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Can't PvE because players don't try to clear dungeon, instead exploit and fail.

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  • bubba1966bubba1966 Member Posts: 174 Bounty Hunter
    edited September 2013
    And i agree, it's mainly up to the devs to fix this problem. It's emberassing that so many bugs and exploitable content is out there for months. And I think the lack of information does not help. They should at least put out some information, that they are really working hard to fix this. Maybe even some specific statement, what they are intending to do, even if it takes a while. In the "News&Annoncements"-Section are all sorts of news for upcoming things. New companions, new events and all sorts, but not one item adresses exploits and bugs. Something like this would also make it clear what is and what is not intended. If they said, they are trying to fix the campfire spawn exploit, it would be clear, that is not ment to be there.
    All I am trying to say, DO SOMETHING!

    Yes, i have been saying this. The worst part about all of the problems is the lack of communication and refusal to take responsibility. Its just not about exploits and dungeons however. Every class has broken/bugged feats or do things that dont match the description. We have no idea what is working as intended, what is bugged, or even whats being looked at.

    Again, the lack of communication is the worst problem of all.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    nichivo wrote: »
    I just skimmed over this thread.

    Note all dungeons can be full cleared in the allotted time. The so called trash in dungeons is a lead in to the boss fights, if you don't learn to deal with the trash wiping on the boss is almost certain.

    A competent group can full clear faster, than a bunch of morons can by trying to run ahead suicide and wasting kits.

    The biggest problem is just Laziness, paired with incompetent players.

    You CANNOT full clear faster than a group can without killing everything, simply not possible. And most people here are talking about pugs, of course you would do fine if you had full guild group of experienced and well geared players, but that happens 1% of the time even when forming group via LFG. You will get at max 2 runs in a DD and the 2nd run will run 30 minutes over DD time. If I can do 4 runs during DD why would I not do that?

    Lol and why would a group experienced in the dungeon want to full clear?? I've seen all the content in every dungeon 30+ times so that I am experienced, why the hell do I want to continue fighting all those worthless trash mobs that I have proved I can clear the first 10-15 times.

    It's about time vs. reward. No reward for trash, and you can shave off 15-30 minutes by skipping it, where is the downside? Again cryptic has said that using the terrain to your advantage is working as intended, so don't give me this "You're cheating!!" bull ****
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2013
    cribstaxxx wrote: »
    You CANNOT full clear faster than a group can without killing everything, simply not possible. And most people here are talking about pugs, of course you would do fine if you had full guild group of experienced and well geared players, but that happens 1% of the time even when forming group via LFG. You will get at max 2 runs in a DD and the 2nd run will run 30 minutes over DD time. If I can do 4 runs during DD why would I not do that?

    Lol and why would a group experienced in the dungeon want to full clear?? I've seen all the content in every dungeon 30+ times so that I am experienced, why the hell do I want to continue fighting all those worthless trash mobs that I have proved I can clear the first 10-15 times.

    It's about time vs. reward. No reward for trash, and you can shave off 15-30 minutes by skipping it, where is the downside? Again cryptic has said that using the terrain to your advantage is working as intended, so don't give me this "You're cheating!!" bull ****
    Give it up they not going listing to you or anyone that not like them (Aka a borg drone ). And cryptic going listing to them again and change it to where you have to clean a dungeon fully .
    [SIGPIC]http://i4.photobucket.com/albums/y136/Badbones/Mysig.png[/SIGPIC]
    I can still move.
    I can still fight.
    I will never give up!
  • yeruneyerune Member Posts: 0 Arc User
    edited September 2013
    nichivo wrote: »
    The biggest problem is just Laziness, paired with incompetent players.

    Sure, some of us won't be as bright as you elite players ;) but let's just assume you top 1% don't actually buy enough Zen to keep this game afloat, like the masses do, so when the masses are hurting due to the grinding, something needs to be done.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited September 2013
    I full cleared all the T1 and T2 before they nerf the mobs and bosses, Do it once but if u keep on full clearing it u will get left behind by everyone who is exploiting. u get one Ancient in 1 hour or do i want 2-4. everything is BOE know so everyone going do it even more now because they can't buy it from AH really. It just how it is and to fix everything the game will be down for aleast a few weeks
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited September 2013
    sasheria wrote: »
    If there is a shortcut (and you don't get in trouble for using it) then people WILL use said shortcut. It could be in life, works, games, anything. Heck, even some short cut (minor punishment) people will use and some (major punishment) some will go that route (i.e. possible jail time of caught)

    It is our nature to be lazy (generally) why do x2 the work when .5 of the work YIELD the same results?

    This is why the devs have to rework the dungeons. Make it worth the players' while to do a full clear.

    Couple of example that it could work (again, this takes a recode and probably a lot of work/patches)

    1 trash mob = 10 adds at final boss
    for every 1% clear you get a better chance of getting higher loot or "more loot"
    100% clear means everyone will get a personal drop
    sub boss/mini boss - if left alone (skipped) they will provide a perma buff on the final boss AND help (buff don't go away even after the mini boss dies)
    sub boss/mini boss left alive COULD introduce extra mechanics into the final fight - longer stun, random aoe damage, curse (take more damage) slower movement speed etc etc.
    Trash mobs that are not killed CAN come and help the final boss (which can make a final fight even more difficult)

    There has to be reward so maybe every sub boss defeated, you can get extra tokens (i.e. 1 boss = 1 token for loot, 4 bosses = 10 tokens. bonus given at the end of the run?

    This will require that players cannot be booted by a single player. It has to be a group effort AND the booted player will STILL get rewarded for current participation (i.e. don't get lock out of loot of say 2 bosses out of 5 are defeated and still get a roll and 3 tokens.

    +1

    Additional epic drops for killing a set number of "trash mobs". Not sure if titles achieve anything much in-game. Maybe associate titles with perma-buffs.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2013
    I said it ones I say it again stop it with the forcing of people to clean it all talk. If it happens this game well fall fast.
    [SIGPIC]http://i4.photobucket.com/albums/y136/Badbones/Mysig.png[/SIGPIC]
    I can still move.
    I can still fight.
    I will never give up!
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited September 2013
    nichivo wrote: »
    I just skimmed over this thread.

    Note all dungeons can be full cleared in the allotted time. The so called trash in dungeons is a lead in to the boss fights, if you don't learn to deal with the trash wiping on the boss is almost certain.

    A competent group can full clear faster, than a bunch of morons can by trying to run ahead suicide and wasting kits.

    The biggest problem is just Laziness, paired with incompetent players.

    Most people begin their T1 and T2 instances around the 8k and 10k marks (probably even lower). Are you implying that people with such gear scores (and without a lot of cash shop items please) can clear dungeons completely within the time indicated in the dungeon info section ? If so, link some videos of your group doing it, so that others can learn a trick or two (no harm done since you aren't using exploits, correct?). Seeing a lot of people making such claims but no proof yet. :rolleyes:
    I am not a great player by any means, admittedly. But i still don't see how dungeons can be full cleared with lowbie gear within the time indicated.
    Also, I believe the time and gear score indicated in the dungeon info are minimum GS for entry and (in all probability) minimum time to beat the dungeon. It does not mean that the group that tested it and got that minimum time score achieved used the minimum gear score (eg. 8300) to complete the dungeon. Sorry if I am being Captain Obvious or repeating what others said. But it seems people may be confusing the two.
    I like the idea of clearing dungeons but rarely get groups willing to do this. Also, I do believe that if some mobs can be skipped without exploits (jumping walls, suicides), then that is how the devs intended it to be. Please don't confuse that for cheating. If you like killing every single monster in the dungeon, that is your preference, but do not try to insist that it is the only way a dungeon should be completed. Also, I see some others pointing out that this is how it is meant to be (clearing completely) because that is how it was done in their favorite RPGs in the past- please note that this game can take a different direction and still remain fun.
    Like someone else pointed out, not all of us gamers get to game 10 hours a day. Some of us get 1-2 hours a day max because of other commitments and it does not mean that we should not be allowed to have some fun by insisting the game be super-grind forcibly for everyone.
    As mentioned a dozen times already on this thread, try to find a like-minded group or guild to run dungeons with.
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited September 2013
    fallenhawk wrote: »
    I said it ones I say it again stop it with the forcing of people to clean it all talk. If it happens this game well fall fast.

    Well, doesn't have to be forcing everyone to clear. But you seem to have a closed mind (from most of your posts) to clearing dungeons.
    Don't see any harm if the Devs provided some incentive in clearing mobs (more than what is in game right now)? Do you? If so, explain.
  • wondraswondras Member Posts: 9 Arc User
    edited September 2013
    germmaniac wrote: »
    +1

    Additional epic drops for killing a set number of "trash mobs". Not sure if titles achieve anything much in-game. Maybe associate titles with perma-buffs.

    I dont think this would work - in Aion, Dark Poeta you had scores and timers and depending on your performace different last boss spawned, better boss = better drops, however the outcome expierence was rather unpleasant as somebody forced you to do what you would never do. Not mentioning when you were looking for last points to do desired boss.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2013
    germmaniac wrote: »
    Well, doesn't have to be forcing everyone to clear. But you seem to have a closed mind (from most of your posts) to clearing dungeons.
    Don't see any harm if the Devs provided some incentive in clearing mobs (more than what is in game right now)? Do you? If so, explain.
    Well all the ideas so far feel like if you don't you can't fight the last boss,it harder to fight the last boss,or plain silly.
    [SIGPIC]http://i4.photobucket.com/albums/y136/Badbones/Mysig.png[/SIGPIC]
    I can still move.
    I can still fight.
    I will never give up!
  • germmaniacgermmaniac Member Posts: 204 Arc User
    edited September 2013
    fallenhawk wrote: »
    Well all the ideas so far feel like if you don't you can't fight the last boss,it harder to fight the last boss,or plain silly.
    Silly? I see some people suggesting some very good, effective, even creative ways of improving current or future content on the game.
    And majority of your posts seem to be - If you make the game this way or take that person's suggestion, this game will fail.
    While it may or may not fail if a game takes the direction of fully clearing dungeons, I guess we know who will be among the first people to rage quit :p
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    fallenhawk wrote: »
    Well all the ideas so far feel like if you don't you can't fight the last boss,it harder to fight the last boss,or plain silly.

    Yeah if they implemented this it would just make the GS requirement go up on fast runs so we could still complete the harder boss. "LF1M CW 14k+ Karru fast run" lol...
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    cloud990pl wrote: »
    And why waste time killing same mobs over and over to get nothing out of it? Perhaps you (somehow) can do it faster, perhaps with team that has 13k+GS it is easy but first people needs that gear and on the way to get it killing thoose same mobs gets boring so running to campfires, exiting and returning to instance is faster and less annoying.
    I have no idea how it can be fun to you doing same thing few times so everyone can get something out of it, I don't see it.
    I'm not denying that using shortcuts and glitches to beat the game is bad but epic dungeons mechanics are broken.

    It is called Progression. You aren't going to walk into the dungeon on day 1 and make everything fall over at a mass speed. It takes time to get to the point where we are at.... but it is well worth it. Skipping the entire dungeon to get to the boss is not how the game was designed. No RPG is designed that way.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    cribstaxxx wrote: »
    You CANNOT full clear faster than a group can without killing everything, simply not possible. And most people here are talking about pugs, of course you would do fine if you had full guild group of experienced and well geared players, but that happens 1% of the time even when forming group via LFG. You will get at max 2 runs in a DD and the 2nd run will run 30 minutes over DD time. If I can do 4 runs during DD why would I not do that?

    Lol and why would a group experienced in the dungeon want to full clear?? I've seen all the content in every dungeon 30+ times so that I am experienced, why the hell do I want to continue fighting all those worthless trash mobs that I have proved I can clear the first 10-15 times.

    It's about time vs. reward. No reward for trash, and you can shave off 15-30 minutes by skipping it, where is the downside? Again cryptic has said that using the terrain to your advantage is working as intended, so don't give me this "You're cheating!!" bull ****

    Using the terrain to your advantage is one thing but sneaking past the entire group to run to a campfire is another. Also, cryptic has already patched several places where people were just dumping trash off the edges -- and if you see how they have designed MC they are clearly getting away from that aspect. If you want to dump trash -- that is fine... we find it faster to just group them up and burn them down, but I know in a lower skilled party that probably isn't an option. Now glitching the final boss is NEVER acceptable -- that is just plain cheating.

    Edit -- And im not talking about jumping on the edges of maps as using the terrain
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    vortix44 wrote: »
    And then came the 22nd August massive nerf of all the classes (ok, admittedly more massive for the classes that were already sub-par)

    How relevant now is this nice knowledge that your Guild patiently stacked during all these weeks? Knowing how many adds you can handle in the final boss room when inside/outside the DC circle? What to put in your rotation for the first two bosses of this or that dungeon. How long you need to kite the mobs before your Daily is back?

    Dust and memories, that's all what remains of what used to be a deep knowledge of your class and of the dungeons.

    She is in my guild. The patch didn't really change much for us. It just required a few tinkering of skills/feats -- but the fights are basically the same for us.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • lostmarblesherelostmarbleshere Banned Users Posts: 654 Bounty Hunter
    edited September 2013
    Give me a reason to fight through trash. I get copper and one or two rank 4 enchantments for killing a room full of mobs? Oh, boy!

    Unless Cryptic realizes that there must be some incentive to players to fight mobs, they will always (and I stress "always") find the most efficient way through a dungeon.

    Totally thats whats going to happen in every mmo. Thats why WILDSTAR MMO will be focused on the boss fights and more bosses in dungeons and the boss fight mechanics look sweet, Plus less mobs in dungeons.

    This game neverwinter was poorly thought out. They never did research into what makes a mmo fun and keeps people interested in playing. It was rushed and poorly designed.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    nichivo wrote: »
    I just skimmed over this thread.

    Note all dungeons can be full cleared in the allotted time. The so called trash in dungeons is a lead in to the boss fights, if you don't learn to deal with the trash wiping on the boss is almost certain.

    A competent group can full clear faster, than a bunch of morons can by trying to run ahead suicide and wasting kits.

    The biggest problem is just Laziness, paired with incompetent players.

    This post sums it all up.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    seisem2 wrote: »
    Using the terrain to your advantage is one thing but sneaking past the entire group to run to a campfire is another. Also, cryptic has already patched several places where people were just dumping trash off the edges -- and if you see how they have designed MC they are clearly getting away from that aspect. If you want to dump trash -- that is fine... we find it faster to just group them up and burn them down, but I know in a lower skilled party that probably isn't an option. Now glitching the final boss is NEVER acceptable -- that is just plain cheating.

    Edit -- And im not talking about jumping on the edges of maps as using the terrain

    Honestly I don't know of any final boss glitches (I haven't run PvE much lately as it takes too long and is repetitive and boring) but if it is possible and it is cheating then you would see people getting banned for it right? Otherwise that is just your opinion, and we all know what opinions are like... lol
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited September 2013
    cribstaxxx wrote: »
    Honestly I don't know of any final boss glitches (I haven't run PvE much lately as it takes too long and is repetitive and boring) but if it is possible and it is cheating then you would see people getting banned for it right? Otherwise that is just your opinion, and we all know what opinions are like... lol

    I know of at least 1 final boss fight that can be glitched (as recently as 2 days ago) and another one that was glitchable (haven't tried it in a few weeks though). Boss fight glitches exist. People use them. They do not get banned. #justsayin
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    cribstaxxx wrote: »
    Honestly I don't know of any final boss glitches (I haven't run PvE much lately as it takes too long and is repetitive and boring) but if it is possible and it is cheating then you would see people getting banned for it right? Otherwise that is just your opinion, and we all know what opinions are like... lol

    Yes people should get banned. I rarely pug these days, but when I do and people want to glitch the last boss - I leave. The problem is they even advertise for it in the LFG channel -- I will see "must know how to glitch last boss" and yet nobody does a thing about it.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    tinukeda wrote: »
    I know of at least 1 final boss fight that can be glitched (as recently as 2 days ago) and another one that was glitchable (haven't tried it in a few weeks though). Boss fight glitches exist. People use them. They do not get banned. #justsayin

    The only reason people use them is because they are not skilled enough to kill the bosses legitimately.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • tinukedatinukeda Member Posts: 499 Arc User
    edited September 2013
    seisem2 wrote: »
    The only reason people use them is because they are not skilled enough to kill the bosses legitimately.

    Possibly. But if offered an "easy" and a "hard" way of doing things most people will pick the easy method. Especially if a reward is involved.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    tinukeda wrote: »
    Possibly. But if offered an "easy" and a "hard" way of doing things most people will pick the easy method. Especially if a reward is involved.

    It is not easy vs hard -- it is cheating vs playing the game legitimately.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    seisem2 wrote: »
    Yes people should get banned. I rarely pug these days, but when I do and people want to glitch the last boss - I leave. The problem is they even advertise for it in the LFG channel -- I will see "must know how to glitch last boss" and yet nobody does a thing about it.

    And yet they still don't get banned... Sounds like it's your opinion that they're cheating b/c they're doing something you don't like.
    seisem2 wrote: »
    The only reason people use them is because they are not skilled enough to kill the bosses legitimately.
    So tired of hearing HAMSTER like this, I have cleared every dungeon start to finish at least 10 times each (talking T2 and CN) When I have the choice of clear in 20 minutes or clear in 60 I'm going to choose 20, b/c I don't play this game 8 hours a day.

    I am married and have a job, and I'm not going to be told I'm a lazy exploiting cheater b/c some 16 year old that has nothing to do other than this game wants to force me to spend 4 hours a day in dungeons to get the gear I need. No thank you, I will take the 3-4 chances during 1 hour DD per day over your 4 hours of grind runs.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited September 2013
    seisem2 wrote: »
    It is not easy vs hard -- it is cheating vs playing the game legitimately.

    Indeed, and they should eliminate those glitches. But while they exist, people will see it as easy vs hard and they'll take the easy way most of the time (even if they are capable of winning legitimately).
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    tinukeda wrote: »
    I know of at least 1 final boss fight that can be glitched (as recently as 2 days ago) and another one that was glitchable (haven't tried it in a few weeks though). Boss fight glitches exist. People use them. They do not get banned. #justsayin

    They don't get banned because the dev team isn't able to track exploits. They don't know how and when players used exploits, but i'm pretty sure they would i they could
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2013
    germmaniac wrote: »
    Silly? I see some people suggesting some very good, effective, even creative ways of improving current or future content on the game.
    And majority of your posts seem to be - If you make the game this way or take that person's suggestion, this game will fail.
    While it may or may not fail if a game takes the direction of fully clearing dungeons, I guess we know who will be among the first people to rage quit :p

    Any idea that help or more in the is it worth it and non of the it hurt as I find that on the side of force.
    [SIGPIC]http://i4.photobucket.com/albums/y136/Badbones/Mysig.png[/SIGPIC]
    I can still move.
    I can still fight.
    I will never give up!
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    seisem2 wrote: »
    It is not easy vs hard -- it is cheating vs playing the game legitimately.

    Guilds/Players like you also call tossing / punting mobs off cliff an exploit even after Cryptic said it's legitimate tactic and designed that way.

    You also call pulling the boss out of their throne room to another location an exploit and many other common strategy's used for many years in many different MMO's.

    The problem is sloppy coding on Cryptic's part for not putting in checks/balances for the most basic strategy's on bosses. Also not including all of the broken AI, scripts and bugs with the boss. Even with the MOD 1 patch the bosses are full of bugs, broken AI, scripts and animations not working as intended.

    The problem is some of the bugs the player(s) have no control over and others are easily duplicated. You can report the bugs but they don't get fixed for weeks (months or still on-going) and even when they "patch" the bug they don't FIX it!

    As I see it the bugs are left in intentionally to give the appearance that it's unintended while allows loot to flow into the community at a controlled rate. The issue is if all of the bugs were fixed and everything set to BoP pugs everyone would be facing the hell new players.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited September 2013
    diogene0 wrote: »
    They don't get banned because the dev team isn't able to track exploits. They don't know how and when players used exploits, but i'm pretty sure they would i they could

    Well, that may be the case (though I would be surprised if nobody has submitted a bug report). Easy fix: check Damage_Dealt_By_Boss to see if it is > a few thousand points. That would definitely tack both of the ones I know about.
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