There is a mechanic on these items to limit how often and how much they can drop each day. A normal game session for a day should not be impacted.
by panderus
Unfortunately it seems that the daily limit does impact a normal game session, or at least a LEGIT farming (human control over toon, farming in normal game areas, like fiery pit). I run out of daily limit after less than 1 hour farm. The uproar on forums about dragon hoard enchantments means that it affects more people - unless there are botters only complaining, which I dont really believe. If you found this to be only solution to fight botters - at least tweak it not to affect normal players.
Comments
Why not? Normal game session = gameplay without using bots/exploits. Unless we have other definition of normal game session, but I'd need an information what do you(they?) mean by that
of course, message is clear. normal game session is 50 minutes, we dont expect you will be here for a longer time (we dont deliver new content btw), your cryptic
+1
/10 char
Thats never going to happen, its part of their revenue.
normal game session is how many hours you can/want to play legit, and dont need stupid limits, RP system as it is now is pathetic pile of fail, and they are making it even worse for legit players who didnt get lucky and happen to "find" 2bil AD. there are too many RP needed. at best scenario @ mod4 foundry it took some 50+ hours to get enough rp for a single legendary, so you spent skyrim kind of time just doing braindead grind in a farm foundry, how long it takes now ?
they would need to get rid of 100/500 RP drops @ lvl 70 for it to make any sense, and even then it would be 2 slow, weekly quests and dungeons need to reward some decent number of RP like at least blue resonance.
RP for enchants and artifacts is ok, its the artifact equips that are fd up(especially with the 2nd gem slot only unlocking at legendary)
22x30 +5 minidungeons + a dungeon...
In very round numbers that comes down to low end 1000 kills.
I'm surprised I haven't seen more people bring this up. It makes no sense to limit the drops when they are bound to account.
Either remove the bindings or change the drop rate back to pre mod 6 levels.
It makes sense because it lower the gap between casuals and HC players.
No it doesnt if u look at it that way - Fey Blessing Enchantements arent affected by limits and are better to refine unbound enchants
Sounds like fey blessing will be getting an update in the near future.
And the sad thing is I bet that will get updated before they fix all rank 4 powers... LOL
Their system is working. RP is the endgame of Neverwinter and if you want to progress faster, you have to pay. The only RPs that actually come from dungeons are paid by ZEN keys or campaign tasks, which cost 10k AD. It's quite obvious.
The only way to legitimately farm currently is doing dragon runs in the Well of Lag. I don't get the idea behind all this, are we really supposed to build up an army of Leadership ALTs?
This is obviously anti-player measure, not anti-bot.
Bots are not farming RP this way. They are farming skill-nodes in dungeons, as they drop non-bound RP. And bots are working like always - just look at AH most of farmed stuff is sold by same players.
Wow. Just wow. I spent 10 million AD upgrading all my Dragon Hoard Enchantments to increase the drop rate. Now the drops stop coming after what seems like less than an hour. So. The further you upgrade them. the more useless they are.
ARE YOU KIDDING ME? You just punched me right in the face.
*shakes head* Both my kids quit the game. I'm next.
This feels like more Punishment for playing your game.
That's how it works now. The more you play. The less you get. The less you play. The more you get...
A sound business model.
This does not makes sense. Instead of looking for bot, they wipe out humans too.
I think there is some movies have such story line but I can't recall what it is.
The official explanation is that this is an anti-botting measure.
This explanation does not hold up. Bots were already stifled by the lack of auto-pickup plus drops disappearing after a certain amount of time. Additionally, binding the drops to an account limited the usefulness of bots by keeping those who use them from exploiting the auction house.
Now all botters have to do is simply have an army of different characters, just like the chat spammers do, and keep switching between them. I am positive they figured this out very quickly. The auto-pickup has done nothing but make their lives easier.
Meanwhile, despite the claim that a normal gaming session wouldn't be impacted by the nerf, it is. Every normal gaming session is. Drops of stones larger than lesser resonance stones are nearly non-existent. Drops of aquamarines are almost equally rare.
So what we have is a mechanic that does nothing at all to stop bots, but punishes legitimate players and makes it nearly impossible to ever finish refining new artifact gear. In the process, it cheats all players of the time and resources they put into upgrading their hoard enchantments.
Whether or not the official explanation is the real reason for the nerf - and given the month of delay it took for ANY explanation to appear, it is difficult to believe that it is - it was a terrible decision, does not accomplish its stated goal, and negatively impacts practically all players.
Sadly, it was necessary to post a new thread because another got shut down immediately. So here's why this is productive: the level of disenchantment and discontent among players is plain to see on the forums. So is the near-total absence of any changes to improve this game after a month of a mod that is - according to the poll which is still visible - strongly disliked by over 80% of players. It is up to the devs and PWE to start making some significant changes that will restore players' enjoyment of the game. Being rewarded for playing and for investing rescoures is a basic, Pavlovian mechanic that is essential to enjoying the game. This entire mod - and this nerf in particular - has moved rewards farther and farther from reach. Change it and you'll earn the thanks of players and maybe some more patience while the slow, slow pace of improvements grinds on.