I averaged closer to 550 RP over 200 drops.
You may have been on a good run or something, but 3/4 of what I get is peridots and pearls.
I wanted a Pocket Pet for my WK, so I gave her the three rank 9 Dragon Hoard enchants and did Respen’s Marvelous Game ten times (I could not do the 12 runs needed for the 36 crystal dice as it took SO long doing the ten with the broken map instance from 3 to 25 times in a row I gave up in exhaustion).
In most of those runs I got nothing at all (although the mobs are small and I may not have killed much). Then I got a Peridot, a White Pearl and a Black Opal in one run. I almost fainted! Those Opals are sexy-looking! So that is 10,600 RP, or 3,533 per drop, but it is only 353 per run. No idea how many per kill. Hardly a valid statistical test, anyway. I think I got a Minor Resonance Stone on the last run. But as I have no Artifact Gear anyway...
But I have done many Foundries with my GWF and get a very poor rate of return. AND it is really tedious. But the drops during normal adventuring, dungeons and solo play give a real boost to my mood, especially with anything from an Aquamarine up.
And I think THAT is how it is meant to be. We are supposed to play the game and happen to get these drops as extra bonuses during normal play. It is tragic that we need so many of them to level gear. There is nothing more tedious than farming. I used to do it a lot, never missed a Dungeon Delve or a Skirmish Event, did as many Dailies as possible with all my characters etc. But I got fed up of getting Blue Icons of Worthlessness from The Dread Vault and now that I have 12 characters with Rank 20 Leadership, I can get AD more easily. These days, I'd rather have fun more often and do a lot less grinding, less farming and less escaping from broken map instances.
For the last month or so I have only really done Invocations and Professions with all of them, PvP with three of them and a bit of Sharandar, Dread Ring and the IWD TR Artifact quest with two of them, as I had three characters that I wanted to get their Profound PvP gear sets. And PvP is at least a little different every time, and more of a challenge. I seem to go in phases like that, so now they have the gear I'll likely do Dread Ring, Sharandar and IWD to complete their boons and do a lot more solo dungeon runs. Then I'll enter an enchanting phase and spend my AD on Marks, Wards etc.
And RNG is RNG. I blew 26 Preservation Wards once trying to upgrade a Rank 6 Enchant to a Rank 7 (I counted!). I started thinking there was some swizz going on. But every test is an independent event, and although, on average, I should have only had to use a handful of Wards (30% chance or whatever it is), I had to use 26! But other times, there was a 25% chance and it worked on the fourth attempt, as you'd expect, and other times it works first time. So I suppose it balances out.
But, for me, I cannot imaging anything more tedious than chasing gear upgrades. I'll have to study the stats of the full sets of Black Ice gear for DC and TR as they are not the same stat types for each piece as the Profound gear is, so I can't tell yet if it is even worth getting. I think the Draconic gear has no Tenacity, so I'm not sure if I even want that at all.
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
I wanted a Pocket Pet for my WK, so I gave her the three rank 9 Dragon Hoard enchants and did Respen’s Marvelous Game ten times (I could not do the 12 runs needed for the 36 crystal dice as it took SO long doing the ten with the broken map instance from 3 to 25 times in a row I gave up in exhaustion).
In most of those runs I got nothing at all (although the mobs are small and I may not have killed much). Then I got a Peridot, a White Pearl and a Black Opal in one run. I almost fainted! Those Opals are sexy-looking! So that is 10,600 RP, or 3,533 per drop, but it is only 353 per run. No idea how many per kill. Hardly a valid statistical test, anyway. I think I got a Minor Resonance Stone on the last run. But as I have no Artifact Gear anyway...
But I have done many Foundries with my GWF and get a very poor rate of return. AND it is really tedious. But the drops during normal adventuring, dungeons and solo play give a real boost to my mood, especially with anything from an Aquamarine up.
And I think THAT is how it is meant to be. We are supposed to play the game and happen to get these drops as extra bonuses during normal play. It is tragic that we need so many of them to level gear. There is nothing more tedious than farming. I used to do it a lot, never missed a Dungeon Delve or a Skirmish Event, did as many Dailies as possible with all my characters etc. But I got fed up of getting Blue Icons of Worthlessness from The Dread Vault and now that I have 12 characters with Rank 20 Leadership, I can get AD more easily. These days, I'd rather have fun more often and do a lot less grinding, less farming and less escaping from broken map instances.
For the last month or so I have only really done Invocations and Professions with all of them, PvP with three of them and a bit of Sharandar, Dread Ring and the IWD TR Artifact quest with two of them, as I had three characters that I wanted to get their Profound PvP gear sets. And PvP is at least a little different every time, and more of a challenge. I seem to go in phases like that, so now they have the gear I'll likely do Dread Ring, Sharandar and IWD to complete their boons and do a lot more solo dungeon runs. Then I'll enter an enchanting phase and spend my AD on Marks, Wards etc.
And RNG is RNG. I blew 26 Preservation Wards once trying to upgrade a Rank 6 Enchant to a Rank 7 (I counted!). I started thinking there was some swizz going on. But every test is an independent event, and although, on average, I should have only had to use a handful of Wards (30% chance or whatever it is), I had to use 26! But other times, there was a 25% chance and it worked on the fourth attempt, as you'd expect, and other times it works first time. So I suppose it balances out.
But, for me, I cannot imaging anything more tedious than chasing gear upgrades. I'll have to study the stats of the full sets of Black Ice gear for DC and TR as they are not the same stat types for each piece as the Profound gear is, so I can't tell yet if it is even worth getting. I think the Draconic gear has no Tenacity, so I'm not sure if I even want that at all.
Noticeably, Cryptic sells Greater and Lesser marks but not the blue marks. Now, all the AH manipulators are pushing the blue marks to 100k each from 3k not long ago, and the 100k price is in stacks of 100s.
Blue Marks of what?
The Wondrous Bazaar sells blue Marks of Potency for 25k AD, purple Greater Marks of Potency for 100k.
I check the Auction House most days, and I can never understand why anyone would post them for more than 25 and 100k, but they do. And why on Earth anyone would buy them at that price is even more of a mystery.
Five Greater marks for 450,000 AD, I will buy, as I am saving 50,000 AD.
Five at 499,999 I will not buy and I prefer to used the AD Sink.
Five at 550,000, I want to e-mail the poster and tell him he's going to lose his posting fee.
But I would be more than happy to buy 100 Marks of Potency for 100k on the AH rather than 2,475,000 AD at the Wondrous Bazaar. But I have NEVER seen them at that price. I doubt they would stay up for much longer than a nano-second, anyway.
Or do you mean 100k EACH, in stacks of 99? So that is 9.9 MILLION AD? I have never seen them at that price, either. Only a fool would ask that much, and only a bigger fool would pay it, when Rhix's mistress is asking only 2.475 million.
But bot-farmed gear tends to drive the price down, not up. People tend to drive the price up.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I check the Auction House most days, and I can never understand why anyone would post them for more than 25 and 100k, but they do. And why on Earth anyone would buy them at that price is even more of a mystery.
Same here. I have recently begun buying blue marks for my other characters and I always check the AH first for those listed below Bazaar price. If I don't find any, I buy from the Wondrous Bazaar instead. I'd also rather use the "AD Sink" rather than keep my AD in circulation, rather than buy those listed at base price. There's no good reason to pay more for something on the AH than it is worth and offered at a base price, buyable anywhere in the game through the remote Wondrous Bazaar screen.
Yes! Someone asked in Zone where to get them, so I said, "in your currency screen, next to your Astral Diamonds, click SPEND and it will open the bazaar. Check the AH as well, but if they are not less than 25k, do not buy them there, get them from WB."
"THANKS!" came the reply as a PM.
Must have been a new player?
0
ionvnegativoMember, NW M9 PlaytestPosts: 119Arc User
The Wondrous Bazaar sells blue Marks of Potency for 25k AD, purple Greater Marks of Potency for 100k.
I check the Auction House most days, and I can never understand why anyone would post them for more than 25 and 100k, but they do. And why on Earth anyone would buy them at that price is even more of a mystery.
Five Greater marks for 450,000 AD, I will buy, as I am saving 50,000 AD.
Five at 499,999 I will not buy and I prefer to used the AD Sink.
Five at 550,000, I want to e-mail the poster and tell him he's going to lose his posting fee.
But I would be more than happy to buy 100 Marks of Potency for 100k on the AH rather than 2,475,000 AD at the Wondrous Bazaar. But I have NEVER seen them at that price. I doubt they would stay up for much longer than a nano-second, anyway.
Or do you mean 100k EACH, in stacks of 99? So that is 9.9 MILLION AD? I have never seen them at that price, either. Only a fool would ask that much, and only a bigger fool would pay it, when Rhix's mistress is asking only 2.475 million.
But bot-farmed gear tends to drive the price down, not up. People tend to drive the price up.
marks of power (blue).....current price is about 100k in AH.....so.. if u want to upgrade an artifact of power to lvl 60 u need 100k from greater mark of potency + ~100k from mark of power + etc, etc
marks of power (blue).....current price is about 100k in AH
Ah, I see. Are they Power Stones, or Marks of Power? These are two different things, IIRC.
Where else do they come from, otherwise? I have quite a pile of blue and purple Marks of Power, Stability and Union from opening lock boxes over the last nine months. I decided to keep them instead of trading them. As I recall, the Power Stones and Marks were always more expensive on the AH than Stability and Union.
I seem to recall getting Greater Marks of Power/Stability/Union from Dread Ring dungeons.
But I do agree that there should be an AD Sink for all of these things and they should never come only from Lock Boxes. Especially if the Intermediate level marks and stones are so rare from an in-game source through normal play. Lock Boxes should be optional extras, like the special mounts etc, not the main or sole source.
The chance to succeed ON the 4th try is only about 10%.
The chance to need four or less tries is about 68% (25% + 19% + 14% + 11%).
>8o
!!
:rolleyes:
A 25% chance is a 1/4 chance, so with 4 trials you would expect to succeed once, on average, if you made a statistically significant number of independent trials, like 4000.
A 25% chance is a 1/4 chance, so with 4 trials you would expect to succeed once, on average, if you made a statistically significant number of independent trials, like 4000.
You do not understand what you are calculating. Every "roll" is completely independent from the others; from those premises it is self-evidently impossible for say three prior failures to somehow magically reduce the probability of the fourth down to 11%, as you claimed.
What one *could* calculate is the probability of requiringN number of "rolls", though.
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Actually, the probability of succeeding, on any attempt, ignoring the results of any previous attempts will always be 1/4. However, if you want to know the probability of succeeding BY try N, including try N, it is in fact different. Assuming to succeed you only need to succeed once and assuming you have a 1/4 chance of succeeding, the mathematics is as follows:
N
sigma((3^I-1)/(4^I))
I=1
Unfortunately I don't actually have an available sigma function to stick in here in order to make that more understandable but basically this is how it works:
Whatever number of times you attempt, you input as n. So say you attempted 4 times, then n=4. Every time you run the function, you add 1 to I until it equals n and you add the result you get from every run up to n to 1/4.
Heres an example of the function working:
If n=4
P (success)=1/4+0+3/16+9/64+27/256=175/256 or a 68.359% chance of succeeding.
If you struggle seeing how this works, then think of it like this:
The first time you make an attempt there are 4 possible outcomes, one of which are a success. Now, assuming you succeed and you only care about succeeding once, then it doesn't matter wether you succeed or not any of the subsequent tries, you have already succeeded. Thats where the base 1/4 comes from. Now lets look at the 2nd time you try. The 2nd time you try, you have to look at how many branches there already are. Well, from the start of the 2nd try, there are the 4 possible outcomes from the previous try, multiplied by the 4 possible outcomes from the next try. This leads to there being 16 possible outcomes....or in otherwords, 4^2. However, remember, we don't care about 1/4 of the possible outcomes, because we already know down at least 4 of the outcomes there is a success. (The one time you succeeded, multiplied by 4) that means that every subsequent time you do the calculation, you can ignore that branch and just work with the remainder. As there are 12 remaining branches and 1/4 of the time out of those 12 you succeed, you can then succeed 3 out of those 12 times. Now, every time you make an addtional attempt, it doesn't matter if you succeed or fail down the branches you have succeeded in, you once again, only have to consider the branches where you fail. The stuff between the sigma sign accounts for adding all the probabilities which you have not already counted.
Suffice to say, each time you make an attempt, the odds of you succeeding get slightly better. However, you would have to make an infinite number of attempts for the odds to ever be exactly one, which is, as we know, impossible. Of coarse, most of the time we interested in more then just succeeding once, but assuming we were only interested in succeeding once, that is how you would calculate it. And to make the calculation universal, not just working for 1/4 it would be:
N
sigma (((numerator of 1-Pin)^I-1)/((denominator of 1-Pin)^I))
I=1
Pin=the initial probability for success on the first attempt
If you want to know how to calculate the probability of succeeding a certain number of times and not just a single time, then pm me and I will explain.
The chances of succeeding specifically on the nth try, rather then the probability of succeeding by the nth try, however, is still 1/4, as the chances are not dependent on the previous attempts.
My Neverwinter gaming:
- Log in. Kill 5 dragons. Log out.
- Log through all toons (invoke, leadership).
- Exit Neverwinter.
That´s it. All old dungeons including CN dont´t drop anything I could sell. New Dungeon and Skirmish bore me to death cause I ran them a hundred times and the AD gain per time, the BoP drops ... dont work. PvE players dont need the new equipment but everybody wants it. If a casual player wants legendary level equip... he or she has only a few options. $, illegal stuff or toon-farm. No one needs the game... only for a every-module-short-visit, dailies, ugly pvp and equipment posing.
Enough.
//Bellistor
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited November 2014
Let's spend more on the AH because... oh, what is that little diamond icon? XD XD
My interpretation of why. New players don't' know everything and sometimes rush through and will use the AH instead of the bazaar because they don't know any better.
Now, we've had discussions about exploiting new players and I really think offering to sell things HIGHER than the bazaar is to induce them to be exploited due to lack of knowledge XD XD. I obviously don't do such a thing.
In terms of marks of power - the price is whatever the market will bear. They are used to upgrade artifacts and artifact weapons, and they are not very common drops. The reason power marks are higher than union or stability is because power artifacts are (for whatever reason) more popular than union artifacts, which are in turn more popular than stability artifacts. Hence more demand and less supply means a higher price.
Marks drop during sharandar, dread ring, icewind dale (likely from skill nodes), randomly from bosses in dungeons (shattersnape in VT is a farming favorite), and in elol about once every two runs SOMEONE randomly gets a random blue mark in their inventory, so you will get a mark about once every ten ELOL runs. However if you die at the boss, you do not get a mark, so remember dying is bad
I don't know how farmable they are, but as i get them in my travels i just put them in the bank and wait until i need them.
I don't wanna sound like a doombringer, but in my opinion Cryptic gave up on making the game better and instead chose to try to milk whoever's left. They may have shifted their attention to newer games.
I do not need to read that, thank you very much. I am already perfectly aware that a 25% chance of success is a 1/4 chance of success, so if I make four attempts and it is a fair test, I fully expect to succeed once; on average.
Comments
Is it too early to ask for your stuff yet?
Sorry all the stuffs are bound
LOL XD
With the scope of this revolt i am now taking a wait and see approach.
The most important thing is we know the devs have heard us. They now have more information to make better decisions.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
dibs on the pvorp
If I recall, it didn't work out well for her
I wanted a Pocket Pet for my WK, so I gave her the three rank 9 Dragon Hoard enchants and did Respen’s Marvelous Game ten times (I could not do the 12 runs needed for the 36 crystal dice as it took SO long doing the ten with the broken map instance from 3 to 25 times in a row I gave up in exhaustion).
In most of those runs I got nothing at all (although the mobs are small and I may not have killed much). Then I got a Peridot, a White Pearl and a Black Opal in one run. I almost fainted! Those Opals are sexy-looking! So that is 10,600 RP, or 3,533 per drop, but it is only 353 per run. No idea how many per kill. Hardly a valid statistical test, anyway. I think I got a Minor Resonance Stone on the last run. But as I have no Artifact Gear anyway...
But I have done many Foundries with my GWF and get a very poor rate of return. AND it is really tedious. But the drops during normal adventuring, dungeons and solo play give a real boost to my mood, especially with anything from an Aquamarine up.
And I think THAT is how it is meant to be. We are supposed to play the game and happen to get these drops as extra bonuses during normal play. It is tragic that we need so many of them to level gear. There is nothing more tedious than farming. I used to do it a lot, never missed a Dungeon Delve or a Skirmish Event, did as many Dailies as possible with all my characters etc. But I got fed up of getting Blue Icons of Worthlessness from The Dread Vault and now that I have 12 characters with Rank 20 Leadership, I can get AD more easily. These days, I'd rather have fun more often and do a lot less grinding, less farming and less escaping from broken map instances.
For the last month or so I have only really done Invocations and Professions with all of them, PvP with three of them and a bit of Sharandar, Dread Ring and the IWD TR Artifact quest with two of them, as I had three characters that I wanted to get their Profound PvP gear sets. And PvP is at least a little different every time, and more of a challenge. I seem to go in phases like that, so now they have the gear I'll likely do Dread Ring, Sharandar and IWD to complete their boons and do a lot more solo dungeon runs. Then I'll enter an enchanting phase and spend my AD on Marks, Wards etc.
And RNG is RNG. I blew 26 Preservation Wards once trying to upgrade a Rank 6 Enchant to a Rank 7 (I counted!). I started thinking there was some swizz going on. But every test is an independent event, and although, on average, I should have only had to use a handful of Wards (30% chance or whatever it is), I had to use 26! But other times, there was a 25% chance and it worked on the fourth attempt, as you'd expect, and other times it works first time. So I suppose it balances out.
But, for me, I cannot imaging anything more tedious than chasing gear upgrades. I'll have to study the stats of the full sets of Black Ice gear for DC and TR as they are not the same stat types for each piece as the Profound gear is, so I can't tell yet if it is even worth getting. I think the Draconic gear has no Tenacity, so I'm not sure if I even want that at all.
Actually i have 3...
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Agree completely
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Blue Marks of what?
The Wondrous Bazaar sells blue Marks of Potency for 25k AD, purple Greater Marks of Potency for 100k.
I check the Auction House most days, and I can never understand why anyone would post them for more than 25 and 100k, but they do. And why on Earth anyone would buy them at that price is even more of a mystery.
Five Greater marks for 450,000 AD, I will buy, as I am saving 50,000 AD.
Five at 499,999 I will not buy and I prefer to used the AD Sink.
Five at 550,000, I want to e-mail the poster and tell him he's going to lose his posting fee.
But I would be more than happy to buy 100 Marks of Potency for 100k on the AH rather than 2,475,000 AD at the Wondrous Bazaar. But I have NEVER seen them at that price. I doubt they would stay up for much longer than a nano-second, anyway.
Or do you mean 100k EACH, in stacks of 99? So that is 9.9 MILLION AD? I have never seen them at that price, either. Only a fool would ask that much, and only a bigger fool would pay it, when Rhix's mistress is asking only 2.475 million.
But bot-farmed gear tends to drive the price down, not up. People tend to drive the price up.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
"THANKS!" came the reply as a PM.
Must have been a new player?
marks of power (blue).....current price is about 100k in AH.....so.. if u want to upgrade an artifact of power to lvl 60 u need 100k from greater mark of potency + ~100k from mark of power + etc, etc
Ah, I see. Are they Power Stones, or Marks of Power? These are two different things, IIRC.
Where else do they come from, otherwise? I have quite a pile of blue and purple Marks of Power, Stability and Union from opening lock boxes over the last nine months. I decided to keep them instead of trading them. As I recall, the Power Stones and Marks were always more expensive on the AH than Stability and Union.
I seem to recall getting Greater Marks of Power/Stability/Union from Dread Ring dungeons.
But I do agree that there should be an AD Sink for all of these things and they should never come only from Lock Boxes. Especially if the Intermediate level marks and stones are so rare from an in-game source through normal play. Lock Boxes should be optional extras, like the special mounts etc, not the main or sole source.
That's nonsense... Here are the chances of success on the n-th try for a 25% base success chance:
1: 25%
2: 19% (75% * 25%)
3: 14% (75% * 75% * 25%)
4: 11% (75% * 75% * 75% * 25%)
The chance to succeed ON the 4th try is only about 10%.
The chance to need four or less tries is about 68% (25% + 19% + 14% + 11%).
You Fail Math Forever.
>8o
!!
:rolleyes:
A 25% chance is a 1/4 chance, so with 4 trials you would expect to succeed once, on average, if you made a statistically significant number of independent trials, like 4000.
Where is your proof? Just claiming something without proofing me wrong is lame.
We are talking about something called Bernoulli/Binomial distribution here (http://en.wikipedia.org/wiki/Bernoulli_distribution).
Go read the article and proof me wrong. Otherwise you just showed that you do not know what you are talking about.
Also read http://en.wikipedia.org/wiki/Binomial_distribution.
Go read http://en.wikipedia.org/wiki/Bernoulli_distribution and
http://en.wikipedia.org/wiki/Binomial_distribution.
What one *could* calculate is the probability of requiring N number of "rolls", though.
Actually, the probability of succeeding, on any attempt, ignoring the results of any previous attempts will always be 1/4. However, if you want to know the probability of succeeding BY try N, including try N, it is in fact different. Assuming to succeed you only need to succeed once and assuming you have a 1/4 chance of succeeding, the mathematics is as follows:
N
sigma((3^I-1)/(4^I))
I=1
Unfortunately I don't actually have an available sigma function to stick in here in order to make that more understandable but basically this is how it works:
Whatever number of times you attempt, you input as n. So say you attempted 4 times, then n=4. Every time you run the function, you add 1 to I until it equals n and you add the result you get from every run up to n to 1/4.
Heres an example of the function working:
If n=4
P (success)=1/4+0+3/16+9/64+27/256=175/256 or a 68.359% chance of succeeding.
If you struggle seeing how this works, then think of it like this:
The first time you make an attempt there are 4 possible outcomes, one of which are a success. Now, assuming you succeed and you only care about succeeding once, then it doesn't matter wether you succeed or not any of the subsequent tries, you have already succeeded. Thats where the base 1/4 comes from. Now lets look at the 2nd time you try. The 2nd time you try, you have to look at how many branches there already are. Well, from the start of the 2nd try, there are the 4 possible outcomes from the previous try, multiplied by the 4 possible outcomes from the next try. This leads to there being 16 possible outcomes....or in otherwords, 4^2. However, remember, we don't care about 1/4 of the possible outcomes, because we already know down at least 4 of the outcomes there is a success. (The one time you succeeded, multiplied by 4) that means that every subsequent time you do the calculation, you can ignore that branch and just work with the remainder. As there are 12 remaining branches and 1/4 of the time out of those 12 you succeed, you can then succeed 3 out of those 12 times. Now, every time you make an addtional attempt, it doesn't matter if you succeed or fail down the branches you have succeeded in, you once again, only have to consider the branches where you fail. The stuff between the sigma sign accounts for adding all the probabilities which you have not already counted.
Suffice to say, each time you make an attempt, the odds of you succeeding get slightly better. However, you would have to make an infinite number of attempts for the odds to ever be exactly one, which is, as we know, impossible. Of coarse, most of the time we interested in more then just succeeding once, but assuming we were only interested in succeeding once, that is how you would calculate it. And to make the calculation universal, not just working for 1/4 it would be:
N
sigma (((numerator of 1-Pin)^I-1)/((denominator of 1-Pin)^I))
I=1
Pin=the initial probability for success on the first attempt
If you want to know how to calculate the probability of succeeding a certain number of times and not just a single time, then pm me and I will explain.
The chances of succeeding specifically on the nth try, rather then the probability of succeeding by the nth try, however, is still 1/4, as the chances are not dependent on the previous attempts.
My Neverwinter gaming:
- Log in. Kill 5 dragons. Log out.
- Log through all toons (invoke, leadership).
- Exit Neverwinter.
That´s it. All old dungeons including CN dont´t drop anything I could sell. New Dungeon and Skirmish bore me to death cause I ran them a hundred times and the AD gain per time, the BoP drops ... dont work. PvE players dont need the new equipment but everybody wants it. If a casual player wants legendary level equip... he or she has only a few options. $, illegal stuff or toon-farm. No one needs the game... only for a every-module-short-visit, dailies, ugly pvp and equipment posing.
Enough.
//Bellistor
My interpretation of why. New players don't' know everything and sometimes rush through and will use the AH instead of the bazaar because they don't know any better.
Now, we've had discussions about exploiting new players and I really think offering to sell things HIGHER than the bazaar is to induce them to be exploited due to lack of knowledge XD XD. I obviously don't do such a thing.
In terms of marks of power - the price is whatever the market will bear. They are used to upgrade artifacts and artifact weapons, and they are not very common drops. The reason power marks are higher than union or stability is because power artifacts are (for whatever reason) more popular than union artifacts, which are in turn more popular than stability artifacts. Hence more demand and less supply means a higher price.
Marks drop during sharandar, dread ring, icewind dale (likely from skill nodes), randomly from bosses in dungeons (shattersnape in VT is a farming favorite), and in elol about once every two runs SOMEONE randomly gets a random blue mark in their inventory, so you will get a mark about once every ten ELOL runs. However if you die at the boss, you do not get a mark, so remember dying is bad
I don't know how farmable they are, but as i get them in my travels i just put them in the bank and wait until i need them.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
+1 for thefabricant for a very good explanation of statistics. Also well said.
+1 for b3llist0r for even though it depresses me to see a description of exactly what NW has become for me.
I do not need to read that, thank you very much. I am already perfectly aware that a 25% chance of success is a 1/4 chance of success, so if I make four attempts and it is a fair test, I fully expect to succeed once; on average.
:rolleyes: