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New patch. Did they just nerf GWF again?

pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
edited August 2013 in The Militia Barracks
Just looked at the patch notes.. Reduced damage of slam.. Amongst other things this is one of the ONLY decent GWF skills for pve...
Are the devs idiots?? I mean seriously almost every GWF CAN'T get ANY t2/CN parties and u nerf them?? Wow just wow...

Do they have any idea what the in game environment is actually like??
Post edited by pandapaul on
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Comments

  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    I feel sorry that they balanced your class...
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  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited August 2013
    No, they didn't. However, they are testing a damage reduction on test.

    So, perhaps you should download the test client and give the new Slam a go, and then offer some constructive criticism if you don't like it, and maybe even suggestions for what they could do instead.

    Remember, though, that just because something is on test doesn't mean it will get to live.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited August 2013
    Lol balance a class u say? A class which struggles already in pve.. If they need any balance it's a buff... If GWF needs anything for pve it's a buff.. So suggest anything else is just ridiculous.. Seriously..

    U say download and test it? No I shouldn't have too.. But I know already it's a dumb thing to do...
    And when tr was suggested a nerf people raged and look what happened the devs ran away...
    Well guess what... GWF.. I quit.. Simple
    And I won't log back in until they change this idea.

    One very disappointed GWF.. Idiots
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited August 2013
    pandapaul wrote: »
    U say download and test it? No I shouldn't have too.. But I know already it's a dumb thing to do...
    And when tr was suggested a nerf people raged and look what happened the devs ran away...
    Well guess what... GWF.. I quit.. Simple
    And I won't log back in until they change this idea.

    One very disappointed GWF.. Idiots

    You don't have to test or critique the possible change, but history shows that the developers are open to feedback and sometimes change their plans due to that. Their initial plan to apply stealth drain to At-Wills for TR was abandoned after all. It is quite possible that the change to Slam could be averted or adjusted to be less extreme, if some GWFs put some thoughtful effort behind it.

    Of course you can just throw up your hands in defeat instead and play a new class. However, just be prepared for the possibility that the new class may end out being changed at some point too.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited August 2013
    knightfalz wrote: »
    You don't have to test or critique the possible change, but history shows that the developers are open to feedback and sometimes change their plans due to that. Their initial plan to apply stealth drain to At-Wills for TR was abandoned after all. It is quite possible that the change to Slam could be averted or adjusted to be less extreme, if some GWFs put some thoughtful effort behind it.

    Of course you can just throw up your hands in defeat instead and play a new class. However, just be prepared for the possibility that the new class may end out being changed at some point too.

    In the past mmorpgs I have played.. I play one class.. One character.. That's it I'm not interested in making another.. And to suggest that "playing a different class" as a response to a stupid nerf just indicates that you as well think that they are making a mistake..


    Constructive criticism? How about this? Buff GWF dps that's what they need to get any relevance in pve.. Not a nerf.. People claim they are OP in sentinel build in pvp.. This is ONLY caused by those dumb tene enchants that they devs refuse to nerf.. Also another dumb thing... And I'm not complaining that they will nerf the deflection bonus.. Cause if they are OP as that build in pvp then sure fix it... But to nerf one of the only good dps attacks they have for pve is just plain crazy..

    DEVS GET THIS THROUGH YOUR HEAD 90% Of the community won't party a GWF because there dps is TOO LOW!!! And now play with the idea to nerf GWF BEST dps skill???

    Please tell me the devs have an extra chromosome or something so I can explain there incompetence...

    Oh and FIX THE UNSTOPPABLE BUG omfg!!! U nerf and do nothing about this

    Please also add a face palm emotion so I can spam
    It here please
  • klayl771klayl771 Member Posts: 36 Arc User
    edited August 2013
    Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.

    Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%

    They nerfing defection as well.
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    The reason why GWF are not rly needed in PvE is because, first we don't need their damage for adds or boss for we already have CW which is the best class overall for dealing with adds and TR for the boss secondly we don't need them to tank for we already have GF. So what's their purpose? GWF is a 50% defender and a 50% striker, it is the dungeon itself that makes the GWF unsuitable/useless, so ppl thinks that any class is fine to replace them which I strongly agree. You're the only person left on this world who's still asking for GWF buff, If you aren't the only one...well, I am pretty sure you cloned yourself. Just look how strong GWF now, with sentinel build, they're completely unstopabble in PvP, but they aren't rly that useful in PvE.
    In my opinion, Devs must create certain dungeons that fits the GWF and makes them useful in that dungeon. GWF doesn't need buff anymore; in fact, ppl are asking to nerf them because of that silly Senti build that makes them a better tanker and dpser than GF and TR.
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  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited August 2013
    furion192 wrote: »
    The reason why GWF are not rly needed in PvE is because, first we don't need their damage for adds or boss for we already have CW which is the best class overall for dealing with adds and TR for the boss secondly we don't need them to tank for we already have GF. So what's their purpose? GWF is a 50% defender and a 50% striker, it is the dungeon itself that makes the GWF unsuitable/useless, so ppl thinks that any class is fine to replace them which I strongly agree. You're the only person left on this world who's still asking for GWF buff, If you aren't the only one...well, I am pretty sure you cloned yourself. Just look how strong GWF now, with sentinel build, they're completely unstopabble in PvP, but they aren't rly useful in PvP.
    In my opinion, Devs must create certain dungeons that fits the GWF and makes them useful in that dungeon. GWF doesn't need buff anymore; in fact, ppl are asking to nerf them because of that silly Senti build that makes them a better tanker than GF.

    But that is exactly my point.. They can nerf the sentinel class so that they aren't so strong in pvp... They can nerf tene enchants too.. And this would probably solve most of the problem.. But instead they decide to nerf there dps???? I just don't understand it.. It doesn't solve the issue of sentinel builds being OP on pvp... This nerf doesn't do that.. Instead it will basicly kill them completely in pve... If they actually improved a GWF dps for pve then maybe they would get a party.. But instead nerf it. In a way that won't solve the pvp issue...

    I would like to see a dev try and explain why? Cause there is absolute no reason to do this.. It's just dumb
  • rhoricrhoric Member Posts: 1 Arc User
    edited August 2013
    What they should do is just nerf PvP from the game completely and unnerf fixes to the classes
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited August 2013
    -60% less damage per tick
    -Duration reduced by 2 seconds(Down to 10 seconds from 12 seconds)

    This isn't just a bit of a damage nerf... this is a HUGE damage nerf. It's also a huge nerf to their threat, as well.
  • millz3020millz3020 Member Posts: 26 Arc User
    edited August 2013
    Link to the patch notes please.
  • gakonastickgakonastick Member Posts: 53
    edited August 2013
    pandapaul wrote: »
    But that is exactly my point.. They can nerf the sentinel class so that they aren't so strong in pvp... They can nerf tene enchants too.. And this would probably solve most of the problem.. But instead they decide to nerf there dps???? I just don't understand it.. It doesn't solve the issue of sentinel builds being OP on pvp... This nerf doesn't do that.. Instead it will basicly kill them completely in pve... If they actually improved a GWF dps for pve then maybe they would get a party.. But instead nerf it. In a way that won't solve the pvp issue...

    I would like to see a dev try and explain why? Cause there is absolute no reason to do this.. It's just dumb

    This is the same exact situation the tr's are facing as well with the upcoming patch. Basically, all the coming changes hamper the pve tr's dmg output, but maintains their "OP-ness'' in pvp realm. I seriously don't understand what the hell the devs are doing...

    The true pve balance solution:

    Control Wizard:

    Arcane Singularity now has a 5 to 7 target limit.
    Shield Pulse now has push distance reduced by a large margin. Now applies a short stun.

    Trickster Rogue:

    all feats and items that give extended stealth have been reworked to prevent content skipping.

    Gameplay:

    health of tougher enemies have been reduced to cut down on mind numbing monotony because of singularity nerf.


    With the proposed changes, almost every group will likely have a gwf to deal with the "lack" of control now present. Balance is restored.
  • baronvonboombaronvonboom Member Posts: 536 Arc User
    edited August 2013
    My 2nd character was GWF an it was fun levelling it to 60 but once there well that's a different story..

    The defensive capabilities of wet tissue paper combined with the punching power of a 12 year old girl has demoted him to a baggage handler at best..

    I never played pvp with him as that's not my bag, but in pve slam was the only daily even worth using so for this to even be in the pipeline is just an odd move..

    At this rate i'll just delete him..
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    For all GWF out there...now u know how the TR exactly feels when we are nerf to the ground just because of that permastealth build that most of us don't even use, yet we get the punishment we don't deserve. Well hopefully, nxt time they won't nerf a class big time just because of a certain build like, sentinel build and permastealth build. Devs should seriously give us a free respec if these big nerfs goes live.:mad: The only reason why I keep playing this game is... I haven't found a new mmorpg game to play and no time to find one. But soon I'll also quit playing this game temporarily after they've fix things that must be done. Glad I was able to resist the temptation of spending money in this game, if I did... I would be rly regretful. I think this game was launched too early, it deserves to be a beta until now. And be launch until the majority is satisfied with their class balances and other problems.
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  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited August 2013
    furion192 wrote: »
    For all GWF out there...now u know how the TR exactly feels when we are nerf to the ground just because of that permastealth build

    You are joking, right?

    Now GWF has 15% damage reduction for 10 seconds during Slam which means that he will be stronger in PvP but weaker in PvE. I don't know how it is supposed to help him in PvE and nerf him in PvP.

    Slam is now for PvP but we have nothing for PvE as an AoE daily. Slam was great - to some degree. In epic dungeons its just utility because it doesn't deal so much damage like Crescendo used on bosses or harder mobs. But it was very very decent as an AoE daily. Now we will take reduced damage for 10 seconds but it will hurt PvP players.

    I don't know what to think about it - gonna test new Slam vs many adds to see if damage reduction is really worth it.
  • rhoricrhoric Member Posts: 1 Arc User
    edited August 2013
    If they would stop listening to the PvP part of the community, we PvEers would be ok cause they wouldn't be doing all these nerfs to our classes that affect PvE and do nothing for PvP
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2013
    pandapaul wrote: »
    New patch. Did they just nerf GWF again?
    . . . . . If you're talking about the patch post 12:00am EST, then no. That was to fix the Call to Arms queue issue.
    millz3020 wrote: »
    Link to the patch notes please.
    . . . . . We have a couple forums that contain patch notes, indeed. One is for the Live Server, the other for the Preview Shard.
    Patch Notes
    - Read up on the latest patch notes for Neverwinter.

    NeverwinterPreview - Announcements/Release Notes
    - This section is for the discussion of announcements, news and release notes for the latest version of Neverwinter on NeverwinterPreview.
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    yokanaan wrote: »
    You are joking, right?

    Now GWF has 15% damage reduction for 10 seconds during Slam which means that he will be stronger in PvP but weaker in PvE. I don't know how it is supposed to help him in PvE and nerf him in PvP.

    Slam is now for PvP but we have nothing for PvE as an AoE daily. Slam was great - to some degree. In epic dungeons its just utility because it doesn't deal so much damage like Crescendo used on bosses or harder mobs. But it was very very decent as an AoE daily. Now we will take reduced damage for 10 seconds but it will hurt PvP players.

    I don't know what to think about it - gonna test new Slam vs many adds to see if damage reduction is really worth it.

    Slam isn't the only thing they will nerf to GWF, I suggest you read the changes about the GWF to know how Sentinel build will be affected. You can't still conclude that they'll be better now in PvP.
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  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Keep calm and build Sentinel.

    GWF isnt good for PvE so lets just beat the .... of people in PvP, maybe they realize GWF needs some re-working.
  • yokanaanyokanaan Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited August 2013
    furion192 wrote: »
    Slam isn't the only thing they will nerf to GWF, I suggest you read the changes about the GWF to know how Sentinel build will be affected. You can't still conclude that they'll be better now in PvP.

    Yes I can, because you are simply referring to deflection changes:
    Bravery gives 8% instead of 15% when maxed out.
    Master at Arms gives 2% instead of 3%.

    So deflection chance changed from 18% to 10%. Deflection takes just part of damage taken - not all of it.
    So now tell me what is better - guaranteed 15% damage reduction for 10 seconds or 8% deflection chance?
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited August 2013
    Once again we come to conclusion that NWO needs diffrent power/feat stats for PvP and PvE
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2013
    So they actually nerf the least needed in PvE after refusing to change TRs.


    That makes sense......
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2013
    pandapaul wrote: »
    Just looked at the patch notes.. Reduced damage of slam.. Amongst other things this is one of the ONLY decent GWF skills for pve...
    Are the devs idiots?? I mean seriously almost every GWF CAN'T get ANY t2/CN parties and u nerf them?? Wow just wow...

    Do they have any idea what the in game environment is actually like??

    They nerfed slam... of all things... it's like pouring salt on a open wound. Lol.
    They nerfed the only good skill to use in dungeons for a GWF. On top of making the dungeons in such idiotic way that already causes GWFs to be left out of the dungeons.

    I start to think that they have no idea of what they're doing. Sigh...
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    OMG People! At least read the freakin Patch Notes before jumping out the window!
    terramak wrote: »
    Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
    The initial cast now interupts targets, and while slowed, affected targets now deal -15% damage (at max rank).
    The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.
    Rank ups now provide 1 additional second rather than 2.

    Ok the damage has been reduced. But in PvE damage was NEVER our issue. What we really wanted was more UTILITY. and that's exactly what we got! Aside from the interrupt, We will now be giving the entire party 15% FLAT mitigation. Because it is in the form of reducing damage of the target, it is not being calculated with other mitigation powers affecting the party. If this is not UTILITY I dont know what is. I personally will gladly take less damage on slam to provide a 15% DR for the group. Hec that's better than the DCs Foresight (feated even). This is the type of change that would get GWFs more invites, not less.

    As an added Bonus:
    terramak wrote: »
    Crescendo: This power now grants CC immunity while active.
    Great, now it is more useful in PvE AND PvP.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited August 2013
    Hmmm... Gonna have to review how this affects my build, and if it will be better/worse.

    Either way I will adapt, evolve, and continue to rock face. ;)
    va8Ru.gif
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited August 2013
    pandapaul wrote: »
    In the past mmorpgs I have played.. I play one class.. One character.. That's it I'm not interested in making another.. And to suggest that "playing a different class" as a response to a stupid nerf just indicates that you as well think that they are making a mistake..

    I'm not the one complaining. Don't assume you know what I think.
    Constructive criticism? How about this? Buff GWF dps that's what they need to get any relevance in pve.. Not a nerf.. People claim they are OP in sentinel build in pvp.. This is ONLY caused by those dumb tene enchants that they devs refuse to nerf.. Also another dumb thing... And I'm not complaining that they will nerf the deflection bonus.. Cause if they are OP as that build in pvp then sure fix it... But to nerf one of the only good dps attacks they have for pve is just plain crazy..

    I'm not seeing anything constructive related to the issue you were originally complaining about, the changes to Slam. This looks like just more rant based complaint, and no developer is going to pay attention to that.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited August 2013
    copticone wrote: »
    OMG People! At least read the freakin Patch Notes before jumping out the window!

    What we really wanted was more UTILITY. and that's exactly what we got! Aside from the interrupt, We will now be giving the entire party 15% FLAT mitigation. Because it is in the form of reducing damage of the target, it is not being calculated with other mitigation powers affecting the party. If this is not UTILITY I dont know what is. I personally will gladly take less damage on slam to provide a 15% DR for the group. Hec that's better than the DCs Foresight (feated even). This is the type of change that would get GWFs more invites, not less.

    If it interrupts everything in the radius when first cast, as the description indicates, that can be a pretty nifty benefit as well. It seems an interesting change that has some potential.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited August 2013
    knightfalz wrote: »
    If it interrupts everything in the radius when first cast, as the description indicates, that can be a pretty nifty benefit as well. It seems an interesting change that has some potential.
    I completely agree... Now I run Sentinel spec, and Slam was a huge bonus to my DPS (Prior to this proposed patch of course) however the initial interruption/15% Damage Mitigation does seem really good. Though I would really love it to be hitting everything within the Slam Radius honestly (particularly with lower damage).

    The reduction to Deflection is a bit saddening, but it happens... Will have to see how much that matters with the Slam Damage Mitigation, though it will affect PvP a bit.

    Bravery actually increasing my Run Speed will be good!

    Unstoppable action, though obviously bugged, no longer granting extra AP generation will slow down Daily generation quite a bit. Though I understand it was a bug! :cool:
    va8Ru.gif
  • fallenangel1911fallenangel1911 Member, Neverwinter Beta Users Posts: 17 Arc User
    edited August 2013
    I'd suggest everyone goes over to the patch notes and protests in an attempt to defuse the change to slam, it sure worked for the TRs when LA was nerfed...I just doubt we have enough people here to even make ourselves heard in any way resembling the whinestorm the TR boards conjured when it was their turn xD
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited August 2013
    I dislike the upcoming patch ideas.

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