This is mainly for people who are curious about the bonus abilities, but aren't logged into preview server for one reason or another.
Groupings are done by the collection the companions are in.
The Divine and the Abyssal
- Angel of Protection - On Resurrection: You are shielded for 10% of your total Hit Points
- Book Imp - +2% recharge speed
Beasts of Faerun
- Rust Monster - On Damage Taken: 25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
- Phase Spider - Reduces the damage effect of Combat Advantage against you by 10% (25%)
- Tomb Spider - On Encounter user: 1% (3%) chance to inject deadly poison into target
- Panther - Increases damage against Prone target by 10%
- Honey Badger - Damage taken reduced by 10% when your HP is less than 35% of max
- Cave Bear - +400 Hit Points
- Boar - Affects Companion: +50% Critical Severity
The Dogs of War
- Armored Orc Wolf - +100 (+190 +300) Critical Strike
- Wolf - +55 (+105 +165) Armor Penetration and Recovery
- Vicious Dire Wolf - 5% chance to interrupt your target.
Domesticated Animals
- Damaran Shepard - Affects Companion: +2% Critical Chance
- Hunting Hawk - On At-will Use: Damage bonus increases as the range increases with a maximum of +7% (+10%) bonus damage at 100'.
- Cat - Reduce falling damage by 25% (50%); +125 (+200) Deflect
- Dog - +25 (+100 +190 +300) Armor Penetration
- Hawk - +55 (+105 +165) Armor Penetration and Critical Strike
- Pig - 1% (1.5% ?%) of your max HP healed every second you are controlled
Elemental Fury
- Phoera - On Resurrection: +1000 Regeneration and Power; Duration: 10 seconds
- Galeb Duhr - Deal up to 10% more damage based on the percentage of damage you have taken.
- Fire Archon - Increase damage against targets with less than 30% Hit Points by 5%
Protectors of the Wild
- Sylph - +50% Control Resist
- Sprite - +2% Action Point Gain
- Leprechaun - +5% AoE Damage Resist
- Aranea - 3% chance to have lightning strike target
Beasts of the Feywild
- Blink Dog - +2% (3% ?%) Combat Advantage Damage
- Pseudodragon - 20% chance to restore some Stamina/Guard when attacking
- Portal Hound - +100 (+190 +300) Deflect
Clerics of Neverwinter
- Cleric Disciple - +25 (+100 +190 +300) Regeneration
- Acolyte of Kelemvor - +3% (+5%) Incoming Healing
Warriors of Neverwinter
- Wild Hunt Rider - On Encounter Use: 2% chance to increase damage by 10% for 5 seconds
- Blacksmith - On Damage Taken: 15% chance to reflect 10% of damage taken. If the same target is hit 4 times it will reflect 3 times the damage taken
- Con Artist - On Critical Hit: Foes nearby target will bleed for level based damage every 2 seconds for 10 seconds
- Shieldmaiden - +25 (+100 +190 +300) Deflection
- Sellsword - +25 (+100 +190 +300) Power
- Neverember Guard - On Damage Taken: 1% (2%) chance to heal 1% of Max HP
- Man at Arms - +25 (+100 +190 +300) Defense
- Cold Iron Warrior - Affects Companion: +20% increased damage versus Fey creatures
Mages of Neverwinter
- Thay Renegade Evoker - On suffering a critical hit: Does fire damage to nearby enemies
- Wayward Wizard - +25 (+100 +190 +300) Recovery
- Cantankerous Mage - +15% Control Bonus
Rogues of Neverwinter
- Lightfoot Thief - +25 (+100 +190 +300) Critical Strike
- Wererat Thief - On Encounter Use: 3% (5%) chance to poison target
- Slyblade Kobold - Increases damage against Rooted or Stunned targets by 3%
Magic Items
- Ioun Stone of Might - 2% (3% 5%) Stamina Regen
- Ioun Stone of Allure - On Encounter Use: 7% (10%) chance to slow target
- Icosahedron Ioun Stone - +10% XP bonus
- Dancing Shield - 1% (2%) Deflect chance
- Jagged Dancing Blade - Affects Companion: 5% (10%) chance to reduce target's Defense
- Dancing Blade - +3% Critical Severity
Beyond the Grave
- Skeleton - +55 (+105 +165) Life Steal and Power
- Helmite Paladin Ghost - +55 (+105 +165) Recovery and Regeneration
- Ghost - Affects Companion: +5% damage bonus
- Skeleton Dog +25 (+100 +190 +300) Life Steal
Not in a collection
- Lillend - One Daily Use: Heal nearby friends 2% of their MaxHP once every 30 seconds
- Archmage's Apprentice - +55 (+105 +165) Life Steal and Power
- Faithful Initiate - +55 (+105 +165) Recovery and Defense
- Mercenary - +55 (+105 +165) Power and Critical Strike
- Quickling - +100 (+190 +300) Movement
- Mystic Phoera - On Resurrection: +1000 Defense and Recovery; Duration: 10 seconds
- Mystagogue - +55 (+105 +165) Recovery and Power
Comments
1. Ioun stone of allure 165 stats @ purple (got this one now)
2. Dancing Shield (720k+ AD) Blue 1% Deflect ~ i guest Purple will have 3% which in case would be worth it the amount of 750k upgrade
3. Helmite Paladin Ghost (Green) 500+750K to purple
4. Skeleton Warrior 500+750K to purple (current event)
5. Galeb Duhr is alread epic, so i guess this pet is worth it.
Total i need 720+750+500+750+500+750= almost 4m AD to get all the companion i want and 3k Zen for Galeb and the fun part there is the artifact to consider too, LOLOLOL
White Companions are not worth to levelup, LOL.
Half Price on Companion Upgrade Quality Will be Awesome, Or Change Currency for that price with Gold to Make Gold More Important to have it :cool:.
You can only have one companion of a given variety slotted in. So if you have two cleric disciples on a character, at least one will have to remain inactive.
?? You can't drop below this value? Or it give it to you as 'shield' as temporary hitpoints??? Any guess?
Second: On Encounter user: 1% chance to inject deadly poison into target
?? Do it kill the target immediately or what?
And do these effects increase with an upgrade of the quality of the companion(independent of the above ask effects)?
And I don't own a Tomb Spider to test the effect. I doubt it kills. Just probably does more damage the wererat's poison.
Rank no, Quality yes. So a rank 1 Phoera will provide the same benefit as a rank 30 Phoera since all Phoera's are purple quality. If you upgrade a companion in quality, their bonus will increase. Some examples, the Blink Dog goes from 2% to 3% combat advantage damage when you bump it up to blue. Wyoh goes from +25 regeneration to +100 Regeneration going from white to green.
LoL it said Active not sumoned.... so if these companion are in active slot they will give active bonus, right?
Yes, but you can't have more than one companion of the same exact type slotted into active slots anymore. So again, using my example, if you have two cleric disciples, only one of them can be in an active slot at any time. One will have to be sitting in your idle companion inventory.
Thanks for answer!
But does the 'kill-effect' affect bosses too? x)
For a 1% chance it should do a good effect. ^^
Again, I don't think it is a kill effect. I would assume it just does DoT.
Augment companions only provide a stat bonuses, nothing else.
Boar - Affects Companion: +50% Critical Severity
Critical severity isn't a stat we would win from the bonus through the augmentation?
No, it is not.
Power, Critical Strike, Armor Penetration, Recovery, Defense, Deflect, Regeneration, and Life Steal. That is all they provide.
Now if for some reason Critical Severity from the boar was getting applied to players, then it would be a bug that needs to be addressed. That is far too powerful of a buff to provide to players through this active bonuses.
Alright thank you
This sounds awesome:
Dead🔪Fixed and the boar ability isn't as great as you think. Note that it says "Affects Companion" before it. Means you don't get the increase in crit severity, whatever companion you have summoned does.
The list show what for a bonus they give at their standard quality. For example: Pig - 1% of your max HP healed every second you are controlled
Pig is a green companion. With every upgrade of his rarity he gain a bit more this effect. So it's maybe rise up to 1,5/2% with blue/purple quality.
Next to my cats/stones I could envision Galeb Duhr, Fire Archon, Dancing Blade +1 within a DPS setup, but the best passives unsurprisingly involve ZEN / real money packs or trade bars.
Honey Badger, Vicious Dire Wolf, Phase Spider and Pseudodragon is also a neat combination for tanks.
Are you kidding me???? Where are cat owners? Why is nobody talking about this?
Let me state few arguments:
- Compared to ANY other companion, this is THE WORST BONUS of all. This is not jumping game, we don't fall as often that we would need damage reduction on falling. Not a single boss fight in any dungeon makes you fall and suffer damage. Even MOVEMENT would be better than this
- This bonus tells you: be lazy. Any good player knows that when falling from big heights you can avoid ALL damage by teleporting/sliding/dodging... in last second before you hit the ground. Or if you dodge second earlier, damage will be minimal. So no good player would ever die/suffer_serious_damage from falling, no matter how big the fall is.
- Compared to another most popular augmented companion - Ioun Stone of Allure (or simply 'Stone'), cat's bonus is very bad. Stone gives you + 105 Deflect and LifeSteal. That is by far better deal. And Stone is waaaaay cheaper than cat. Cat is never 'on sale', while Stone was recently sold for 540.000 AD (converted from ZEN at the time of sale), while cat is 833.000 AD. Imagine that.
Stone is already better deal as far as augmented companions go (when cost is used in calculation), and this bonus 'balance' <sarcasm>helps so much</sarcasm>!
So would the Sellsword also give 100 stats if it's upgrade to Green?
Yes, stat bonuses are all the same across the qualities.
So single stat bonuses are:
White - 25
Green - 100
Blue - 190
Purple - 300
Double stat:
White - 15
Green - 55
Blue - 105
Purple - 165
Some other upgrades I have tested:
Cat at purples because 50%
Dancing Sword at purple because 10%
Pig at blue becomes 1.5%
Blink Dog at blue becomes 3%
Can't have more than one of the same companion slotted in an active slot come module 2 so 2 dancing blades wouldn't work.
CN main boss makes you fall and suffer damage
The Tomb Spider's Deadly Poison ability is a DoT that does more damage than the Wererat's Poison ability.
The Angel's ability gives you 10% of your max hp in Temporary HP (though these HP don't go away out of combat) when you are revived.
Boah thank you much for these information! I love the angel! Only 179d until now to get her! (^.^)
It would be very nice too, if you can say how the Tomb/Wererat Poison is depending on. On their companion attack stats or the player or the mob, that are hitted with the triggering encounter?
One amusing bug that arose from this is having a Devoted Cleric poisoning her party when healing them so please watch for such inappropriate power combinations while we are testing.