They have the fastest mobility which ignores slows... but not "prones", "Stuns" or "holds".
■ Ever try closing upto a HR or a CW with a melee class that does not have any run speed modifiers at all?
Highest Damage... with a power which needs enemies to be half life or lower. Better do not look at Lashin Blade (Crit damage + buffs + burst damage in stealth), Ice Knife (burst damage + prone), Smoke Bomb (stun + slow), Impossible to catch (5 secs of full invulneravility... each 15? secs) or SotEA (encounter + prone)... right?
■ So you really want to compare being hit with IBS with classes that have maybe 20%~30% DR at most, with a GWF being hit by any of those? A class that wields 25~50% DR on top of baseline defenses, easily amounting upto 70~80% DR total? Be my guest. Let's try a fun round of "smack until dead" contest and see how many IBS you need to kill a TR or a CW, in comparison with how many Lashing Blades you need to kill a GWF.
Highest defense... yep, thats why a CW can crit them for 15ks with just a encounter... and be lucky if you can dodge it with the "fastest mobility which ignores slows" being proned, stunned or so... GL with that!!!
■ Complaining about hit while being proned and stunned. This coming from a class with the game's most bullshi* prone chain combos + back-to-back CC immunity. Do you even hear yourself? *snort*
- Most powerful CC prones with fastest CDs... well, thats why TRs can activate ItC and Lashin blade at same with just a stealth bar.
■ How long does ITC last? How long does Unstoppable?
■ How fast does ITC recharge? How about Unsoppable?
■ Take a guess as to what happens to a TR that comes out of stealth with one large LB hit.
Answer: Same thing that happens to any TR that becomes visible.
■ How many CCs does a TR have that last more than 1 second and can be chained? How many does a GWF have?
CWs are for kids and noobs, HR's holds are a joke, Bullrush + Threatering rush + Trample the fallen combo does 0 damage on a GWF, etc... But yes, is better to blame on GWFs instead of learning how to counter them properly... do not be you need to think a strategy instead of just going into any GWF and get the kill for free. :-) .
I'll tell you what. Give other classes maybe half of all the frickin' goodies your class got crammed into one freak a$$, and let's see how you "counter" any of them.
Wanna feel how its like to be on the receiving end?
Give the TRs the following:
■ Shocking Execution as an encounter with 15sec recharge
■ ITC with 10 sec duration + 10 second recharge
■ Change Deft Strike back into an at-will
■ 7 sec recharge Dazing Strike with instant activation + prone
■ Impact Shot that prones
Let's see how you frickin' counter that on top of perma/semi-perma tactics. I'm sure you won't have any problems in countering each and every factor stated above, since if you know the class and you have skill you'll counter anything and everything.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
■ highest damage
■ highest defense
■ fastest in-game combat mobility that ignores slows
■ most powerful CC types(prones), recharges fastest in game as well
■ spammable gap-closers
So if a GWF without a 25~50% damage reduction + total CC immunity that activates almost constantly back-to-back, is "ruined", what does that say about the other classes which doesn't have even half of the total number of goodies mentioned above?
...but I agree. Let the GWFs keep their Unstoppable.
Take away the rest. They certainly don't need it.
The point being that without some form of protection mechanic, it doesn't really matter what goodies(considered OP or not) any class has.
But regardless, after the gwiffs get nerfed into the ground (again), what direction will the tears flow then? Most likely towards what ever class makes players the most uncomfortable in 1v1...
If a class doesn't die as fast as people would like, it kills their class too fast or doesn't kill them in a way they like(permas apparently)...more tears. If people spent more time suggesting fixes or buffs, if you will, for their classes instead of pushing forth the tsunami of tears...the devs would have an easier time wading through the mess to pull out the good suggestions that a few in this forum have tried to push.
■ Shocking Execution as an encounter with 15sec recharge.
■ ITC with 10 sec duration + 10 second recharge.
■ Change Deft Strike back into an at-will
■ 7 sec recharge Dazing Strike with instant activation + prone
■ Impact Shot that prones
Okay, with all due respect, this is just for fun, I would like to also play your little game...
TR get your changes and also these changes are implemented:
-Using takedown now fills Determination bar to 100% immediately, regardless of it being dodged or landed.
-Using Roar while Unstoppable now fills Determination bar to 100% immediately, regardless of it being dodged or not.
-GWF can no longer be hard-targeted while in Unstoppable, only AoE spells can them
-Avalance of Steel now ignores all defenses and immunities, is an instant cast, and hits for four times harder.
-Sure Strike now latches on to the target after the 2nd swing and does like a dozen tics of bleed damage. The GWF now becomes immune to control after the 2nd swing
-Indomitable Strike is now instant cast and must be dodged to be avoided.
-Threatening Rush is now Threatening Throw : Throw your sword up to 8 times in a row from 80 feet away
-Sprint now provides Dodge immunity
-GWF Profound set bonus changed to 30% more Determination bar
-All apples that exist in Faerun are now oranges
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Okay, with all due respect, this is just for fun, I would like to also play your little game...
TR get your changes and also these changes are implemented:
-Using takedown now fills Determination bar to 100% immediately, regardless of it being dodged or landed.
-Using Roar while Unstoppable now fills Determination bar to 100% immediately, regardless of it being dodged or not.
-GWF can no longer be hard-targeted while in Unstoppable, only AoE spells can them
-Avalance of Steel now ignores all defenses and immunities, is an instant cast, and hits for four times harder.
-Sure Strike now latches on to the target after the 2nd swing and does like a dozen tics of bleed damage. The GWF now becomes immune to control after the 2nd swing
-Indomitable Strike is now instant cast and must be dodged to be avoided.
-Threatening Rush is now Threatening Throw : Throw your sword up to 8 times in a row from 80 feet away
-Sprint now provides Dodge immunity
-GWF Profound set bonus changed to 30% more Determination bar
-All apples that exist in Faerun are now oranges
Get in with the context, kole. The point of the lil' demonstration was you can "counter" maybe one or two powerful traits the opponent has an edge over you -- but there is no 'countering' something when it's not just one, or two, or even 3. In that single character, every trait possible in the game (which is not a unique character specific mechanic) has been crammed up into, and in the very best version possible.
■ It has the best CC immunity mechanic with the longest protection time and most frequent uptime
■ It has the best defense mechanic that coincides with the above, which provides a flat 25%~50% DR.
■ It has the game's most powerful offensive encounter
■ It has the fastest combat movement, contributing both in offense, and in defense(...as in running away)
■ It has the game's best gap-closer in the form of a spammable at-will
■ It has the game's best CCs in the form of inescapable prones
■ It has the game's fastest recharge time for major encounters
The other guy ridicules people for being "whiners who can't counter GWFs" -- except, how do you frickin' counter something which has no weaknesses to be exploited? Sure, Roar will be fixed sooner or later, but currently, with the Roar coming into play nothing counters the GWF in any aspect of their performance. Not even permas can hang around the disgusting burp-ups since they throw off a long and smelly burp to any random direction every 8 seconds or so, in a large AoE. If the TR, traditionally considered to be the only class able to stalemate a GWF in a fight, is in this kind of gutter, then one can imagine just what it is like for the others.
Hence, "what it feels like to go up against GWFs" -- if say, there was some wacky TR with all those OP abilities, and there is absolutely no sane way to fight against it even with all the might of the GWF -- then the GWF players would understand just why people are gritting teeth so hard.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Is really funny see how ppl cry at GWF's Roar and Unstop... oks, lets say DEVs fix these two skills... then, what?
Answers from cry... er.... other players:
- They have the fastest mobility which ignores slows... but not "prones", "Stuns" or "holds".
- Highest Damage... with a power which needs enemies to be half life or lower. Better do not look at Lashin Blade (Crit damage + buffs + burst damage in stealth), Ice Knife (burst damage + prone), Smoke Bomb (stun + slow), Impossible to catch (5 secs of full invulneravility... each 15? secs) or SotEA (encounter + prone)... right?
- Highest defense... yep, thats why a CW can crit them for 15ks with just a encounter... and be lucky if you can dodge it with the "fastest mobility which ignores slows" being proned, stunned or so... GL with that!!!
- Most powerful CC prones with fastest CDs... well, thats why TRs can activate ItC and Lashin blade at same with just a stealth bar.
CWs are for kids and noobs, HR's holds are a joke, Bullrush + Threatering rush + Trample the fallen combo does 0 damage on a GWF, etc... But yes, is better to blame on GWFs instead of learning how to counter them properly... do not be you need to think a strategy instead of just going into any GWF and get the kill for free. :-) .
How much ignorance.
I've played all classes and GWF is not only strongest, followed by certain HRs and TRs, but it's also the easiest class to play by a large margin. Second easiest class would be GF, but this one actually isn't good in PvE and not a whole lot better in PvP.
Lowest skill cap and strongest class overall all in one.
dude i m gonna leave here some baits:
-14k takedown ( 7 sec cd 3 on miss)
-19k ibs ( 12 sec cd )
-7k roar ( 6 sec cd )
-9k thretening rush (a ****** gap closer at will)
-23k indomitable strenght
if you think those numbers are normal i lost any hopes with you guys.
but dont worry, i will roll a gwf too and be sure.. it will be more equip than yours
ok, friend. I already did with someone else and now I'm going to do with you. if you will try invent random numbers when you know at least the hierarchy between them.
The roar cowndown is more longer than the takedown. do the homework and get ready for the next time.
the absurd proportion between the powers/damages I'm going to pass.
If any nerf comes from thread like this; so absurd, so hysterical, so alienated, this game deserves to be forgotten. definitely.
if u would not break out of CC by using unsto 2 CW would probly CC u to death in a matter of seconds,remember GWF is class w,o dodge
Two decent CWs will CC any class to death in a matter of seconds. Except a Perma if they don't know how to break his stealth. You can't dodge Icy Rays and once that froze you in place you'd be dead.
Phew....80 posts pruned from this thread...and half an hour to read the entire thread and do it.
Guys, we DO have Rules of Conduct for a reason. I would highly suggest following those rules...such as mutual respect for each other, refraining from trolling, etc. If your post got removed it either (a) broke those rules or (b) was quoting or responding to a post that broke those rules.
Link's there in my sig if you need it.
If we didn't get to it fast enough it was in part because no one reported anything in it. Please do make use of the Report Post function--we can't always get to everything in a snap.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
O and yes a GWF has to stand on point, and is impossible to avoid a thorn ward casted on the point, since of course the Thorn ward Range is WAY TOO BIG, so it covers up the entire point.
You keep saying this, but TW does not in fact cover the entire point. Split the Sky does, but TW has a smaller radius than the point by a decent margin.
I'm not saying that the Roar fix will make everything balanced. I'm saying that the Roar fix will put balance in a position where BUFFING other classes would become a better option than NERFING the GWF.
For whatever reason, people are having a hard time grasping the reality that taking away Unstoppable is not only a ridiculous idea, its also one that is never ever going to happen. Think about it, its the GWF class mechanic. For better or worse, it is here to stay, the sooner people accept that the sooner you can move on to more throroughly examining the class and trying to identify the real problems contributing to imbalances. Its not Unstoppable.
Good post. Unstoppable is not the issue here. IMO it's the combination of chain prones and DPS in one class. And the devs have said that they are looking at the way prones work with a view to changing this up for PvP.
Good post. Unstoppable is not the issue here. IMO it's the combination of chain prones and DPS in one class. And the devs have said that they are looking at the way prones work with a view to changing this up for PvP.
Unstoppable is an issue when coupled with the feats that make it To Good! Destroyers Purpose and Unstoppable Recovery are way to strong when added to an ability that already gives multiple bonuses...
If anything make it so there is an Internal Cool Down on Unstoppable so there is a window for people to counter and the GWF wont be able to just smash the keyboard with reckless abandon and it will be fine. Adding a modicum of tact to the class would be a good thing.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Unstoppable is an issue when coupled with the feats that make it To Good! Destroyers Purpose and Unstoppable Recovery are way to strong when added to an ability that already gives multiple bonuses...
If anything make it so there is an Internal Cool Down on Unstoppable so there is a window for people to counter and the GWF wont be able to just smash the keyboard with reckless abandon and it will be fine. Adding a modicum of tact to the class would be a good thing.
Unstoppable Recovery will be less of an issue when it's corrected to apply Healing Depression.
The issue with Destroyer's Purpose needs a tweak to that particular feat, not the base class mechanic. Unstoppable itself is fine but some of the feating makes it OP currently. They should look at the feats rather than the base ability. And the interaction between DOT weapon enchants and Destroyers Purpose.
If this will be the case [GWF class being nerfed as most of you want/claim], then, DEVs should make Epic dungeons solo-ables, cause GWF will be kicked from game due "most useless class in game"... just like old days in Beta thanks to people like you who can't make a strategy to kill a GWF or Sindryth. And then, surely, GWFs and other classes will complain about "how OP TRs [i.e.] are!" and then, another list of nerfs will be made but you [I.E. again] will complain about "why?? we are not that OP!!" and even will say "we are not as broken as GWF were!!!" like they did with epic dungeons due most people lacked information on how to do things [DD runs].
The funniest thing of all this is, that 'we' have a really broken class as is HR class, but yet, is better to complain about a 30k crit IBS encounter [12secs of CD] instead of a 15k Crit Aimed shot At-will [3 secs to charge it fully] just because TRs or CWs can kill them in single rotation which can not do vs GWFs...
I'm sorry, but this is just laughable. The level of nerf required to make GWFs the 'worst class in game' is simply inconceivable. I guess you've never played any of the other classes?
What's even more amusing is the GWF QQ regarding HRs. I have both, and I can tell you which of them feels OP - and it ain't the HR buddy.
Unstoppable Recovery will be less of an issue when it's corrected to apply Healing Depression.
The issue with Destroyer's Purpose needs a tweak to that particular feat, not the base class mechanic. Unstoppable itself is fine but some of the feating makes it OP currently. They should look at the feats rather than the base ability. And the interaction between DOT weapon enchants and Destroyers Purpose.
All I know is GWF are popping Unstoppable like its a Blue Light Special at K mart! I've seen 3-4 Unstoppables by the same GWF in less then a 2 min time frame! RIDICULOUS!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
All I know is GWF are popping Unstoppable like its a Blue Light Special at K mart! I've seen 3-4 Unstoppables by the same GWF in less then a 2 min time frame! RIDICULOUS!
Again, an issue with Destroyer's Purpose feat IMO. That adds building Determination on dealing damage as well as taking it, meaning that Determination builds much faster and Unstoppable comes around much quicker.
It seems to me that quite often the devs add really cool stuff to feats without fully thinking through the consequences. Things that look OK in isolation are often OP when used in combination.
I own various accounts, on them all, i have chars from all clases, so, make your bid (in fact, i can get near HRs and CWs, as i answered earlier, with my 12k TR and my 13k GF, but that post was deleted) ... and trust me, GWF is not what you [poorly] tryed to sell us, mate. And, you just need to read this thread: they want real nerfs on Unstoppable "cause is broken due its CC inmunity", what is what you can read on my quoted-by-someone post.
I don't really care what other people might want nerfed regarding the GWF - you can see my opinion just a few posts above. A few bug fixes and tweaks to feats should be all it takes to make them at least reasonable in PvP rather than hopelessly broken OP. No major nerfs required and certainly nothing that touches the base properties of Unstoppable. I'd rather see other classes receive some buffs and/or better gear itemisation to level things out. But even in the extremely unlikely event of any of these Unstoppable nerfs being implemented it would NOT make the GWF the 'worst class in the game'.
The other simple fact is that my poorly-geared Swordmaster Destroyer is easy mode compared to my much better geared and built HR.
The main problem with Unstoppable is that the damage needed to fill the determination scale is calculated before going through defenses. Therefore, GWF with low defense and tenacity loses a lot more health before he can pop Unstoppable then GWF with high defense and tenacity. The more defenses and HP you have, the more Unstoppables you can pop before you die. So, if you're getting hit by a character with low ArP, it would be enough to take around 3-5k actual damage to fill 50% of determination bar.
Unstoppable activation should be based on losing actual percent of maximum health.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
The main problem with Unstoppable is that the damage needed to fill the determination scale is calculated before going through defenses. Therefore, GWF with low defense and tenacity loses a lot more health before he can pop Unstoppable then GWF with high defense and tenacity. The more defenses and HP you have, the more Unstoppables you can pop before you die. So, if you're getting hit by a character with low ArP, it would be enough to take around 3-5k actual damage to fill 50% of determination bar.
Unstoppable activation should be based on losing actual percent of maximum health.
what?
i have 43% DR and 20% tena i need to take around 8k dmg in order to activate 50% unstoppable.
what?
i have 43% DR and 20% tena i need to take around 8k dmg in order to activate 50% unstoppable.
Thats the problem... Reading Comprehension! He is saying that is why Unstoppable is currently OP. You take very little damage and all the sudden you can use unstoppable and then again and again and again... That and dots current also add Determination, the GWF has become a Death Train of Spammable Unstoppables and a bugged Roar!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Thats the problem... Reading Comprehension! He is saying that is why Unstoppable is currently OP. You take very little damage and all the sudden you can use unstoppable and then again and again and again... That and dots current also add Determination, the GWF has become a Death Train of Spammable Unstoppables and a bugged Roar!
now reread amount of nonsense u just did write lol.
Unstoppable is an issue when coupled with the feats that make it To Good! Destroyers Purpose and Unstoppable Recovery are way to strong when added to an ability that already gives multiple bonuses...
If anything make it so there is an Internal Cool Down on Unstoppable so there is a window for people to counter and the GWF wont be able to just smash the keyboard with reckless abandon and it will be fine. Adding a modicum of tact to the class would be a good thing.
Destroyers Purpose and Unstoppable recovery are too strong?
lol what a JOKE, please stop this Thread honestly, honestly nothing you say makes any sense dude.
its a TAB ABILITY!
Thats fine honestly, Please take away unstoppable and give us 4 dodges.
a GWF with Dodges would be better I agree.
Nerfing UNstoppable recovery wont do anything, GWF's will still be beast.
O and smashing the keyboard? I dont know what ur talking about, but there is strategy to playing every class
in the game, Im sorry if you play a class that ALSO HAS 3 BUTTONS ! Q E and R. **** what SKILL you have bro.
GWF takes more Skill to play then an HR thats for sure.
Thats the problem... Reading Comprehension! He is saying that is why Unstoppable is currently OP. You take very little damage and all the sudden you can use unstoppable and then again and again and again... That and dots current also add Determination, the GWF has become a Death Train of Spammable Unstoppables and a bugged Roar!
This ripsyourlipsoff guy has been on this thread for weeks, Its basically just him QQ'ing about
dying to GWF's. Sorry Buddy
Its a Game you will die. get used to it.
Unstoppable is just FINE, there is nothing wrong with unstoppable. What GWF's Need is Unstopabble and a Dodge Mechanic.
Can we please get a a DOdge mechanic? so we can actually try dodging hits and not having to face tank everything?
OO WAIT!!! THATS RIGHT!!! GWF's DO FACE TANK EVERYTHING!!!< MAYBE THATS WHY THEY NEED UNSTOPPABLE!
what?
i have 43% DR and 20% tena i need to take around 8k dmg in order to activate 50% unstoppable.
Yes this also makes no sense, I have a End Game PVP GWF myself, and with 43% DR, 39K HP, and 20% tenacity, I have to take around 8-9k DMG to get 50% determination, It shouldnt scale off your Max HP Lost. Unstoppable Activation is just fine.
what we need to look into is HR's since its obviuosly the most OP class in the game currently.
Thats the problem... Reading Comprehension! He is saying that is why Unstoppable is currently OP. You take very little damage and all the sudden you can use unstoppable and then again and again and again... That and dots current also add Determination, the GWF has become a Death Train of Spammable Unstoppables and a bugged Roar!
Once again, your wrong.
It takes 8-9.5k DMG to activate unstoppable, based on 39k Health, UNstoppable activation is fine, STart dodging more so u dont die.
Roar will be fixed Relax.
You should be able to avoid at least a couple. Even if you can't though, why not just burp in their face with roar and then prone them?
I've only met one rogue that could reliably land DS on me if I'm moving around and predicting where he is, even with messed up jump casting.
Mainly though the problem with comparing HR/TR OPness to GWF OPness is HR and TR are very good in 1v1 on a side cap. GWF is good everywhere. That's the real reason troll comps stack them. They don't need the artificial compulsion of a node to make someone stand somewhere to kill them.
In any situation at all, GWF is about as good or the best class for the job.
- 1v1 on a node, GWF is great. HR and TR can kill them sometimes, all other classes fall.
- group play, GWF is the best. No class can lock down classes as good as a GWF, put out as much damage as fast as a GWF, or absorb as much damage as a GWF. The only thing a GWF can't do better than everyone else is heal other people.
It seems like some of you won't consider GWFs OP unless they are hands down the absolute best at every possible scenario and no classes could ever beat them 1v1.
I had a single GWF totally dominate a game today, killing everyone at side caps solo and everyone at the middle with her team, running at mach 10 in between points. No TR or HR could do that.
I might've been able to put up a fight but I was either caught by Roar or rubberbanded back to take a takedown after dodging it correctly (HR dodge is really finicky at best) and one rotation took half my health at least. I even died once to threatening rush lol, the freaking gap closer.
People can argue all they want but when almost every game is being won or lost based on how many GWFs you have, and GWFs are running around killing everyone with very little resistance, it falls on deaf ears, and it's not going to change just because Roar is fixed.
You honestly just have to play the game to see it.
GWF is NOT good everywhere, GWF 1v1 against HR is GG.
If your an HR and you cant beat a GWF 1v1, then your doing something wrong. im sorry, Go talk to Chocolate Shop or something.
Yes this also makes no sense, I have a End Game PVP GWF myself, and with 43% DR, 39K HP, and 20% tenacity, I have to take around 8-9k DMG to get 50% determination, It shouldnt scale off your Max HP Lost. Unstoppable Activation is just fine.
what we need to look into is HR's since its obviuosly the most OP class in the game currently.
You're the same guy that along with Cookie pops in to say "Don't nerf me Bro Everything is fine" whilst you destroy other classes without breaking a sweat! Sooner or later whether it me or other the GWF will be toned down, as the game cannot excel with just one ridiculous class.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
GWF is NOT good everywhere, GWF 1v1 against HR is GG.
If your an HR and you cant beat a GWF 1v1, then your doing something wrong. im sorry, Go talk to Chocolate Shop or something.
HR is the only real class to give you any competition as their roots are the only thing that can slow you down!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Comments
■ Ever try closing upto a HR or a CW with a melee class that does not have any run speed modifiers at all?
■ So you really want to compare being hit with IBS with classes that have maybe 20%~30% DR at most, with a GWF being hit by any of those? A class that wields 25~50% DR on top of baseline defenses, easily amounting upto 70~80% DR total? Be my guest. Let's try a fun round of "smack until dead" contest and see how many IBS you need to kill a TR or a CW, in comparison with how many Lashing Blades you need to kill a GWF.
■ Complaining about hit while being proned and stunned. This coming from a class with the game's most bullshi* prone chain combos + back-to-back CC immunity. Do you even hear yourself? *snort*
■ How long does ITC last? How long does Unstoppable?
■ How fast does ITC recharge? How about Unsoppable?
■ Take a guess as to what happens to a TR that comes out of stealth with one large LB hit.
Answer: Same thing that happens to any TR that becomes visible.
■ How many CCs does a TR have that last more than 1 second and can be chained? How many does a GWF have?
I'll tell you what. Give other classes maybe half of all the frickin' goodies your class got crammed into one freak a$$, and let's see how you "counter" any of them.
Wanna feel how its like to be on the receiving end?
Give the TRs the following:
■ Shocking Execution as an encounter with 15sec recharge
■ ITC with 10 sec duration + 10 second recharge
■ Change Deft Strike back into an at-will
■ 7 sec recharge Dazing Strike with instant activation + prone
■ Impact Shot that prones
Let's see how you frickin' counter that on top of perma/semi-perma tactics. I'm sure you won't have any problems in countering each and every factor stated above, since if you know the class and you have skill you'll counter anything and everything.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
The point being that without some form of protection mechanic, it doesn't really matter what goodies(considered OP or not) any class has.
But regardless, after the gwiffs get nerfed into the ground (again), what direction will the tears flow then? Most likely towards what ever class makes players the most uncomfortable in 1v1...
If a class doesn't die as fast as people would like, it kills their class too fast or doesn't kill them in a way they like(permas apparently)...more tears. If people spent more time suggesting fixes or buffs, if you will, for their classes instead of pushing forth the tsunami of tears...the devs would have an easier time wading through the mess to pull out the good suggestions that a few in this forum have tried to push.
TR get your changes and also these changes are implemented:
-Using takedown now fills Determination bar to 100% immediately, regardless of it being dodged or landed.
-Using Roar while Unstoppable now fills Determination bar to 100% immediately, regardless of it being dodged or not.
-GWF can no longer be hard-targeted while in Unstoppable, only AoE spells can them
-Avalance of Steel now ignores all defenses and immunities, is an instant cast, and hits for four times harder.
-Sure Strike now latches on to the target after the 2nd swing and does like a dozen tics of bleed damage. The GWF now becomes immune to control after the 2nd swing
-Indomitable Strike is now instant cast and must be dodged to be avoided.
-Threatening Rush is now Threatening Throw : Throw your sword up to 8 times in a row from 80 feet away
-Sprint now provides Dodge immunity
-GWF Profound set bonus changed to 30% more Determination bar
-All apples that exist in Faerun are now oranges
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Get in with the context, kole. The point of the lil' demonstration was you can "counter" maybe one or two powerful traits the opponent has an edge over you -- but there is no 'countering' something when it's not just one, or two, or even 3. In that single character, every trait possible in the game (which is not a unique character specific mechanic) has been crammed up into, and in the very best version possible.
■ It has the best CC immunity mechanic with the longest protection time and most frequent uptime
■ It has the best defense mechanic that coincides with the above, which provides a flat 25%~50% DR.
■ It has the game's most powerful offensive encounter
■ It has the fastest combat movement, contributing both in offense, and in defense(...as in running away)
■ It has the game's best gap-closer in the form of a spammable at-will
■ It has the game's best CCs in the form of inescapable prones
■ It has the game's fastest recharge time for major encounters
The other guy ridicules people for being "whiners who can't counter GWFs" -- except, how do you frickin' counter something which has no weaknesses to be exploited? Sure, Roar will be fixed sooner or later, but currently, with the Roar coming into play nothing counters the GWF in any aspect of their performance. Not even permas can hang around the disgusting burp-ups since they throw off a long and smelly burp to any random direction every 8 seconds or so, in a large AoE. If the TR, traditionally considered to be the only class able to stalemate a GWF in a fight, is in this kind of gutter, then one can imagine just what it is like for the others.
Hence, "what it feels like to go up against GWFs" -- if say, there was some wacky TR with all those OP abilities, and there is absolutely no sane way to fight against it even with all the might of the GWF -- then the GWF players would understand just why people are gritting teeth so hard.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
How much ignorance.
I've played all classes and GWF is not only strongest, followed by certain HRs and TRs, but it's also the easiest class to play by a large margin. Second easiest class would be GF, but this one actually isn't good in PvE and not a whole lot better in PvP.
Lowest skill cap and strongest class overall all in one.
ok, friend. I already did with someone else and now I'm going to do with you. if you will try invent random numbers when you know at least the hierarchy between them.
The roar cowndown is more longer than the takedown. do the homework and get ready for the next time.
the absurd proportion between the powers/damages I'm going to pass.
If any nerf comes from thread like this; so absurd, so hysterical, so alienated, this game deserves to be forgotten. definitely.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Guys, we DO have Rules of Conduct for a reason. I would highly suggest following those rules...such as mutual respect for each other, refraining from trolling, etc. If your post got removed it either (a) broke those rules or (b) was quoting or responding to a post that broke those rules.
Link's there in my sig if you need it.
If we didn't get to it fast enough it was in part because no one reported anything in it. Please do make use of the Report Post function--we can't always get to everything in a snap.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
LOL. Just.... LOL.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Unstoppable is an issue when coupled with the feats that make it To Good! Destroyers Purpose and Unstoppable Recovery are way to strong when added to an ability that already gives multiple bonuses...
If anything make it so there is an Internal Cool Down on Unstoppable so there is a window for people to counter and the GWF wont be able to just smash the keyboard with reckless abandon and it will be fine. Adding a modicum of tact to the class would be a good thing.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
The issue with Destroyer's Purpose needs a tweak to that particular feat, not the base class mechanic. Unstoppable itself is fine but some of the feating makes it OP currently. They should look at the feats rather than the base ability. And the interaction between DOT weapon enchants and Destroyers Purpose.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
What's even more amusing is the GWF QQ regarding HRs. I have both, and I can tell you which of them feels OP - and it ain't the HR buddy.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
All I know is GWF are popping Unstoppable like its a Blue Light Special at K mart! I've seen 3-4 Unstoppables by the same GWF in less then a 2 min time frame! RIDICULOUS!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
It seems to me that quite often the devs add really cool stuff to feats without fully thinking through the consequences. Things that look OK in isolation are often OP when used in combination.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
The other simple fact is that my poorly-geared Swordmaster Destroyer is easy mode compared to my much better geared and built HR.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Unstoppable activation should be based on losing actual percent of maximum health.
Iron Vanguard. Can't even understand why the GFs did not go on strike to have it back.
i have 43% DR and 20% tena i need to take around 8k dmg in order to activate 50% unstoppable.
Thats the problem... Reading Comprehension! He is saying that is why Unstoppable is currently OP. You take very little damage and all the sudden you can use unstoppable and then again and again and again... That and dots current also add Determination, the GWF has become a Death Train of Spammable Unstoppables and a bugged Roar!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Destroyers Purpose and Unstoppable recovery are too strong?
lol what a JOKE, please stop this Thread honestly, honestly nothing you say makes any sense dude.
its a TAB ABILITY!
Thats fine honestly, Please take away unstoppable and give us 4 dodges.
a GWF with Dodges would be better I agree.
Nerfing UNstoppable recovery wont do anything, GWF's will still be beast.
O and smashing the keyboard? I dont know what ur talking about, but there is strategy to playing every class
in the game, Im sorry if you play a class that ALSO HAS 3 BUTTONS ! Q E and R. **** what SKILL you have bro.
GWF takes more Skill to play then an HR thats for sure.
This ripsyourlipsoff guy has been on this thread for weeks, Its basically just him QQ'ing about
dying to GWF's. Sorry Buddy
Its a Game you will die. get used to it.
Unstoppable is just FINE, there is nothing wrong with unstoppable. What GWF's Need is Unstopabble and a Dodge Mechanic.
Can we please get a a DOdge mechanic? so we can actually try dodging hits and not having to face tank everything?
OO WAIT!!! THATS RIGHT!!! GWF's DO FACE TANK EVERYTHING!!!< MAYBE THATS WHY THEY NEED UNSTOPPABLE!
FIx Roar, and GWF's are fine.
Yes this also makes no sense, I have a End Game PVP GWF myself, and with 43% DR, 39K HP, and 20% tenacity, I have to take around 8-9k DMG to get 50% determination, It shouldnt scale off your Max HP Lost. Unstoppable Activation is just fine.
what we need to look into is HR's since its obviuosly the most OP class in the game currently.
Once again, your wrong.
It takes 8-9.5k DMG to activate unstoppable, based on 39k Health, UNstoppable activation is fine, STart dodging more so u dont die.
Roar will be fixed Relax.
GWF is NOT good everywhere, GWF 1v1 against HR is GG.
If your an HR and you cant beat a GWF 1v1, then your doing something wrong. im sorry, Go talk to Chocolate Shop or something.
You're the same guy that along with Cookie pops in to say "Don't nerf me Bro Everything is fine" whilst you destroy other classes without breaking a sweat! Sooner or later whether it me or other the GWF will be toned down, as the game cannot excel with just one ridiculous class.
Overpowered 60 CW ~ Thaumaturge 14.5k
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~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
HR is the only real class to give you any competition as their roots are the only thing that can slow you down!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!