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Neverwinter: Underdark Coming in 2015

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  • couatl13couatl13 Member Posts: 112 Arc User
    edited May 2015
    In partnership with Wizards of the Coast, we announced our eighth module expansion - Neverwinter: Underdark - coming to the game later this year. Initial details can be found here: http://www.arcgames.com/en/games/neverwinter/news/detail/9226073-neverwinter%3A-underdark-coming-in-2015

    Specific details will be revealed at a later date. In addition to this, I would like to reiterate that the team is still looking at M6 per Scott Shicoff's note the other week. I know that the team and Strumslinger are looking to pull together an update on that in the near future.

    For those asking how we jumped from the sixth module to the eighth module, stay tuned for more information on Neverwinter: Strongholds. That's still most certainly happening and we'll have details soon.

    I REALLY only have ONE question about this Update...

    Will it ACTUALLY be DARK? Because that was one of the things that killed my immersion in Whispering Caverns. We were in a Drow city, and there were light sources EVERYWHERE. And not the Drow magic Faerie Fire, but REGULAR fire. And as someone who has had the pleasure of reading not only Mr. Salvatore's work, but the wonderful Elaine Cunningham's as well. I know that having a normal fire in the Underdark is deadly. It not only blinds you but makes you a easier target for the things that call the place home.

    I know there's going to be light sources, it's near mandatory, but could you at least make sure it doesn't look like regular fire. We are talking about a race that has lived in the dark for countless centuries after all. And it would be nice to make the players feel like they have stepped into a place that they don't belong in.
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited May 2015
    diogene0 wrote: »
    Guild housing: nooooo. :(

    After what happened to STO two or three years ago, I fear this is going to be a quite dreadful experience.

    STO players are a different animal when compared to Fantasy game players. And STO has two forms of housing that compete against each other Ship Interiors and the Fleet base. Ad from my S.W.A.G STO players are more interesting in ship interiors.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast

    This is great news, can't wait!

    Unless of course, it's revealed there are no new dungeons, 64 vigilance tasks within the "new" Whispering Caverns and a level cap raise to 80. :p

    If it's even half as good as DDO's underdark expansion, it will be fun times indeed.

    Yep, Underdark is nothing but win all the way across the board. My first dip there was NWN1 Hordes of the Underdark, and the subsequent Higher Grounds mod which took the whole concept of the Underdark, demonweb pits and so on to new heights. Can't wait to see what Cryptic does with this!
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited May 2015
    diogene0 wrote: »
    Guild housing: nooooo. :(

    After what happened to STO two or three years ago, I fear this is going to be a quite dreadful experience.

    what happened?
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited May 2015
    I did notice you mention ilithid psionicist. I proposed that months ago in a new race/class thread. *props to ya*

    illithid psionicist!??!!? wheres it say that.. and why did they delete the final level 60 zone with the cubes and psionicists etc in it?!?!?!
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited May 2015
    djarkaan wrote: »
    Ok, I'm not convince m6 will be fix before m7 is released even with the delay in m7 released(let's face it even without a release date we will have a delay) but keep digging at that mountain with your spoons devs you'll get to it.

    Now Guild housing? what for? Give Guilds some reason to exist first. The only reasons to be in a guild are:

    -Avoid the awful lfg and "legits" channels.
    -Join GG content.
    -More Storage.

    You don't fully understand how Cryptic (or any other game's) development brakes down. There are different disciplines that goes into making any computer games. Programmers which sling computer code. Environmental artists who create the zone maps and dungeon maps that we play in. Characters artists who designed critters' looks (and animations) and the visuals of all of our gear and armor. Animators who work on creating all of the movements, emotes for all of the game critters and player characters. Graphic artists who designed the graphic effects which make up the powers and abilities uses through out the game. (In the Artists/graphics/animation areas there be some overlap in the groups depending on the numbers of devs and talents). And finally system designers who design the games effects of every abilities that players and critters use. All of the weapons and gear that everything uses. Basically the system designers are number slingers for everything in the game that has and uses numbers. And to start explicitly System Designers deal with numbers not animations, graphics or the environment. (I doubt any of the could draw a straight with a dragon about to breath down their next.....I kid id kid. ;):D ).

    Now to fix certain things in a game, you have to get the right group involved. For example, you would not call a plumber to fix an electric problem in a house; unless, you want a shower everything you turn on a light switch.

    Most of what considers wrong and broken by the player is System Designer work. So unless they are creating a huge number of new critter groups and lots of new gear. It's looks like the Designers will be able to sped a lot of time with Mod 6 fixes and updates before Mod8 starts really to ramp up.
  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited May 2015
    Even with these "assurances" players will still be weary of any new mod. There has been others who have posted that fixes are/were underway yet here we are 6 mods in and there are still bugs/issues in game that pre-date mod 6.

    Dev track record is terrible, and will take a long time of regular fixing and preparedness for up coming mods for players to truly believe any posts that we are fed.

    Action speak louder than words.


    tvcity wrote: »
    hopefully "The Underdark" won't just be an expansion of "The Whispering Cavern"....(remember the drowned shore, reclamation rock, etc...?)

    Aaaw, you went and gave away the "new" underdark area. Although I'd say recycling of it all and maybe 1 new area, if we are lucky.
    I show player support, by only playing Neverwinter as F2P
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    edited May 2015
    Hello,

    This is great news, Mod6 was a bit of let down(I have no problem with the difficulty ,just no replay ability of new areas, and the fact that Tiamat is now a white elephant ... pretty but useless)

    The guild housing is also some positive news. Provided that the housing will not be to expensive I am really looking forward to this.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited May 2015
    , we announced our eighth module expansion - Neverwinter: Underdark - coming to the game later this year.

    Awesome News!,
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • balorinbalorin Member, NW M9 Playtest Posts: 132 Arc User
    edited May 2015
    I m not very surprised about the mod 8, i prefer to talk about the module 7 the more important for me.

    Guild housing ok? great news !

    But.

    Let's go to see the possibilities.

    1/ THE BIG FAIL.
    If the guild housing is just a way to give guild players some locations to meet or to be afk for me it will be just a big fail with no real purpose.

    2/ THE AVERAGE.
    If guild housing give some buffs, more storage, allowing guild crafts, with a building system to construct some special locations, it will be something interesting but not really awsome.

    3/THE AWSOME.
    If guild strongholds are linked to PVP or/and PVE, with guilds wars or special PVE dungeons and all the things i haven mentionned above it will be something awsome for this game.

    I just hope it won't be the first case.
  • cococyacococya Member Posts: 162 Arc User
    edited May 2015
    After module 6, I'm sure they're expecting anything but bad feedback, since feedback is given from experiencing something already, in our case, module 6.
    I will be on hiatus till module 8 most likely, who knows, I might be deemed worthy of receiving one of those e-mails with exclusive stuff to come back.
    I, for one, have no expectations, I haven't had any before a new module launched anyway, I know that the hype and promises are just a publicity stunt in any online game so I've long given up on hoping that what is so figuratively and hyperbolically announced for expansions to be the actual finite product.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    I see no reason what so ever to troll this thread. If we want to look backwards there are plenty of mod 6 threads. The OP said they are working on things. Lets look forward to what they come up with in terms of fixes for 6 and new content for 7 and 8. They have to at least be able to tell us what is going on without people jumping all over them for doing so. Please be nice.

    Perfectly stated.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited May 2015
    balorin wrote: »
    I m not very surprised about the mod 8, i prefer to talk about the module 7 the more important for me.

    Guild housing ok? great news !

    But.

    Let's go to see the possibilities.

    1/ THE BIG FAIL.
    If the guild housing is just a way to give guild players some locations to meet or to be afk for me it will be just a big fail with no real purpose.

    2/ THE AVERAGE.
    If guild housing give some buffs, more storage, allowing guild crafts, with a building system to construct some special locations, it will be something interesting but not really awsome.

    3/THE AWSOME.
    If guild strongholds are linked to PVP or/and PVE, with guilds wars or special PVE dungeons and all the things i haven mentionned above it will be something awsome for this game.

    I just hope it won't be the first case.

    If you've played STO, you'll be familiar with Fleet Bases. In STO, fleet bases are somewhere in between 2 and 3 and I have a hunch that like everything else that's more or less common between STO and NW, that they'll do a better job of it in Neverwinter (there's a few exceptions, like the private instance queues in STO.. GODS how I wish they'd port than into NW). A true sparing room in the Stronghold would be swwweeeet. I'm a huge advocate of a true guild alliance system and with that, it seems to me that a system for declaring war on other guilds would also be appropriate.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    I see no reason what so ever to troll this thread. If we want to look backwards there are plenty of mod 6 threads. The OP said they are working on things. Lets look forward to what they come up with in terms of fixes for 6 and new content for 7 and 8. They have to at least be able to tell us what is going on without people jumping all over them for doing so. Please be nice.

    Honestly, I was really looking forward to Mod 6.. I thought it was going to be the greatest thing since sliced bread. Then we got stuck with whatever this mess is.

    My confidence level at the moment is not exactly high. There's no reason for me, you or anyone to expect Mod 7 or 8 to be any sort of improvement.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • drahomaerdrahomaer Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2015
    I think it is great, that we will be able to see the great city of Menzoberranzan with all the well known unique buildings and places.

    But I hope, that we will truly feel to be in this city. I hope there will be more than a place at the border of the city, where you can pick up meaningless quests to kill demons, which attack the city (meaning randomly placed, waiting groups of enemies), and just go from one region of the city to the next, until you meet the big enemy with epic loot and Drizzt telling you how awesome it was.

    It is Menzoberranzan, it is the city of the spider queen, I hope for betrayal, intrigues, subtle plots between rivaling drow houses, chaos and a constant feeling of danger and threat. I hope for interesting characters and I hope they will be able to talk and not only to tell you what to do.

    But these are only my hopes (and/or illusions).
  • aimeyiraimeyir Member Posts: 9 Arc User
    edited May 2015
    I'm hoping that mod8 will come with some unique story-driven quest lines for those of us with Drowish characters.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited May 2015
    I see no reason what so ever to troll this thread. If we want to look backwards there are plenty of mod 6 threads. The OP said they are working on things. Lets look forward to what they come up with in terms of fixes for 6 and new content for 7 and 8. They have to at least be able to tell us what is going on without people jumping all over them for doing so. Please be nice.

    Here's the scenario:
    My car's broken. I take it to a mechanic to get it fixed, he says he'll work on it. A week later, he says he's working on it. Two months later, he says he's working on it. Turns out, the car hasn't moved and he hasn't even touched it.

    That's what Cryptic is doing. They say actions speak louder than words. Cryptic is doing nothing but talking. They somehow released Mod 6, after two delays, with a complete disregard for any and all user feedback. Several dozen nerfs and changes are made without even notifying the community, much less asking for feedback they wouldn't use anyway.

    Bottom line is, they're all talk and no show.
    Before anyone says otherwise, how ****ing long did it take to even remotely restore GWF to usefulness in PvE? And that was only after taking away the small hope of usefulness they had previously. On another note, 2-3 mods later and I'm still waiting for the ****ing SW fixes.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited May 2015
    kvet wrote: »
    I'm a huge advocate of a true guild alliance system and with that, it seems to me that a system for declaring war on other guilds would also be appropriate.

    You don't know what you are asking for here. This is like Pandora's box, but without the Hope stuffed in it. Imagine all the trolls in this forum and their wonderful manners and excellent conversation skills, now add that to zone chat as these chaps insult each other, trash talk their 'enemies', and cry about this and that. That kind of thing will not end well.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited May 2015
    mjytresz wrote: »
    That's what Cryptic is doing. They say actions speak louder than words.

    I think today's' patches are a step in the right direction, if they can introduces this amount of fixes every week and not just server maintenance they'll eventually get to your precious little classes.

    But they need to fix the fiery lag pit before they introduce new areas like the new ones from mod 6 and reworkes dungeons.
  • charonofssicharonofssi Member, NW M9 Playtest Posts: 18 Arc User
    edited May 2015
    Can I say a couple things about this new MOD.

    1. EVERY MOD does not have to be story based. Release from new zones where people can choose where to level. GIVE US something other than a boring story line. 2-3 zones for different level's. EX: 2-3 zones for level 1-5, 2-3 zones for 6-10, etc... Let us pick how we want to level and there we want too. How many times can you do the SAME OL' quests in the same zones.. it gets old.

    2. DO not SUPER TWEAK the new MOD's Mobs. Mobs killing us in 2 hits is a bit much...

    and LAST!!!!

    3. FIX the issues with MOD5 and MOD 6 before you try to release another one. I still have no quests in WoD, And I would like to play in that zone .
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2015
    azlanfox wrote: »
    You don't know what you are asking for here. This is like Pandora's box, but without the Hope stuffed in it. Imagine all the trolls in this forum and their wonderful manners and excellent conversation skills, now add that to zone chat as these chaps insult each other, trash talk their 'enemies', and cry about this and that. That kind of thing will not end well.

    My thoughts exactly. Not to mention what would happen if little Sally guild member suddenly logged on and got murdered. Because some drama lead to an all out war. I expect a lot of people would be awfully miffed to suddenly be PVP flagged simply due to the whims of guild leadership.
  • b0rkch0pb0rkch0p Member Posts: 384 Arc User
    edited May 2015
    sockmunkey wrote: »
    My thoughts exactly. Not to mention what would happen if little Sally guild member suddenly logged on and got murdered. Because some drama lead to an all out war. I expect a lot of people would be awfully miffed to suddenly be PVP flagged simply due to the whims of guild leadership.

    murdered.. you make it seem so ... harsh.. then again.. the few times I played pvp .. I guess that fits ;p I would run run RUN to the door to get unflagged lol ..
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    drahomaer wrote: »
    I think it is great, that we will be able to see the great city of Menzoberranzan with all the well known unique buildings and places.

    But I hope, that we will truly feel to be in this city. I hope there will be more than a place at the border of the city, where you can pick up meaningless quests to kill demons, which attack the city (meaning randomly placed, waiting groups of enemies), and just go from one region of the city to the next, until you meet the big enemy with epic loot and Drizzt telling you how awesome it was.

    It is Menzoberranzan, it is the city of the spider queen, I hope for betrayal, intrigues, subtle plots between rivaling drow houses, chaos and a constant feeling of danger and threat. I hope for interesting characters and I hope they will be able to talk and not only to tell you what to do.

    But these are only my hopes (and/or illusions).

    If it will be a recycled thing like Mod 6, than better no thank you. Just imagine the Market Square under earth and with some new skins on it, ouch.

    My expectations are also very low, seeing how they did it with Temple of Elemental Evil.
    kvet wrote: »
    If you've played STO, you'll be familiar with Fleet Bases. In STO, fleet bases are somewhere in between 2 and 3 and I have a hunch that like everything else that's more or less common between STO and NW, that they'll do a better job of it in Neverwinter (there's a few exceptions, like the private instance queues in STO.. GODS how I wish they'd port than into NW). A true sparing room in the Stronghold would be swwweeeet. I'm a huge advocate of a true guild alliance system and with that, it seems to me that a system for declaring war on other guilds would also be appropriate.

    I bet you will enjoy it, a strong PVP guild full of whales, but what will be with small guilds, full of normal or casual players?! Do you really want to slaughter them, would it make such fun? Like all the childish Sabo TR (perma) do in PVP now.

    I don't know, if you guys now it, but then all the permas will hunt your toons and God bless you, if you will enjoy it. Something like it was in IWD in the early days, permas hunting everyone, who wanted to do his dailies.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    silence1x wrote: »
    This ^^ 1000 times this ^^ .

    I know the devs aren't in charge of planning - they just do their best to code what the management tells them. Perhaps we should ask the upper management (including the CEO) to actually play the game from levels 1 - 70 AND get all of the boons before any future mod is released.

    I welcome this news and remain hopeful that Mod 7 and 8 will bring us back to the "good ole days" of having fun in NW.

    Well in my business, where we make CNC parts for a big american manufacturer too, the CEO and owner of the company tests everything by himself, with his sons. Sure you can tell the difference.;)

    We have a very hard testing method actually, we use the same stuff, we sell to our customers, that way we are yelling, if anything is mediocre, only quality is excepted. Our boss uses for instance the same car, for what we have manufactured the parts and you can bet, what would be there, if a CEO's car would die on the highway.

    I have my hopes now in Mod 8 too, only problem is how to make time run faster till we get there.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2015
    I really hope they do a good job with mod 8, new maps, new quests with an actual storyline we can get into, and not only more artifacts and turning NW into more of a refiniment simulator.
    Although after mods 4,5,and 6 my hopes are each time lower. I'll finally be satisfied with just a nice edit of whispering caverns XD
    2e2qwj6.jpg
  • icefalcon9icefalcon9 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 12 Arc User
    edited May 2015
    Dream big, but how kewl would this be? house-of-cards_zpslhd9apl9.jpg

    images?q=tbn:ANd9GcR0F-RgmE4Jy1c5vRJJPDkdvAyoPsUQTYeeEXQc8Jq1UBL17-r8

    Given everythng that's happened with Mod6, here is my take on what housing would look like if the existing bugs and content are not fixed.

    ...If you know what the "Pendrill Prophecy" is send me a private message.
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited May 2015
    sockmunkey wrote: »
    My thoughts exactly. Not to mention what would happen if little Sally guild member suddenly logged on and got murdered. Because some drama lead to an all out war. I expect a lot of people would be awfully miffed to suddenly be PVP flagged simply due to the whims of guild leadership.

    Exactly, some people take this stuff way too seriously. Drama so thick you would believe that someone was actually murdered. I've played games where PvP is too heavily focused, and real life friendships were ruined, players driven away, and the chat is full of trash talk. It not just kids, but people you think should be 'responsible' adults causing hate and poison. If many of us thought those certain particular forum posters that like to jump in with their "stop QQ and l2p" comments were bad, just imagine how much this will increase.

    Another good bit of food for thought. Just imagine where you are with gear and progression right now, also consider the same for your alts. There are a good chunk of dedicated players that are already full rank 12s, transcendent wpn/arm enchants, level 70 epics (t1 at least), Legendary 70 artifact gear, etc. These guys will be all over this kind of thing, because its something to do and well, their fun is more important then yours or your guild mates. While you are trying to work to close the gap, they will be hunting you purely for the pleasure of griefying you for the sweet meldoy of your cries and to drink of your tears.

    b0rkch0p wrote: »
    murdered.. you make it seem so ... harsh.. then again.. the few times I played pvp .. I guess that fits ;p I would run run RUN to the door to get unflagged lol ..

    The whole purpose of a guild war would mean that every questing area, dungeon, and event zone would still flag you. So unless you want to hide in safe areas like PE and jump map instances like mad every so many minutes (which will get old quickly) you aren't going to find much solace. It is going to impact one's ability to get stuff done, and you are going to need to keep an eye over your shoulder a lot.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    I kinda hope they'll add Lolth to the deity selection. Maybe Bane too, after all, Zhentarim are in the cult-eradicating coalition already.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2015
    azlanfox wrote: »
    Exactly, some people take this stuff way too seriously. Drama so thick you would believe that someone was actually murdered. I've played games where PvP is too heavily focused, and real life friendships were ruined, players driven away, and the chat is full of trash talk. It not just kids, but people you think should be 'responsible' adults causing hate and poison. If many of us thought those certain particular forum posters that like to jump in with their "stop QQ and l2p" comments were bad, just imagine how much this will increase.

    Another good bit of food for thought. Just imagine where you are with gear and progression right now, also consider the same for your alts. There are a good chunk of dedicated players that are already full rank 12s, transcendent wpn/arm enchants, level 70 epics (t1 at least), Legendary 70 artifact gear, etc. These guys will be all over this kind of thing, because its something to do and well, their fun is more important then yours or your guild mates. While you are trying to work to close the gap, they will be hunting you purely for the pleasure of griefying you for the sweet meldoy of your cries and to drink of your tears.




    The whole purpose of a guild war would mean that every questing area, dungeon, and event zone would still flag you. So unless you want to hide in safe areas like PE and jump map instances like mad every so many minutes (which will get old quickly) you aren't going to find much solace. It is going to impact one's ability to get stuff done, and you are going to need to keep an eye over your shoulder a lot.

    Yup, your only choice is to not play while the war is active, or leave the guild. In some cases that is not even an option. As in some cases membership is locked while wars are active. Even if you could leave you run the risk of upsetting guild leadership leading to more drama. And loosing any perks given from the guild system. Such perks generally motivate people to join the largest most faceless guilds to get the most power. With the irony being these same guilds are the most likely to have random wars, and subject their members to random PVP, while having the least concern or compassion about how it might impact it's countless members.

    The smaller guilds that would be safe for players to avoid random PVP won't be able to offer the same level of perks, and as such will never be competitive.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    sockmunkey wrote: »
    Yup, your only choice is to not play while the war is active, or leave the guild. In some cases that is not even an option. As in some cases membership is locked while wars are active. Even if you could leave you run the risk of upsetting guild leadership leading to more drama. And loosing any perks given from the guild system. Such perks generally motivate people to join the largest most faceless guilds to get the most power. With the irony being these same guilds are the most likely to have random wars, and subject their members to random PVP, while having the least concern or compassion about how it might impact it's countless members.

    The smaller guilds that would be safe for players to avoid random PVP won't be able to offer the same level of perks, and as such will never be competitive.

    You know, all this would be solved by splitting the areas into guild PvP / not guild PvP ones. Basically icewind / Gauntlgrym , just on a far larger scale.

    But yeah. I'd be glad to see PvP having something remotely resembling balance before this happens.
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