bumpity, would really like to see a stat reroll token on zen store or something like that.
It would be best if the Respec token included ability rolls, but also having a cheap (perhaps 100 or 150 ZEN) standalone option for ability rolls might be nice too.
0
d3l337Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
RErol should be separate from Respec and should be pricy like 1000 ZEN, its MAJOR character CHANGE. OR it should be not possible at all!
RErol should be separate from Respec and should be pricy like 1000 ZEN, its MAJOR character CHANGE. OR it should be not possible at all!
i dont mind that price at all, especially if that means i can reset all including looks, but looks doesnt really matter. It should just be added if it will be 10$
Hope this comes soon! can't wait x)
Otherwise i felt so screwed up >.>
Or another way would be to allow bound item to be shared in account :X
Then i wouldn't mind creating and retraining another character to level 60 so i need not purchase all my equipments/mount again.
0
fablernMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Hope this feature is released with the next module... respec feels incomplete without the ability to change the initial rolls... would gladly spend Zen to have this feature than abandon one of my characters!!
for the love of ur fanbase, for the love of ur game give the players ability score reroll!
I am bumping this thread!!! WE NEED REROLL of Ability score with the Respec buttons!!!! I messed up 2 points and at level 60 STR=20 is not enough for my new "respec'd" DPS build...
How hard can this be anyway...
Pleasseeeeeeeeee...
0
templarknight91Member, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
/Signed, we need this for New player's who had no idea about the Dice Rolls or about what Stat did what, ( they don't have a tool tip to show what Str does per class or Dex or Cha of Int, ect) which is really stupid to not have, or maybe they do now? I'm not sure Having those dice re rolls are very viable
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2013
. . . .Indeed, zen respecs should respec everything across the board, stats, feats, and powers, as well as allow the re-choosing of the initial stat modifier.
. . . .Indeed, zen respecs should respec everything across the board, stats, feats, and powers, as well as allow the re-choosing of the initial stat modifier.
Nice to hear that at least one mod supports this.
If you have any influence with the Devs could you possibly bring their attention to this and similar threads?
0
taurnilelensarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
/signed for include all, race and ability score!
If anyone on TV tells you they can make life fair they are liars!! :rolleyes:
Yes!!! please initiate this change,also incl distribution of racial ability points. I've spent so many hours building my first MMO character up, spending money to improve it, learning the whole system, only to find that my original stat roll made my GWF even more useless than it's already apparently considered(shortly to become worse).
I bought a re-stat token assuming(stupidly)that 'Grants the abilility to reselect feats, ability you have chosen' meant reroll too but obviously not.
Disappointment doesn't do the feeling justice imo.
Making it possible to re-roll basic ability scores would simply enhance the game experience. I say that because, when creating a character in Neverwinter for the first time it's almost sure that you will mess up your ability scores, because you learn about the details about the game mechanics after playing it for a while.
Therefore it seems a pretty good idea to at least give players a chance to re-roll base ability scores. If not as a token available on the zen market - then as something available at least one time per character (in the case that the idea of the game developers is for characters to stick to their initial rolls).
I'm pretty sure that anybody who plays the game for a while longer would use and really appreciate it. And that it would only make the game more appealing for people that like to have fun with the game mechanics.
I definitely agree that this should be part of the respec.
For those in the minority who disagree, realize that as an MMO, things in the game will change that will impact what decisions you may have made in initial character creation. This would give an unfair advantage to new players over long time players.
The game is not static and so the initial character rolls cannot be static either.
0
fablernMember, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
The upcoming module would be good opportunity to enable initial ability score re-rolling...
0
xmeanseason305xMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 109Bounty Hunter
Thanks for your feedback on this! It's a great idea and we're looking into it.
Alot of the pvp community in alot of top guilds have been talking about this for awhile now... I'd be down for even adding the rerolling of initial ability score sats to be included in some sort of premium charge added to a possible race change as well? Thoughts?
in my honest opinion, the ability to re-roll initial ability stats goes hand in hand with racial changes and would undermine the whole concept of this being a d&d game. changing initial ability scores and race is essentially creating a new character. might as well add class-changing as well, right? while we're at it, let's go ahead and just sell level 60 characters in the zen store.
in tabletop d&d, the only time you will re-roll initial ability scores is when you create your character. you can argue that the respecs already undermine the d&d concept but retraining is an option in tabletop d&d. plus, i understand that certain concessions had to be made in the translation from table top d&d to the mmo that we're discussing but these things, in my humble opinion, cross the line.
0
fablernMember, Neverwinter Beta UsersPosts: 0Arc User
edited November 2013
I agree that racial and class changes would be a bit too much as it ties into specific questlines and rewards... however, the initial attribute re-roll could be implemented as part of the respec token without having an impact on completed quests or earned rewards.
It does become tedious to start a fresh character having the same class and specs all over again just to get the initial attributes right... you also end up not having all the BoP equipment and collectibles on the new one.
in my honest opinion, the ability to re-roll initial ability stats goes hand in hand with racial changes and would undermine the whole concept of this being a d&d game. changing initial ability scores and race is essentially creating a new character. might as well add class-changing as well, right? while we're at it, let's go ahead and just sell level 60 characters in the zen store.
in tabletop d&d, the only time you will re-roll initial ability scores is when you create your character. you can argue that the respecs already undermine the d&d concept but retraining is an option in tabletop d&d. plus, i understand that certain concessions had to be made in the translation from table top d&d to the mmo that we're discussing but these things, in my humble opinion, cross the line.
I completely get what your saying, the problem is they made certain races SO much stronger than others...
For instance take the Halfing compared to say a human and for fun look at a great weapon fighter.
The human gets +2 and puts it in Con. He gets 3% more defense which on a GWF = about 70 defense (like .1% DR) and 3 ability points which on a GWF he can get about 200 power and 5% crit severity. Not THAT bad,
Then a Halfing comes in. He gets +2 to Con AND Dex which for Dex is 2% more crit and 1% more deflect, then he also gets the racial of 3% more deflect. On my GWF to get 4% more deflect thats like ~600 more deflect. The 2% more crit is also around 500+ crit rating.
So look at what the halfling got.
~600 deflect rating and +500 crit rating, while the human got 70 defense, +5% crit severity and 200 power....
See how big a difference that makes?
All the serious PVPers are almost ALL rerolling their classes to Halfings, ontop of those bonuses they get 10% CC resistance.... Its the perfect pvp class! Since rolling my GWF like 5 months ago I have made two new classes, another GF and another TR, guess which race I am forced to play if I want to min max? Halfing.....
With the new DC paragon path, The base DC is going to be Deflect stacked, hence meaning halfing.... You think it makes sense for a great weapon fighter or fighters to have the BEST class available to be halfling? Talk about table top....
Honestly either that race needs a nerf, others need a buff, or the ability to re-choose should be implemented...
For the human I think instead of 3% defense 3% total DR would even the classes out. Since that would equate to a large defensive stat bonus. Then it would be
3% DR 200 power +5% crit severity (those are through the heroic points btw) and +2 Con
Versus
3% deflect, +2 dex and +2 con, 10% CC resist.
Those seem alot more even. But then youd have to look at each race and adjust as well. Either that or drop the deflect % to 1% for halfling. I mean heck, Elves only get +1% crit as one of their bonuses... so why does halfing get +3% deflect?
Another thing you could offer is a "transmute" race... So this would also go against table top but lets face it, they arent really shooting to mimic table top, just use those as guidelines...
So if you created a human but wanted to look like an elf with the human racial bonuses, you could...
Then if they offered a race-redo with the base ability scores, you could essentially have any race opened up to you and also look like whoever you want.
That would not suit RP-ers well, but would make them ALOT of money and I would imagine make alot of players happy...
Comments
It would be best if the Respec token included ability rolls, but also having a cheap (perhaps 100 or 150 ZEN) standalone option for ability rolls might be nice too.
I am sure that at some point they will have the ability to reroll your entire character....for a price.
i dont mind that price at all, especially if that means i can reset all including looks, but looks doesnt really matter. It should just be added if it will be 10$
Include Ability Score Rolling When Respec-ing (Click and Comment to Show Support)
Seze - Rogue - Necropolis - RIFT
Otherwise i felt so screwed up >.>
Or another way would be to allow bound item to be shared in account :X
Then i wouldn't mind creating and retraining another character to level 60 so i need not purchase all my equipments/mount again.
http://nw-forum.perfectworld.com/showthread.php?391021-Base-ability-scores-reroll-option
for anyone interested.
I am bumping this thread!!! WE NEED REROLL of Ability score with the Respec buttons!!!! I messed up 2 points and at level 60 STR=20 is not enough for my new "respec'd" DPS build...
How hard can this be anyway...
Pleasseeeeeeeeee...
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Nice to hear that at least one mod supports this.
If you have any influence with the Devs could you possibly bring their attention to this and similar threads?
I bought a re-stat token assuming(stupidly)that 'Grants the abilility to reselect feats, ability you have chosen' meant reroll too but obviously not.
Disappointment doesn't do the feeling justice imo.
I'm throwing money at my screen but this company doesnt want to take it =x
Therefore it seems a pretty good idea to at least give players a chance to re-roll base ability scores. If not as a token available on the zen market - then as something available at least one time per character (in the case that the idea of the game developers is for characters to stick to their initial rolls).
I'm pretty sure that anybody who plays the game for a while longer would use and really appreciate it. And that it would only make the game more appealing for people that like to have fun with the game mechanics.
For those in the minority who disagree, realize that as an MMO, things in the game will change that will impact what decisions you may have made in initial character creation. This would give an unfair advantage to new players over long time players.
The game is not static and so the initial character rolls cannot be static either.
Alot of the pvp community in alot of top guilds have been talking about this for awhile now... I'd be down for even adding the rerolling of initial ability score sats to be included in some sort of premium charge added to a possible race change as well? Thoughts?
in tabletop d&d, the only time you will re-roll initial ability scores is when you create your character. you can argue that the respecs already undermine the d&d concept but retraining is an option in tabletop d&d. plus, i understand that certain concessions had to be made in the translation from table top d&d to the mmo that we're discussing but these things, in my humble opinion, cross the line.
It does become tedious to start a fresh character having the same class and specs all over again just to get the initial attributes right... you also end up not having all the BoP equipment and collectibles on the new one.
I completely get what your saying, the problem is they made certain races SO much stronger than others...
For instance take the Halfing compared to say a human and for fun look at a great weapon fighter.
The human gets +2 and puts it in Con. He gets 3% more defense which on a GWF = about 70 defense (like .1% DR) and 3 ability points which on a GWF he can get about 200 power and 5% crit severity. Not THAT bad,
Then a Halfing comes in. He gets +2 to Con AND Dex which for Dex is 2% more crit and 1% more deflect, then he also gets the racial of 3% more deflect. On my GWF to get 4% more deflect thats like ~600 more deflect. The 2% more crit is also around 500+ crit rating.
So look at what the halfling got.
~600 deflect rating and +500 crit rating, while the human got 70 defense, +5% crit severity and 200 power....
See how big a difference that makes?
All the serious PVPers are almost ALL rerolling their classes to Halfings, ontop of those bonuses they get 10% CC resistance.... Its the perfect pvp class! Since rolling my GWF like 5 months ago I have made two new classes, another GF and another TR, guess which race I am forced to play if I want to min max? Halfing.....
With the new DC paragon path, The base DC is going to be Deflect stacked, hence meaning halfing.... You think it makes sense for a great weapon fighter or fighters to have the BEST class available to be halfling? Talk about table top....
Honestly either that race needs a nerf, others need a buff, or the ability to re-choose should be implemented...
For the human I think instead of 3% defense 3% total DR would even the classes out. Since that would equate to a large defensive stat bonus. Then it would be
3% DR 200 power +5% crit severity (those are through the heroic points btw) and +2 Con
Versus
3% deflect, +2 dex and +2 con, 10% CC resist.
Those seem alot more even. But then youd have to look at each race and adjust as well. Either that or drop the deflect % to 1% for halfling. I mean heck, Elves only get +1% crit as one of their bonuses... so why does halfing get +3% deflect?
So if you created a human but wanted to look like an elf with the human racial bonuses, you could...
Then if they offered a race-redo with the base ability scores, you could essentially have any race opened up to you and also look like whoever you want.
That would not suit RP-ers well, but would make them ALOT of money and I would imagine make alot of players happy...