Maybe my analysis is wrong but i can't see why a warlock would prefer Power of 9 vs Dark Revelry unless the party stay glued to the warlock.
What I believe you're missing, in your analysis, is that Hellbringer SW's of the Fury path have the option to put 10 Feat Points into the Damnation Path and get the feat: Power of the Nine Hells
Power of the Nine Hells allows the SW, and any ally, to run through the circle radius of Pillar of Power, and receive it's benefits for 5 seconds after leaving. So you can plant the Pillar of Power effect where you'd like it most/or would be most effective for your team and if you need to move you can get the effects of it for 5 seconds after leaving. This gives you time to dodge/move as you see fit and go back to the Pillar of Power or plant a new one somewhere else.
Also by going Dark Revelry you lose out on either Brutal Curse or Murderous Flames in the Fury tree, which is a big deal IMO, as getting to Dark Revelry costs you 15 feat points!
PS - Dark Revelry also only goes off base power stat w/o any buffs from OPs/DCs/other Dark Revelry's, etc. So it's bonus isn't all that amazing honestly.
Well, don't care about pets not benefiting from 9 Hells - it's boosting damage, not power, so it sucks for them anyway.
About Dark Revelry vs PoP - PoP is base damage buff, you can see it at encounter bars and crossing it is like always happening, unless you do it for purpose to not step into it (same way you can stand out of HG, miss AA etc. ).
Dark Revelry also doesn't work with your power from buffs, boons etc. - only gearbase, which is kinda low, it's more like 12-14% than 20%.
Let's say you have 38k power, 14k from boons etc. It will buff your damage by 12.63% - half of what would do PoP for you and 67% of what PoP would do for your party.
If you take proc from Bonding Stone for that and let's say, you have 72k power, Dark Revelry will be... 6,67% damage increase + extra power from bonding, so let's say 8%
Dark Revelry also doesn't work with your power from buffs, boons etc. - only gearbase, which is kinda low, it's more like 12-14% than 20%.
Let's say you have 38k power, 14k from boons etc. It will buff your damage by 12.63% - half of what would do PoP for you and 67% of what PoP would do for your party.
If you take proc from Bonding Stone for that and let's say, you have 72k power, Dark Revelry will be... 6,67% damage increase + extra power from bonding, so let's say 8%
I think i understand now ^^ The DR buff doesnt scale at all ! When i dit test it was on dummies without rings and pets and with my low Raw power it seemed a lot to go from 15k to 18k xD
But when eveything procs i'm more around 30k/35k(55k was the biggest power number i saw on my toon with good buffers in party ^^) but it had nothing to do with DR as i thought it would...
Thanks again for your precious analysis both of you
I have one more question if it's not too much asking...
Taking your advice i stoped using Gate of Hell too long to cast indeed But do you still think i should use 5 points in Prisonner Offer for 5% damage after killing a cursed ennemi or still go for Guardian Autority for the 25% dot damage of Hellish rebuke ?
Sorry if i'm not very clear, obviously english isn't my native language
Since we're on this topic, I'm currently a SB fury running dark revelry. Got 15 points in temp, rest in fury. I was considering dropping dark revelry to throw 10 points into fury to get helltouched and MF, since I'm currently missing both and was hoping for a slight dps boost, plus increasing the utility of KF. KF is a staple bossing and I would assuming the rotation of arms, fiery bolt and KF with MF would be awesome, just wondering if the chages would hinder the overall performance dps wise. Any thoughts/suggestions?
Dark revelry boost my power atm for about 9k (maybe less) in the sum (buff 6k+rebuff from companion3k), depending from my basepower. Pop spends 12% damage on top. Skipping Power of the nine, I miss 12% damage and my party 6% in case I go Dark Revelry, and I miss 5 points in Brutal course (10% damage) > MF (maybe 3-4% of overall damage) So in the end it´s a decision between 9k power + 12% inconsitent damagebuff, or a more consistent 24% me/18% allies damagebuff, right? Teammates: 9k power +12% inconsistent buff is < than 18% buff, but no big difference, btw Dark Revelry needs your allies and their companions to stay in range, about 20 feet i would say, otherwise no buff. Me: 9k power + 12% inconsitent damagebuff is << than a 24% damagebuff + 10% damage from a feat. So the decision is easy. For a HB 10 points into damnation is the better choice than 15 points into temptation for me as for the group. Dark Revelry has no unlimited area effect, it´s 20 feet if you check it with your companion, PoP has a visual effect and every teammates knows where to buff himself.
Thanks for the input, if I got HB I'll definitely take that route lol, however I'm a SB atm, so I'm looking at the difference between the possibly combo of helltouched and MF versus DR . Tricky situation cuz it would also be nice to turn MF into an AoE, but I haven't used MF in mod 10/10.5 (on ps4 atm), so was looking for input as to those that may have experience with the both
Going with DR will also have more surviorbility to due temptation feats. MF causes splash damage and cursing with ACC on crit. helltouched mf combo is more damage from what i have seen.
HELLBRINGER TEMPLOCK-DEMONEYE TR-SNE CW-ELIKIA-MOF T DC-BUFFY ON HEELZ-BUFF/DEBUFF GF-BAIT GWF-MEATHEAD HR-SPLIT NOCK XBOX ONE
I was HB fury with DR back to mod 10. Since mod 10.5 hit pc, I switched to SB with Immolation Sparks and noticed my damages increased a lot.
And after discussing with Fernu on this topic, I tried the full fury. I clearly dealt insane damages compared to before. (using KF, Fiery, SS and swaping SS to AoH on very fast mob packs).
I realized that as long as DC will keep you at 150+ k power (even more with OP) DR will be a no go. Yes it boosts the party dps but the amount is so small that you'd prefer boost your own dps to go faster.
Anyway, if your goal is to make to fastest runs, buy an Owlbear Cub and go HB!
@kolatmaster thanks a lot! I think I'm not going wrong completely
I respeced yesterday for testing and that's mostly what I run full fury. I run hardness & rituals and not shadow fold in heroics. And deadly curse in feats.
I'm not sure about DR yet... and on PS4 10.5 hits us at 17.
@terrasight#2000 Deadly Curse is a complete waste. Even though it seems to be good on paper, it only deals 0~1% (in case you have a terrible dps) of your total damages. You'd better go on Offering since it gives a nice boost on trash. And for me, the only good reason to run DR is because you want to reach Mach 1 when running !
@kolatmaster You're making my days with your gifs ! Lol
For the above feat images please ignore the 2nd Tier Heroic feat of Shadow Fold, that was my error in posting it as @tenetomb helpfully pointed out! Take those 5x points, and put 3x into the one directly below it Empowered Rituals and 2x more back to the left in Energizing Curse...
@terrasight#2000 having 3x in Toughness is fine if survivability has been an issue for you, and/or if ya want to be more tanky for PvP, etc. Perfectly fine choice there, but that's up to you...
And if ya'll like the .gifs and such, make sure to "Like" or "LOL" the post, come on people I should have like a bajillion "LOL's" on this thread already!
@terrasight#2000 It is but too small to be worth it imo... Compared to fury feats, you lose too much dps and the party doesn't get enough buff to compensate.
@kolatmaster Started to search back in this thread to lol every single one of your .gif ahahah
Hey guys, s fellow sw from ps4 here I like sb so with 10.5 I'm come back from hb.
I've checked the feats here (but I'm not so sure, here a link to Feats img : http://imgur.com/tnQpZGp - not able to insert an image... lol): I've read about MF and Killing Curse, so I've 5 more point to set up...? Also someone can put at will (ED, HoB), class feature (BT, ACC) and rota (mobs: AoH, FB, KF ; boss: SS, FB, KF), Dayli (IS/BoH, TC)?
Unfortunately we do not have test server and I've a couple of money to respect...
I've checked the feats here (but I'm not so sure, here a link to Feats img : http://imgur.com/tnQpZGp - not able to insert an image... lol): I've read about MF and Killing Curse, so I've 5 more point to set up...?
Also someone can put at will (ED, HoB), class feature (BT, ACC) and rota (mobs: AoH, FB, KF ; boss: SS, FB, KF), Dayli (IS/BoH, TC)?
Unfortunately we do not have test server and I've a couple of money to respect...
Ty!
I would say that´s a pure dps setup, looks fine to me. MF is the way to go for imho. I chose the "supporter setup" with Dark Revelry, pushing group power for maybe 9k. That way I lose some dps on the other hand ( Infernal Wrath+Offering+MF) My setup atm, talking about FBI, is AA+DT+SS+KF on trash (giants), DT+SS+KF on Hati and Drufi, BoVA+SS+KF vs turtle. SVA I normally go for BoVA+SS+KF (boss) , since the sparkgain is far better with BoVA+IS , so I skip AoH. Trash in mSVA is AoH+FB+ either Bova or SS. Trash TC, Boss IS.
Best advice for dps classes for mod 10.5 is not the setup, rotation etc but: Put rank 12 Dragon Hoards into your utility slots to pimp your IL, your skill or setup is from minor interest at that point . There is a very poor elitism attitude on PC and I am sure it will be the same on console, wich leads to some frustration for every dps class, who might run a maxed dps setup, but did not push his IL towards 4k. Only way to get out, is to be in a good guild.
Comments
Power of the Nine Hells allows the SW, and any ally, to run through the circle radius of Pillar of Power, and receive it's benefits for 5 seconds after leaving. So you can plant the Pillar of Power effect where you'd like it most/or would be most effective for your team and if you need to move you can get the effects of it for 5 seconds after leaving. This gives you time to dodge/move as you see fit and go back to the Pillar of Power or plant a new one somewhere else.
Also by going Dark Revelry you lose out on either Brutal Curse or Murderous Flames in the Fury tree, which is a big deal IMO, as getting to Dark Revelry costs you 15 feat points!
PS - Dark Revelry also only goes off base power stat w/o any buffs from OPs/DCs/other Dark Revelry's, etc. So it's bonus isn't all that amazing honestly.
I see ! Thanks a ton for taking the time to explain that in details. ( funny gif ^^ )
I'll try this afternoon ^^
Well, don't care about pets not benefiting from 9 Hells - it's boosting damage, not power, so it sucks for them anyway.
About Dark Revelry vs PoP - PoP is base damage buff, you can see it at encounter bars and crossing it is like always happening, unless you do it for purpose to not step into it (same way you can stand out of HG, miss AA etc. ).
Dark Revelry also doesn't work with your power from buffs, boons etc. - only gearbase, which is kinda low, it's more like 12-14% than 20%.
Let's say you have 38k power, 14k from boons etc. It will buff your damage by 12.63% - half of what would do PoP for you and 67% of what PoP would do for your party.
If you take proc from Bonding Stone for that and let's say, you have 72k power, Dark Revelry will be... 6,67% damage increase + extra power from bonding, so let's say 8%
Really not worth unless you go Soulbinder
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I think i understand now ^^
The DR buff doesnt scale at all ! When i dit test it was on dummies without rings and pets and with my low Raw power it seemed a lot to go from 15k to 18k xD
But when eveything procs i'm more around 30k/35k(55k was the biggest power number i saw on my toon with good buffers in party ^^) but it had nothing to do with DR as i thought it would...
Thanks again for your precious analysis both of you
I have one more question if it's not too much asking...
Taking your advice i stoped using Gate of Hell too long to cast indeed
But do you still think i should use 5 points in Prisonner Offer for 5% damage after killing a cursed ennemi or still go for Guardian Autority for the 25% dot damage of Hellish rebuke ?
Sorry if i'm not very clear, obviously english isn't my native language
Offering isn't bad for AoE mobs, but on single target/boss fights it's a waste.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
Dark revelry boost my power atm for about 9k (maybe less) in the sum (buff 6k+rebuff from companion3k), depending from my basepower.
Pop spends 12% damage on top.
Skipping Power of the nine, I miss 12% damage and my party 6% in case I go Dark Revelry, and I miss 5 points in Brutal course (10% damage) > MF (maybe 3-4% of overall damage)
So in the end it´s a decision between 9k power + 12% inconsitent damagebuff, or a more consistent 24% me/18% allies damagebuff, right?
Teammates: 9k power +12% inconsistent buff is < than 18% buff, but no big difference, btw Dark Revelry needs your allies and their companions to stay in range, about 20 feet i would say, otherwise no buff.
Me: 9k power + 12% inconsitent damagebuff is << than a 24% damagebuff + 10% damage from a feat.
So the decision is easy.
For a HB 10 points into damnation is the better choice than 15 points into temptation for me as for the group. Dark Revelry has no unlimited area effect, it´s 20 feet if you check it with your companion, PoP has a visual effect and every teammates knows where to buff himself.
TR-SNE
CW-ELIKIA-MOF T
DC-BUFFY ON HEELZ-BUFF/DEBUFF
GF-BAIT
GWF-MEATHEAD
HR-SPLIT NOCK
XBOX ONE
I was HB fury with DR back to mod 10.
Since mod 10.5 hit pc, I switched to SB with Immolation Sparks and noticed my damages increased a lot.
And after discussing with Fernu on this topic, I tried the full fury.
I clearly dealt insane damages compared to before. (using KF, Fiery, SS and swaping SS to AoH on very fast mob packs).
I realized that as long as DC will keep you at 150+ k power (even more with OP) DR will be a no go. Yes it boosts the party dps but the amount is so small that you'd prefer boost your own dps to go faster.
Anyway, if your goal is to make to fastest runs, buy an Owlbear Cub and go HB!
Here is the feat tree for a pure SB Fury for 10.5:
Here is the feat tree for a SB Fury using Dark Revelry for 10.5:
And for @d4rkk4rn4ge
I respeced yesterday for testing and that's mostly what I run full fury.
I run hardness & rituals and not shadow fold in heroics. And deadly curse in feats.
I'm not sure about DR yet... and on PS4 10.5 hits us at 17.
And for me, the only good reason to run DR is because you want to reach Mach 1 when running !
@kolatmaster You're making my days with your gifs ! Lol
So DR is not the little damage boost anymore?
For the above feat images please ignore the 2nd Tier Heroic feat of Shadow Fold, that was my error in posting it as @tenetomb helpfully pointed out! Take those 5x points, and put 3x into the one directly below it Empowered Rituals and 2x more back to the left in Energizing Curse...
@terrasight#2000 having 3x in Toughness is fine if survivability has been an issue for you, and/or if ya want to be more tanky for PvP, etc. Perfectly fine choice there, but that's up to you...
And if ya'll like the .gifs and such, make sure to "Like" or "LOL" the post, come on people I should have like a bajillion "LOL's" on this thread already!
Compared to fury feats, you lose too much dps and the party doesn't get enough buff to compensate.
@kolatmaster Started to search back in this thread to lol every single one of your .gif ahahah
Respeced and doing fine what I can see, the 10.5 is coming next week on ps4 and scares me a little.
btw. Thanks to all for the help
I like sb so with 10.5 I'm come back from hb.
I've checked the feats here (but I'm not so sure, here a link to Feats img : http://imgur.com/tnQpZGp - not able to insert an image... lol): I've read about MF and Killing Curse, so I've 5 more point to set up...?
Also someone can put at will (ED, HoB), class feature (BT, ACC) and rota (mobs: AoH, FB, KF ; boss: SS, FB, KF), Dayli (IS/BoH, TC)?
Unfortunately we do not have test server and I've a couple of money to respect...
Ty!
My setup atm, talking about FBI, is AA+DT+SS+KF on trash (giants), DT+SS+KF on Hati and Drufi, BoVA+SS+KF vs turtle.
SVA I normally go for BoVA+SS+KF (boss) , since the sparkgain is far better with BoVA+IS , so I skip AoH.
Trash in mSVA is AoH+FB+ either Bova or SS.
Trash TC, Boss IS.
Best advice for dps classes for mod 10.5 is not the setup, rotation etc but:
Put rank 12 Dragon Hoards into your utility slots to pimp your IL, your skill or setup is from minor interest at that point . There is a very poor elitism attitude on PC and I am sure it will be the same on console, wich leads to some frustration for every dps class, who might run a maxed dps setup, but did not push his IL towards 4k. Only way to get out, is to be in a good guild.
My rotation on hl dungeons is :
- Passives : DC, ACC
- At-wills : ED, DSA (only when 3 spirals)
- Encounters : KF, SS, FB (aoe), HG (single)
- Dailies : IS (single), TC (aoe)
On everything but FBI and SVA, mobs die too fast to play SS so I switch for AoH.
In the case there are no big monsters (zombies in CN for example) TC is bad so I also switch to Accursed Souls.
And that's it. Remember, it may not be the best gameplay but it's mine and I'm more than satisfied with the dps I deal !