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Suggestion about gwf pvp.

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  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    Eh, just because you start a paragraph saying you're not arguing that HR is OP, you still finish the paragraph concluding they are the most OP class.

    To parahprase, "Just because I say that HR is the most OP class doesn't mean I come to argue that they're OP, but they're freaking OP!"

    Ok, what about:



    This is a fun game I wonder how many times we can quote you saying HR's are OP in the same thread.

    Did you seriously not read it again? Honestly...

    Stop trying to paraphrase thats probably why you keep failing to comprehend what I'm saying.

    I'll reword it for you in hopes that it sticks. The HR is currently broken/overpowered because of the healing thing. Once its fixed it wont be.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    kolevra wrote: »
    Well done, what was not mentioned in that post was the issue of HR healing which I believe everyone can agree is the cause of making them overpowered. I later explained the difference between the current state of the HR and why we shouldn't concern ourselves with it because the class will be fine once the changes are implemented.

    Umm you did not say anything about healing. That was your complete post un-edited. Just own what you said dude. If you don't agree with it then admit the mistake. Just don't claim you did not say something that you plainly said. How am I supposed to take your opinions seriously in THAT context. Because it looks like your desire to be seen as infallible is greater than your willingness to read plain English.
  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    Yea dude you got me. I said well done. I didn't fully explain in that first post about the healing thing. I later explained that the healing thing is what I was talking about but its getting fixed.

    Still sticking by never having said that HR is overpowered and should be nerfed. Do you see how I mean this yet or still nah? Does it even matter ?
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    kolevra wrote: »
    Yea dude you got me. I said well done. I didn't fully explain in that first post about the healing thing. I later explained that the healing thing is what I was talking about but its getting fixed.

    Still sticking by never having said that HR is overpowered and should be nerfed. Do you see how I mean this yet or still nah? Does it even matter ?

    Well I want the context there because when you talk about HR's hating on GWFs contextually you have to remember HRs unlike GWFs have been nerfed a couple of times in recent history. So if, after that statement, you got some blowback it is about as natural as the result of calling your girlfiend *there is an obscenity policy here right*.
    Contextually the fact that it is the Heal effect on their gear that is OP is somewhat amusing to me. In that when I started my HR their gear was preposterously expensive still and it was hard to get groups to farm T2s. So I farmed GG. Which was the first set that had the deflect/regen effect on it and what I used in PVE and PVP for quite a while. But it was not OP then, roots were OP.
  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    I have no idea what you're saying there or how it pertains to me. I think youre still missing what I meant but I've concluded that it no longer really matters. I'm going to go ahead and bow out of this one. If anything should be taken from what I've been trying to say its this:

    Don't nerf.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • query523query523 Member Posts: 1,515 Arc User
    edited June 2014
    kolevra wrote: »
    I have no idea what you're saying there or how it pertains to me. I think youre still missing what I meant but I've concluded that it no longer really matters. I'm going to go ahead and bow out of this one. If anything should be taken from what I've been trying to say its this:

    Don't nerf.

    You know scrollin right along the next thing you say after saying HR is overpowered is that a **** with 30 minutes training and a Hr could beat a skilled GWF. That sounds a lot like you are calling them OP. You should bow out as you are in a fight that you started. And are destined to lose.

    Edit. Apparently a 4 letter word for an inexperienced player is also banned. Which honestly I approve of. Little embarrassed taht I typed it. My bad....
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited June 2014
    query523 wrote: »
    Well I want the context there because when you talk about HR's hating on GWFs contextually you have to remember HRs unlike GWFs have been nerfed a couple of times in recent history.

    recently lost debuff for the team (15%) and canceling the sure strike. and reaping strike - ok, nobody uses - lost the same as the split shot (probably is the same "code").

    soon the roar. so... do not say we did not get nerfs.

    The class was optimizaad ("like hr"), but this does not mean that includes losses not occurred.

    ps:13% damage lost now in this "retroative fix"...
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2014
    zacazu wrote: »
    recently lost debuff for the team (15%) and canceling the sure strike. and reaping strike - ok, nobody uses - lost the same as the split shot (probably is the same "code").

    soon the roar. so... do not say we did not get nerfs.

    The class was optimizaad ("like hr"), but this does not mean that includes losses not occurred.

    ps:13% damage lost now in this "retroative fix"...
    Juuuuuuuuuust to be fair... Even with all those fixes/nerfs/whatever, the GWF is still sitting high up top the Mountain of Awesomeness in both PvE and PvP. ;)

    And I am surely not complaining about that! :cool:

    Though we suffered through one helluva nadir from Beta until post-Mod...
    va8Ru.gif
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited June 2014
    So ... I said the class was optimized and not "nerfed to the ground."

    when I rolled a 'The Destroyer is the torrent of unfettered rage and anger que deals the crushing amount of damage on foe is Likely to Survive. "I expected a great dps, and not someone who distribute debuff for the party. but this does not change the fact that I do not distribute more debuff for the party. I lost this function in exchange to become better at that "ideal" (for now ... things can change in the next patch).

    I prefer the destroyer now (or not) not change the fact that there were losses and therefore the underlined statement was false. gwf lost in the preview, live , and will lose in the coming months (or next patch).
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited June 2014
    The CWs in PvP are not really underpowerd, but one of their big issue is that they dont have defence agaist GWFs (lack the survival of HRs)... my 2 cents solution is that CWs CCs can be not affected by unstoppable (as was for HR roots).

    This balance alot the PvP gameplay... 2 birds with 1 stone.
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    syn100 wrote: »
    The CWs in PvP are not really underpowerd, but one of their big issue is that they dont have defence agaist GWFs (lack the survival of HRs)... my 2 cents solution is that CWs CCs can be not affected by unstoppable (as was for HR roots).

    This balance alot the PvP gameplay... 2 birds with 1 stone.


    Nah, imho that would be absurd (and no GWF fan here, NOPE). I mean, one goes "UNSTOPPABLE" and gets choked? Lol
    • Halflingas The Great - Stormwarden HR(60)
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited June 2014
    syn100 wrote: »
    The CWs in PvP are not really underpowerd, but one of their big issue is that they dont have defence agaist GWFs (lack the survival of HRs)... my 2 cents solution is that CWs CCs can be not affected by unstoppable (as was for HR roots).

    This balance alot the PvP gameplay... 2 birds with 1 stone.

    A CWs CC going thru Unstoppable is like an Ice Knife going thru a lifted Shield.. Get a grip with the pointless suggestions already.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited June 2014
    emilemo wrote: »
    A CWs CC going thru Unstoppable is like an Ice Knife going thru a lifted Shield.. Get a grip with the pointless suggestions already.

    I dont see the problem... other classes can be CC'ed and Her Majestic GWF no? Is that ur vision of balance?
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    syn100 wrote: »
    The CWs in PvP are not really underpowerd, but one of their big issue is that they dont have defence agaist GWFs (lack the survival of HRs)... my 2 cents solution is that CWs CCs can be not affected by unstoppable (as was for HR roots).

    This balance alot the PvP gameplay... 2 birds with 1 stone.

    Don't want to be mean, but this was a proven to be fair and unbalanced as well. "Perma-control" was a serious thing back in the past, and CWs used to be at the top of PVP for it. A decked out CW could and would kill any player in the past in 1 control rotation, and any class that wasn't killed in 1 rotation was still controlled long enough that it didn't matter what your hp and defense was. I had a PVP specced CW, who before last Unstoppable buffs, could just hold an opponent in place, and they couldn't do jack about it. Letting cc work no matter what was a past imbalance in PVP in the first place.

    By the way, roots are pretty ineffective now as it is. Tenacity screwed everything over, its true, but the past was just as wonky as the present as it stands.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    I don't mind the GWF being an amazing DPS killing machine! They threatening rush for 8k-10k which is ridiculous for an at will! However that being said I want their Survivability lowered immensely, right now they have "TO MUCH"!


    EDIT: Maybe an ICD on Unstoppable so they need to be more tactful to survive rather then just wait for determination Unstoppable wait unstoppable wait unstoppable... I've seen them use it 3-4 times in a fight its stupid!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    I don't mind the GWF being an amazing DPS killing machine! They threatening rush for 8k-10k which is ridiculous for an at will! However that being said I want their Survivability lowered immensely, right now they have "TO MUCH"!


    EDIT: Maybe an ICD on Unstoppable so they need to be more tactful to survive rather then just wait for determination Unstoppable wait unstoppable wait unstoppable... I've seen them use it 3-4 times in a fight its stupid!

    This is reasonable I think. Ive done the 3-4 unstoppables on my iv destroyer gwf... a lot of our survivability comes from being able to pop it so often. We don't need to pop it so often imho :).
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited June 2014
    The moral impression they have of who uses the roar or not does not matter.

    this "bug detected so late" will be "repaired" by generating a demand on the destroyer / pvp.

    call fix rather than nerf is pure euphemism.

    about changes in unstoppable. seriously is that people believe that this has never been tried before? all inappropriate nerfs, this is the one I remember that was revised.

    illustrating the situation: the unstoppable at the time had a bug in it stopped working and you need to relog. the bug was concerted with a change in the unstoppable mechanics : people asked by the bug back.

    "iv" not killed my father and stole my girlfriend. I would have no reason to lie about iv be the major problem of gwf today. the same way that the destroyer is "a torrent of unfettered rage and anger" he is also: The epitome of strength, the Great Weapon Fighter Also is resilient enough to defend allies in need. "
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    williep30 wrote: »
    This is reasonable I think. Ive done the 3-4 unstoppables on my iv destroyer gwf... a lot of our survivability comes from being able to pop it so often. We don't need to pop it so often imho :).

    I see no reason a DPS class that has an amazing tab feature that is probably over powered when feated to heal can be used so often! If it just wasn't spammable GWF would not be so Reckless and allow opposition a chance to counter.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    zacazu wrote: »
    The moral impression they have of who uses the roar or not does not matter.

    this "bug detected so late" will be "repaired" by generating a demand on the destroyer / pvp.

    call fix rather than nerf is pure euphemism.
    I didn't say anything about it being immoral. But it is basically exploiting the hell out of a known bug, so you'd have to have zero self respect to do that.

    Fixing an actual bug (something that is not and never was working as intended) is in no way the same as a nerf (changing something that WAS working as intended because it is now deemed to be too powerful).
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    I see no reason a DPS class that has an amazing tab feature that is probably over powered when feated to heal can be used so often! If it just wasn't spammable GWF would not be so Reckless and allow opposition a chance to counter.

    If, for example, that they actually LOST a great deal of tankiness by going unstoppable, but gained better damage?

    I admit that theres just no disadvantage to going unstoppable. Other classes, on the other hand(minus tr) have to think wisely about using theirs. DCs have to make sure they have enough divinity for theirs, CWs only get one ability they can slot, GFs cant use encounters AND walk slowly while guarding, HRs switching back and forth have to choose their encounters wisely, because some work in certain aspects, whereas their melee/range counterpart may blow in that same aspect.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • classylionclassylion Member Posts: 32 Arc User
    edited June 2014
    I don't like calling things "abuse", "broken" or "god mode". I like to call it: cleverly calculated.

    For example: the perfect perma-invis rogue would never exist if no one considered stamina and not just the abilities.
    Always keep it Classy

    Classy Hyena: HR
    Classy Mistress: GWF
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited June 2014
    williep30 wrote: »
    "Perma-control" was a serious thing back in the past, and CWs used to be at the top of PVP for it. A decked out CW could and would kill any player in the past in 1 control rotation, and any class that wasn't killed in 1 rotation was still controlled long enough that it didn't matter what your hp and defense was. I had a PVP specced CW, who before last Unstoppable buffs, could just hold an opponent in place, and they couldn't do jack about it.

    This never happened in the actual game, just for the record, and I play since Beta. CW never was on top of any meta and PvP built players always had means to mitigate the CC&damage. This is just imagination.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited June 2014
    Guys, seriously I'm all for GWF nerfs especially since they've worked to get my HR nerfed (I'm convinced they work collectively, like the Borg), but Unstoppable isn't going to be changed and shouldn't be changed. They don't have any CC-immunity besides it.

    Plus it's a pretty cool and unique mechanic in MMOs.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    jerewel88 wrote: »
    Of course, The GWF is extremely OP while HR with new path no, right?

    Yes they are but there are far less HR that are good players and can exploit that unkillable spec, then there are GWF facerolling!

    Every where you look is a GWF they have overpopulated the entire game.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • jerewel88jerewel88 Member, Neverwinter Beta Users Posts: 38
    edited June 2014
    Yes they are but there are far less HR that are good players and can exploit that unkillable spec, then there are GWF facerolling!

    Every where you look is a GWF they have overpopulated the entire game.

    So what? where is the problem? in all mmorpg warriors are the most popular class .. tell me you've played other MMOs in addition to neverwinter

    We have to destroy a class only because it is the most popular?
    Please tell me you're joking
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    jerewel88 wrote: »
    So what? where is the problem? in all mmorpg warriors are the most popular class .. tell me you've played other MMOs in addition to neverwinter

    We have to destroy a class only because it is the most popular?
    Please tell me you're joking

    All classes should take a modicum of skill to be successful, GWF do not and can pretty much be a low geared inexperienced player and still beat other classes that out played them but lost do to massive burst and ridiculous mechanics!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    Every Domination has 2-3 GWF per side its a giant sword smash of 4-6 GWF at every node, with only GWFs killing other GWFs whilst we all watch from the campfire...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    This never happened in the actual game, just for the record, and I play since Beta. CW never was on top of any meta and PvP built players always had means to mitigate the CC&damage. This is just imagination.

    And ive played since beta, and have concurred with other players that a good cc rotation, done right IS perma-control. To say that CW has NEVER been on top of pvp is to admit that you haven't played since beta. Nice try on YOUR imagination ;). Back since open beta, before permastealth kicked off, the most brutal team comps consisted of, once again everybody? stacking CWs for the control and dps. Sound like a certain other player versus in this game? hmmm....

    Just because Mod 2 came out awhile back DOES NOT mean that everything that happened before it didn't exist, nice try ;). Actually, one of the first complaints I remember hearing about in pvp was the weak at the time gwf + others getting controlled to death by CWs. I think narrow minded CWs like you forgot where they were in the first place, let alone where they are now.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • wilmawuchtigwilmawuchtig Member, Neverwinter Beta Users Posts: 30
    edited June 2014
    Every Domination has 2-3 GWF per side its a giant sword smash of 4-6 GWF at every node, with only GWFs killing other GWFs whilst we all watch from the campfire...

    Simple solution to this (and even to future probs): allow only 1 of each class in 5 vs 5 and only 4 of each class in 20 vs 20. That would work like the heuristic part of an anti virus program and eliminate probs before they even arise.

    Most of us have several lvl 60's anyway (IWD artifact quest...) so this wouldnt stop ppl from joining pvp.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    Simple solution to this (and even to future probs): allow only 1 of each class in 5 vs 5 and only 4 of each class in 20 vs 20. That would work like the heuristic part of an anti virus program and eliminate probs before they even arise.

    Most of us have several lvl 60's anyway (IWD artifact quest...) so this wouldnt stop ppl from joining pvp.

    This is a good idea... but it might cause even worse queueing in gg though... Not a lot of DCs pop in gg anymore, and GWFs and HRs are in numbers there. Not knocking it, just saying that the player population might make that one unviable.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
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