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soul puppets in pvp = stupidness?

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited August 2014 in PvE Discussion
they kind of become annoying, roaming around all over the map

you try to target an enemy, end up targeting the stupid soul puppet

now imagine 2 or 3 SW in a pvp match with a soul puppet each?

am i the only one that thinks they're a little....annoying, and cheap

it's like an obstacle that shouldn't be there haha, a cheap LOS wall
Post edited by rotatorkuf on
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Comments

  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    rotatorkuf wrote: »
    they kind of become annoying, roaming around all over the map

    you try to target an enemy, end up targeting the stupid soul puppet

    now imagine 2 or 3 SW in a pvp match with a soul puppet each?

    am i the only one that thinks they're a little....annoying, and cheap

    it's like an obstacle that shouldn't be there haha, a cheap LOS wall

    The same thing happens for Bait and Switch, so :/.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    The same thing happens for Bait and Switch, so :/.

    except the decoy doesn't move around trolling ppl
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    I hate the Soul puppet whole idea! I think they should have been a Dot placed on the enemy or a Dot added to your next attack. Its silly dumb, the AI has them walking into walls, if you do spawn one it spawns on you not where the target died?


    Then by the time they Scooby Doo fly over to what your attacking your target is dead!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited August 2014
    Hmm. TR, Bait & Switch? Is pretty much the same, so there is precedence for it. It you ditch one, you should ditch the other, too. Learn to aim.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    mircalla83 wrote: »
    Hmm. TR, Bait & Switch? Is pretty much the same, so there is precedence for it. It you ditch one, you should ditch the other, too. Learn to aim.

    already addressed this, they're not the same

    it's not a l2aim issue when the soul puppet MOVES around
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    The biggest problem with Soul Puppet is that it doesn't die after 5 hits (changed? WAI? bugged?).
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    mehguy138 wrote: »
    The biggest problem with Soul Puppet is that it doesn't die after 5 hits (changed? WAI? bugged?).

    A tree makes it permanently.
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited August 2014
    Stupidness? I don't know. Annoying as hell, sure...but there are a few things that are annoying in PvP so I would not call this one out as worth being on the top of anyone's list.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Thats actually what I use my soul puppet for. To offset some attacks that would be aimed at me, I make them aim at the soul puppet instead.

    I use it exactly like bait and switch.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    rotatorkuf wrote: »
    they kind of become annoying, roaming around all over the map

    you try to target an enemy, end up targeting the stupid soul puppet

    now imagine 2 or 3 SW in a pvp match with a soul puppet each?

    am i the only one that thinks they're a little....annoying, and cheap

    it's like an obstacle that shouldn't be there haha, a cheap LOS wall

    That's actually EXACTLY what it is for. Most summoned entities tend to do that in any game.

    I don't see anything wrong about it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • spike0337spike0337 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited August 2014
    On my SW around lvl 20, in pvp,I had a enemy soul puppets not die after like 20 hits.There was no way it was a permanent one because at that lvl you can't make it permanent yet.So bug right there.Another thing was I keep running into them with no one around.Had 2 at mid and was the only one there,yes i looked up top no one was up there to.Every one was at 1 or 2 not mid.With mine I'll run of to take home nod and get to just about taken it before my soul puppet shows up.But what makes it's worse is that I'm atking someone and the game auto targets it on me,making me hit it and not what I'm aiming at.Even tho my cross hairs are on the wanted target.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    also, they stay up when their "owner" dies, so ummmm, stupid
  • spookholiospookholio Member Posts: 72 Arc User
    edited August 2014
    When the Puppet Master is dead the Puppet needs to stop fighting, curl up in the fetal position and weep.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    cerberobot wrote: »
    A tree makes it permanently.

    They're permanent at 10-19 arena PvP.
    spike0337 wrote: »
    On my SW around lvl 20, in pvp,I had a enemy soul puppets not die after like 20 hits.There was no way it was a permanent one because at that lvl you can't make it permanent yet.So bug right there.Another thing was I keep running into them with no one around.Had 2 at mid and was the only one there,yes i looked up top no one was up there to.Every one was at 1 or 2 not mid.With mine I'll run of to take home nod and get to just about taken it before my soul puppet shows up.But what makes it's worse is that I'm atking someone and the game auto targets it on me,making me hit it and not what I'm aiming at.Even tho my cross hairs are on the wanted target.

    My Soul Puppet stays at the battlefield after I die roaming all around and then returns to me when I respawn.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • whitupigguwhitupiggu Member Posts: 92 Arc User
    edited August 2014
    Puppets seem kind of buggy now. Guess the warlock didn't get much testing or they didn't have time to fix the bugs. Soul desecration only gives you the one puppet and no others are spawned.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    Odd. If the above is true then they're acting differently in PvP than they do in PvE. Dying there definitely despawns the puppet - or it did on Preview at any rate. And they also disappear after 5 hits or 2 mins as described unless you have the Damnation capstone.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    whitupiggu wrote: »
    Puppets seem kind of buggy now. Guess the warlock didn't get much testing or they didn't have time to fix the bugs. Soul desecration only gives you the one puppet and no others are spawned.
    You can never have more than one puppet active at any time, even with Soul Desecration. The tooltip is a little misleading.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • whitupigguwhitupiggu Member Posts: 92 Arc User
    edited August 2014
    You can never have more than one puppet active at any time, even with Soul Desecration. The tooltip is a little misleading.
    Two feats leading up to it explicitly say puppets.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    It's the main use of it in pvp. Sws are squishy. They use the puppet has a shield. You must play smart and focus the warlock. Puppet DPS is almost non-existent. It's a decoy.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    whitupiggu wrote: »
    Two feats leading up to it explicitly say puppets.
    It's just a turn of phrase. The devs explicitly stated that you can only ever have one puppet on the Preview forum. And you've only ever been able to have one puppet.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • whitupigguwhitupiggu Member Posts: 92 Arc User
    edited August 2014
    It's just a turn of phrase. The devs explicitly stated that you can only ever have one puppet on the Preview forum. And you've only ever been able to have one puppet.
    Using a plural form when you mean one is not a turn of phrase. It's being wrong.

    If it's actually working as intended the entire line of feats is completely useless.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    Oh wow, people crying about the Soul Puppet now? I was going to max out a Warlock but its own ****tiness (free-kill) in PvP is what drove me off. Then of course, the Puppet, if annoyance is the only decent thing a Warlock can contribute to his party, then freakin let them! So you don't want an obstacle to pick on that poor little warlock behind enemy lines. Please...
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    whitupiggu wrote: »
    Using a plural form when you mean one is not a turn of phrase. It's being wrong.

    If it's actually working as intended the entire line of feats is completely useless.
    You summon multiple puppets but only one at a time, so either the plural or singular form is applicable. Actually.

    If you think that feat line is useless without multiple puppets then you're Doing It Wrong.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    rustlord wrote: »
    Oh wow, people crying about the Soul Puppet now? I was going to max out a Warlock but its own ****tiness (free-kill) in PvP is what drove me off. Then of course, the Puppet, if annoyance is the only decent thing a Warlock can contribute to his party, then freakin let them! So you don't want an obstacle to pick on that poor little warlock behind enemy lines. Please...
    Yup. The devs were told multiple times on Preview that the 'lock was not viable in PvP. Although I think a couple of people came up with builds/tactics that worked OK. Haven't tried it out myself yet.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    Yup. The devs were told multiple times on Preview that the 'lock was not viable in PvP. Although I think a couple of people came up with builds/tactics that worked OK. Haven't tried it out myself yet.

    I concocted a prototype finisher-build. Basically nothing but survival stuff on, Harrowprone, Wraith Shadow, Eldritch Momentum to stay alive... and your whole goal is to killsteal with Killing Flames. Those annoying Soulforged DC, GF. But totally not viable as far as Domination gameplay is concerned.
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited August 2014
    Odd. If the above is true then they're acting differently in PvP than they do in PvE. Dying there definitely despawns the puppet - or it did on Preview at any rate. And they also disappear after 5 hits or 2 mins as described unless you have the Damnation capstone.

    Yeah, they really don't work that way in PvP right now. You can unload a whole warehouse of whupass on them without them dying, and they don't always seem to despawn properly. Like a lot of stuff in mod 4, they're somewhat buggy :)
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    kattefjaes wrote: »
    Yeah, they really don't work that way in PvP right now. You can unload a whole warehouse of whupass on them without them dying, and they don't always seem to despawn properly. Like a lot of stuff in mod 4, they're somewhat buggy :)
    They're meant to be VERY hard to kill. They have immunity to all AoE damage and are 80% resistant to everything else. The idea is that 99% of the time they persist until timed out or the Warlock dies.

    I guess the despawn issue might be to do with the slightly different way deaths are handled in PvP?
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited August 2014
    It's kind of annoying, but probably not as annoying as being a warlock in PVP. I'll hold any complaints about the class until I actually see one capable of killing people in PVP.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    DEVS OMG! I know how to make Warlock viable in PvP!

    Can we play as the Soul Puppet instead? I mean screw the Warlock, I'd rather be the unkillable, 80% resistant-to-everything, Soul Fuffet!
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