It would really helpful to be able to purchase high level enchants/rune from a preview server only vendor. If we are suppose to test out things please allow for us to obtain them easier on the preview server. Would love to test out the tene's balance on the preview but to do so requires a tene on my live account to be transferred over. There looks to be some catalysts for the artifacts that can only drop from epic dung. A bit hard to get a group together on the preview server to run dung till one drops. Please let us have an easier way to get the items to test out. Same could be said for dyes. It would encourage people to test out the look they want, then go buy for real on live server.
Also loving module 2, easy to see alot of work was put into this.
Can anyone please post pictures about the campaign and what it reward all?
0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
edited November 2013
Feedback: Weekly Mark Rewards I was looking through the Dread Ring rewards by location, and noticed that if you do the mini dungeons on certain days ie. Dread Spire on Tuesdays, you get a Greater Mark in addition to the rest of the dungeon loot. I really like this, and hope that it accomplishes what you want it to (more log-ins mid week). I know I will be planning on doing those dungeons on those days.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Bug: Lair: Dead Spire Chest Yesterday I bought a key, and went and did Dead Spire, but the chest wouldnt open at the end. I don't know if it was because I still had Seizing Power active or because I did it before Phantasmal Fortress (the quest which I picked up the daily quest for).
Feedback: Contest First do my eyes deceive? Is there more than one contest in this zone? I remember doing one where I was destroying scrying eyes a couple days ago and today I did one where I was freeing slaves. It is nice that there will be variety in the contests. Though they could use some variety in rewards besides the standard enchants.
Now about the slave freeing contest, one thing I didn't like is that most of the Golem/slave groups where placed right between two groups of enemies which made it likely that you would pull one if not both of the groups while fighting the golem or freeing the slaves.
0
horizonshardMember, Neverwinter Knight of the Feywild UsersPosts: 29Arc User
edited November 2013
Bug: Accepting Valindra's Tower Key:
After completing the Thaymount Key task, a quest pops up to accept the Valindra's Tower quest. An audio plays that is the quest audio for accepting the Malabog's Castle quest.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Feedback: Lair quests Picking up the lair quests seems a bit inconsistent. The last few days I noticed that I could select from any of the three lairs for my daily quest from Knox, deciding which had the best loot. Now this morning I was only given the option of one which was Death Forge.
bug: quest: seizing power
the silver gauntlet item you are given for this quest cannot be moved to another bag in your inventory. the first time i tried to move it, i was in the vendor screen. second time was in my normal inventory.
secondly, when i used the item in the quest, it removed it and granted me two rank 2 enchantments... an azure and a silvery. even though this occurred, the quest is still showing as incomplete and i cannot abandon it or complete it as i no longer have the silver gauntlet.
bug: quest: dread spire
the first time i did this quest, it was using an older copy of my main CW. i had not respec'd at that time. i went through the mini-dungeon and killed the end boss and attempted to claim the items in the chest and it kept telling me my inventory was full. i had not yet attempted to complete the other active quest, seizing power. i tried to work around this by removing some items from my inventory but it made no difference. i then completed the seizing power quest and acquired two items that i don't remember what they were... they were new items, not enchantments like i described in my first bug report. after the silver gauntlet was out of my inventory, i still could not take the items out of the chest. it was still saying my inventory was full.
I was going to enter both of these issues from my 1st run through with my CW. I was able to mess around with the inventory full bug and did finally loot the chest, but I still have the uncompleted seizing power quest.
Thank you everyone for your continued feedback! I am still in the process of cataloging all your feedback and bugs, but please keep it coming! To answer the question about consistency (re:dardove) On Saturday and Sunday you get to pick the Lair you wish to do. The other days of the week are fixed lairs, but give other benefits. More details about this should be coming either this week or next as an addition to your campaign window, which should help explain it much more effectively!
Thank you all for your continued dedication in trying out this new content!
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Bug: Bonus The bonuses from doing lairs on Tuesday, Wednesday, Thursday appear to run at a different schedule then when the daily quests reset. I ran the proper lair about an hour after daily resets (so around 3am Pacific) while another person ran them around 10am Pacific. They got the greater mark of power and I didn't. They should be on the same schedule for people who do dailies early in the morning.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2013
re: Inventory full problems
When you're trying to loot a chest, is there any chance your problem is a full currency bag with no room for a new kind of seal? I'm finding on live that a lot of players are running into problems with inventory full messages while having open bag space, because it's actually a currency item that they can't pick up.
Edit: With all the introduction of new campaign currency, event currency, etc. which can't be discarded, I think it might be time for another currency bag expansion. Higher stacking only alleviates to a point when a campaign can have you picking up 7 different currency items.
Edit: With all the introduction of new campaign currency, event currency, etc. which can't be discarded, I think it might be time for another currency bag expansion. Higher stacking only alleviates to a point when a campaign can have you picking up 7 different currency items.
Feedback: Currencies
Absolutely agree here. There's so many new currency items bags are full. I suggest the following changes:
1. All currency should stack up to 999.
2. Expand for another 12 slots.
3. Currency from time limited events (coins of Waukeen, flower petals) should be able to be discarded.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Feedback: Skirmish Ran it about 5 times tonight. Most of the time party make-up was 2 CWs, 1 GWF, 1 DC, and 1 TR. Overall it was pretty easy and quick, taking about 5 minutes give or take. Seemed even easier than Master of the Hunt. Personally, I would like to see a tougher skirmish.
The boss for the most part seem to just stand around and take a beating, throwing out the occasional attack. The one thing that really bugged was him showing up seemed very random. It would show at some point after the final 2 portals showed up. Sometimes we had time to destroy them, kill the backs, and take a tiny break, other times he was there a second or two after they popped resulting in additional adds come from the portals.
I don't like the rewards, which follow the same pattern as MotH. With both of these, you get a chance of AD when you don't get the other rewards. AD in skirmishes really should be limited to the skirmish hour bonus. AFAIK MotH gains no benefit from being running during the skirmish hour and this one is likely the same way. The other reward option is a random bound blue weapon that is likely not for your class. Reward wise, unless the weapons look really nice, I will probably only run this once come live in it's current stat.
Feedback: Campaign system I like the improvements made to the campaign over the Feywild campaign. One thing I would like to see in future is storyline line progress as you advance through the campaign. As it stands now, you get storyline in the intro and then some in the dungeon, but that is really hit besides doing the dailies over and over. Maybe as you do the advancement tasks, you unlock non-daily quests to tell more story.
Bug: Dead Spire If you miss clicking on one of the books you can still advanced to the boss, but you will be unable to complete the quest and open the chest. You will also be stuck in the boss room.
Bug: Campaign System Since I copied my Main character from Live to preview. The Sharandar Campaign windows shows up as though I haven't progress there at all. I was able to open up the first Plant Vibrant Seedlings then had access to the sharandar boons. I only have access to the first 3 boons on live. I was able to get the 4th and 5th boon by retraining the first 2 sharandar boons. Which then gave my character all 5 total boons on character boon sheet
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Bug: Campaign System Since I copied my Main character from Live to preview. The Sharandar Campaign windows shows up as though I haven't progress there at all. I was able to open up the first Plant Vibrant Seedlings then had access to the sharandar boons. I only have access to the first 3 boons on live. I was able to get the 4th and 5th boon by retraining the first 2 sharandar boons. Which then gave my character all 5 total boons on character boon sheet
This seems to be due to what info is copied when a character is copied and should have no effect on the campaigns when the system goes live.
In a group, party members that don't dismount to open the gate outside start out inside mounted.
There's a guy that's consistently stuck in a column. He can attack but can't be attacked. Only choice is to ignore him and move on.
I purchased a key for my first run-thru and when I got to the end I was able to open the chest twice. Not sure if this is a bug or a feature. The same thing happened to my groupmate who had also purchased a key.
bug: creature: dread hound
Dread hounds are missing their death animation. They just stand there after they're killed and slowly fade away.
Feedback: Skirmish I ran this a few times and it's OK. It's a bit simple and boring. It's basically just pit fight in a different environment. The end boss did very little but stand there with ridiculously large, AP drain circles around him. I feel this could use some work...
The rewards at the end are just like MoTH - random blue gear (weapon instead of head armor), scrips and 1000 AD... I never understood why MoTH functioned this way and I've never liked it... I'd rather have the weapon be a rare-ish drop but always be for my class than get something that's BoP and I can't use over and over again.
I'd love to see marks and possibly an enchant added to the possible loot here. The AD should probably only drop during skirmish hour - especially since a decent group could probably run this 10-20 times in an hour.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Bug: Lair Rewards I seem to be unable to get the bonus greater marks for running lairs on certain days. I ran Dread Spire yesterday and Death Forge today and neither time did I get a greater mark.
Bug: Forge Silver Gauntlets The "Seizing Power" quest can be resolved now, but whenever I try to forge a Silver Gauntlet it returns "Inventory full" which isn't the case.
Bug: Dread Ring Store Button in Campaign Window Doesn't Bring Up The Store what the title says
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Bug: Forge Silver Gauntlets The "Seizing Power" quest can be resolved now, but whenever I try to forge a Silver Gauntlet it returns "Inventory full" which isn't the case.
Bug: Dread Ring Store Button in Campaign Window Doesn't Bring Up The Store what the title says
I couldn't solve this quest, now I tried to abandon it so I can take it again, can't do it.
please please add a gugel for all classes in the game. It doesn't need to have killer stats just as a transmutation head option. A gugel like some citizens in the protectors enclave wear ot like the Nothic Helm without the facemask. Also a cool gugel inGame would be something like this.
I couldn't solve this quest, now I tried to abandon it so I can take it again, can't do it.
Store is not working for me either.
Weird, the quest idled in my log for days now but I was able to forge gauntlets. Yesterday the quest resolved out of the sudden, but I wasn't able to forge the gauntlets any longer.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
Bug: Unlocking Valindra Tower dungeon bugged I have started the unlocking earlier today, it all went fine as it was supposed to; now I relogged after a few hours, progress stopped and the mats needed are gone. Tried relogs and going to the campaign zone etc. just for the kicks but neither worked. Progress is completely gone and I will have to wait another day to retry unlocking.
Also, for another party member who had the mats, the unlocking would not start at all.
Bug: Respecs not working any longer I cannot "buy" another token.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
Is it possible I could get help with the first problem? I'd like to test the VT dungeon already. I dread at the thought at doing tomorrow another round of dailies and just lose the mats again for lost progress.
The respec issue disappeared, I managed to respec fine now.
I am on the preview server but can not find the Dread Campaign.... Where do I go to get it?? Sorry... not to bright this week!
Knox...always Knox.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Bug: Campaign UI I'm unable to start any campaign tasks. When it click start, the pop-up for the task just closes and the task doesn't actually start. Tried this with both Study Thayan Writings and Forge Platinum Gauntlet.
Edit: Switching from the dread ring campaign to sharandar and then back again fixes the issue.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Bug: Campaign UI I'm unable to start any campaign tasks. When it click start, the pop-up for the task just closes and the task doesn't actually start. Tried this with both Study Thayan Writings and Forge Platinum Gauntlet.
Edit: Switching from the dread ring campaign to sharandar and then back again fixes the issue.
I tried this yesterday before the preview went down and it didn't work; now it does, and my VT unlock task was "hidden" of sorts. It now shows the normal progress and hopefully will complete later on today.
Comments
It would really helpful to be able to purchase high level enchants/rune from a preview server only vendor. If we are suppose to test out things please allow for us to obtain them easier on the preview server. Would love to test out the tene's balance on the preview but to do so requires a tene on my live account to be transferred over. There looks to be some catalysts for the artifacts that can only drop from epic dung. A bit hard to get a group together on the preview server to run dung till one drops. Please let us have an easier way to get the items to test out. Same could be said for dyes. It would encourage people to test out the look they want, then go buy for real on live server.
Also loving module 2, easy to see alot of work was put into this.
I was looking through the Dread Ring rewards by location, and noticed that if you do the mini dungeons on certain days ie. Dread Spire on Tuesdays, you get a Greater Mark in addition to the rest of the dungeon loot. I really like this, and hope that it accomplishes what you want it to (more log-ins mid week). I know I will be planning on doing those dungeons on those days.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Yesterday I bought a key, and went and did Dead Spire, but the chest wouldnt open at the end. I don't know if it was because I still had Seizing Power active or because I did it before Phantasmal Fortress (the quest which I picked up the daily quest for).
Feedback: Contest
First do my eyes deceive? Is there more than one contest in this zone? I remember doing one where I was destroying scrying eyes a couple days ago and today I did one where I was freeing slaves. It is nice that there will be variety in the contests. Though they could use some variety in rewards besides the standard enchants.
Now about the slave freeing contest, one thing I didn't like is that most of the Golem/slave groups where placed right between two groups of enemies which made it likely that you would pull one if not both of the groups while fighting the golem or freeing the slaves.
After completing the Thaymount Key task, a quest pops up to accept the Valindra's Tower quest. An audio plays that is the quest audio for accepting the Malabog's Castle quest.
Picking up the lair quests seems a bit inconsistent. The last few days I noticed that I could select from any of the three lairs for my daily quest from Knox, deciding which had the best loot. Now this morning I was only given the option of one which was Death Forge.
I was going to enter both of these issues from my 1st run through with my CW. I was able to mess around with the inventory full bug and did finally loot the chest, but I still have the uncompleted seizing power quest.
Thank you all for your continued dedication in trying out this new content!
The bonuses from doing lairs on Tuesday, Wednesday, Thursday appear to run at a different schedule then when the daily quests reset. I ran the proper lair about an hour after daily resets (so around 3am Pacific) while another person ran them around 10am Pacific. They got the greater mark of power and I didn't. They should be on the same schedule for people who do dailies early in the morning.
When you're trying to loot a chest, is there any chance your problem is a full currency bag with no room for a new kind of seal? I'm finding on live that a lot of players are running into problems with inventory full messages while having open bag space, because it's actually a currency item that they can't pick up.
Edit:
With all the introduction of new campaign currency, event currency, etc. which can't be discarded, I think it might be time for another currency bag expansion. Higher stacking only alleviates to a point when a campaign can have you picking up 7 different currency items.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Feedback: Currencies
Absolutely agree here. There's so many new currency items bags are full. I suggest the following changes:
1. All currency should stack up to 999.
2. Expand for another 12 slots.
3. Currency from time limited events (coins of Waukeen, flower petals) should be able to be discarded.
Thank you for the work, please keep it coming.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Ran it about 5 times tonight. Most of the time party make-up was 2 CWs, 1 GWF, 1 DC, and 1 TR. Overall it was pretty easy and quick, taking about 5 minutes give or take. Seemed even easier than Master of the Hunt. Personally, I would like to see a tougher skirmish.
The boss for the most part seem to just stand around and take a beating, throwing out the occasional attack. The one thing that really bugged was him showing up seemed very random. It would show at some point after the final 2 portals showed up. Sometimes we had time to destroy them, kill the backs, and take a tiny break, other times he was there a second or two after they popped resulting in additional adds come from the portals.
I don't like the rewards, which follow the same pattern as MotH. With both of these, you get a chance of AD when you don't get the other rewards. AD in skirmishes really should be limited to the skirmish hour bonus. AFAIK MotH gains no benefit from being running during the skirmish hour and this one is likely the same way. The other reward option is a random bound blue weapon that is likely not for your class. Reward wise, unless the weapons look really nice, I will probably only run this once come live in it's current stat.
Feedback: Campaign system
I like the improvements made to the campaign over the Feywild campaign. One thing I would like to see in future is storyline line progress as you advance through the campaign. As it stands now, you get storyline in the intro and then some in the dungeon, but that is really hit besides doing the dailies over and over. Maybe as you do the advancement tasks, you unlock non-daily quests to tell more story.
Bug: Dead Spire
If you miss clicking on one of the books you can still advanced to the boss, but you will be unable to complete the quest and open the chest. You will also be stuck in the boss room.
Since I copied my Main character from Live to preview. The Sharandar Campaign windows shows up as though I haven't progress there at all. I was able to open up the first Plant Vibrant Seedlings then had access to the sharandar boons. I only have access to the first 3 boons on live. I was able to get the 4th and 5th boon by retraining the first 2 sharandar boons. Which then gave my character all 5 total boons on character boon sheet
This seems to be due to what info is copied when a character is copied and should have no effect on the campaigns when the system goes live.
Well, even when live and Mimic are running the same build, the exact same behavior exists when you copy a character.
Multiple floating pieces of architecture
In a group, party members that don't dismount to open the gate outside start out inside mounted.
There's a guy that's consistently stuck in a column. He can attack but can't be attacked. Only choice is to ignore him and move on.
I purchased a key for my first run-thru and when I got to the end I was able to open the chest twice. Not sure if this is a bug or a feature. The same thing happened to my groupmate who had also purchased a key.
bug: creature: dread hound
Dread hounds are missing their death animation. They just stand there after they're killed and slowly fade away.
I ran this a few times and it's OK. It's a bit simple and boring. It's basically just pit fight in a different environment. The end boss did very little but stand there with ridiculously large, AP drain circles around him. I feel this could use some work...
The rewards at the end are just like MoTH - random blue gear (weapon instead of head armor), scrips and 1000 AD... I never understood why MoTH functioned this way and I've never liked it... I'd rather have the weapon be a rare-ish drop but always be for my class than get something that's BoP and I can't use over and over again.
I'd love to see marks and possibly an enchant added to the possible loot here. The AD should probably only drop during skirmish hour - especially since a decent group could probably run this 10-20 times in an hour.
I seem to be unable to get the bonus greater marks for running lairs on certain days. I ran Dread Spire yesterday and Death Forge today and neither time did I get a greater mark.
The "Seizing Power" quest can be resolved now, but whenever I try to forge a Silver Gauntlet it returns "Inventory full" which isn't the case.
Bug: Dread Ring Store Button in Campaign Window Doesn't Bring Up The Store
what the title says
I couldn't solve this quest, now I tried to abandon it so I can take it again, can't do it.
Store is not working for me either.
please please add a gugel for all classes in the game. It doesn't need to have killer stats just as a transmutation head option. A gugel like some citizens in the protectors enclave wear ot like the Nothic Helm without the facemask. Also a cool gugel inGame would be something like this.
Regards
Weird, the quest idled in my log for days now but I was able to forge gauntlets. Yesterday the quest resolved out of the sudden, but I wasn't able to forge the gauntlets any longer.
I have started the unlocking earlier today, it all went fine as it was supposed to; now I relogged after a few hours, progress stopped and the mats needed are gone. Tried relogs and going to the campaign zone etc. just for the kicks but neither worked. Progress is completely gone and I will have to wait another day to retry unlocking.
Also, for another party member who had the mats, the unlocking would not start at all.
Bug: Respecs not working any longer
I cannot "buy" another token.
The respec issue disappeared, I managed to respec fine now.
For the last two day's... I do not receive any Thayan Scrolls at all!
Bug: Dread Campaign
I can't start a single task from my campaign even that I have all materials
Bug: Sound
There is a problem with the Audio of this build now... for a lot of people it seems to crash the soundcrad!
Knox...always Knox.
I'm unable to start any campaign tasks. When it click start, the pop-up for the task just closes and the task doesn't actually start. Tried this with both Study Thayan Writings and Forge Platinum Gauntlet.
Edit: Switching from the dread ring campaign to sharandar and then back again fixes the issue.
I tried this yesterday before the preview went down and it didn't work; now it does, and my VT unlock task was "hidden" of sorts. It now shows the normal progress and hopefully will complete later on today.
Thanks for the solution!