People like teribad have a very narrow minded view of class balance. They can't seem to get the concept of a utility class. To them instead, 1 class = 1 role, period without exception. That is too limiting and not what D&D is about anyway.
Here is a clue: No one wants to play a class that does ONLY ONE THING. That gets boring really quick.
totaly agree there are some issues with other classes not being where they need to be but this is not about the cw it should be about makeing other classes competitive
also with pvp and pve being talked about as if they are 1 thing they are not there needs to be more separation between pvp and pve whats good for pvp in not good for pve and vise versa
i totsaly agree that gwf and gf need more survivbilty but that should come from there ac they should get more defence from it tr hr should get there suvivbilty from deflects and stealth cws shoul;d get theres from spels like shield this is a true dnd way to do it
It's not how powerful the shield is by itself. It's how powerful it is in combination with massive damage from range. Then you add the dodges in and you have serious problems. It's a PvP issue, not PvE.
It's amazing how you guys go on for 10 pages about PvP when every single time the "tankiness" of the CW has been brought up over the last two weeks, it's been in regards to PvE NOT PvP. And those were the exact concerns Abbadon addressed.
Go back through and read the threads on CW feedback and the threads on the difficulty of the PvE content. You'll see that they're full of posts about how much tankier the CW is...in PvE. PvP is really such a small part of the game, it's almost insignificant.
Seems like other DCs don't comment on this forum at all, so I just want to clarify to the OP that Astral Shield does NOT passively heal these days since Mod 5. *sigh* I miss it.
I agree that Shield has its place and I don't think it should be removed or nerfed in any way, although the OP should understand that the GF needs to actively block every hit in lieu of any other action to get a decent DR. Frankly with Defense being as paltry as it is with the stat curves, I agree that AC should have some sort of increased scale in effectiveness to better differentiate classes.
Now the other issues that some of us have are, which I'm sure the OP may discuss later based on "part 1":
-in that storm spell can crit whereas other classes' equivalent procced damage (Fire of the Gods for DCs) are unable to. This is already in an environment where the CW's icy rays encounter, which still remains undodgeable, does MORE damage than the DC daily Hammer of Fate.
-The control that CWs have in PvP is extreme as they can permacontrol any DC/HR/GF, despite a base +20% control resistance, until they drop the dreaded ice knife to finish. Anyone who rants, "well the DC has cleanse", just understand that when controlled and unable to take any action , it's not possible to heal myself in HOPES to proc a cleanse effect.
All this said, the devs should be really considering all of this as they effectively redesign this game, and as a community we should be having real discussions such as this rather than attacking each poster and accusing them of being haters of any one class.
Hopefully this game can hold me in Mod 6, because frankly the grinding dailies and the whole tiamat experience have been pretty obnoxious, and the imbalance in PvP is just ridiculous.
I applaud abaddon523's attempt to explain shield to people and fix misconceptions.
For one, I was not aware that the reduced shield DR was 25% (I thought it was 10%?)
Despite this, I think there are a lot of CW haters on these forums. It's sad to see. They are not offering any constructive criticism besides what I hear, which is, 'nerf shield', 'nerf dodges', 'CW are too tanky'.
as i ve stated b4 the CWs have really poor knowledge about their own class aswell.
they say thaum is for dps rene for buffs in the end there is no differense both are all in one.
No, rene and thaum are not the same.
Frankly, they are getting on my nerves. Post some constructive criticism, like denvald has done with his tests. I would appreciate that more than just whining.
CW should be played the way teribad thinks it should be played, and anyone who disagrees is stupid and doesn't understand the game.
Mr Pointsman lets us try this from the aspect of how popular a class is in groups and why.
Cws has ruled Pve uncontested since beta. The closes any other class has come since beta was Gwf as its hight with bleed when sometimes it was 2 Gwfs and 2 Cws in same group but not once during NWs history has any class come near the popularity in groups that Cws has enjoyed.
Now all classes exept Dc, who always been popular to have 1 of, and sw with its short history, has been left out as waste of space.
Even the now notorious Tr has been in a state of lfg forever with no expectation of other then a mercy or fill out the group space.
Cw as a class is like an extremely spoiled child that wants it all or it lay down and cry screaming until it gets what it wants.
If the Cws been taken down to the state Gwf was at is hight from bleeding with the nerf to unstoppable there be no end to the qq from Cws.
You seam absolutly cluless about the nerf Tr has gone through before module 5, the nerf to Hrs wild medicine and constricing arrow, Gfs burst damage and all this much thanks to your endless whining on other classes forums as soon as somebody comes anywhere near Cws damage.
The FACT is that Cws popularity is due to its enormous vercatility to be good at everything.
No class comes near to being the most effective group member, no class comes near having the synergy effect of stacking several in same group, not by miles.
Now in module 6 when Hp becomes a less factor between classes and ALL defence is nerfed and the gap between mitigation is lessend + that life stealing stat will benefit aoe+ dott damage Cws will become even more OP compared to other classes(even more so whith latest Sw nerf and broken storm).
Most people here talk about balance meaning that a rainbow group should be the most effective not 3+ Cws in one group!!!!
That you Cws defend this EXTREME UNBALANCE between classes is nothing less then the child laying on the floor screaming and kicking about wanting to have it all....
If the game needs Cws to be this outstanding in performance to work as intended is another question but when it come to class utility/damage/usefulness/ Cws stands in a totally OP division of their own leaving any and all other classes far behind....
construtive is put cw in line, a cw party need a striker to have damage and a defender to survive. dont have more to say. in fact, if thats happen since m1...
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Don't get us wrong, control is GOOD. Control is morrrrre than needed and I would rather perma CC than any other <font color="orange">HAMSTER</font>. But it shouldn't be control/buff/heal/tank/every****ingthing in this game ever, it should be narrowed to 3 options.
1. UBER control (oppressor)
2. UBER DPS (thaum)
3. UBER support (renegade)
none of these trees should do ALL of them like they do now. Support should give up their DPS more signifanctly in favor of buffs. Control as well. DPS should have far less control, and etc. We ALL have to give up **** when speccing differently. A Senti GWF can't dps. A Destro GWF can't tank, A Insti GWF can't really single target OR tank. Balance, balance, balance.
Think about it.I will give you an example what you ask.5 enemies to centre node.cw icy terrain 5 seconds freeze aoe. at 4 seconds cast steal time 5 seconds stunned.before steal time ends cast shard of endless avalanche 5 seconds prone.Go for it i with perma control i dont even need damage feats to kill a whole pt.About pve which will be the role of other classes if i can perma control the monsters?
The hate in this community as of late is quite shocking. You guys might wanna turn it down a notch. Just reading through these pages really destroyed my mood. Constructive discussion is something completely different and what the game actually would need right now. Not dozens of hate posts and threads that are but completely biased.
Cws stands in a totally OP division of their own leaving any and all other classes far behind....
Best
And no. In PvP, the TR leaves the other classes behind. If you propose to make changes to a classes abilities, you must also consider the ramifications it has on either PvP and PvE.
For example, removing shield in PvE will be bad for the CW in PvP.
Cws will become even more OP compared to other classes(even more so whith latest Sw nerf and broken storm).
Best
The GF/OP/DC will become required in all group content (reading from release notes). The HR has 6 encounters with little cooldown. The TRs survivability with stealth and single target DPS remains unrivalled.
From what I hear, the changes to the SW in Mod 6 are not in your favor. Why don't you then vent your frustrations on a separate thread writing about the SW changes instead of attacking another class? From what I gather Mod 6 is going to be difficult for everyone.
Bringing down your potential CW groupmate because of a perceived imbalance is not going to help your party from wiping.
In PvE Mod 6, GF/DC/OP will be required in all dungeons and heroic encounters (going by the release notes). The HR will have 6 encounters with little cooldown. The TRs survivability with stealth and single target DPS remains unrivalled.
So far, you have pointed out the lack of some SW abilities? Why don't you express your frustrations on a separate thread about the SW so that changes can be made to that class? Mod 6 PvE is going to be difficult for everyone.
I have no frustration I have pointed out that Cw will still rule pve when it comes to popularity and still will be 2-3 in each group because the synergy of having several Cws will outperforme any other combination.
If you want balance to rule having 2-3 of any other class should be as effective as having 2-3 Cws this is not the case due to the versitality Cws have in aoe,cc(survivability) and single target dps compared to other classes.
When it comes to balance classes toward eachother it can not happend with letting Cw stay the way they are as the Cws on this and all others threads demand.
Having cc+aoe damage that is higher then any other class just makes Cw the best shoise which imho I see no justice in.
And no. In PvP, the TR leaves the other classes behind. If you propose to make changes to a classes abilities, you must also consider the ramifications it has on either PvP and PvE.
For example, removing shield in PvE will be bad for the CW in PvP.
The adjustments needed to balance Tr in pvp has nothing to do with Cws overall performance as discussed above.
Tr is godmode in pvp and how to deal whith that without nerfing them in pve is a totally other subject and not a topic for this thread.
Best
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited March 2015
How do you know that the game is getting boring? People is having more fun fighting in the forum than doing PvP or dungeons. Take note devs.
Cws have in aoe,cc(survivability) and single target dps compared to other classes.
Best
A CW cannot do both aoe/cc AND single DPS well at the same time. They must change powers in order to do well in either. Choosing oppressor, thaum or renegade (and certain feats, e.g. focused wizardry) will determine what the CW will do best in.
Having cc+aoe damage that is higher then any other class just makes Cw the best shoise which imho I see no justice in.
Best
The role of the CW is cc, that is agreed. CWs are also good at aoe damage and are good at clearing trash mobs. But, if you get a good cc/aoe CW (likely with Oppressor feats) they won't do as well with bosses or cc-immune targets.
If Mod 6 demands class cooperation to survive, a good cc/aoe CW will work well for the mobs, but you'll need a dedicated striker to clear the boss, of which the SW, HR, TR or GWF might fill in that role.
The healing capstone of the renegade might help with group buffs (erratically), but with a OP/DC in the party, why would the erratic buffs be essential?
In essence, the complaints on this thread have been that the CW can do everything. They cannot. There are different CW builds. One may excel in aoe/cc, and another in single target dps, and another in group buffs.
The adjustments needed to balance Tr in pvp has nothing to do with Cws overall performance as discussed above.
Tr is godmode in pvp and how to deal whith that without nerfing them in pve is a totally other subject and not a topic for this thread.
Best
Any change you make in an ability in PvE will crossover to PvP, and vice-versa. Mod 5 tried to make TRs more competitive in PvE, now look at what that has done in PvP.
This thread was about how shield works, but your reply at the top of this page did deviate from that a fair bit too.
Trust me. You don't want them to nerf the CWs ability to do a little of everything. Because then they would have to boost our control ALOT to make up for it and that would make the game very very boring for everyone else.
Being controlled is the most boring part of this game and giving CW that much control, were u cant do anything except just sit there and stare at the monitor while being controlled, well that's not fun at all.
"they would have to boost our control ALOT to make up"
Oh my majesty!!!But ofcourse!!!If something is toned dawn to your broken class then devs are obliged to your majesties to compensate ALOT.Now that's what i call arrogance.
And also is that i recognize as a cause for the current state of NW as a game.Devs really never swinged the nerf bat over your arrogant ,empty CW heads:result?The content was surpassed just over one year aftert launch.Cause any CW can solo any T2 dungeon and he good ones cn ,since almost one year now.
In essence, the complaints on this thread have been that the CW can do everything. They cannot. There are different CW builds. One may excel in aoe/cc, and another in single target dps, and another in group buffs.
Well they actually can do anything with different builds using 3 Cw in same group.
All can do cc better then other classes then with builds you can actually HEAL very good and still have aoe damage, or you can go for more single target dps and still have deacent aoe.
You build 3 differnt Cws and pair them in a group there are NO other class that can match the usefulness with having 3 of same class in a group.
This is mostly where it comes down to Cw having to much of everyhing, its not exclusivly that 1 Cw alone can do it all but that the class as such has to much to pick from.
If a Cw want to do full AoE damage he does it better then any other class
IF a Cw want to do full CC he does it better then any other class
IF a CW wants to go full SINGLE target dps he does it more or less as good as any other class
IF he wants to group heal only DC will outperforme him(maby Sw also not sure about that in module 6).
More to add that Cw also has very good group buffs rivaled only by Dc and Gf (and now maby pal) but both Dc and Gf has to give up tons of other stuff to become good at group buffing while Cw still can go either aoe, cc or single target with them.
I dont care about nerf this or nerf that as its in the end up to the devs and not to us BUT in all fairness lets be honest about how the balance is tipped in this game namely heavely toward Cws to the extent that Cws are the only class worth stacking 2-3 in a group....
Any change you make in an ability in PvE will crossover to PvP, and vice-versa.
You can't discuss one without thinking about the impact it has on the other, or have you forgotten about the TR nerf in Mod 3?
Agree to the first and no to the second but this threads TOPIC is still not adressing that issue ).
.......The control that CWs have in PvP is extreme as they can permacontrol any DC/HR/GF, despite a base +20% control resistance, until they drop the dreaded ice knife to finish.
20% control resistance??Wake up friend.Lol. Not against CWs!!!! lol
"Hey guys! We have been following the feedback and we wanted to let you guys know we are making a change to improve QoL for Control Wizards in PVP with Tenacity.
Control Wizards now ignore 66% of a target's Tenacity for the purposes of calculating control durations on a target. We wanted CW's to feel better about landing controls on targets, but didn't want to just widespread scale back the control resist people were getting because we wanted other classes to work harder to successfully control a target."
"they would have to boost our control ALOT to make up"
Oh my majesty!!!But ofcourse!!!If something is toned dawn to your broken class then devs are obliged to your majesties to compensate ALOT.Now that's waht i call arrogance.
And also is that i recognize as a cause for the current state of NW as a game.Devs really swinged the nerf bat over your arrogant ,empty CW heads:result?The content was surpassed just over one year aftert launch.Cause any CW can solo any T2 dungeon and he good ones cn ,since almost one year now.
You have seen the video of the 12k SW soloing CN? The CW at last needed good gear to do so.
Talking about Mod 5, there are some classes superior to CW. Talking about Mod 6, well how about getting actual data and comparing before making demands. If I would have leveled my GWF to 70 on preview and he really would do insane dmg as a destroyer, I would not post the numbers here, bc after the sentinel nerf destro is the only viable path imo and any slightly better than mediocre performance results in a 'nerf that' post.
If you tested the classes on preview and your class is weak, ask for a buff. If a class or feats of a class are OP, it needs to be toned down. Shield is a feat, that did get no buff in MOD 6. How comes, that it is OP NOW? If if would be OP, CWs would rule PvP. You might argue, that GF and GWF lose more DR, than CW due to the stat changes, but this should result in a compensation to THESE classes, not in a CW nerf.
"Haha... I didn't even know that. My base 20% was referring to my 30 Wisdom (campfire buffed). I wasn't even considering tenacity."
^^^^
Well the lords of our lands ignore tenacity cc since mod2. it is their dirty little secret.And as we all know how bugged the NW engine is ,many think that in many cases they might ignore not only teancity cc ,but in some cases tenacity as a whole.
It truely is saddening to see how an honest attempt to explain a an often misunderstood CW mechanic quickly turned into a nerf/rant thread. Honestly. Really, really sad. Almost none of it is constructive, and only serves to <font color="orange">HAMSTER</font> eachother off. Why can't we argue using actual factual evidence, without insulting eachother or anything of the sort?
If a Cw want to do full AoE damage he does it better then any other class
IF a Cw want to do full CC he does it better then any other class
IF a CW wants to go full SINGLE target dps he does it more or less as good as any other class
IF he wants to group heal only DC will outperforme him(maby Sw also not sure about that in module 6).
NOT at the same time. And not for single target DPS. Other classes do that better.
It truely is saddening to see how an honest attempt to explain a an often misunderstood CW mechanic quickly turned into a nerf/rant thread. Honestly. Really, really sad. Almost none of it is constructive, and only serves to <font color="orange">HAMSTER</font> eachother off. Why can't we argue using actual factual evidence, without insulting eachother or anything of the sort?
There's a reason I stopped responding 10 pages ago.
This forum is just like PvP. Or maybe PvE, I think I am fighting trolls.
You are probably right and threads often derail into biggering if not every time.
But when it comes to class overall balance defending Cws current state as a class in being in balance with other classes trolling is a good word for it.....
Comments
Here is a clue: No one wants to play a class that does ONLY ONE THING. That gets boring really quick.
also with pvp and pve being talked about as if they are 1 thing they are not there needs to be more separation between pvp and pve whats good for pvp in not good for pve and vise versa
i totsaly agree that gwf and gf need more survivbilty but that should come from there ac they should get more defence from it tr hr should get there suvivbilty from deflects and stealth cws shoul;d get theres from spels like shield this is a true dnd way to do it
It's amazing how you guys go on for 10 pages about PvP when every single time the "tankiness" of the CW has been brought up over the last two weeks, it's been in regards to PvE NOT PvP. And those were the exact concerns Abbadon addressed.
Go back through and read the threads on CW feedback and the threads on the difficulty of the PvE content. You'll see that they're full of posts about how much tankier the CW is...in PvE. PvP is really such a small part of the game, it's almost insignificant.
whats good for pvp is not good for pve and vice versa
I agree that Shield has its place and I don't think it should be removed or nerfed in any way, although the OP should understand that the GF needs to actively block every hit in lieu of any other action to get a decent DR. Frankly with Defense being as paltry as it is with the stat curves, I agree that AC should have some sort of increased scale in effectiveness to better differentiate classes.
Now the other issues that some of us have are, which I'm sure the OP may discuss later based on "part 1":
-in that storm spell can crit whereas other classes' equivalent procced damage (Fire of the Gods for DCs) are unable to. This is already in an environment where the CW's icy rays encounter, which still remains undodgeable, does MORE damage than the DC daily Hammer of Fate.
-The control that CWs have in PvP is extreme as they can permacontrol any DC/HR/GF, despite a base +20% control resistance, until they drop the dreaded ice knife to finish. Anyone who rants, "well the DC has cleanse", just understand that when controlled and unable to take any action , it's not possible to heal myself in HOPES to proc a cleanse effect.
All this said, the devs should be really considering all of this as they effectively redesign this game, and as a community we should be having real discussions such as this rather than attacking each poster and accusing them of being haters of any one class.
Hopefully this game can hold me in Mod 6, because frankly the grinding dailies and the whole tiamat experience have been pretty obnoxious, and the imbalance in PvP is just ridiculous.
Cheers all.
in fact, the class dont should have a dodge.
For one, I was not aware that the reduced shield DR was 25% (I thought it was 10%?)
Despite this, I think there are a lot of CW haters on these forums. It's sad to see. They are not offering any constructive criticism besides what I hear, which is, 'nerf shield', 'nerf dodges', 'CW are too tanky'.
Frankly, they are getting on my nerves. Post some constructive criticism, like denvald has done with his tests. I would appreciate that more than just whining.
Cws has ruled Pve uncontested since beta. The closes any other class has come since beta was Gwf as its hight with bleed when sometimes it was 2 Gwfs and 2 Cws in same group but not once during NWs history has any class come near the popularity in groups that Cws has enjoyed.
Now all classes exept Dc, who always been popular to have 1 of, and sw with its short history, has been left out as waste of space.
Even the now notorious Tr has been in a state of lfg forever with no expectation of other then a mercy or fill out the group space.
Cw as a class is like an extremely spoiled child that wants it all or it lay down and cry screaming until it gets what it wants.
If the Cws been taken down to the state Gwf was at is hight from bleeding with the nerf to unstoppable there be no end to the qq from Cws.
You seam absolutly cluless about the nerf Tr has gone through before module 5, the nerf to Hrs wild medicine and constricing arrow, Gfs burst damage and all this much thanks to your endless whining on other classes forums as soon as somebody comes anywhere near Cws damage.
The FACT is that Cws popularity is due to its enormous vercatility to be good at everything.
No class comes near to being the most effective group member, no class comes near having the synergy effect of stacking several in same group, not by miles.
Now in module 6 when Hp becomes a less factor between classes and ALL defence is nerfed and the gap between mitigation is lessend + that life stealing stat will benefit aoe+ dott damage Cws will become even more OP compared to other classes(even more so whith latest Sw nerf and broken storm).
Most people here talk about balance meaning that a rainbow group should be the most effective not 3+ Cws in one group!!!!
That you Cws defend this EXTREME UNBALANCE between classes is nothing less then the child laying on the floor screaming and kicking about wanting to have it all....
If the game needs Cws to be this outstanding in performance to work as intended is another question but when it come to class utility/damage/usefulness/ Cws stands in a totally OP division of their own leaving any and all other classes far behind....
Best
Think about it.I will give you an example what you ask.5 enemies to centre node.cw icy terrain 5 seconds freeze aoe. at 4 seconds cast steal time 5 seconds stunned.before steal time ends cast shard of endless avalanche 5 seconds prone.Go for it i with perma control i dont even need damage feats to kill a whole pt.About pve which will be the role of other classes if i can perma control the monsters?
And no. In PvP, the TR leaves the other classes behind. If you propose to make changes to a classes abilities, you must also consider the ramifications it has on either PvP and PvE.
For example, removing shield in PvE will be bad for the CW in PvP.
The GF/OP/DC will become required in all group content (reading from release notes). The HR has 6 encounters with little cooldown. The TRs survivability with stealth and single target DPS remains unrivalled.
From what I hear, the changes to the SW in Mod 6 are not in your favor. Why don't you then vent your frustrations on a separate thread writing about the SW changes instead of attacking another class? From what I gather Mod 6 is going to be difficult for everyone.
Bringing down your potential CW groupmate because of a perceived imbalance is not going to help your party from wiping.
I have no frustration I have pointed out that Cw will still rule pve when it comes to popularity and still will be 2-3 in each group because the synergy of having several Cws will outperforme any other combination.
If you want balance to rule having 2-3 of any other class should be as effective as having 2-3 Cws this is not the case due to the versitality Cws have in aoe,cc(survivability) and single target dps compared to other classes.
When it comes to balance classes toward eachother it can not happend with letting Cw stay the way they are as the Cws on this and all others threads demand.
Having cc+aoe damage that is higher then any other class just makes Cw the best shoise which imho I see no justice in.
The adjustments needed to balance Tr in pvp has nothing to do with Cws overall performance as discussed above.
Tr is godmode in pvp and how to deal whith that without nerfing them in pve is a totally other subject and not a topic for this thread.
Best
A CW cannot do both aoe/cc AND single DPS well at the same time. They must change powers in order to do well in either. Choosing oppressor, thaum or renegade (and certain feats, e.g. focused wizardry) will determine what the CW will do best in.
The role of the CW is cc, that is agreed. CWs are also good at aoe damage and are good at clearing trash mobs. But, if you get a good cc/aoe CW (likely with Oppressor feats) they won't do as well with bosses or cc-immune targets.
If Mod 6 demands class cooperation to survive, a good cc/aoe CW will work well for the mobs, but you'll need a dedicated striker to clear the boss, of which the SW, HR, TR or GWF might fill in that role.
The healing capstone of the renegade might help with group buffs (erratically), but with a OP/DC in the party, why would the erratic buffs be essential?
In essence, the complaints on this thread have been that the CW can do everything. They cannot. There are different CW builds. One may excel in aoe/cc, and another in single target dps, and another in group buffs.
forums is the endgame of NW.
Any change you make in an ability in PvE will crossover to PvP, and vice-versa. Mod 5 tried to make TRs more competitive in PvE, now look at what that has done in PvP.
This thread was about how shield works, but your reply at the top of this page did deviate from that a fair bit too.
"they would have to boost our control ALOT to make up"
Oh my majesty!!!But ofcourse!!!If something is toned dawn to your broken class then devs are obliged to your majesties to compensate ALOT.Now that's what i call arrogance.
And also is that i recognize as a cause for the current state of NW as a game.Devs really never swinged the nerf bat over your arrogant ,empty CW heads:result?The content was surpassed just over one year aftert launch.Cause any CW can solo any T2 dungeon and he good ones cn ,since almost one year now.
Well they actually can do anything with different builds using 3 Cw in same group.
All can do cc better then other classes then with builds you can actually HEAL very good and still have aoe damage, or you can go for more single target dps and still have deacent aoe.
You build 3 differnt Cws and pair them in a group there are NO other class that can match the usefulness with having 3 of same class in a group.
This is mostly where it comes down to Cw having to much of everyhing, its not exclusivly that 1 Cw alone can do it all but that the class as such has to much to pick from.
If a Cw want to do full AoE damage he does it better then any other class
IF a Cw want to do full CC he does it better then any other class
IF a CW wants to go full SINGLE target dps he does it more or less as good as any other class
IF he wants to group heal only DC will outperforme him(maby Sw also not sure about that in module 6).
More to add that Cw also has very good group buffs rivaled only by Dc and Gf (and now maby pal) but both Dc and Gf has to give up tons of other stuff to become good at group buffing while Cw still can go either aoe, cc or single target with them.
I dont care about nerf this or nerf that as its in the end up to the devs and not to us BUT in all fairness lets be honest about how the balance is tipped in this game namely heavely toward Cws to the extent that Cws are the only class worth stacking 2-3 in a group....
Agree to the first and no to the second but this threads TOPIC is still not adressing that issue ).
20% control resistance??Wake up friend.Lol. Not against CWs!!!! lol
http://nw-forum.perfectworld.com/showthread.php?582751-Cryptic-OFFICIAL-Tenacity-Feedback-Thread/page37
"Hey guys! We have been following the feedback and we wanted to let you guys know we are making a change to improve QoL for Control Wizards in PVP with Tenacity.
Control Wizards now ignore 66% of a target's Tenacity for the purposes of calculating control durations on a target.
We wanted CW's to feel better about landing controls on targets, but didn't want to just widespread scale back the control resist people were getting because we wanted other classes to work harder to successfully control a target."
CWs ignore teancity CC since mod2.
You have seen the video of the 12k SW soloing CN? The CW at last needed good gear to do so.
Talking about Mod 5, there are some classes superior to CW. Talking about Mod 6, well how about getting actual data and comparing before making demands. If I would have leveled my GWF to 70 on preview and he really would do insane dmg as a destroyer, I would not post the numbers here, bc after the sentinel nerf destro is the only viable path imo and any slightly better than mediocre performance results in a 'nerf that' post.
If you tested the classes on preview and your class is weak, ask for a buff. If a class or feats of a class are OP, it needs to be toned down. Shield is a feat, that did get no buff in MOD 6. How comes, that it is OP NOW? If if would be OP, CWs would rule PvP. You might argue, that GF and GWF lose more DR, than CW due to the stat changes, but this should result in a compensation to THESE classes, not in a CW nerf.
^^^^
Well the lords of our lands ignore tenacity cc since mod2. it is their dirty little secret.And as we all know how bugged the NW engine is ,many think that in many cases they might ignore not only teancity cc ,but in some cases tenacity as a whole.
But what to do....Cws are the lords of our lands
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
NOT at the same time. And not for single target DPS. Other classes do that better.
There's a reason I stopped responding 10 pages ago.
You are probably right and threads often derail into biggering if not every time.
But when it comes to class overall balance defending Cws current state as a class in being in balance with other classes trolling is a good word for it.....