Dialogue day - Where a massive infectious cloud of <font color="orange">HAMSTER</font>-ism wreaks havoc in neverwinter and the surrounding area's and all Npc's forget how to talk. The source of this is though to come out of the Dwarf kings *** himself.
A nice Cloak of lost dialogue to be passed out to all those not affected by the <font color="orange">HAMSTER</font>-ism (cool looking cloak random writeing all over) to help the npc's remember how to talk. free enchant removals for the not so savage enchantments. Double Ad weekends to happen more often due to the unnecessary nerf to Leadership
Just a though probaly wont happen but be nice
First off I like your retardism day ref... lol... second, you CAN just over write the <font color="orange">HAMSTER</font> savage chants by dropping a new chant there for free...
Also... for the devs - dont even think about increasing zen cost to pay for you retadded ability to double your own work load and double/triple our downtime.
Rant over
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rathma86Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 80
tossburgerMember, Neverwinter Beta UsersPosts: 2Arc User
edited June 2013
Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.
Rank 5: Explore: The time to complete this task has been increased to 2 hours.
* Because screw you(us) players, that's why.
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notmuchleftMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Every patch this game gets unplayable. Just dont touch anything.
Your post made me think of this from Ren and Stimpy. Ten minutes later I'm still laughing
Don't do eeeet you CRAZY FOOL!!!
Only two things in this life are infinite. The universe and human stupidity, and I'm not so sure about the former. ~ Albert Einstein
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w3est0fn0w3r3Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
So Dev's? are you retarted? Like do you know how to make a stable client? One that does not crash in the middle of every important fight? and while I'm on the note of crashing how about letting me log back in at the last campfire in the dungeon I was in that at the start of teh **** instance so I have to run my tired *** all the way back to the last boss? Like really did you hire kids straight out of college for the bull**** of a game ?
Stable client and relogging back at your last point. These are two basic things that almost every MMO has that lasts a long time. GET THEM IN YOUR GAME.
I don't care about your new content or your new classes or races, what I care about is PLAYING A STABLE ****ING GAME.
On top of the aggravating missing text issue, I also seem to experience a greatly lowered performance in Protector's Enclave (when in an instance with barely 15 people!). It's a slideshow. It wasn't like this before the patch, I had it pretty smooth whenever there was below 50 people. Has another memory leak been reintroduced, or has it never gone away and I just got lucky until now?
Things really felt much more stable before this failure of a patch.
On top of the aggravating missing text issue, I also seem to experience a greatly lowered performance in Protector's Enclave (when in an instance with barely 15 people!). It's a slideshow. It wasn't like this before the patch, I had it pretty smooth whenever there was below 50 people. Has another memory leak been reintroduced, or has it never gone away and I just got lucky until now?
Things really felt much more stable before this failure of a patch.
So where are the patch notes for the performance changes you made?
Don't tell there weren't any, because there quite clearly were.
Prior to patch I had spent weeks honing my graphics settings to get the best performance I can get from a system that is lagging behind the times. My CPU would run at about 60%-80% of capacity, and my GPU would run at around 40% (idling in PE) to 80% (hectic combat in an instance).
Now, after this patch something changed. Not my settings, not my PC, something in the game.
Because everything looks and acts the same until I enter combat, and then my GPU usage drops to 1-10%, and I get around 1FPS and the game is, effectively, unplayable.
So, Cryptic, what stealth-changes did you just push out?
Because you certainly changed something that isn't listed in the Patch Notes.
I actually want to say thanks for the last couple of patches, rather than complain like so many are doing. Looks like you've managed to free up a couple hours of my time every day with this. I don't regret too much having spent a few bucks on your lovely game, I was enjoying the novelty for a while. Then I found it was becoming something of a drudgery. So thank you for making leadership, pvp, and my cleric unbearable - your nerfs have set me free.
I may check in again a few months down the road, if nothing else is filling my days - wish you all the best.
Learn the definition of irony and then take a class on basic reading comprehension.
Telling someone to not be something is different from telling someone they ARE something.
That is as simple as I can explain it for you. If it is still unclear to you, then we have come to an impasse and I can no longer assist you.
In any case, good luck. I know you like to grief people just because your team is p2w in PvP and are steamrolling everything in their way, while killing the remaining 2 players of the opposing force over and over at their spawn point. Because, you know, that is fairness.
You just wrote a run on sentence you pompous prick.
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shunterinoMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
I don't seem to be getting any notification of auto-refine AD when I log in. The AD is received, just no notification.
Also, Alchemy experiment in Gateway doesn't tell me if I've got the basic knowledge/recipe. I just get a blank icon and the word "tracker". I still get the BK/recipe (eventually) but I have to look in my inventory to make sure. Works fine in game.
I've been getting nothing but health potions from greater chests of goods since the patch, I understand the amount of actual useful stuff has been decreased but right now I am getting nothing useful at all anymore.
I really like this game, but a lot of the recent changes seem to push it stronger and stronger into P2W territory. There is the cleric nerf, which has been explained with "we want players to dodge and drink potions" (Buy healthstones!) Now the leadership changes, which make it harder to get professions (Buy Profession packs!) and Astral diamonds (Buy more Diamonds!). Gauntlegrym requires players to equally be able to do PvP and PvE (Buy uber gear, because the other team will do so as well and steamroll you if you don't!)
Every F2P game needs an incentive for players to regularly invest money, I know that, but NW has been already costly at the beginning and is only getting more and more costly with every patch.
-
Join Starfleet,
Boldly go where no man has gone before,
Meet interesting new species, and Kill them!
[*]Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.
[*]Rank 3: Extended Guard Duty: A medium chest has been added to the rewards for this task.
[*]Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.
[*]Rank 4: Protect Local Merchant: 150 XP and a medium chest have been added to the rewards for this task.
[*]Rank 5: Explore: The time to complete this task has been increased to 2 hours.
[*]Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.
[*]Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.
[*]Small Chest: The number of skill items given by this chest has been reduced to 1.
[*]Medium Chest: The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.
[*]Large Chest: The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.
[*]Very Large Chest: The Greater Healing Potion count given by this chest has been increased to 7.
Wow you guys hit leadership hard.
its working as intended no. No rewards of note unless you pay them lots of money.
Been days, can we fix Pirate King already? So I can go back to not doing it because I don't need to and not because I can't.
But seriously a T2 dungeon where one can't complete the final boss (especially during delves) has got to be frustrating, certainly since it's more or less people first "easy" T2 dungeons.
0
gibblefenwickMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 10Arc User
A class which is nearly indestructible in PvP is now *more* indestructible.
This is getting stupid at this point. Nerf DC healing, beef up the damage that can be done to everyone else because a class that can knock you down repeatedly and block repeatedly is just the right thing to do.
Would you allow a CW to stand at distance and rain deadly spells on you?
Would you stand toe-to-toe with a GWF while he chops you to bits?
Would you turn your back on a rogue and hope for the best?
With those thoughts, here's a little tip:
--\.
GF-| . . . Loser
--/.
./--
|-GF . . . Winner
.\--
0
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
edited July 2013
Having now played for a while with the leadership nerfs, I find it irritating but not gamebreaking.
I never really used protect caravan. Why ? because I devoted all my slots to leadership at the start and whistled it up to higher levels as fast as possible.
All 5 of my characters are lvl 16+ leadership, so I get my maps out of chests and barrels (plus the rare level 8 or so task) and do the collect taxes level 12 task a lot (8 hours, 800 Ads) together with some level 16+ tasks that award 1200 or 1600 a time.
That said I still think the prolonging of the level 5 task is still very wrong, and will hamper lowbies levelling leadership up a lot.
Guys, your last "localization fix" changed keyboard layouts. I am on german layout, but playing english client. Now i can't write properly (english keyboard layout in client).
And i don't want to switch to german client, because why should i?
Please consider this.
Comments
First off I like your retardism day ref... lol... second, you CAN just over write the <font color="orange">HAMSTER</font> savage chants by dropping a new chant there for free...
Also... for the devs - dont even think about increasing zen cost to pay for you retadded ability to double your own work load and double/triple our downtime.
Rant over
Dude they are rekeasing 2x new elvish classes ... research before you type
Rank 5: Explore: The time to complete this task has been increased to 2 hours.
* Because screw you(us) players, that's why.
Your post made me think of this from Ren and Stimpy. Ten minutes later I'm still laughing
Don't do eeeet you CRAZY FOOL!!!
Stable client and relogging back at your last point. These are two basic things that almost every MMO has that lasts a long time. GET THEM IN YOUR GAME.
I don't care about your new content or your new classes or races, what I care about is PLAYING A STABLE ****ING GAME.
http://www.romulanstarempire.com/
Things really felt much more stable before this failure of a patch.
You were just lucky till now.
the game isnt very well optimized.
they cant even make godd solid models, what makes you think they can fix a memory leak?
You think? Constant random regressions are a right Git.
Ahem.
2 hours for an amount of AD that you can literally do nothing with. Fantastic.
Really makes you want to log in.
I may check in again a few months down the road, if nothing else is filling my days - wish you all the best.
You just wrote a run on sentence you pompous prick.
Also, Alchemy experiment in Gateway doesn't tell me if I've got the basic knowledge/recipe. I just get a blank icon and the word "tracker". I still get the BK/recipe (eventually) but I have to look in my inventory to make sure. Works fine in game.
I really like this game, but a lot of the recent changes seem to push it stronger and stronger into P2W territory. There is the cleric nerf, which has been explained with "we want players to dodge and drink potions" (Buy healthstones!) Now the leadership changes, which make it harder to get professions (Buy Profession packs!) and Astral diamonds (Buy more Diamonds!). Gauntlegrym requires players to equally be able to do PvP and PvE (Buy uber gear, because the other team will do so as well and steamroll you if you don't!)
Every F2P game needs an incentive for players to regularly invest money, I know that, but NW has been already costly at the beginning and is only getting more and more costly with every patch.
Join Starfleet,
Boldly go where no man has gone before,
Meet interesting new species, and Kill them!
its working as intended no. No rewards of note unless you pay them lots of money.
But seriously a T2 dungeon where one can't complete the final boss (especially during delves) has got to be frustrating, certainly since it's more or less people first "easy" T2 dungeons.
Would you allow a CW to stand at distance and rain deadly spells on you?
Would you stand toe-to-toe with a GWF while he chops you to bits?
Would you turn your back on a rogue and hope for the best?
With those thoughts, here's a little tip:
--\.
GF-| . . . Loser
--/.
./--
|-GF . . . Winner
.\--
I never really used protect caravan. Why ? because I devoted all my slots to leadership at the start and whistled it up to higher levels as fast as possible.
All 5 of my characters are lvl 16+ leadership, so I get my maps out of chests and barrels (plus the rare level 8 or so task) and do the collect taxes level 12 task a lot (8 hours, 800 Ads) together with some level 16+ tasks that award 1200 or 1600 a time.
That said I still think the prolonging of the level 5 task is still very wrong, and will hamper lowbies levelling leadership up a lot.
And i don't want to switch to german client, because why should i?
Please consider this.