DC always will find party. But after that patch just try FIND DC without problem .
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gdante7111111Member, NW M9 PlaytestPosts: 227Arc User
edited June 2013
If raiderz and nw was one software, it would be the best. I rather choose raiderz over nw, because raiderz has more buttons and everyone can heal. But it does not mean clerics are not needed, Thats why I like raiderz but it does not come out. With new content every 1.5 to 2 months, thats the only downside with raiderz.
P.S Also raiderz everyone can dodge so raiderz is more balanced then nw.
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
I shudder to think how bad someone must be if they have any trouble finding a group as a DC now.
Back to the OP's point, I have two DCs at 60 and will be waiting to see the effects of live before I make any decisions as to whether they are worth playing or not. Right now from what I have read the double whammy of no longer stacking AS (which is fine as it was OP and almost certainly not WAI anyway), and worse inability to keep AS up constantly seems to be overkill.
Or perhaps I will only join groups if there is a second DC - whether intended or not that seems to be what cryptic is forcing DCs to do. So, yes I expect after the patch that wanting 2 two DCs in a group will go from just very useful to near required.
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
Acutally I was walkin Solo evrywhere. Even Castle Never as DC
I just dont see a way how Im gonna heal now party. If My other skills not gettin boost . That's what im worried. zero good healin tools
I shudder to think how bad someone must be if they have any trouble finding a group as a DC now.
Back to the OP's point, I have two DCs at 60 and will be waiting to see the effects of live before I make any decisions as to whether they are worth playing or not. Right now from what I have read the double whammy of no longer stacking AS (which is fine as it was OP and almost certainly not WAI anyway), and worse inability to keep AS up constantly seems to be overkill.
Or perhaps I will only join groups if there is a second DC - whether intended or not that seems to be what cryptic is forcing DCs to do. So, yes I expect after the patch that wanting 2 two DCs in a group will go from just very useful to near required.
Heh You know like i mention i was walkin solo evrywhere was hard but possible.
Now will be mega hard and near impossible to do instance on 1 cleric.
Now Tactic Will be 2x DC at party and they thorwin Circle on turns
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
Pretty much this. Though I'd hesitate to claim I have mastery of the class as yet.
Roo. Cleric. Mad as a bag of badgers, will heal for beer.
I shudder to think how bad someone must be if they have any trouble finding a group as a DC now.
Back to the OP's point, I have two DCs at 60 and will be waiting to see the effects of live before I make any decisions as to whether they are worth playing or not. Right now from what I have read the double whammy of no longer stacking AS (which is fine as it was OP and almost certainly not WAI anyway), and worse inability to keep AS up constantly seems to be overkill.
Or perhaps I will only join groups if there is a second DC - whether intended or not that seems to be what cryptic is forcing DCs to do. So, yes I expect after the patch that wanting 2 two DCs in a group will go from just very useful to near required.
Never said I have problems with it, just pointing out it'll be even quicker. Moreover clerics overall quality will improve, because clerics who were absolute top bottom and reason for many group disbands will simply quit instead of improving.
What would you prefer? A horde of crappy clerics or less, but quality ones? I can assure you that you would prefer me over the same geared people doing 30% of my heal.
Acutally I was walkin Solo evrywhere. Even Castle Never as DC
I just dont see a way how Im gonna heal now party. If My other skills not gettin boost . That's what im worried. zero good healin tools
Cast forgemasters flame while AS is not up? Healing word if you have a tank? Divine sunburst if mobs aren't ranged or close closing melee?
See this is what the problem is with AS. It is so good before this balance patch that clerics don't even know they have other ways to heal themselves and their party.
That is also not a problem fro me cuze im passionate. But now XXXX more ppl gonna have problem to find Cleric for dunegons = MORE PPL gonna wait for dunegon = more ppl will be frustrated = more ppl gonna quit.
HW is terrible. If you could stack the heal (rather than the duration) then maybe it would be ok, but you can't, so it's just a crappy HoT that drains all your DP and can miss. And it doesn't benefit from recovery.
D'd sunburst wastes DP, doesn't heal THAT much more than non-D'd sunburst, and makes all your CWs ragequit because you've just scattered their nicely collected monsters.
Forgemasters is decent, but does require you to target a monster that won't die within 5 sec, that is centrally located to your party, and that everyone will be smart enough to hug for 5 seconds. Compare the difficulty of communicating that, to the simple "STAND IN TEH BLUE".
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
That just confirms the OP's point. You will lose DCs and have less opportunity to run dungeons.
Never said I have problems with it, just pointing out it'll be even quicker. Moreover clerics overall quality will improve, because clerics who were absolute top bottom and reason for many group disbands will simply quit instead of improving.
What would you prefer? A horde of crappy clerics or less, but quality ones? I can assure you that you would prefer me over the same geared people doing 30% of my heal.
The majority of players in this game are bad. Bad gear, bad gameplay. Clerics seem to have some of the worst players out of all classes for some reason. Most Clerics I've grouped with have no clue wtf they're even doing. They don't spam Hallowed Ground / Divine Armor, they don't use Sunburst (on cooldown), they don't use one of the many DPS Encounters available to them to at least help the team with some DPS. Oh, and they don't dodge out of red stuff. All they do is sit there in their blue circle of invulnerability and sometimes use their At-Wills. Some don't even do that...
I really like this Cleric nerf. I have a 60 Cleric myself and I think the game will be more interesting than the current meta for dungeons. Double Astral shield faceroll needed to be stopped back in May. Cryptic is a month and a half too late with this much-needed nerf. That's why you see all the crying on the forums from Clerics. They're too used to easymode and don't feel like adapting to good changes.
Now, the class that got the true stick in the as$ are Rogues. Their damage is now going to be destroyed. Some baddie Clerics might reroll, but the class that will have the biggest exodus will be Rogues. Clerics didn't have Astral Shield's values diminished, only the stacking and cooldown changed. Rogues on the other hand, had their main source of damage completely annihilated by Cryptic's terrible balancing team.
HW is terrible. If you could stack the heal (rather than the duration) then maybe it would be ok, but you can't, so it's just a crappy HoT that drains all your DP and can miss. And it doesn't benefit from recovery.
The effectiveness of HW is situational. I've used it to great effect at times.
D'd sunburst wastes DP, doesn't heal THAT much more than non-D'd sunburst, and makes all your CWs ragequit because you've just scattered their nicely collected monsters.
The solution to that is... don't use it with DP when you like things where they are, use it with DP when you want things further away. It's like two Two TWO spells in one!
Forgemasters is decent, but does require you to target a monster that won't die within 5 sec, that is centrally located to your party, and that everyone will be smart enough to hug for 5 seconds. Compare the difficulty of communicating that, to the simple "STAND IN TEH BLUE".
With this update, people are going to have to learn new ways to play. Stand by the X shouldn't be that much harder to grasp than stand in the blue.
HW is terrible. If you could stack the heal (rather than the duration) then maybe it would be ok, but you can't, so it's just a crappy HoT that drains all your DP and can miss. And it doesn't benefit from recovery.
D'd sunburst wastes DP, doesn't heal THAT much more than non-D'd sunburst, and makes all your CWs ragequit because you've just scattered their nicely collected monsters.
Forgemasters is decent, but does require you to target a monster that won't die within 5 sec, that is centrally located to your party, and that everyone will be smart enough to hug for 5 seconds. Compare the difficulty of communicating that, to the simple "STAND IN TEH BLUE".
Using DP on HW is a terrible idea. Yes it doesn't heal that much but when combined with forgemaster or sunburst, you can keep people alive, believe it or not I have healed many times without using astral shield.
DP'd sunburst does use DP yeah, but it also keeps you alive. I personally use divine favor (i think it's called that, feature that gives DP when you heal) when I know that I am going to be in a position where healing and staying alive is going to be paramount to my parties success. Thus I always have 3 pips of DP, yes 3 pips not 4, my cleric is righteous paragon and has facerolled all the content in the game. IF the CW is ragequitting because you scattered mobs for what will account for 2-3 seconds if they aren't teleporting melees, get a new CW. The CW can still do what he needs to do if the mobs are scattered for 2 seconds, if he can't that is a player issue with the CW and not an issue with the cleric sunbursting. Yes he might miss a shield pop if you do this, but you are alive which to me is more important yes?
Forgemasters is not only decent it's perfect for sustaining healing while AS is down. The only person that isn't going to have an elite/boss monster next to him is either the cleric (if aggro changes work) or the CW. CW has enough survivability through control and 3 teleports that he shouldn't be dying during AS downtime. Cleric should be fine either way, if aggro changes didn't work he has monsters next to him, if the chagnes work he shouldn't be taking much damage anyways.
The majority of players in this game are bad. Bad gear, bad gameplay. Clerics seem to have some of the worst players out of all classes for some reason. Most Clerics I've grouped with have no clue wtf they're even doing. They don't spam Hallowed Ground / Divine Armor, they don't use Sunburst (on cooldown), they don't use one of the many DPS Encounters available to them to at least help the team with some DPS. Oh, and they don't dodge out of red stuff. All they do is sit there in their blue circle of invulnerability and sometimes use their At-Wills. Some don't even do that...
I really like this Cleric nerf. I have a 60 Cleric myself and I think the game will be more interesting than the current meta for dungeons. Double Astral shield faceroll needed to be stopped back in May. Cryptic is a month and a half too late with this much-needed nerf. That's why you see all the crying on the forums from Clerics. They're too used to easymode and don't feel like adapting to good changes.
Now, the class that got the true stick in the as$ are Rogues. Their damage is now going to be destroyed. Some baddie Clerics might reroll, but the class that will have the biggest exodus will be Rogues. Clerics didn't have Astral Shield's values diminished, only the stacking and cooldown changed. Rogues on the other hand, had their main source of damage completely annihilated by Cryptic's terrible balancing team.
I LAUGHED so MUCH.
You are laughing at the clerics you played with, did you do instances lvl 30? a cleric that don't use SB? was he afk? because idk what he can do if he doesnt use it on cd, that don't spam HG umm weird maybe it was not necessary but still awkward.
After feeling bad for you to play with the worst player of the world, you start talking, TR will have theirs damages destroyed, and why the hell they will have they damage destroyed? maybe you should start to read complelty the patch notes, ofc it's going to be a nerf for mostly everyone, but its not going to destroyed rogues, they will still be the first DPS with very huge damage, reducing one skill BASE dmg (YES THE BASE DAMAGE nothing related to your power or the effect of the skill) or lowering stacks that will destroy the damage output of a class.
Bear in mind DCs only get AS at 50, so most of the "learning from the ground without it" will be...the last 10 levels.
Bear in mind that getting to 50 isn't very challenging in this game, and takes very little time. Assuming one doesn't intend to level to 60 and then drop the character, play after reaching 60 represents the bulk of any character's lifespan. Since the nature of play is very different at this point, from earlier soloing levels, and now will be even more so, 'learning from the ground up' is a reasonably apt expression when referring to newly entering end game content.
guess it will now just be impossible to rnd queue witch my DC, with this nerf on healoutput and mitigation and those rnd groups that just go on a rampage in dungeon i hardly see a way to keep them up. and guess who they will blame, the **** cleric of course who cant heal. ill just avoid that and play another class.
That's still proving the point if we gonna see exodus it will be less dunegons for all = more frustrated ppl = more quits.
I came from rlly old game Lineage 2 , where you had HARDCORE healing and figthing.
These days MMO sorry but are EASY MODES. for central casual - medium players.
And you think they gonna stick to game or they want hardcore someething ? now they gonna just quit game instead of that
I played a DE healer among other classes in L2 and while the game was 'hardcore' (no instances, open world PvP, exp loss on death which could result in level loss, slow levelling (1% an hour type of speeds) etc.) the actual healing role in PvE was a breeze. It mainly consisted of sitting on ones' HAMSTER in the middle of your party getting up every few minutes to lay a heal on the tank and/or boost the magic user's mana resource.
In short, healing in L2 was by far the easiest role I have ever played in any game ever.
Back on topic, changes to any class you have become used to playing for some time can always be a little disorientating at first. Best thing is to wait for the changes to go live, play a few days and then decide whether the class is still one you want to play at the moment. Give feedback then when it is actually meaningful.
krogothiczMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited June 2013
I just got my DC to 60, much much easier finding a grp then on my TR. But the ques are quite long, and I really dont like the healing tools or lack of them.
Hoping the patch will help with argo issues, I hate LFG in chat but thats what you have to do i guess.
Also its not so bad doing it with 1 DC just have to slow way down and be mind full of your healer.
But this is not about any of that, its all about NW selling them pots and scrolls.
The sooner clerics realise that healing is not the job but keeping the team alive is the job the better. There is more then 1 way to keep your team alive. For 95% of any dungeon a gearless cleric with a blue circle is more then enough. Too many people are more concerned about a big gear score and putting up big numbers on the score board then doing their job. Astral and sunburst are more then enough healing in most situations, damage mitigation and who you heal, not how much is far more important.
I haven't played on the test shard so I cannot be sure, but personally I think threat changes and changes to the GF are going to change how the cleric plays far more then any skill changes.
Comments
P.S Also raiderz everyone can dodge so raiderz is more balanced then nw.
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
I shudder to think how bad someone must be if they have any trouble finding a group as a DC now.
Back to the OP's point, I have two DCs at 60 and will be waiting to see the effects of live before I make any decisions as to whether they are worth playing or not. Right now from what I have read the double whammy of no longer stacking AS (which is fine as it was OP and almost certainly not WAI anyway), and worse inability to keep AS up constantly seems to be overkill.
Or perhaps I will only join groups if there is a second DC - whether intended or not that seems to be what cryptic is forcing DCs to do. So, yes I expect after the patch that wanting 2 two DCs in a group will go from just very useful to near required.
This should help to offset any cleric drought that may occur.
Acutally I was walkin Solo evrywhere. Even Castle Never as DC
I just dont see a way how Im gonna heal now party. If My other skills not gettin boost . That's what im worried. zero good healin tools
Heh You know like i mention i was walkin solo evrywhere was hard but possible.
Now will be mega hard and near impossible to do instance on 1 cleric.
Now Tactic Will be 2x DC at party and they thorwin Circle on turns
Pretty much this. Though I'd hesitate to claim I have mastery of the class as yet.
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Never said I have problems with it, just pointing out it'll be even quicker. Moreover clerics overall quality will improve, because clerics who were absolute top bottom and reason for many group disbands will simply quit instead of improving.
What would you prefer? A horde of crappy clerics or less, but quality ones? I can assure you that you would prefer me over the same geared people doing 30% of my heal.
Cast forgemasters flame while AS is not up? Healing word if you have a tank? Divine sunburst if mobs aren't ranged or close closing melee?
See this is what the problem is with AS. It is so good before this balance patch that clerics don't even know they have other ways to heal themselves and their party.
I think its chain reactiion
Wanna best example ? What's is happenin with Cleric and his party at SPIDER . if party wanna make the boss on 1 DC ?
All mobs just insta bursting party right ? and you are using all heals on party and its STILL NOT ENOUGH to keep them alive.
D'd sunburst wastes DP, doesn't heal THAT much more than non-D'd sunburst, and makes all your CWs ragequit because you've just scattered their nicely collected monsters.
Forgemasters is decent, but does require you to target a monster that won't die within 5 sec, that is centrally located to your party, and that everyone will be smart enough to hug for 5 seconds. Compare the difficulty of communicating that, to the simple "STAND IN TEH BLUE".
That just confirms the OP's point. You will lose DCs and have less opportunity to run dungeons.
The majority of players in this game are bad. Bad gear, bad gameplay. Clerics seem to have some of the worst players out of all classes for some reason. Most Clerics I've grouped with have no clue wtf they're even doing. They don't spam Hallowed Ground / Divine Armor, they don't use Sunburst (on cooldown), they don't use one of the many DPS Encounters available to them to at least help the team with some DPS. Oh, and they don't dodge out of red stuff. All they do is sit there in their blue circle of invulnerability and sometimes use their At-Wills. Some don't even do that...
I really like this Cleric nerf. I have a 60 Cleric myself and I think the game will be more interesting than the current meta for dungeons. Double Astral shield faceroll needed to be stopped back in May. Cryptic is a month and a half too late with this much-needed nerf. That's why you see all the crying on the forums from Clerics. They're too used to easymode and don't feel like adapting to good changes.
Now, the class that got the true stick in the as$ are Rogues. Their damage is now going to be destroyed. Some baddie Clerics might reroll, but the class that will have the biggest exodus will be Rogues. Clerics didn't have Astral Shield's values diminished, only the stacking and cooldown changed. Rogues on the other hand, had their main source of damage completely annihilated by Cryptic's terrible balancing team.
I came from rlly old game Lineage 2 , where you had HARDCORE healing and figthing.
These days MMO sorry but are EASY MODES. for central casual - medium players.
And you think they gonna stick to game or they want hardcore someething ? now they gonna just quit game instead of that
The effectiveness of HW is situational. I've used it to great effect at times.
The solution to that is... don't use it with DP when you like things where they are, use it with DP when you want things further away. It's like two Two TWO spells in one!
With this update, people are going to have to learn new ways to play. Stand by the X shouldn't be that much harder to grasp than stand in the blue.
Perhaps, until they are replaced with new DC that never had the easy mode, and have thus learned from the ground up how to play without it.
Bear in mind DCs only get AS at 50, so most of the "learning from the ground without it" will be...the last 10 levels.
Using DP on HW is a terrible idea. Yes it doesn't heal that much but when combined with forgemaster or sunburst, you can keep people alive, believe it or not I have healed many times without using astral shield.
DP'd sunburst does use DP yeah, but it also keeps you alive. I personally use divine favor (i think it's called that, feature that gives DP when you heal) when I know that I am going to be in a position where healing and staying alive is going to be paramount to my parties success. Thus I always have 3 pips of DP, yes 3 pips not 4, my cleric is righteous paragon and has facerolled all the content in the game. IF the CW is ragequitting because you scattered mobs for what will account for 2-3 seconds if they aren't teleporting melees, get a new CW. The CW can still do what he needs to do if the mobs are scattered for 2 seconds, if he can't that is a player issue with the CW and not an issue with the cleric sunbursting. Yes he might miss a shield pop if you do this, but you are alive which to me is more important yes?
Forgemasters is not only decent it's perfect for sustaining healing while AS is down. The only person that isn't going to have an elite/boss monster next to him is either the cleric (if aggro changes work) or the CW. CW has enough survivability through control and 3 teleports that he shouldn't be dying during AS downtime. Cleric should be fine either way, if aggro changes didn't work he has monsters next to him, if the chagnes work he shouldn't be taking much damage anyways.
I LAUGHED so MUCH.
You are laughing at the clerics you played with, did you do instances lvl 30? a cleric that don't use SB? was he afk? because idk what he can do if he doesnt use it on cd, that don't spam HG umm weird maybe it was not necessary but still awkward.
After feeling bad for you to play with the worst player of the world, you start talking, TR will have theirs damages destroyed, and why the hell they will have they damage destroyed? maybe you should start to read complelty the patch notes, ofc it's going to be a nerf for mostly everyone, but its not going to destroyed rogues, they will still be the first DPS with very huge damage, reducing one skill BASE dmg (YES THE BASE DAMAGE nothing related to your power or the effect of the skill) or lowering stacks that will destroy the damage output of a class.
Bear in mind that getting to 50 isn't very challenging in this game, and takes very little time. Assuming one doesn't intend to level to 60 and then drop the character, play after reaching 60 represents the bulk of any character's lifespan. Since the nature of play is very different at this point, from earlier soloing levels, and now will be even more so, 'learning from the ground up' is a reasonably apt expression when referring to newly entering end game content.
I played a DE healer among other classes in L2 and while the game was 'hardcore' (no instances, open world PvP, exp loss on death which could result in level loss, slow levelling (1% an hour type of speeds) etc.) the actual healing role in PvE was a breeze. It mainly consisted of sitting on ones' HAMSTER in the middle of your party getting up every few minutes to lay a heal on the tank and/or boost the magic user's mana resource.
In short, healing in L2 was by far the easiest role I have ever played in any game ever.
Back on topic, changes to any class you have become used to playing for some time can always be a little disorientating at first. Best thing is to wait for the changes to go live, play a few days and then decide whether the class is still one you want to play at the moment. Give feedback then when it is actually meaningful.
Hoping the patch will help with argo issues, I hate LFG in chat but thats what you have to do i guess.
Also its not so bad doing it with 1 DC just have to slow way down and be mind full of your healer.
But this is not about any of that, its all about NW selling them pots and scrolls.
I haven't played on the test shard so I cannot be sure, but personally I think threat changes and changes to the GF are going to change how the cleric plays far more then any skill changes.