their enchants, or artifacts, or artifact equipment simply do not have the resources to do so, as well as feed the coffer, you are essentially expecting the very few hard-core players in any given guild to carry the weight.
I would seriously hope the developers would take the time to revisit the cost analysis for leveling a stronghold, not just the time sink involved, but the actual costs.
Not to mention, would be a great idea to revisit the leadership profession, leveling that thing is a beast, for essentially little to no reward for doing so. Would be nice if max leadership gave purple vouchers for guild stronghold, or some other reward that is on par with the amount of time invested to level it up.
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited November 2015
what do you want to monitor asterdahl, this is like a bad comedy...
you creating stuff directly to big guilds, this game is exploit and abuse to win. so give them directly titles - "game winners" and close servers
no need to monitor you can ask me, here is several big guilds and zillion small guilds and you constantly creating content for that several. wake up already
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
Masterwork Professions are looking great! You answering questions and concerns in such detail is very welcome! Keep up the good work!
Thanks for the amount of developer feedback. We need more of that.
You said you are going to monitor the prices closely.
I was wondering what prices you are aiming for with the new gear on AH... Are you going for the 1.000.000 AD mark for one of the new rings (or even more)?
I was gonna write a long post about how concerning this direction they are taking is ........ but I'm just so sick and tired of this, why bother, they wont listen anyway
I'm guessing in Mod 9 they bring back some of the dungeons. But you will need a key from an lvl 30 Stronghold with all buildings maxed .
Thank you Cryptic for making the decision to quit that much easier.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
When are the DEVs going to reward the small people for a change...?
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
How much of the Masterwork professions will be dependent on new tools/assets that will come out of a new Lockbox?
I hate dancing with Lady Luck. She always steps on my toes.
When are the DEVs going to reward the small people for a change...?
Ya, 140 mounts for the rich, now weapons and professions for the rich. It is time to stop feeding the whales and start feeding the majority.
Unfortunately Cryptic and PWE aren't run by Devs or even people who neccessarily enjoy gaming, they're run by the bean counters. To those people we are nothing more than a revenue stream and the path to greatest profitability is to be pursued at all times. The whales drop more money on this game than the rest of us combined so catering to them is where the greatest profit is to be had ... until player numbers drop to the point that some of the whales don't have as many people to play with/lord their wealth over.
I may be missing something here - YOU people at Cryptic certainly seem to be.
Masterwork Professions sound wonderful, until one realizes most of us have a snowball's chance in Hotenow of ever doing anything with them.
Most people who belong to a rank 12 Guildhall aren't there to become Professionals; they're busy with Guild things. Many of the current playerbase are either solo players, or belong to a small Guild with friends.
Masterworks should have been pointed toward those of us who enjoy crafting, and practice our Professions because we aren't busy doing Guild tasks.
If we're willing to put in the time to explore, gather and create, shouldn't the rest of us be able to participate, too ? Who knows, the title of Craftmaster could become nearly as important as Hero.
WE should be the suppliers to the Guilds, not just the poor orphan players who get to look in the windows of the shiny new store, knowing we'll never be let inside. Not to say Guilds shouldn't have their own Mastercrafters, but if those of us on the outside are also able to offer our wares to the Guilds it would make for a better balanced game overall, IMO.
I was wondering what prices you are aiming for with the new gear on AH... Are you going for the 1.000.000 AD mark for one of the new rings (or even more)?
How much is too much in your book?
I can't give an exact number of what sort of price we're aiming for, but the prices will definitely start quite high for these items, which is the intent. Due to basic economic mechanics though, the prices will start coming down gradually, the rate at which they do so, the rate at which more players pick up masterwork recipes, that's where we plan to monitor closely.
How much of the Masterwork professions will be dependent on new tools/assets that will come out of a new Lockbox?
The only method to obtain masterwork tools at this time is via quests, no new tools are being added to lockbox profession packs to accompany masterwork recipes.
@asterdahl I went on preview and I was trying the Weapons of Air quest gotten from the Archdruid in PE. I went to Spinward rise and did a couple Minor Heroic Encounters and did not gain any Motes of Air. Is that part of the quest not yet fully implemented or do the motes only have a chance to drop from a HE? I did not try any of the weapons of earth/fire/water yet because taking those quests as well overrode my Elemental air heart (might have recalled that name wrong) and gave me the heart of the last quest that i accepted instead of giving me a new (quest appropriate) elemental heart.
-edit- i did another 16 minor HEs and 1 major HE in spinward and got 2 motes. Would you consider increasing the drop rate for these? Because it took me about 40 minutes to do all those HEs and I had each of them cleared withing 5 minutes of spawning (after riding across the entire map on a 130% mount). With everyone killing the HEs to get their own motes people are going to be getting very few per hour done.
Post edited by scathias on
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
When are the DEVs going to reward the small people for a change...?
Ya, 140 mounts for the rich, now weapons and professions for the rich. It is time to stop feeding the whales and start feeding the majority.
Unfortunately Cryptic and PWE aren't run by Devs or even people who neccessarily enjoy gaming, they're run by the bean counters. To those people we are nothing more than a revenue stream and the path to greatest profitability is to be pursued at all times. The whales drop more money on this game than the rest of us combined so catering to them is where the greatest profit is to be had ... until player numbers drop to the point that some of the whales don't have as many people to play with/lord their wealth over.
Imagine the extra money they could be lining their pockets with if they DIDN'T HAMSTER off the rest of the player base.....
I don't feel any incentive to fork over a dime after wasting 40-60 minutes of my time doing siege pvp and getting no reward at the end.
@asterdahl I went on preview and I was trying the Weapons of Air quest gotten from the Archdruid in PE. I went to Spinward rise and did a couple Minor Heroic Encounters and did not gain any Motes of Air. Is that part of the quest not yet fully implemented or do the motes only have a chance to drop from a HE? I did not try any of the weapons of earth/fire/water yet because taking those quests as well overrode my Elemental air heart (might have recalled that name wrong) and gave me the heart of the last quest that i accepted instead of giving me a new (quest appropriate) elemental heart
I went and did some of the ten man HEs in Reclamation Rock and it didn't give any motes either.
Losing your unawakened heart heart when you take a new quest is pretty bad design imo. There isn't even a warning. If they don't fix that there are going to be a lot of mad players that start working on another quest and lose all their progress.
Also really hope that it's not limited to big HEs because it'll be the most boring grind ever switching instances all day trying to find an HE that you can complete.
So basicly they cut and pasted WoW's idea on the player has to go quest/raid for the crud they will need to to craft (despite saying like WoW did, that there was a craft track and you need not do so).
They hid the content, behind a guild wall that 50% of the players can't ever achieve, the other 40% won't see any time soon, despite them saying that the SH content, was merely a long over-due bone to guild, and it would in no way effect those that weren't guilded. the problem will just be as it always is, the 10% that have access to content will, by the time they can craft it, not need it.
It's funny how they on one hand, extol how they will able to craft stuff of such quality that the player can make a living at it, then on the other hand, tell just how hard and long it is going to take to do it so its on "par" with other paths i.e. really time/cost/material intensive. The problem being, it will be so much of a pita to make they will have to charge so much for it that nobody but players at their level will be able to afford the craptastic stuff. Once again, they are going to get rich how? From selling to others with comparable gear already? Not likely....from other players not able to get to their tier of expertise? Once again not likely... in fact, the only ones that might be able to afford what the crafter is going to have to charge is: Wallet Warriors....and when you think about it, they can get stuff straight from the zen store or from the other stuff non-crafters will loot.
Then to "soften" the blow to the crafters that are going to be shut out, since they don't have a L12 SH guild, they toss on that they will be able to "help" the other crafters and they too get "rich" by getting the explorer maps for them....why they are going to get so rich! Why all they will need it a SH L6 or 8 or whatever....once again they have to pour tons of treasure to even get that level in the first place..and then..umm why would the mastercrafter need their HAMSTER and pay for it? The mastercrafter and his guild is going to be doing the stuff that drops the material..why would they need to buy it, it's like claiming someone is going to get rich selling ice to eskimos...not real likely.
And like another poster said, they totally miss the mark, most crafters are crafters because that is their game play, most aren't in a huge guild grinding up to L12, they are soloing or are in a small guild, the small guild they craft for as a friend.
Paint a HAMSTER with gold paint and polish it all you want, call it a treasure or a family heirloom if you wish, but the fact remains, under all that, at heart it still remains nothing more than a highly polished HAMSTER. Given how they say they are emplimenting this and the trail of lies leading up to it, it is just another gold electroplated, polished, over rated HAMSTER.
Comments
update: nvm i found it , yes you can according to the dev post
You guys are trying to create lasting content I think, content that will be fun and engaging when you are nearing a mod end and your player base is starting to dwindle a bit before it comes back at the release of a new mod.
And I'd love to try and get into crafting, it would be cool to make masterwork stuff, especially with all the quests and unique fashion you have added to it. but with the requirement of a guild hall r12 and explorer's guild r6 i don't think i will ever get a chance to do so, even when my guild hits rank 12 i doubt we will ever get the explorer's guild as a boon structure since my guild doesn't like the buffs the explorer's guild offers.... So now i'm stuck and i'll never get to do masterworks because i really like my guild and so i won't be leaving it.
So, open up the masterworks to everyone in the game, so that everyone can enjoy it and you will see a huge amount of people take up crafting (assuming that the next bit you mentioned about needing "high quality results" doesn't mean needing orange assets to make anything useful)
We are searching for slave labor, will pay with food from our farm!
Masterwork recipes are instead an extension of strongholds aimed at giving high-end crafters an end game and allowing those crafters who work together, engage in the market, etc. to create high value items. While there might be some concern about the lack of a set bonus on crafted armor, etc. keep in mind that there are some stat combinations on this equipment that may not be attainable at a comparable item level elsewhere. In addition, while new rings in Underdark are strong, they are generally situational, even those that grant large amounts of stats do so based on certain criteria, and do not have 100% uptime. Masterwork rings will have the highest static values of any rings available.
Once these recipes go live, we'll continue to monitor their price, as well as their supply and demand. Accessibility to these recipes will increase over time, alongside with a decrease in their value. If that change is progressing more slowly than anticipated, we will make adjustments.
In addition, while masterwork recipes are certainly stronghold focused, their addition does not mean that professions will never see the addition of more casual, straightforward recipes.
In some cases, a specific additional tool will be required, such as a crucible, or anvil, and in some cases those tools will be required for professions that in the past have not required that tool. For instance, a crucible will be required to smelt an adamant ingot, a new weaponsmithing recipe.
With that in mind, if anything your old profession assets will serve you better than ever.
Just because you are upset, doesn't mean you have to shout. I have a headache already.
Also the defualt tool u get is white? And you can buy the purple with ZEN? And purple is needed for best items?
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
The reason i ask has several layers.
1) There's absolutely NO incentive to keep players from guild hopping to gain all the perks they want.
2) The prices for leveling up building etc to level up the guild hall are extremely prohibitive.
I mean really, not just the Astral Diamond cost, but the astronomically high amount of everything needed is too much of a burden for new, or smaller guilds.
Add to these high costs, the fact that new players, who need their boons, or to level their enchants, or artifacts, or artifact equipment simply do not have the resources to do so, as well as feed the coffer, you are essentially expecting the very few hard-core players in any given guild to carry the weight.
I would seriously hope the developers would take the time to revisit the cost analysis for leveling a stronghold, not just the time sink involved, but the actual costs.
Not to mention, would be a great idea to revisit the leadership profession, leveling that thing is a beast, for essentially little to no reward for doing so. Would be nice if max leadership gave purple vouchers for guild stronghold, or some other reward that is on par with the amount of time invested to level it up.
you creating stuff directly to big guilds, this game is exploit and abuse to win. so give them directly titles - "game winners" and close servers
no need to monitor you can ask me, here is several big guilds and zillion small guilds and you constantly creating content for that several. wake up already
You said you are going to monitor the prices closely.
I was wondering what prices you are aiming for with the new gear on AH...
Are you going for the 1.000.000 AD mark for one of the new rings (or even more)?
How much is too much in your book?
I'm guessing in Mod 9 they bring back some of the dungeons. But you will need a key from an lvl 30 Stronghold with all buildings maxed .
Thank you Cryptic for making the decision to quit that much easier.
Masterwork Professions sound wonderful, until one realizes most of us have a snowball's chance in Hotenow of ever doing anything with them.
Most people who belong to a rank 12 Guildhall aren't there to become Professionals; they're busy with Guild things.
Many of the current playerbase are either solo players, or belong to a small Guild with friends.
Masterworks should have been pointed toward those of us who enjoy crafting, and practice our Professions because we aren't busy doing Guild tasks.
If we're willing to put in the time to explore, gather and create, shouldn't the rest of us be able to participate, too ?
Who knows, the title of Craftmaster could become nearly as important as Hero.
WE should be the suppliers to the Guilds, not just the poor orphan players who get to look in the windows of the shiny new store, knowing we'll never be let inside.
Not to say Guilds shouldn't have their own Mastercrafters, but if those of us on the outside are also able to offer our wares to the Guilds it would make for a better balanced game overall, IMO.
I did start a ultra-small guild (we are 20% of the way to making the 2nd building (*not* stronghold rank...))
How do I continue to do what I LOVE: CRAFT ?!?
I went on preview and I was trying the Weapons of Air quest gotten from the Archdruid in PE. I went to Spinward rise and did a couple Minor Heroic Encounters and did not gain any Motes of Air. Is that part of the quest not yet fully implemented or do the motes only have a chance to drop from a HE? I did not try any of the weapons of earth/fire/water yet because taking those quests as well overrode my Elemental air heart (might have recalled that name wrong) and gave me the heart of the last quest that i accepted instead of giving me a new (quest appropriate) elemental heart.
-edit-
i did another 16 minor HEs and 1 major HE in spinward and got 2 motes. Would you consider increasing the drop rate for these? Because it took me about 40 minutes to do all those HEs and I had each of them cleared withing 5 minutes of spawning (after riding across the entire map on a 130% mount). With everyone killing the HEs to get their own motes people are going to be getting very few per hour done.
We are searching for slave labor, will pay with food from our farm!
I don't feel any incentive to fork over a dime after wasting 40-60 minutes of my time doing siege pvp and getting no reward at the end.
We are searching for slave labor, will pay with food from our farm!
Losing your unawakened heart heart when you take a new quest is pretty bad design imo. There isn't even a warning. If they don't fix that there are going to be a lot of mad players that start working on another quest and lose all their progress.
Also really hope that it's not limited to big HEs because it'll be the most boring grind ever switching instances all day trying to find an HE that you can complete.
They hid the content, behind a guild wall that 50% of the players can't ever achieve, the other 40% won't see any time soon, despite them saying that the SH content, was merely a long over-due bone to guild, and it would in no way effect those that weren't guilded. the problem will just be as it always is, the 10% that have access to content will, by the time they can craft it, not need it.
It's funny how they on one hand, extol how they will able to craft stuff of such quality that the player can make a living at it, then on the other hand, tell just how hard and long it is going to take to do it so its on "par" with other paths i.e. really time/cost/material intensive. The problem being, it will be so much of a pita to make they will have to charge so much for it that nobody but players at their level will be able to afford the craptastic stuff. Once again, they are going to get rich how? From selling to others with comparable gear already? Not likely....from other players not able to get to their tier of expertise? Once again not likely... in fact, the only ones that might be able to afford what the crafter is going to have to charge is: Wallet Warriors....and when you think about it, they can get stuff straight from the zen store or from the other stuff non-crafters will loot.
Then to "soften" the blow to the crafters that are going to be shut out, since they don't have a L12 SH guild, they toss on that they will be able to "help" the other crafters and they too get "rich" by getting the explorer maps for them....why they are going to get so rich! Why all they will need it a SH L6 or 8 or whatever....once again they have to pour tons of treasure to even get that level in the first place..and then..umm why would the mastercrafter need their HAMSTER and pay for it? The mastercrafter and his guild is going to be doing the stuff that drops the material..why would they need to buy it, it's like claiming someone is going to get rich selling ice to eskimos...not real likely.
And like another poster said, they totally miss the mark, most crafters are crafters because that is their game play, most aren't in a huge guild grinding up to L12, they are soloing or are in a small guild, the small guild they craft for as a friend.
Paint a HAMSTER with gold paint and polish it all you want, call it a treasure or a family heirloom if you wish, but the fact remains, under all that, at heart it still remains nothing more than a highly polished HAMSTER. Given how they say they are emplimenting this and the trail of lies leading up to it, it is just another gold electroplated, polished, over rated HAMSTER.
Another sad shame