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Please remove piercing damage from Shocking Execution or...

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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited July 2015
    I would love to see our GWF's Savage Advance being unblockable/undodgable, 100% crit, piercing damage each time I hit the button.. that's gonna be so easy win... :>
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    Sigh. Okay, let me repeat myself one more time for you:

    1. I can get proof that SE is a skill that regularly deals 45k with crits and a Pure Vorpal in-slot. 45k is at best, half of someone's HP -- I'm at a 2k IL, and I still have 90,000 HP. Even a 'fragile' class like a Control Wizard has roughly 100k. This is not a 'majority' -- not by any sense of the word. Let's review what the word 'majority' means:

    "The number larger than half the total." (dictionary.com).

    So by the definition of the word, this is not a 'majority' of your HP. And it's certainly not the 'majority' of how much HP a Great Weapon Fighter should have, especially with Determination active.

    You want screenshots, I'll provide screenshots. You get me some proof that Shocking Execution is dealing the 'majority' of someone's HP in one hit without a Wheel involved, or speccing specifically for single hits (as with First Strike). Then I'm more than willing to take you seriously. Until you do, your claims will be taken with a grain of salt. A few special circumstances are NOT grounds for nerfing a skill or claiming it is overpowered; they are, at best, niche scenarios.

    2. No, I'm not planning to identify my friends so that you can annoy them. I will get screenshots from them if they become necessary, but who my friends or guild are is frankly none of your business whatsoever. It's easy enough for you folks to boot up your own TRs (which I don't imagine you have) and test Shocking Execution for yourself.

    I want to reiterate that it does NOT do 85k damage without special circumstances involved. It barely did 60k with 20,000+ Power from PvE gear. Let me go ahead and keep hammering that into you, until it's finally understood.

    3. Kweassa said, "Want me to show you my 'overall' standings on page 7 during mod5 days?" No thank you, because that's precisely 100% irrelevant to Mod 6 in every way, shape and form.

    As far as you endlessly slagging me for being a new player, that's fine. I wouldn't expect anything less from someone who has nothing to bring to the table, other than attacking the messenger instead of the message.

    Let me make myself perfectly clear on this topic.

    YOU are the ones making the claim that the skill does this kind of damage; the burden of proof is on YOU to prove these claims, not me. That I bothered to ask around about Shocking and have it tested among my friends and guild members is already more than any of you have done, before you started making baseless assertions about the amount of damage it supposedly does.

    If it does not do the wild amounts of damage you claim, the piercing makes no realistic difference and only the lack of dodging on one class (the Warlock) is an issue worth talking about.

    As it is, new players can do next to nothing to players who are higher geared -- and we are frequently match-made with you, with your Transcendent Negations and other ridiculous <font color="orange">HAMSTER</font>.

    Taking piercing away from everything serves to further empower you and screw us into complete irrelevance. I have never seen a game more stacked against new players than Neverwinter.

    You want to make PvP a better place for everyone, and not just yourselves? Start clamouring for a nerf to Negation, for starters. You won't do that, because everything you want is selfish in origin.


    I'm also not a 'he', Kweassa. And your school system is absolutely failing more than that of the United States, if you claim an understanding of logic and philosophy when you don't understand how the burden of proof works.
  • kweassakweassa Member Posts: 2,390 Arc User
    threnodic wrote: »
    ....blablablabla....

    Didn't you say the discussion is over? You already declared you're right, and said its end of story.
    Why are you still here? Why linger around a discussion you've already proven yourself to be right?

    Let us 'liars' talk peacefully amongst ourselves, please. Off you go, shoo.

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    kweassa wrote: »
    threnodic wrote: »
    ....blablablabla....

    Didn't you say the discussion is over? You already declared you're right, and said its end of story.
    Why are you still here? Why linger around a discussion you've already proven yourself to be right?

    Let us 'liars' talk peacefully amongst ourselves, please. Off you go, shoo.

    I didn't just claim it, I can prove it. Like I said above, the burden of proof is on each of you; you folks made the claims. I've stated that people are lying about the basic damage it does, because I am certain I can back it up. Isn't it funny how that works? Making claims that someone can back up, what a novel concept! It's almost... logical.

    ...and no, you don't get to be condescending when you are this much of a self-righteous tool. Until you can prove the claims about its damage, you can have a seat and be silent yourself. The grown-ups are talking, and you've proven yourself more of a child when you sat around personally attacking me instead of my message. Get stuffed, Kweassa.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2015
    Gwf lacks a dodge too.
    And that's exactly what we are talking about: se being undodgeable by SW and gwf.
    About damage: se should respect tenacity cause all the powers in game except TR piercing respect it. It's supposed, like healing depression, to affect every class.
    We stated one thing, you claimed that it's false cause your friends and you can hit 45k at best. It's not a matter of 'proof'.
    Also, if you say someone is telling you lies, it's you who must support the claim.
    Btw, i'm pretty sure that one of the above guys can provide proofs.

    Only things, out of dodges, that can lower SE damage, are CW shield on tab and fully stacked negation, if i'm not mistaken.

    However, just to make it clear, damage apart you say you have the right to be able to deal 45k damage for free through SW shift and gwf shift and unstoppable (it pierces through both). Just closing your eyes and pressing a button. Not willing to give a chance to dodge to the enemy. Also you want piercing damage fully ignoring the defensive part of someone' s build and giving you damage for free. Here too, just pressing one button with no timing, no aiming, no chance to fail the hit or have to deal with builds/stata (bothfor you and yyour enemy).
    Now my question is: why you play an action-oriented mmorpg then? To press a button no matter when/ how, and see things appen?
    I think that there are a lot of games where you can have easy wins and skills don't matter. Action mmorpgs are not supposed to be like that. Are supposed to be made of aiming, timing, dodging.
    If you want easy stuff made of just pressing one button, i don't know, you may want to try some single player game at easy level and with godmode activated.

    This game is supposed to be about action and being proactive until devs say otherwise.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2015
    icyphish wrote: »
    My sure strike's last hit crits 70k dmg on dummy, true story @_@

    It's been reported time ago.
    Sure strike is acting weird and i think it's not wai. Should be fixed.
    In pvp i see 20k-30k SS.
    Need a fix but you don't really read complaints cause it's mixed with other damage, requires gwf to have full stacks, is mitigated further by tenacity/negation and can be dodged. So when the gwf is at full stacks, players may just assume he will vaporize their hp on touch and do not check the source, or plain dodge it/mitigate.
    So in game you just add negation stacks, base dr, tenacity and dodges that rarely make the 3rd and 4th buffed hits connect, and players are more concerned about ibs.
    That damage imho might be coming from vorpal/weapon enchant+ feats +full damage stacks+artifact weapon SS boost. Devs should take a look into it.

    Just curiosity, Were you using vorpal or fey?

  • kweassakweassa Member Posts: 2,390 Arc User
    pando83 wrote: »
    ]It's been reported time ago.
    Sure strike is acting weird and i think it's not wai. Should be fixed.
    In pvp i see 20k-30k SS.
    Need a fix but you don't really read complaints cause it's mixed with other damage, requires gwf to have full stacks, is mitigated further by tenacity/negation and can be dodged. So when the gwf is at full stacks, players may just assume he will vaporize their hp on touch and do not check the source, or plain dodge it/mitigate.
    So in game you just add negation stacks, base dr, tenacity and dodges that rarely make the 3rd and 4th buffed hits connect, and players are more concerned about ibs.
    That damage imho might be coming from vorpal/weapon enchant+ feats +full damage stacks+artifact weapon SS boost. Devs should take a look into it.

    Just curiosity, Were you using vorpal or fey?

    Are we sure it's not some sort of a ninja-buff? Because I've noticed it (although in my interrim development state it's a way lot weaker than the numbers above) as well, and for some reason I thought, "Oh cool, so they made the last, big downwards swing sort of a semi-encounterish power..." and have actually thought about developing some tactics around it.

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited July 2015
    ..........
    Post edited by raistlinmajere00 on
    image
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited July 2015
    Its a useless build requiring many conditions to make it happen. PM me ingame at @icyphish and I will show you how you can do that too. btw this build sux in actual pvp cus even after you meet all conditions you only have about 3-4 seconds to hit this much. :disappointed:
    pando83 wrote: »
    icyphish wrote: »
    My sure strike's last hit crits 70k dmg on dummy, true story @_@

    It's been reported time ago.
    Sure strike is acting weird and i think it's not wai. Should be fixed.
    In pvp i see 20k-30k SS.
    Need a fix but you don't really read complaints cause it's mixed with other damage, requires gwf to have full stacks, is mitigated further by tenacity/negation and can be dodged. So when the gwf is at full stacks, players may just assume he will vaporize their hp on touch and do not check the source, or plain dodge it/mitigate.
    So in game you just add negation stacks, base dr, tenacity and dodges that rarely make the 3rd and 4th buffed hits connect, and players are more concerned about ibs.
    That damage imho might be coming from vorpal/weapon enchant+ feats +full damage stacks+artifact weapon SS boost. Devs should take a look into it.

    Just curiosity, Were you using vorpal or fey?

    Post edited by icyphish on
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited July 2015
    Sorry dude I dun wanna upset you but theres already a few videos about BIS TRs hitting over 100k in one shot. Try browsing the old threads...
    threnodic wrote: »
    Sigh. Okay, let me repeat myself one more time for you:

    1. I can get proof that SE is a skill that regularly deals 45k with crits and a Pure Vorpal in-slot. 45k is at best, half of someone's HP -- I'm at a 2k IL, and I still have 90,000 HP. Even a 'fragile' class like a Control Wizard has roughly 100k. This is not a 'majority' -- not by any sense of the word. Let's review what the word 'majority' means:

    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    pando83 wrote: »
    We stated one thing, you claimed that it's false cause your friends and you can hit 45k at best. It's not a matter of 'proof'.
    Well no, it is. You claimed it does 85k. It doesn't do that without a very specific setup and boatloads of Power.

    That's not legitimate grounds for a nerfing. The TR's damage abilities have been drying up for a while now as it is, and you want to nerf the final one that does any damage so that your defenses can finish making the class irrelevant.
    pando83 wrote: »
    Also, if you say someone is telling you lies, it's you who must support the claim.
    I'd be glad to, when you prove that it does 85k damage on a regular basis. You made that claim first, remember?
    pando83 wrote: »
    Btw, i'm pretty sure that one of the above guys can provide proofs.
    They'd have done it already. I'm telling you that with 20,000+ Power from PvE gear, it wasn't doing 85k (without also slotting First Strike). If you require a screenshot to solidify this reality for you, I can get you one.

    Some of the above guys also claimed that rogues are switching back and forth between First Strike in PvP, not to mention that they likely haven't played a TR much in Mod 6 (and certainly not since the Shadowy nerf). I think their opinions on the matter -- and they are opinions, not facts -- can be safely disregarded.
    pando83 wrote: »
    Only things, out of dodges, that can lower SE damage, are CW shield on tab and fully stacked negation, if i'm not mistaken.
    The latter of which is easily the most common armour enchantment in the game, at the moment. It's so common that you'd think people were handing Negation enchantments out like candy.
    pando83 wrote: »
    However, just to make it clear, damage apart you say you have the right to be able to deal 45k damage for free through SW shift and gwf shift and unstoppable (it pierces through both).
    You also seem to be assuming that said GWF is alone, which is usually far from the truth. Shocking Execution is so often dodged in PvP, that I don't even slot it anymore. A daily that can only hit 2/8 classes (and at best like 25-50% of the time) isn't a very useful daily now, is it? If I could have Hateful Knives on an Infiltrator, I'd GLADLY make that trade.
    pando83 wrote: »
    Just closing your eyes and pressing a button. Not willing to give a chance to dodge to the enemy.
    If you PvPed as a TR at all (and at this point, I'm heavily doubting that you do from your cluelessness), you'd see that Shocking is dodged with regularity. Like I said above, I'd gladly trade it for the Whisperknife daily in a heartbeat. Knocking things prone is far more useful than piercing damage that can miss as much as Shocking can.
    pando83 wrote: »
    Also you want piercing damage fully ignoring the defensive part of someone' s build and giving you damage for free.
    Yeah, I do. Because that's what you'd assume an assassin sort of class would be doing -- damage that ignores defenses. Thanks to whining from your sort of person, we currently have the 'Age of Tank'. Unless you're geared to the gills, you cannot even attempt to hurt some individuals in PvP any longer. New players stand absolutely no chance thanks to poor matchmaking and broken class abilities/Negation enchantments that bounce their damage like raindrops on a tin roof. It's not unusual for me to do constant 0's to DCs and Paladins. What fun, right?
    pando83 wrote: »
    This game is supposed to be about action and being proactive until devs say otherwise.
    This game is anything but action in current PvP. It's usually one of two things: 1) a steamrolling where one team is far more geared than the other or 2) one of those matches where everybody has super defenses, that goes on for around a hour and has few deaths to show for it. I can count the number of close matches I've had in Domination ON ONE HAND, out of several hundred of them.

    That's how bad it is. That's the sort of game people like you have made of this.

    Neverwinter endlessly screws new players over, and you're busy complaining about rather silly things like this. Why don't you start complaining about the sorts of things that keep new players around in the face of people who are buying millions of AD for low, low prices? More piercing damage I say, rather than less. The L70 PvP in this game is terrible in every sense of the word.

    I'd be truly shocked if this game isn't hemorrhaging new players. Much of the Mod 6 content is as monotonous as it gets, and it makes you want to quit the game fast in frustration after hitting 70.

    Post edited by threnodic on
  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    threnodic wrote: »
    If you PvPed as a TR at all (and at this point, I'm heavily doubting that you do from your cluelessness), you'd see that Shocking is dodged with regularity.

    Geez can't you freaking understand? GWF AND SW DON'T HAVE DODGE SKILL.

    Here that damage you wanted to see so bad, https://youtu.be/lTW2GtcshWE. It's in the forum, instead of accusing people of lying with your zero knowledge you should have just searched a little bit. I didn't even need to watch whole video just look at second 20 and you will see some nice 118k damage.
    image
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    threnodic wrote: »
    If you PvPed as a TR at all (and at this point, I'm heavily doubting that you do from your cluelessness), you'd see that Shocking is dodged with regularity.

    Geez can't you freaking understand? GWF AND SW DON'T HAVE DODGE SKILL.

    Here that damage you wanted to see so bad...

    *posts something from before the Shadowy nerf*

    "Oh my god guys, he was murdering new players in one hit when it was mostly only one guy at a time, with First Strike slotted. Look at how you can see that Control Wizard (or anyone else, really) barely fazing him! Clearly this calls for more nerfs than just the Feat that was doing large pools of damage! I KNOW EVERYTHING BECAUSE I SAW IT ON YOUTUBE, DISREGARD THE TR WHO HAS PLAYED NOTHING BUT THAT CLASS IN MOD 6 FOR A WHILE NOW."
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2015
    https://m.youtube.com/watch?v=YZXzYISam14

    TR in green gear.
    You said gwf/SW is not always alone? TR isn't either.
    Now that's a green gear TR. Hitting se over 100k.

    Now give me proof a bis TR cannot deal 80k at least.

    Also:

    You keep saying what others claim can be disregarded, but what you say is what only matters. Be less biased as many guys above have 10x the pvp experience of a 2k ilvl TR.
    What about considring the fact you are wrong, perhaps.

    Also: you know you can slot 2 dailies? So, to explain: you can slot one daily for other classes and se for gwfs and SW. This allows you to have a free nuke on these classes.

    Assassin is not supposed to ignore defenses, this is one assumption you make.
    You list matchmaking issues which players like me asked to fix since ages.
    You list immortal tank issues we didn't request and asked to fix.

    You say it's OK for you to have something broken cause there is bad matchmaking (we all deal with that, but don't have undodgeable nuke to compensate) or cause devs made bad gameplay choices that players told them NOT to do when they tested it on preview.

    I'm sorry to say this but with your posts you just kinda proved to not have the experience or knowledge to know what's going on.
    Also claiming that matchmaking issues is fault of players like me...you serious? If devs would listen to players like me, we would have separate premade and pug queue, ilvl brackets and skill-based gameplay for all classes.

    Asking for cheesy broken stuff is not the answer, it's childish.

    Negation is broken, asked for a fix in multiple threads and devs didn't answer. But it will get a fix eventually, always been like that since 2 years.
    I play a regular 2.6k ilvl gwf, always solo queue, always fight. Yesterday got pit vs saber, 4k+ ilvl gwf, and got to fight a hopeless battle at mid the entire match.
    All my hits are dodgeable, can be mitigated, and i'm not asking for free damage to compensate matchmaking fault like you do.

    I work my <font color="orange">HAMSTER</font> off and made it to page 18-22 of ncl (supposed to be top 40 for gwfs). Wanna know how?

    Was losing a match vs team with 2 tank dcs. Talked to another gwf in my team. Changed strategy. Coordinated to stunlock the dcs and take them down. Won.
    Was losing a match vs sabo TR spamming undodgeable se. Changed rotation, sacrificed myself and made my team won.

    Other games i was losing and reversed either changing rotation, tactic or both.
    One game i was using one rotation on a node vs TR, clearing him cause i consistently outplayed him, then switching to stunlock to face DC on mid, then switch to full damage for CW, and back to TR changing again.

    Solo queue is often unfair.
    But asking for broken stuff to compensate is what truly ruins the game.
    Players who work to achieve a seemingly hopeless win, and use skills, are the ones trying to change the game for the better.

    If some players want just to press one button and profit can go play Pac-Man.

    Also: NW favors big whales spending money. It's like this in many f2p. You either accept it or change game.
    Crying "please let me keep a broken mechanic so i can face somehow a 4k ilvl gwf on my 2k TR", is, again, not the answer.
    If you don't like the game, quit it. If you find it unfair on one side, trying to keep it unfair on another side to profit from it will only make things worst.
    And that attitude is exactly what made the game what it is today.
  • nem3zissnem3ziss Member Posts: 97 Arc User
    Green gear TR with pvorp and legendary dc sigil, Pando start making sens please, for now this is another "pls nerf this class i cant win against him".
  • raistlinmajere00raistlinmajere00 Member, NW M9 Playtest Posts: 176 Arc User
    edited July 2015
    pando83 wrote: »
    another great post

    I'm done mate, i recommend you don't waste time either. They are either blind or pretending, either way there is no point to talk. I gave the proof they asked and once again told our argument which we have no way to avoid that stupid damage. They just wanna be able to kill people with double item level as they do with ease.
    image
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    pando83 wrote: »
    TR in green gear.
    You said gwf/SW is not always alone? TR isn't either.
    Now that's a green gear TR. Hitting se over 100k.

    Now give me proof a bis TR cannot deal 80k at least.

    Read the above post, about how the video is before Shadowy got nerfed. That rogue has also got First Strike perma-slotted, despite that it's practically useless in any fight where the teams are remotely even. He's in a top tier PvP guild from what I can tell, meaning that his team was likely steamrolling the new player-looking opposition.

    I know what I'm talking about, far more than you think I do. As a new player, I have played nothing BUT the Trickster Rogue, including before and after the Shadowy nerf (and including the Whisperknife paragon, of which I was easily the best Whisperknife player in the first wave of the current preseason in the 60 tier). I've also had some of the top players of said class to learn from and observe, and tried many different spec variations of said class in Mod 6.

    Do those other people have more PvP experience overall than I do? Of course, and I'm not debating that. Do I have more experience with the TR in Mod 6 than they do? I can virtually guarantee it. I've played hundreds of hours of just that class and no others. Shocking isn't as useful as you think, because GWFs and SWs aren't played all that often.

    They don't tank well, and the other classes -- far beyond the TR alone -- will tear GWFs and SWs that aren't top geared or highly skilled limb from limb. Notice how there's only ONE Warlock on the first two pages of the preseason, and all of five Great Weapon Fighters? That's six out of forty top tier players, playing those classes.

    Look at the fifteen or so Control Wizards (almost half of the first two pages!). Now you know why.
    pando83 wrote: »
    If you don't like the game, quit it.

    Just the type of talk that'll make new players stay with the game. Keep up the good work, Pando!
  • pando83pando83 Member Posts: 2,564 Arc User
    nem3ziss wrote: »
    Green gear TR with pvorp and legendary dc sigil, Pando start making sens please, for now this is another "pls nerf this class i cant win against him".

    It's stated by the guy who posted the video. Enchants can be switched.
    Even so, green or not, shows higher damage.

    Also, as i stated, it's the unavoidable unmitigated part that we are discussing.

    So it's not me who must make some sense, it's the guys saying that a undodgeable unavoidable nuke on SW/gwf, going right through our shift dr, unstoppable, everything, with piercing damage on TR being the only damage going through tenacity too, is fine.
    Saying that since matchmaking is unfair, then you need a power that vs 2 classes lands 100% going full damage no matter what, just pressing a button, that is what does not make sense.

    Amazes me the fact we must discuss if a nuke that cannot be dodged/ defended against no matter what, on gwfs and warlocks, is OK.
    If so, since matchmaking often puts me vs 3/4k ilvl sabo trs, i want piercing daily too hitting 100% through your dodges, ITC, and dealing full damage no matter what. Like savage advantage or indomitable strenght, of crescendo, hitting you at full power always, no matter what, with me just pressing a button.
    I tell you dude, it's not me who must make some sense but the ones defending such godmode mechanics.
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    pando83 wrote: »
    Even so, green or not, shows higher damage.

    Read what I said above very carefully to make sure you understand it, and then read this again: Shadowy Opportunity has since been nerfed, and it is the sole reason he was doing that much damage. In PvE gear with 20,000+ Power and First Strike on, the most we got Shocking to do was 85-90k. So yes, it's possible in very limited circumstances.

    Nobody is ever going to do that much in PvP with Shocking Execution from a Trickster Rogue, ever again. With non-PvE gear (and including First Strike and a high level Vorpal), you do sub-60k with Shocking... and that's assuming you successfully land the daily against 6/8 classes that can dodge it, which include all the popular classes in the game.

    Shocking does 45k on average, just as you were told before -- and 45k is not the 'majority' of someone's hit points.

    If anything, this topic has definitively proven just how out of touch with the current game and its changes many of you are. The Shadowy Opportunity 'fix' was one of the hardest and most talked about nerfs in Mod 6. PLEASE do not propose changes to PvP -- especially for classes you don't play at all -- unless you PvP on a daily basis, and actually know what you're talking about.

    I rest my case. Topic's over, just like I said before.


  • zvieriszvieris Member Posts: 1,261 Arc User
    It's same for IBS, that high burst damage skill of GWF people complain about except that you need to stack many buffs before using IBS.

    You are gonna hit 85k with one single button and not able to kill the enemy? I think you should consider deleting your character and leave the game for good. You can try facebook games, I heard people like them.

    I already explained, first strike only does high damage at first strike.
    And you just complain SE with an encounter?


    Who will get killed by this should consider deleting his character and leave the game for good

    Minecraft is a decent game

    Does that easy easy-kill TR love make you really blind or are you kidding with me? You are complaining about how your at-will's last hit can be dodged and I said how our best damage skill is same.

    As for SE you still can't comprehend the fact that "WE CAN'T AVOID NO MATTER WHAT". You are saying first strike can only be used once in a fight? After first SE, opponent will already have like 15-20k dmg left and you don't need first strike for 2nd SE but I will be real kind, ok here I will give you a tip which will be really useful for you in your next fights, GO STEALTH AND WAIT FIRST STRIKE TO BE ACTIVATED BEFORE USING SE 2ND TIME. Don't tell anyone else, it's kind of a secret.

    No, the first strike will be reactive unless you run out of battle.
    Not a news but I do know a way to reproc first strike again by quickly switch class feat.
    1st step, switch first strike with other feat, then 2nd step is switch another one with first strike.
    4 s+8 s CD after is a certain first strike

    But these require extreme control ability and fast hands.
    But with same ability GWF can switch to leap and jump away from SE.


    And gwf can use either leap or Avalanche of Steel to complete avoid se
    WE CAN'T AVOID NO MATTER WHAT is a badly lie

    Do you have to slot an encounter or a daily that would otherwise be completely useless against any other class but GWF simply to evade IBS or savage advance? My guess is no. Go away TR fanboy.
  • threnodicthrenodic Member Posts: 22 Arc User
    edited July 2015
    zvieris wrote: »
    Do you have to slot an encounter or a daily that would otherwise be completely useless against any other class but GWF simply to evade IBS or savage advance? My guess is no. Go away TR fanboy.

    So why would we slot a daily in Shocking that can regularly fail to hit 6/8 classes, on the same token? Any good player with sense in his head is going to attempt to dodge it, and many of them succeed.

    Like I've said, this topic is a complete non-issue since the Shadowy nerf. The damage just isn't there anymore.

  • pando83pando83 Member Posts: 2,564 Arc User
    First: thenodic, your 45k hit claim IS half or close to half of the enemy HPs. Players HP range from 90 to 100k, with rare bis whales going above 100k. So 50% of the enemy HP or 45% of the enemy HP FOR FREE undodgeable is a broken mechanic.
    Second: you have the option to slot 2 dailies. You get it? 2 dailies can be slotted. It's a long shot different from changing your whole rotation to slot leap and have a slight chance to dodge an otherwise 100% sure hit.

    Guys, since it's so easy, post a video of you playing a GWF and dodging SE using leap and avalanche as a regular mechanic.

    As thenodic said, who makes a claim must prove it. Now i claim <font color="orange">HAMSTER</font> on your leap and avalanche daily are intended tools to dodge undodgeable piercing SE". Post a video of you playing a GWF and dodging SE regulary using those, or as thenodic said about damage "it's a lie". Works for both sides. Show us how works those "dodges" you talk about.

    So far, your arguments are TR usual

    "yes please, give me an easy mode mechanic that allows me to effortlessly deal big nukes/ dominate, just pressing a button and watching it pierce through the enemy defenses and defensive mechanics. Allow the enemy to have A CHANCE to avoid it on GWF (not on SW) if they change their whole rotation and are very skilled, while i press my button and take a nap".

    Grow some of the skill you request from GWFs to just be able to fight back at you, and learn to play with skills instead of asking for easymode cheesy mechanics and then even more easymode cheesy mechanics.

    Cause here YOU guys are the ones asking to keep a move that can pierce through all defenses, all mechanics, and the conventional shift dodges of 2 other classes, just pressing one button, asking for the enemy, on the other hand, to play tight and skillful to just have a chance to defend themselves, while being able to, on the other hand, defend, dodge and mitigate all the attacks those 2 classes can throw at you.

    It's self explanatory, doesn't need further explanation really. You guys were clear enough. You want the above/ current status of the fight.

    Now that you made this clear, let us discuss about how to fix the current situation for those who want skill-based gameplay and not a "press one button--->profit" fest.

  • pando83pando83 Member Posts: 2,564 Arc User
    threnodic wrote: »
    pando83 wrote: »
    Even so, green or not, shows higher damage.

    Read what I said above very carefully to make sure you understand it, and then read this again: Shadowy Opportunity has since been nerfed, and it is the sole reason he was doing that much damage. In PvE gear with 20,000+ Power and First Strike on, the most we got Shocking to do was 85-90k. So yes, it's possible in very limited circumstances.


    I rest my case. Topic's over, just like I said before.[/b][/size]

    You said before it wasn't possible. Now it is "under limited circumstances".
    You can reach similar stats even in PvP gear. You know why? Cause TRs do not need to focus on defensive stats if they go sabo. Reason is they have semiperma-stealth-ITC_4 long roll immunities and still high deflect severity. It was another topic of discussion, the non-need for TRs to stack defense/ get tankier cause they already got all the immunities and tools to avoid damage 99% of the time.

    So BiS players can, indeed, reach that level of damage. There's a video also of Grillz doing similar damage to Tyrion GWF in PvP. Reaching 60-70k is perfectly doable and it's free damage.

    You ended the discussion as any other TR i talked to on forums, pretty much: the proofs are presented to you, the mechanic is blatantly unbalanced, but in the end you guys always "rest your case".

    I take you would support the same mechanic if another class would be able to hit you for 45-60-70k or above through your dodges/ ITC/defenses, just pressing a button.
    But don't worry, we will give you the option to change your whole rotation and slot a useless encounter just have a chance, if you have good reflexes, to survive that hit.
  • aquamaxaquamax Member, NW M9 Playtest Posts: 12 Arc User
    O yeee ofc come on nerf execution again and let tr be dolls for bitten other classes... again. Go and f.yourself with such stupid advices.
  • pando83pando83 Member Posts: 2,564 Arc User
    aquamax wrote: »
    O yeee ofc come on nerf execution again and let tr be dolls for bitten other classes... again. Go and f.yourself with such stupid advices.

    No. We said
    Make it respect tenacity like ALL other powers and classes do
    Allow gwfs and SW to be able to have a chance to dodge/ mitigate it with our shift instead of it ignoring our dodge mechanic.

    TR answer was
    Oh noes, our free hit! Gtfo we want to just press a button and be sure to hit you gwfs/ sws.

    When roar pierced your dodge you guys called for a fix cause 'wtf it is undodgeable'
    Now that you have a move that ignores our dodge you say 'eat this. Use a gap closing aoe power and change your whole rotation, use an aoe daily to survive, or die'.

    Reality is, gwf/SW shift dr and unstoppable dr should mitigate and not get pierced, so, if you are so skill-less to actually drop your daily on an unstoppable gwf or shifting gwf/SW, you get punished.
    But no, you guys want to just press button----> profit.
    I mean, you guys are really supporting the fact that your daily goes through dodges and mechanics effortlessly.

    It self-explains what kind of players you are.
  • kweassakweassa Member Posts: 2,390 Arc User
    A zillion times I says.
    Nothing unmitigable, undodgeable, inevitable in PvP
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pando83pando83 Member Posts: 2,564 Arc User
    Thanks macjae...
    Other gwfs like ayroux and tyrion, with substantial pvp experience wrote at the start of module 6 the same things.
    There was a video of grillz shutting down tyrion with big se damage while 2v1ing him and a GF.
    But i suppose thenothic would discard them as not reliable experiences probably.

    The core of this thread was to ask for one of the two, a removal of PD or give SW/TR a way to dodge it.

    I'd make it respect tenacity and make SW/gwf shift dr on separate layer so it can be closer to a proper dodge while not being the same due to the longer immunity frames.

    If needed the se damage can be buffed a bit, but it should respect pvp tenacity like all the damage sources, or ignore only a part of it (for example, the ARP resist part).
  • pando83pando83 Member Posts: 2,564 Arc User
    Now some 2k TR will come and call nonsense on you and ask for proofs roman.
    Same thing happened to me in a match. Sprinting to node, TR passes by and SE me for 95k+.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited July 2015
    threnodic wrote: »
    If anything, this topic has definitively proven just how out of touch with the current game and its changes many of you are. The Shadowy Opportunity 'fix' was one of the hardest and most talked about nerfs in Mod 6. PLEASE do not propose changes to PvP -- especially for classes you don't play at all -- unless you PvP on a daily basis, and actually know what you're talking about.

    threnodic, after running into you yesterday, I could say the same to you. You don't know what you're talking about because your level of play is mediocre. You ran away from my SW yesterday, and you're running a very sub-optimal, ineffective build. Just because you and others from your guild struggle as TRs doesn't mean other TRs can't do the things other players have mentioned.

    Shocking Execution needs to respect deflect, DR and Tenacity like every other class' dailies in the game. It can receive a small base damage buff to compensate, but will need to keep in mind that it should be buffed according to the damage it can do to squishy classes, not to tanky classes otherwise it will just oneshot squishies. But it does need to be mitigatible for classes like SW and GWF which rely on DR/sprint as their only method of reducing damage.

    Honestly SE should just be changed to what it used to be, or something like GF's Anvil of Doom, where it does double damage under a certain HP threshold, such as 35%.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Omg you got hit by some serious potato!
    pando83 wrote: »
    Now some 2k TR will come and call nonsense on you and ask for proofs roman.
    Same thing happened to me in a match. Sprinting to node, TR passes by and SE me for 95k+.
    [img][/img]4d4b625e8289.png
    Those little pugs they don't bielive. The same coward hit SE 124k. Does it funny to you pugs???Give to my daily piercing i wanna see you crying river here after. Stup1d people.

    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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