damenmofa, I read a post that aranea's active bonus is bugged and doesn't even proc. It may be fixed or may be fixed in the future though, but if it is bugged you might not see any damage information anytime soon.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
damenmofa, I read a post that aranea's active bonus is bugged and doesn't even proc. It may be fixed or may be fixed in the future though, but if it is bugged you might not see any damage information anytime soon.
It was working every time I tested it. Though at first, it was hard to notice when it went off before they added a text pop-up. I forgot how much damage it did though. Maybe around 600 per proc.
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rosicrucianistMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
I have two questions that I can't see to find answers for, my apologies if they have already been answered.
1) I know you can't have two of the same companions slotted, but if you have two different companions that provide the same stat bonus (Power, Recovery, Regeneration, etc.) do those bonuses stack?
2) The wiki says these bonuses are disabled for PvP, is that correct?
Thanks so much!
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I have two questions that I can't see to find answers for, my apologies if they have already been answered.
1) I know you can't have two of the same companions slotted, but if you have two different companions that provide the same stat bonus (Power, Recovery, Regeneration, etc.) do those bonuses stack?
2) The wiki says these bonuses are disabled for PvP, is that correct?
Thanks so much!
1) Yes, active bonuses from different companions do stack.
now, how does the galeb bonus work exactly, anyone know?
I think somebody does know how it works.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
So, um, technically it's a misnomer because what you really get is up to 9.9999999999999% damage boost, except for that rare instance when you fire-off a ranged power and it continues flying toward your target and you die, in which case it is comforting to know that last shot will give you a full 10% damage boost!
LOL
I love Mr. Galeb just for being Mr. Galeb the companion for what he does as a companion. Truly the best-kept-secret in the Z-Store as far as companions go. Yup, even better than Mr. Honey Badger in my own personal experience.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
Ah, well...yet another companion bonus that is effectively useless for clerics. I really wish there wish there was at least one companion that helpwd with our healing/buffing/debuffing - Ah, wll...I guess I have to settle for my stone and a few stat-increasing companions.
It should give up to 10% more healing based on your remaining health.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
Added The Rust Monster to the list. This should be my final update of the list.
Also, someone did a fine job of adding the active bonuses to the wiki, so that would be a great place to go to look for active bonus info after module 2 launches.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
Is it stair-stepped per 25% chunks, or is it a calculated 10% x (100%-Health%)/100% ?
It is a calculated value. If you have 37% of your hp left you will gain a 6.3% damage bonus.
Is it just a damage bonus or is it a damage/healing bonus? The reason I'm asking is that when I started out my DC, I bought a Galeb Duhr - a really nice companion for a DC when leveling, and I still use it when soloing, but when I'm in a group, I am only focused on healing, not on dealing damage - so a damage only buff is utterly useless to me.
As have complained about a few times before, I feel like the DC is the forgotten class - there is not a single artifact or companion ability that specifically helps DCs - well, other than stat-increasing ones, but they will help all classes as such.... I really hope to see some love for the DCs at some point.
Ah, well...yet another companion bonus that is effectively useless for clerics. I really wish there wish there was at least one companion that helpwd with our healing/buffing/debuffing - Ah, wll...I guess I have to settle for my stone and a few stat-increasing companions.
Damage bonus mean normally healing bonus too. Because technically healing is giving HP and damage is removing HP or said healing is the negative damage ability. Try it out before you complain. Power stat for example say, that it increase healing.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
Bonus is for only next hit , or buff (1 sec , 5 sec , ...) ?
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Bonus is for only next hit , or buff (1 sec , 5 sec , ...) ?
It should be a constant buff that changes as your HP changes. So as long as you are at 75% HP, you get the 2.5%. As soon as your HP changes, the buff will change to match.
Comments
you miss icrease... what?^^
It's a 10% damage increase.
Sorry about that. Fixed.
The game really should state all boni for different qualities.
I wouldn't mind seeing that increased to +3% but a flat bonus is already pretty nice.
Wild Hunt Rider - On Encounter Use: 2% chance to increase by 10% damage for 5 seconds.
Maybe put "damage" before the 10%?:p
Oh +100 for that, using the gear colors for the +1 and so forth would be nice.
It was working every time I tested it. Though at first, it was hard to notice when it went off before they added a text pop-up. I forgot how much damage it did though. Maybe around 600 per proc.
1) I know you can't have two of the same companions slotted, but if you have two different companions that provide the same stat bonus (Power, Recovery, Regeneration, etc.) do those bonuses stack?
2) The wiki says these bonuses are disabled for PvP, is that correct?
Thanks so much!
1) Yes, active bonuses from different companions do stack.
2) It is.
now, how does the galeb bonus work exactly, anyone know?
I think somebody does know how it works.
"Deal up to 10% more damage based on the percentage of damage you have taken."
If you have 75% of your hp left you gain 2.5% damage bonus. If you have 50% of your total hp left you gain +5% damage bonus. If you have 0% of your hp left you gain +10% damage bonus, at least you would if you weren't dead.
So, um, technically it's a misnomer because what you really get is up to 9.9999999999999% damage boost, except for that rare instance when you fire-off a ranged power and it continues flying toward your target and you die, in which case it is comforting to know that last shot will give you a full 10% damage boost!
LOL
I love Mr. Galeb just for being Mr. Galeb the companion for what he does as a companion. Truly the best-kept-secret in the Z-Store as far as companions go. Yup, even better than Mr. Honey Badger in my own personal experience.
Ah, well...yet another companion bonus that is effectively useless for clerics. I really wish there wish there was at least one companion that helpwd with our healing/buffing/debuffing - Ah, wll...I guess I have to settle for my stone and a few stat-increasing companions.
Also, someone did a fine job of adding the active bonuses to the wiki, so that would be a great place to go to look for active bonus info after module 2 launches.
http://neverwinter.gamepedia.com/Companion
Is it stair-stepped per 25% chunks, or is it a calculated 10% x (100%-Health%)/100% ?
Encounter Matrix | Advanced Foundry Topics
What does that do?
It reduces the time you are CCed.
Black Lotus
http://nl.twitch.tv/wixardofoz
Is it just a damage bonus or is it a damage/healing bonus? The reason I'm asking is that when I started out my DC, I bought a Galeb Duhr - a really nice companion for a DC when leveling, and I still use it when soloing, but when I'm in a group, I am only focused on healing, not on dealing damage - so a damage only buff is utterly useless to me.
As have complained about a few times before, I feel like the DC is the forgotten class - there is not a single artifact or companion ability that specifically helps DCs - well, other than stat-increasing ones, but they will help all classes as such.... I really hope to see some love for the DCs at some point.
Damage bonus mean normally healing bonus too. Because technically healing is giving HP and damage is removing HP or said healing is the negative damage ability. Try it out before you complain. Power stat for example say, that it increase healing.
thanks mister
Bonus is for only next hit , or buff (1 sec , 5 sec , ...) ?
It should be a constant buff that changes as your HP changes. So as long as you are at 75% HP, you get the 2.5%. As soon as your HP changes, the buff will change to match.