First of all, thank you. This has helped guide me to a much more enjoyable cleric experience.
I actually started this build at Level 38 once I got tired enough of dealing with mobs in dungeons and skirmishes when randoming with people. Long story short, I made some modifications so far to work with what I already had spec'd into (not going to respec until 60, unless I feel like my version feels better for me). Some things I noticed right away, play style is super important for this... Some of your choices don't necessarily work for me (yet?), but I see the benefits to the specific build you have (more specifically this applies to powers). I don't have extra strength since I rolled an Elf, but I think overall it's working out really well.
I'll have to post what I've got at level 60 with my modifications in a few weeks, because right now I'm just destroying in PVP at lvl 50 (OMFG! ).
Neverwinter | Themis@mysticeris | Mindflayer
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lexairrMember, Neverwinter Beta UsersPosts: 28Arc User
Currently using 2p Miracle healer and 2p Beacon of faith (that's +450 recovery and +450 power). Your gear score is just your healing/damage stat added to your protection stat... it doesn't mean a whole lot, to be honest.
If they ever fix 4p miracle healer I'll test it out.
What u think of the Grand Prophet set? 2p +450crit 4p 35% chance for 350+power&crit for allies every 45s
What u think of the Grand Prophet set? 2p +450crit 4p 35% chance for 350+power&crit for allies every 45s
That's a 5-6 second buff, once every 45 seconds. If there wasn't the huge ICD, I'd say it's a good set (could say the same for a lot of sets, and a lot of weapon/armor enchantments as well). Haven't found a 4p set where I don't just want the raw stats from 2 2p instead.
No, it's (at 5 points) 1% of your power STAT as crit STAT. It's the most ridiculous waste of feat points in the game. If it was how you described, it would be a no brainer.
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xauroraeMember, Neverwinter Beta UsersPosts: 2Arc User
edited June 2013
Hey deistik - cheers for the guide, it has helped me quite a bit through my runs in this game.
I was just wondering the exact reason why you like the vorpal enchant so much on your weapon. I'm aware it works well with FF when it crits, but does AS heal crit or something? With SB/FF/AS setup, I hardly use SB for the heal as opposed to AP gain. It might be because I'm unfamiliar with the mechanics overall, but I'm having trouble seeing why it's so useful.
SB heals even if you're using it in non-D. Everything can crit besides AS and your hp% based heals. Most of your crits are going to proc Repurpose Soul, and it's just a snowball from there - if you're focusing on crit mainly, vorpal only makes sense (currently @113% crit severity).
SB heals even if you're using it in non-D. Everything can crit besides AS and your hp% based heals. Most of your crits are going to proc Repurpose Soul, and it's just a snowball from there - if you're focusing on crit mainly, vorpal only makes sense (currently @113% crit severity).
We also have the problem that almost all other weapon enchants can proc on allies through Sacred Flame, and I'm pretty sure Repurpose Soul. I know a divine cast of Daunting Light will general put debuffs on allies for some reason and they will show up at other times not connected to Sacred Flame.
Vorpal is the only weapon enchant that isn't going to make your allies rage at you when they finally realize you've been killing them.
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xauroraeMember, Neverwinter Beta UsersPosts: 2Arc User
Vorpal is the only weapon enchant that isn't going to make your allies rage at you when they finally realize you've been killing them.
I suppose that should be more than enough to convince me to use a vorpal. I was also looking at lifedrinkers, but figured I wouldn't really be doing enough consistent damage to see good sustain.
deistik--
I'm curious why you made certain choices at the bottom of the power tree.
Why only take 1 point in all of the following: Break the Spirit, Divine Armor, Hammer of Fate and Prophetic Action? Did you try to min/max to see if the benefits maxing these out were worth it? I'm wondering because it seems like clerics might actually be better off leaving off some points on earlier abilities and maxing those out instead at 60.
More specifically something like prophetic action which can get down to once every 40 seconds, can maybe even make a big difference in a fight when your dodge is on CD. Or, do we know if Prophetic Action actually is worth the 1 point at all then since you have to slot it in as your passive?
Divine Armor is the only noteworthy skill you mentioned tbh.. and that's only if you're running 2 clerics (I rarely do) and have no need for Hallowed Ground. Prophetic Action can't come close in usefulness to passives like Foresight or Holy Fervor. Where would I ever honestly use Break the Spirit? No other encounters really compare to Sunburst (for Divinity/AP gain), Forgemaster's Flame (best burst heal there is), and Astral Shield (no need to say anything).
I'm assuming you mean because me and a few other clerics did the testing to make this a standard build. Most people weren't even 60 when I posted this.
@ bornescallon - Not much choice but to drop points in Domain Synergy (who cares) and Bountiful Fortune (hurts a little but o well).
No, that is not what I mean. It's a common sense build. This isn't Path of Exile where you have some huge skill tree and builds can be complicated. This is a basic mmo, with very few options. I checked this guide out and it was already what i was going for, with maybe 1 change.
I guess since it's a free MMO a lot of inexperienced players come to this and are wow'd by it, but there is nothing unique/special here.
Not bad, but I find PvP fun and balance that with PvE so I tend to stay at 3k crit 3k recov 4k range for power, and 1.7-2k defense (2k for me - 2.5k with pet) without a pet so that my heals are efficient in both PvE and PvP, more like overpowered. Stacking power and dropping stats like recov and crit you gain from a pet seems stupid. Power is not that good of a stat to stack, unless you are full PvE which I find stupid and boring.
No, that is not what I mean. It's a common sense build. This isn't Path of Exile where you have some huge skill tree and builds can be complicated. This is a basic mmo, with very few options. I checked this guide out and it was already what i was going for, with maybe 1 change.
I guess since it's a free MMO a lot of inexperienced players come to this and are wow'd by it, but there is nothing unique/special here.
Common sense didn't get me/us to this build. Testing, respeccing, testing, respeccing, testing, respeccing, etc. did. I just saved you a bunch of zen, you're welcome!!
And really, man? I made this guide before you even downloaded this game. It's not about being unique or special, it's about helping people out. Couldn't find your thread from a month ago that detailed what the (IMO) best build is - could you link it for me?
We also have the problem that almost all other weapon enchants can proc on allies through Sacred Flame, and I'm pretty sure Repurpose Soul. I know a divine cast of Daunting Light will general put debuffs on allies for some reason and they will show up at other times not connected to Sacred Flame.
Vorpal is the only weapon enchant that isn't going to make your allies rage at you when they finally realize you've been killing them.
lmao, i just thought of something, maybe it's intentional, to make more points in cleanse more attractive.
Common sense didn't get me/us to this build. Testing, respeccing, testing, respeccing, testing, respeccing, etc. did. I just saved you a bunch of zen, you're welcome!!
I guess it's mainly because I played WoW for a long time, and this build just kind of fits the scene. Like stacking a certain stat to a certain level before diminishing returns destroy it, etc. etc.
Either way, it's a good build, i'm not insulting it at all, was even tempted to re-roll a human cleric to use this build exactly, just to see if it's that much of a difference
Oh and this is just an alt account I use on the forums so I don't get bothered in-game if someone gets butthurt. I been playing the game longer than most, by far, just not as a cleric.
Hey I was already at level 60 as a Half-Elf and Now I feel kinda gimped because of my stats and such. Do you think there's much difference between what my stats/feats etc are compared to yours?
Hey deistik, I'm kinda new here and got a couple of questions to ask.
Is Sacred flame worth using over Lance of faith? Also what kind of runes, enchantments and gear should i get for my Ioun stone..endgame ones that is.
P.S Awesome guide man, thumbs up!
I don't use Sacred Flame or Lance, I use Brand of the Sun and Astral Seal. Gear your stone out with whatever stats you're lacking from your own gear, mine is mostly recovery/crit.
Hey I was already at level 60 as a Half-Elf and Now I feel kinda gimped because of my stats and such. Do you think there's much difference between what my stats/feats etc are compared to yours?
3 feats and a few attributes shouldn't make a that big a difference - it's mostly playstyle and gear.
I guess it's mainly because I played WoW for a long time, and this build just kind of fits the scene. Like stacking a certain stat to a certain level before diminishing returns destroy it, etc. etc.
Either way, it's a good build, i'm not insulting it at all, was even tempted to re-roll a human cleric to use this build exactly, just to see if it's that much of a difference
Oh and this is just an alt account I use on the forums so I don't get bothered in-game if someone gets butthurt. I been playing the game longer than most, by far, just not as a cleric.
Nah, I get it - but there has been a lot of testing done to figure out what exactly feats do, what procs them, etc.
Deistik, just want to say thank you for showing us your build. I didn't copy it, I made my own but I've known after playing closed beta that I want to go crit and placed good rolls on a human cleric with final 22str, 20wis, 18cha. I just needed to see what people thought about using certain feats and powers to confirm what I saw. Between yours and unspecified and my own picks, I find I heal pretty well with the build I made.
Oh cool, pretty much the build I am using but one question:
why not BoH over Healing Word or Sun Burst? I like to use HW to top AP before a fight with its corresponding feat but it's not really necessary. Nor do I find myself in need to really use SB all the time.
Do you consider BoH too stationary/long to build up during fights where the group has to move around a lot? Or?
Also, being a half-elf: which three heroic feat points would you drop if you had to? It would probably make sense to mention that you are human and therefore can put 23 points into heroic feats. That might throw some of the newer players off.
Sorry, BoH is a terrible skill - way, WAY too long of a cooldown for such mediocre healing. Sunburst gets you more AP and Divinity than any other encounter you can use, that's mainly why I use it.
Drop some in Domain Synergy and Bountiful Fortune. I do mention I'm a human, it's like the 5th sentence
Sorry, BoH is a terrible skill - way, WAY too long of a cooldown for such mediocre healing. Sunburst gets you more AP and Divinity than any other encounter you can use, that's mainly why I use it.
Drop some in Domain Synergy and Bountiful Fortune. I do mention I'm a human, it's like the 5th sentence
I know you mention it but hardly any new player realizes you get 3 more heroic feat points as a human and they might wonder why they only have 20 if they are another race
Comments
I actually started this build at Level 38 once I got tired enough of dealing with mobs in dungeons and skirmishes when randoming with people. Long story short, I made some modifications so far to work with what I already had spec'd into (not going to respec until 60, unless I feel like my version feels better for me). Some things I noticed right away, play style is super important for this... Some of your choices don't necessarily work for me (yet?), but I see the benefits to the specific build you have (more specifically this applies to powers). I don't have extra strength since I rolled an Elf, but I think overall it's working out really well.
I'll have to post what I've got at level 60 with my modifications in a few weeks, because right now I'm just destroying in PVP at lvl 50 (OMFG! ).
What u think of the Grand Prophet set? 2p +450crit 4p 35% chance for 350+power&crit for allies every 45s
In PvE, there isn't much to cleanse. Also, liberal use of Astral Seal produces a lot of cleansing anyway.
That's a 5-6 second buff, once every 45 seconds. If there wasn't the huge ICD, I'd say it's a good set (could say the same for a lot of sets, and a lot of weapon/armor enchantments as well). Haven't found a 4p set where I don't just want the raw stats from 2 2p instead.
lmao, there's a reason it's the standard. because it's pretty mmuch the one the others are deriving from.
I was just wondering the exact reason why you like the vorpal enchant so much on your weapon. I'm aware it works well with FF when it crits, but does AS heal crit or something? With SB/FF/AS setup, I hardly use SB for the heal as opposed to AP gain. It might be because I'm unfamiliar with the mechanics overall, but I'm having trouble seeing why it's so useful.
We also have the problem that almost all other weapon enchants can proc on allies through Sacred Flame, and I'm pretty sure Repurpose Soul. I know a divine cast of Daunting Light will general put debuffs on allies for some reason and they will show up at other times not connected to Sacred Flame.
Vorpal is the only weapon enchant that isn't going to make your allies rage at you when they finally realize you've been killing them.
I suppose that should be more than enough to convince me to use a vorpal. I was also looking at lifedrinkers, but figured I wouldn't really be doing enough consistent damage to see good sustain.
Cheers for the responses.
I'm curious why you made certain choices at the bottom of the power tree.
Why only take 1 point in all of the following: Break the Spirit, Divine Armor, Hammer of Fate and Prophetic Action? Did you try to min/max to see if the benefits maxing these out were worth it? I'm wondering because it seems like clerics might actually be better off leaving off some points on earlier abilities and maxing those out instead at 60.
More specifically something like prophetic action which can get down to once every 40 seconds, can maybe even make a big difference in a fight when your dodge is on CD. Or, do we know if Prophetic Action actually is worth the 1 point at all then since you have to slot it in as your passive?
No, that is not what I mean. It's a common sense build. This isn't Path of Exile where you have some huge skill tree and builds can be complicated. This is a basic mmo, with very few options. I checked this guide out and it was already what i was going for, with maybe 1 change.
I guess since it's a free MMO a lot of inexperienced players come to this and are wow'd by it, but there is nothing unique/special here.
Common sense didn't get me/us to this build. Testing, respeccing, testing, respeccing, testing, respeccing, etc. did. I just saved you a bunch of zen, you're welcome!!
And really, man? I made this guide before you even downloaded this game. It's not about being unique or special, it's about helping people out. Couldn't find your thread from a month ago that detailed what the (IMO) best build is - could you link it for me?
lmao, i just thought of something, maybe it's intentional, to make more points in cleanse more attractive.
I guess it's mainly because I played WoW for a long time, and this build just kind of fits the scene. Like stacking a certain stat to a certain level before diminishing returns destroy it, etc. etc.
Either way, it's a good build, i'm not insulting it at all, was even tempted to re-roll a human cleric to use this build exactly, just to see if it's that much of a difference
Oh and this is just an alt account I use on the forums so I don't get bothered in-game if someone gets butthurt. I been playing the game longer than most, by far, just not as a cleric.
Is Sacred flame worth using over Lance of faith? Also what kind of runes, enchantments and gear should i get for my Ioun stone..endgame ones that is.
P.S Awesome guide man, thumbs up!
Cat or Stone of Allure - they're very similar (stone looks cooler!), stone gets a cleric offhand while the cat gets a belt.
I don't use Sacred Flame or Lance, I use Brand of the Sun and Astral Seal. Gear your stone out with whatever stats you're lacking from your own gear, mine is mostly recovery/crit.
3 feats and a few attributes shouldn't make a that big a difference - it's mostly playstyle and gear.
Nah, I get it - but there has been a lot of testing done to figure out what exactly feats do, what procs them, etc.
No harm done
why not BoH over Healing Word or Sun Burst? I like to use HW to top AP before a fight with its corresponding feat but it's not really necessary. Nor do I find myself in need to really use SB all the time.
Do you consider BoH too stationary/long to build up during fights where the group has to move around a lot? Or?
Also, being a half-elf: which three heroic feat points would you drop if you had to? It would probably make sense to mention that you are human and therefore can put 23 points into heroic feats. That might throw some of the newer players off.
Drop some in Domain Synergy and Bountiful Fortune. I do mention I'm a human, it's like the 5th sentence
I know you mention it but hardly any new player realizes you get 3 more heroic feat points as a human and they might wonder why they only have 20 if they are another race