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List of Active Bonuses for companions.

dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
This is mainly for people who are curious about the bonus abilities, but aren't logged into preview server for one reason or another.

Groupings are done by the collection the companions are in.

The Divine and the Abyssal
  • Angel of Protection - On Resurrection: You are shielded for 10% of your total Hit Points
  • Book Imp - +2% recharge speed


Beasts of Faerun
  • Rust Monster - On Damage Taken: 25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
  • Phase Spider - Reduces the damage effect of Combat Advantage against you by 10% (25%)
  • Tomb Spider - On Encounter user: 1% (3%) chance to inject deadly poison into target
  • Panther - Increases damage against Prone target by 10%
  • Honey Badger - Damage taken reduced by 10% when your HP is less than 35% of max
  • Cave Bear - +400 Hit Points
  • Boar - Affects Companion: +50% Critical Severity


The Dogs of War
  • Armored Orc Wolf - +100 (+190 +300) Critical Strike
  • Wolf - +55 (+105 +165) Armor Penetration and Recovery
  • Vicious Dire Wolf - 5% chance to interrupt your target.


Domesticated Animals
  • Damaran Shepard - Affects Companion: +2% Critical Chance
  • Hunting Hawk - On At-will Use: Damage bonus increases as the range increases with a maximum of +7% (+10%) bonus damage at 100'.
  • Cat - Reduce falling damage by 25% (50%); +125 (+200) Deflect
  • Dog - +25 (+100 +190 +300) Armor Penetration
  • Hawk - +55 (+105 +165) Armor Penetration and Critical Strike
  • Pig - 1% (1.5% ?%) of your max HP healed every second you are controlled


Elemental Fury
  • Phoera - On Resurrection: +1000 Regeneration and Power; Duration: 10 seconds
  • Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
  • Fire Archon - Increase damage against targets with less than 30% Hit Points by 5%


Protectors of the Wild
  • Sylph - +50% Control Resist
  • Sprite - +2% Action Point Gain
  • Leprechaun - +5% AoE Damage Resist
  • Aranea - 3% chance to have lightning strike target


Beasts of the Feywild
  • Blink Dog - +2% (3% ?%) Combat Advantage Damage
  • Pseudodragon - 20% chance to restore some Stamina/Guard when attacking
  • Portal Hound - +100 (+190 +300) Deflect


Clerics of Neverwinter
  • Cleric Disciple - +25 (+100 +190 +300) Regeneration
  • Acolyte of Kelemvor - +3% (+5%) Incoming Healing

Warriors of Neverwinter
  • Wild Hunt Rider - On Encounter Use: 2% chance to increase damage by 10% for 5 seconds
  • Blacksmith - On Damage Taken: 15% chance to reflect 10% of damage taken. If the same target is hit 4 times it will reflect 3 times the damage taken
  • Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds
  • Shieldmaiden - +25 (+100 +190 +300) Deflection
  • Sellsword - +25 (+100 +190 +300) Power
  • Neverember Guard - On Damage Taken: 1% (2%) chance to heal 1% of Max HP
  • Man at Arms - +25 (+100 +190 +300) Defense
  • Cold Iron Warrior - Affects Companion: +20% increased damage versus Fey creatures

Mages of Neverwinter
  • Thay Renegade Evoker - On suffering a critical hit: Does fire damage to nearby enemies
  • Wayward Wizard - +25 (+100 +190 +300) Recovery
  • Cantankerous Mage - +15% Control Bonus


Rogues of Neverwinter
  • Lightfoot Thief - +25 (+100 +190 +300) Critical Strike
  • Wererat Thief - On Encounter Use: 3% (5%) chance to poison target
  • Slyblade Kobold - Increases damage against Rooted or Stunned targets by 3%


Magic Items
  • Ioun Stone of Might - 2% (3% 5%) Stamina Regen
  • Ioun Stone of Allure - On Encounter Use: 7% (10%) chance to slow target
  • Icosahedron Ioun Stone - +10% XP bonus
  • Dancing Shield - 1% (2%) Deflect chance
  • Jagged Dancing Blade - Affects Companion: 5% (10%) chance to reduce target's Defense
  • Dancing Blade - +3% Critical Severity


Beyond the Grave
  • Skeleton - +55 (+105 +165) Life Steal and Power
  • Helmite Paladin Ghost - +55 (+105 +165) Recovery and Regeneration
  • Ghost - Affects Companion: +5% damage bonus
  • Skeleton Dog +25 (+100 +190 +300) Life Steal


Not in a collection
  • Lillend - One Daily Use: Heal nearby friends 2% of their MaxHP once every 30 seconds
  • Archmage's Apprentice - +55 (+105 +165) Life Steal and Power
  • Faithful Initiate - +55 (+105 +165) Recovery and Defense
  • Mercenary - +55 (+105 +165) Power and Critical Strike
  • Quickling - +100 (+190 +300) Movement
  • Mystic Phoera - On Resurrection: +1000 Defense and Recovery; Duration: 10 seconds
  • Mystagogue - +55 (+105 +165) Recovery and Power
Post edited by Unknown User on
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Comments

  • surrencysurrency Member Posts: 0 Arc User
    edited October 2013
    Thanks, Dar! Great list! Looks like all of these are for standard levels... It's odd that the Skeleton Warrior is purple on Mimic but green on live but I noticed this as well.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited October 2013
    I think you need five at a time.. what will you choose, as Sent GWF i choose below, some of the companion listed above are only available by promo;

    1. Ioun stone of allure 165 stats @ purple (got this one now)
    2. Dancing Shield (720k+ AD) Blue 1% Deflect ~ i guest Purple will have 3% which in case would be worth it the amount of 750k upgrade
    3. Helmite Paladin Ghost (Green) 500+750K to purple
    4. Skeleton Warrior 500+750K to purple (current event)
    5. Galeb Duhr is alread epic, so i guess this pet is worth it.

    Total i need 720+750+500+750+500+750= almost 4m AD to get all the companion i want and 3k Zen for Galeb and the fun part there is the artifact to consider too, LOLOLOL



    White Companions are not worth to levelup, LOL.
  • dalang3ddalang3d Member, Neverwinter Beta Users Posts: 29 Arc User
    edited October 2013
    Should Drop Price on Companion Upgrade Quality.
    Half Price on Companion Upgrade Quality Will be Awesome, Or Change Currency for that price with Gold to Make Gold More Important to have it :cool:
    .
  • erikiki1erikiki1 Member, NW M9 Playtest Posts: 144 Arc User
    edited November 2013
    does multiple companions of the same type stack?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    erikiki1 wrote: »
    does multiple companions of the same type stack?

    You can only have one companion of a given variety slotted in. So if you have two cleric disciples on a character, at least one will have to remain inactive.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    What this mean: On Resurrection: You are shielded for 10% of total your Hit Points

    ?? You can't drop below this value? Or it give it to you as 'shield' as temporary hitpoints??? Any guess?

    Second: On Encounter user: 1% chance to inject deadly poison into target

    ?? Do it kill the target immediately or what?

    And do these effects increase with an upgrade of the quality of the companion(independent of the above ask effects)?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    No clue on the shield one and it will be a while before we can test it out, unless a dev wants to part one over on the test server for testing purposes.

    And I don't own a Tomb Spider to test the effect. I doubt it kills. Just probably does more damage the wererat's poison.

    Rank no, Quality yes. So a rank 1 Phoera will provide the same benefit as a rank 30 Phoera since all Phoera's are purple quality. If you upgrade a companion in quality, their bonus will increase. Some examples, the Blink Dog goes from 2% to 3% combat advantage damage when you bump it up to blue. Wyoh goes from +25 regeneration to +100 Regeneration going from white to green.
  • dalang3ddalang3d Member, Neverwinter Beta Users Posts: 29 Arc User
    edited November 2013
    dardove wrote: »
    You can only have one companion of a given variety slotted in. So if you have two cleric disciples on a character, at least one will have to remain inactive.

    LoL it said Active not sumoned.... so if these companion are in active slot they will give active bonus, right?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    dalang3d wrote: »
    LoL it said Active not sumoned.... so if these companion are in active slot they will give active bonus, right?

    Yes, but you can't have more than one companion of the same exact type slotted into active slots anymore. So again, using my example, if you have two cleric disciples, only one of them can be in an active slot at any time. One will have to be sitting in your idle companion inventory.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    dardove wrote: »
    No clue on the shield one and it will be a while before we can test it out, unless a dev wants to part one over on the test server for testing purposes.

    And I don't own a Tomb Spider to test the effect. I doubt it kills. Just probably does more damage the wererat's poison.

    Rank no, Quality yes. So a rank 1 Phoera will provide the same benefit as a rank 30 Phoera since all Phoera's are purple quality. If you upgrade a companion in quality, their bonus will increase. Some examples, the Blink Dog goes from 2% to 3% combat advantage damage when you bump it up to blue. Wyoh goes from +25 regeneration to +100 Regeneration going from white to green.

    Thanks for answer!

    But does the 'kill-effect' affect bosses too? x)
    For a 1% chance it should do a good effect. ^^
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    ladysylvia wrote: »
    Thanks for answer!

    But does the 'kill-effect' affect bosses too? x)
    For a 1% chance it should do a good effect. ^^

    Again, I don't think it is a kill effect. I would assume it just does DoT.
  • oxydumoxydum Member Posts: 37 Arc User
    edited November 2013
    Does the "Affects companion" bonus means that if we summon an augmentation pet we win the effect for ourselves?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    oxydum wrote: »
    Does the "Affects companion" bonus means that if we summon an augmentation pet we win the effect for ourselves?

    Augment companions only provide a stat bonuses, nothing else.
  • oxydumoxydum Member Posts: 37 Arc User
    edited November 2013
    dardove wrote: »
    Augment companions only provide a stat bonuses, nothing else.

    Boar - Affects Companion: +50% Critical Severity

    Critical severity isn't a stat we would win from the bonus through the augmentation?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    oxydum wrote: »
    Boar - Affects Companion: +50% Critical Severity

    Critical severity isn't a stat we would win from the bonus through the augmentation?

    No, it is not.

    Power, Critical Strike, Armor Penetration, Recovery, Defense, Deflect, Regeneration, and Life Steal. That is all they provide.

    Now if for some reason Critical Severity from the boar was getting applied to players, then it would be a bug that needs to be addressed. That is far too powerful of a buff to provide to players through this active bonuses.
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited November 2013
    Ignore this
  • oxydumoxydum Member Posts: 37 Arc User
    edited November 2013
    dardove wrote: »
    No, it is not.

    Power, Critical Strike, Armor Penetration, Recovery, Defense, Deflect, Regeneration, and Life Steal. That is all they provide.

    Now if for some reason Critical Severity from the boar was getting applied to players, then it would be a bug that needs to be addressed. That is far too powerful of a buff to provide to players through this active bonuses.

    Alright thank you
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited November 2013
    dardove wrote: »
    Aranea - 3$ chance to have lightning strike target
    Need to change $ to % ;)

    This sounds awesome:
    dardove wrote: »
    Boar - Affects Companion: +50% Critical Severity
    Ghost - Affects Companion: +5% damage bonus
    Phase Spider - Reduces the damage effect of Combat Advantage against you by 10%
    Lillend - One Daily Use: Heal nearby friends 2% of their MaxHP once every 30 seconds
    Rimuru?
    Dead 🔪
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    Need to change $ to % ;)

    This sounds awesome:

    Fixed and the boar ability isn't as great as you think. Note that it says "Affects Companion" before it. Means you don't get the increase in crit severity, whatever companion you have summoned does.
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    do they need to be Purple quality in order to give the bonus effect?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    petpet2 wrote: »
    do they need to be Purple quality in order to give the bonus effect?

    The list show what for a bonus they give at their standard quality. For example: Pig - 1% of your max HP healed every second you are controlled

    Pig is a green companion. With every upgrade of his rarity he gain a bit more this effect. So it's maybe rise up to 1,5/2% with blue/purple quality.
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited November 2013
    Companions that increase stat rankings are a nice feature, but the impact, at least for min/maxers, is slim.

    Next to my cats/stones I could envision Galeb Duhr, Fire Archon, Dancing Blade +1 within a DPS setup, but the best passives unsurprisingly involve ZEN / real money packs or trade bars.

    Honey Badger, Vicious Dire Wolf, Phase Spider and Pseudodragon is also a neat combination for tanks.
  • crazyjesusopcrazyjesusop Member, NW M9 Playtest Posts: 67 Arc User
    edited November 2013
    Cat - Reduce falling damage by 25% ??????????????????????????

    Are you kidding me???? Where are cat owners? Why is nobody talking about this?

    Let me state few arguments:
    - Compared to ANY other companion, this is THE WORST BONUS of all. This is not jumping game, we don't fall as often that we would need damage reduction on falling. Not a single boss fight in any dungeon makes you fall and suffer damage. Even MOVEMENT would be better than this
    - This bonus tells you: be lazy. Any good player knows that when falling from big heights you can avoid ALL damage by teleporting/sliding/dodging... in last second before you hit the ground. Or if you dodge second earlier, damage will be minimal. So no good player would ever die/suffer_serious_damage from falling, no matter how big the fall is.
    - Compared to another most popular augmented companion - Ioun Stone of Allure (or simply 'Stone'), cat's bonus is very bad. Stone gives you + 105 Deflect and LifeSteal. That is by far better deal. And Stone is waaaaay cheaper than cat. Cat is never 'on sale', while Stone was recently sold for 540.000 AD (converted from ZEN at the time of sale), while cat is 833.000 AD. Imagine that.

    Stone is already better deal as far as augmented companions go (when cost is used in calculation), and this bonus 'balance' <sarcasm>helps so much</sarcasm>!
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    ladysylvia wrote: »
    The list show what for a bonus they give at their standard quality. For example: Pig - 1% of your max HP healed every second you are controlled

    Pig is a green companion. With every upgrade of his rarity he gain a bit more this effect. So it's maybe rise up to 1,5/2% with blue/purple quality.
    An Armored Orc Wolf (default Green) would give a bonus of 100 stats. A Sellsword (default White) which give a bonus of 25 stats.

    So would the Sellsword also give 100 stats if it's upgrade to Green?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    petpet2 wrote: »
    An Armored Orc Wolf (default Green) would give a bonus of 100 stats. A Sellsword (default White) which give a bonus of 25 stats.

    So would the Sellsword also give 100 stats if it's upgrade to Green?

    Yes, stat bonuses are all the same across the qualities.

    So single stat bonuses are:
    White - 25
    Green - 100
    Blue - 190
    Purple - 300

    Double stat:
    White - 15
    Green - 55
    Blue - 105
    Purple - 165

    Some other upgrades I have tested:
    Cat at purples because 50%
    Dancing Sword at purple because 10%
    Pig at blue becomes 1.5%
    Blink Dog at blue becomes 3%
    j0shi82 wrote: »
    Next to my cats/stones I could envision Galeb Duhr, Fire Archon, Dancing Blade +1 within a DPS setup, but the best passives unsurprisingly involve ZEN / real money packs or trade bars.

    Can't have more than one of the same companion slotted in an active slot come module 2 so 2 dancing blades wouldn't work.
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited November 2013
    Yeah cat is silly. I wouldn't change to a stone for that, but weird it's the only companion with a role-playing bonus.
  • zaphrailzaphrail Member Posts: 62
    edited November 2013
    Not a single boss fight in any dungeon makes you fall and suffer damage.

    CN main boss makes you fall and suffer damage :)
  • graalx3graalx3 Member Posts: 232
    edited November 2013
    All active bonuses should increase in effectiveness as the quality of the companion increases. See Dardove's post above for the stat based active bonuses. (White double stat is 15 btw).

    The Tomb Spider's Deadly Poison ability is a DoT that does more damage than the Wererat's Poison ability.

    The Angel's ability gives you 10% of your max hp in Temporary HP (though these HP don't go away out of combat) when you are revived.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    graalx3 wrote: »
    All active bonuses should increase in effectiveness as the quality of the companion increases. See Dardove's post above for the stat based active bonuses. (White double stat is 15 btw).

    The Tomb Spider's Deadly Poison ability is a DoT that does more damage than the Wererat's Poison ability.

    The Angel's ability gives you 10% of your max hp in Temporary HP (though these HP don't go away out of combat) when you are revived.

    Boah thank you much for these information! I love the angel! Only 179d until now to get her! (^.^)
    It would be very nice too, if you can say how the Tomb/Wererat Poison is depending on. On their companion attack stats or the player or the mob, that are hitted with the triggering encounter?
  • graalx3graalx3 Member Posts: 232
    edited November 2013
    If an active companion power is 'On Encounter Use' it will affect the target(s) of the player's encounter power. For the Wererat and Tomb Spider poison, the amount of damage it does is based on the player's weapon damage.

    One amusing bug that arose from this is having a Devoted Cleric poisoning her party when healing them so please watch for such inappropriate power combinations while we are testing.
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