Alot of these suggestions feel like you are just throwing out randomness to me without much insight. Many are just really over the top.
- unbreakable block for one is absurd.
- Some of the feat change suggestions are good like deflection going up to 10%
- Guarded assault should only be buffed to 10% max, including buffs. 30% is insane Do you know how this feat works? You would kill everyone with just your shield.
- The reason why our griffon wrath etc are hard to land is because our encounters are all melee range, if you look at GWF their encounters/at-wills have a "range" like 13 feet to land takedown (the pommel strike). a solution here would be to increase the range of encounters slightly to make them more viable.
- Mark still isn't good enough. This "special" mark should have double the effects of a normal one, so when your party members see this "nice shiny GF mark" they really want to hit it.
- Tenancy was MUCH needed, i sometimes go into PvP queue and come across the odd low-zero tenacy player, and i pretty much one shot them with a rotation. Those days should not come back, just because its fun for us, does not mean it is for them. Oh and its not the reason GWFs are tanky, they do that in PvE too its because their unstoppable grants them 50% damge resistance when max determination (which is when most GWFs pop it)
- Best leave the other class nerf suggestions to one of the seven masters of those class.
Oh about the 7 GF masters... I'm pretty sure theres alot who are knowledgable about this class, not saying GF is a **** class. But there is just not much to it.
1. "unbreakable block for one is absurd." Care to explain why?
2. "Guarded assault should only be buffed to 10% max," it's the IDEA I'm trying to get a across. Which is buff Guarded Assault.
3. "if you look at GWF their encounters/at-wills have a "range" like 13 feet to land takedown," that sh*t is annoyingly dumb as f**k. If a GWF misses his Takedown, it goes on a 3 second cool down. Plus it's chances of missing is very low compared to Griffin's Wrath (which has a FULL cool down if missed. Same goes for Knee Breaker).
4. "Mark still isn't good enough." I agree. I wish the Primary Mark was basically a Knight's Challenge without the damage buff/debuff.
5. Hmm, lately I've been noticing an awareness increase of GFM's; nice... Also, there's currently 27 GFM's. It's no longer 7. If you were actually watching the video, which I doubt (because it's a long black video, you can just multitask while listening...), there's a annotation that says the GFM population has increased.
dracolich, GF agro everything including boss. stands there with shield up stabbing away. rest faceroll until its dead.
As for PvP it would just make GFs far too strong, the other classes (TR/HR/GWFs) need tuning, not us. though some stronger at-will (crushing surge is only 10% more than a conqueror's cleave).
I'm one of the higher "rated" GFs on the leaderboard, though i don't really know if that means much, sure TRs are annoying as hell (they mentioned a while ago they were looking for a solution), GWFs do more damage than us, and HRs have a bugged armor set (which is being fixed). But once those things are addressed the playing field will be alot more balanced. Give us a buffed mark with an added slowing effect and i can see GFs being competitive.
Gf only works if you have two other frontliners or with a support dc. The only thing that makes sense right now is the conqueror path but requires a certain pvp line up for it to work. Gf only works well with 2 gwf or 1 gwf/gf or 2 tr+1 dc. The other gf's paths suck completely and the mechanics of other classes poops them (defender and tactician). And gwf's are the tanks in pvp. Gfs dont barely have feats to scale up their def specs. They dont do well in life steal nor health regen. Gfs are fcuked. The only thing that makes gf on conqueror path work is if they can dramatically improve their recovery without reducing the other stats which is possible but still being fcuked by other classes.
Gf only works if you have two other frontliners or with a support dc. The only thing that makes sense right now is the conqueror path but requires a certain pvp line up for it to work. Gf only works well with 2 gwf or 1 gwf/gf or 2 tr+1 dc. The other gf's paths suck completely and the mechanics of other classes poops them (defender and tactician). And gwf's are the tanks in pvp. Gfs dont barely have feats to scale up their def specs. They dont do well in life steal nor health regen. Gfs are fcuked. The only thing that makes gf on conqueror path work is if they can dramatically improve their recovery without reducing the other stats which is possible but still being fcuked by other classes.
Are you talking about pve? Disagree with all points. Have no trouble with clearing any dungeon with my mates. In PVP it really is variable. Does success really just amount to kill to death ratio? controlling nodes, being a decoy or just helping ppl run faster with into the fray so they can destroy ppl mean you are useless?
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
edited June 2014
The ability to kill each and every class brings balance, and makes holding/protecting nodes a lot easier.
I like your observations, Antmonster, and I agree with you: GF is supposed to be a tank, a durable class. So, some changes are needed. I like your idea of unbreakable Guard Meter and I dont think it is absurd at all, specially because it is not so hard to prone and attack us at our back, thats what many people do against GFs, they just go straigh to the combat advantage. But if some people think it would be absurd, they should at least make our Guard to last longer...unfourtunatly it seens it is not as the mod4 is planning...
So, I ask the Developers to think again about our Guard Meter. Do not make it worse or we will be even more forgotten. Let the Guard as it is or improve it, do not make it last even less, Developers.
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I like your observations, Antmonster, and I agree with you: GF is supposed to be a tank, a durable class. So, some changes are needed. I like your idea of unbreakable Guard Meter and I dont think it is absurd at all, specially because it is not so hard to prone and attack us at our back, thats what many people do against GFs, they just go straigh to the combat advantage. But if some people think it would be absurd, they should at least make our Guard to last longer...unfourtunatly it seens it is not as the mod4 is planning...
So, I ask the Developers to think again about our Guard Meter. Do not make it worse or we will be even more forgotten. Let the Guard as it is or improve it, do not make it last even less, Developers.
I would really like it if they'd let us test it out in the preview server.
I happened to meet a GF the other day on pvp Domination. He kicked my $%& like hell so many times during the match that I decided to avoid him, and that is why I remembered his name: Ant-Monster.
Now by chance I was reading the forum for some GWF advice and came to see this post who was written by him.
Trust this guy. He knows a LOT about GF. Hope I can learn a lot about GWF so I can kick your *** in the future haha. I only have 15 days playing pvp atm, but that will change I hope.
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I happened to meet a GF the other day on pvp Domination. He kicked my $%& like hell so many times during the match that I decided to avoid him, and that is why I remembered his name: Ant-Monster.
Now by chance I was reading the forum for some GWF advice and came to see this post who was written by him.
Trust this guy. He knows a LOT about GF. Hope I can learn a lot about GWF so I can kick your *** in the future haha. I only have 15 days playing pvp atm, but that will change I hope.
Nice Topic Ant-Moster. With each passing day the neverwinter're forgetting the GF. In PvE it has been forgotten and we are counting on to be forgotten in PvP, since the GF got great skills and put in GWF.
Att. ShyS (Guardian Fighter Masters BR) ;D
I am going to somewhat disagree with you mate...
I've got a DC char with 14k GS and I don't care WHAT dungeon I'm in... If I find a GF with 11kGS (or better) I am happy to take them with me in any T2 party!!! I can't tell you HOW MANY times I have done LMD (lair of the mad dragon) SP, karru, FH, and PK... it seems that every time I take some super high GWF, in under 5 mins he has run ahead, aggroed everything and is close to dieing when everyone else get there. But whe I go with a GF and maybe some CW, HR (and YES EVEN TRs) We are FORCED to work together!I one time tried to run Sp with 4 GWF and myself. (tried and failed!) yet not 2 weeks later I somehow ended up with 3 GF and a perma TR... it was rather easy!!! and we became friends and did about 6 SP runs that day... WHY? we worked together! The TR was doing the most DPS but the adds Never cam near me and i spent 100% of the time WITH the team working together.
With all that being Said, I would rather take a good 10kGS GF as a team mate then a 16kGs GWF <font color="orange">HAMSTER</font>$...
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
I am going to somewhat disagree with you mate...
I've got a DC char with 14k GS and I don't care WHAT dungeon I'm in... If I find a GF with 11kGS (or better) I am happy to take them with me in any T2 party!!! I can't tell you HOW MANY times I have done LMD (lair of the mad dragon) SP, karru, FH, and PK... it seems that every time I take some super high GWF, in under 5 mins he has run ahead, aggroed everything and is close to dieing when everyone else get there. But whe I go with a GF and maybe some CW, HR (and YES EVEN TRs) We are FORCED to work together!I one time tried to run Sp with 4 GWF and myself. (tried and failed!) yet not 2 weeks later I somehow ended up with 3 GF and a perma TR... it was rather easy!!! and we became friends and did about 6 SP runs that day... WHY? we worked together! The TR was doing the most DPS but the adds Never cam near me and i spent 100% of the time WITH the team working together.
With all that being Said, I would rather take a good 10kGS GF as a team mate then a 16kGs GWF <font color="orange">HAMSTER</font>$...
I am going to somewhat disagree with you mate...
I've got a DC char with 14k GS and I don't care WHAT dungeon I'm in... If I find a GF with 11kGS (or better) I am happy to take them with me in any T2 party!!! I can't tell you HOW MANY times I have done LMD (lair of the mad dragon) SP, karru, FH, and PK... it seems that every time I take some super high GWF, in under 5 mins he has run ahead, aggroed everything and is close to dieing when everyone else get there. But whe I go with a GF and maybe some CW, HR (and YES EVEN TRs) We are FORCED to work together!I one time tried to run Sp with 4 GWF and myself. (tried and failed!) yet not 2 weeks later I somehow ended up with 3 GF and a perma TR... it was rather easy!!! and we became friends and did about 6 SP runs that day... WHY? we worked together! The TR was doing the most DPS but the adds Never cam near me and i spent 100% of the time WITH the team working together.
With all that being Said, I would rather take a good 10kGS GF as a team mate then a 16kGs GWF <font color="orange">HAMSTER</font>$...
Goodness me. You'll have a shock when you group with some decent players. Arguments from ignorance are always entertaining.
(I particularly liked "The TR was doing the most DPS")
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lvl99looterMember, NW M9 PlaytestPosts: 682Arc User
Comments
1. "unbreakable block for one is absurd." Care to explain why?
2. "Guarded assault should only be buffed to 10% max," it's the IDEA I'm trying to get a across. Which is buff Guarded Assault.
3. "if you look at GWF their encounters/at-wills have a "range" like 13 feet to land takedown," that sh*t is annoyingly dumb as f**k. If a GWF misses his Takedown, it goes on a 3 second cool down. Plus it's chances of missing is very low compared to Griffin's Wrath (which has a FULL cool down if missed. Same goes for Knee Breaker).
4. "Mark still isn't good enough." I agree. I wish the Primary Mark was basically a Knight's Challenge without the damage buff/debuff.
5. Hmm, lately I've been noticing an awareness increase of GFM's; nice... Also, there's currently 27 GFM's. It's no longer 7. If you were actually watching the video, which I doubt (because it's a long black video, you can just multitask while listening...), there's a annotation that says the GFM population has increased.
dracolich, GF agro everything including boss. stands there with shield up stabbing away. rest faceroll until its dead.
As for PvP it would just make GFs far too strong, the other classes (TR/HR/GWFs) need tuning, not us. though some stronger at-will (crushing surge is only 10% more than a conqueror's cleave).
I'm one of the higher "rated" GFs on the leaderboard, though i don't really know if that means much, sure TRs are annoying as hell (they mentioned a while ago they were looking for a solution), GWFs do more damage than us, and HRs have a bugged armor set (which is being fixed). But once those things are addressed the playing field will be alot more balanced. Give us a buffed mark with an added slowing effect and i can see GFs being competitive.
and also the featured satirical comedic adventure "A Call for Heroes".
Are you talking about pve? Disagree with all points. Have no trouble with clearing any dungeon with my mates. In PVP it really is variable. Does success really just amount to kill to death ratio? controlling nodes, being a decoy or just helping ppl run faster with into the fray so they can destroy ppl mean you are useless?
So, I ask the Developers to think again about our Guard Meter. Do not make it worse or we will be even more forgotten. Let the Guard as it is or improve it, do not make it last even less, Developers.
I would really like it if they'd let us test it out in the preview server.
Now by chance I was reading the forum for some GWF advice and came to see this post who was written by him.
Trust this guy. He knows a LOT about GF. Hope I can learn a lot about GWF so I can kick your *** in the future haha. I only have 15 days playing pvp atm, but that will change I hope.
You know you're awesome right?
I am going to somewhat disagree with you mate...
I've got a DC char with 14k GS and I don't care WHAT dungeon I'm in... If I find a GF with 11kGS (or better) I am happy to take them with me in any T2 party!!! I can't tell you HOW MANY times I have done LMD (lair of the mad dragon) SP, karru, FH, and PK... it seems that every time I take some super high GWF, in under 5 mins he has run ahead, aggroed everything and is close to dieing when everyone else get there. But whe I go with a GF and maybe some CW, HR (and YES EVEN TRs) We are FORCED to work together!I one time tried to run Sp with 4 GWF and myself. (tried and failed!) yet not 2 weeks later I somehow ended up with 3 GF and a perma TR... it was rather easy!!! and we became friends and did about 6 SP runs that day... WHY? we worked together! The TR was doing the most DPS but the adds Never cam near me and i spent 100% of the time WITH the team working together.
With all that being Said, I would rather take a good 10kGS GF as a team mate then a 16kGs GWF <font color="orange">HAMSTER</font>$...
Hahaha xD!!!
Goodness me. You'll have a shock when you group with some decent players. Arguments from ignorance are always entertaining.
(I particularly liked "The TR was doing the most DPS")
Where you been hiding? Haven't seen you in a while.