Another interview/rogue game play. The interviewer didn't ask any remarkable question, so we basically already knew all the info. http://www.youtube.com/watch?v=YEFpx8AiNsY
While the latter interview with the "Shaggy" looking person seemed pretty average (except his mic blocking stuff at times,) that first (Lorehound) was incredibly STUPID going to small screens interview (with the active game-play) while they showed freaking demo videos and WALLPAPER. Come on WALLPAPER?!
There's a special place in Tartarus for them doing that :mad:
While the latter interview with the "Shaggy" looking person seemed pretty average (except his mic blocking stuff at times,) that first (Lorehound) was incredibly STUPID going to small screens interview (with the active game-play) while they showed freaking demo videos and WALLPAPER. Come on WALLPAPER?!
There's a special place in Tartarus for them doing that :mad:
Andy said in the Lorehound video that the thing NW had to compete with DDO was the active combat. He stated that DDO did not have active combat - this is incorrect, and perhaps he did not say what he meant? Either that or he has no idea what DDO is.
Not being a Die hard DDO fan, but it does do many things right (as well as Many very wrong). Combat is awesome in DDO. It is fast paced, active, actiony and still is D&D. Yep, a d20 rolls every swing. By taking the die rolls away you do not actually pull more D&D people to you. You have to overcome that change instead of drawing them in with it.
DDO tried to recreate D&D as much as possible (and did a pretty good job) where NW is just inspired by it - this also will not be a big seller to the D&D fans. It is something that will have to be overcome. Heck the fact that it is 4e is a drawback to some fans.
DDO is going to be in the Forgotten Realms in June. The next major expansion takes the game fully into epic levels and journeys into Faerun as part of the Rise of the Underdark cross over event by Wizards.
What NW has going for it over DDO is the Foundry. This is the biggest difference between the two and is something that DDO does NOT have any version of at all. THIS is what I feel will pull players to the game even if they are somewhat hesitant because of things like 4e, "inspired by", etc.
Andy said in the Lorehound video that the thing NW had to compete with DDO was the active combat. He stated that DDO did not have active combat - this is incorrect, and perhaps he did not say what he meant? Either that or he has no idea what DDO is.
Not being a Die hard DDO fan, but it does do many things right (as well as Many very wrong). Combat is awesome in DDO. It is fast paced, active, actiony and still is D&D. Yep, a d20 rolls every swing. By taking the die rolls away you do not actually pull more D&D people to you. You have to overcome that change instead of drawing them in with it.
DDO tried to recreate D&D as much as possible (and did a pretty good job) where NW is just inspired by it - this also will not be a big seller to the D&D fans. It is something that will have to be overcome. Heck the fact that it is 4e is a drawback to some fans.
DDO is going to be in the Forgotten Realms in June. The next major expansion takes the game fully into epic levels and journeys into Faerun as part of the Rise of the Underdark cross over event by Wizards.
What NW has going for it over DDO is the Foundry. This is the biggest difference between the two and is something that DDO does NOT have any version of at all. THIS is what I feel will pull players to the game even if they are somewhat hesitant because of things like 4e, "inspired by", etc.
Exactly. 100%.
Andy lied his <font color="orange">HAMSTER</font> off on the Lorehound video when he spoke of of DDO combat. I'm sorry, I like his work very much, and believe we will appreciate Andy far more as this ball gets rolling, however there is no reason to lie about the competition like he did there. There's no need for it. Instead, tell us how Neverwinter combat will be better.
Well... isn't DDO using Eberron campaign setting? How can two different campaign settings be mixed with each other?
Planar gates. Rather than explore more of Eberron, Turbine has always chosen to use planar gates and go to other realms (IE shavrath, etc.) (This is one of the HUGE failings of DDO IMO).
But in this case, it is because Wizards wants them to. It is all tied to the Wizards of the Coast cross over event "Rise of the Underdark" If you play DDO right now there is a quest chain in the harbor for the silver flame that ends in a movie that showcases Lolth and makes mention of Elminster.
Andy lied his <font color="orange">HAMSTER</font> off on the Lorehound video when he spoke of of DDO combat. I'm sorry, I like his work very much, and believe we will appreciate Andy far more as this ball gets rolling, however there is no reason to lie about the competition like he did there. There's no need for it. Instead, tell us how Neverwinter combat will be better.
I guess he was not meant to lie. Maybe he didn't know how to respond such a sudden question and so he had no idea what himself was talking about? lol
Andy said in the Lorehound video that the thing NW had to compete with DDO was the active combat. He stated that DDO did not have active combat - this is incorrect, and perhaps he did not say what he meant? Either that or he has no idea what DDO is.
DDO is not quite on the level of god of war or devil my cry, the Neverwinter video is much closer than that. Every mob had a slow tell to their attack that made taking near zero damage just from dodging a very real possibility. This makes the combat more interactive, more about timing vs. the situation, than automatic routines like "ok I'll jump-cast and kite all day" and maaybe dodge the occasional special attack if you don't have healer/tank setup.
There's a good reason none of those games has to-hit; it reduces the emphasis on player skill and instead puts it on making builds and RNG. In one situation you are fighting against AC and saves, in the other you have to watch for invulnerability frames (like an active block) and time your attacks in between them. (Rather than mindlessly swinging, or tossing some dispels, then back to mindless swinging.) Saves and misses also have a pretty suck feeling vs cooldown skills, "oops your well timed attack didn't work, try 5-10 seconds later", at least with spell points you could keep spamming most spells until they stuck. (again limited intelligence about WHEN to cast them, just gotta spam and hope for the best.)
This isn't even getting into how easily most of DDO's content can devolve into tank-and-spank when co-oped, where the goal is to get monsters moving as little as possible and glued to your tank... although with fighters and clerics in neverwinter it remains to be seen whether group combat is going to work any better in this game.
Planar gates. Rather than explore more of Eberron, Turbine has always chosen to use planar gates and go to other realms (IE shavrath, etc.) (This is one of the HUGE failings of DDO IMO).
But in this case, it is because Wizards wants them to. It is all tied to the Wizards of the Coast cross over event "Rise of the Underdark" If you play DDO right now there is a quest chain in the harbor for the silver flame that ends in a movie that showcases Lolth and makes mention of Elminster.
So NW will not be the only MMO in Faerun.
I see. Turbine really should focus on expanding their explorable areas of Eberron instead of trying to introduce another different campaign setting out of competition purpose.
Also trying to mix two different campaign settings may cause conflicts of D&D stories imo. I haven't read any D&D novel so I don't really have a detailed understanding of D&D stories. But from what I have heard about, in Eberron, all races were created by three wyrms; while in Forgotten Realms, it surely has its different story. So when two setting are mixed, how do players tell the origination of living beings? That's apparently a conflict. And in Eberron, drow race worship scorpion god; however in Forgotten Realms, drow race worship spider goddess. That's another conflict. And warforged race only exists in Eberron, imo it's odd to see them appear in Forgotten Realms. Though one could rationalize it by regarding that as aliens invading Forgotten Realm or something, it's just odd.
I would request forum moderators to make this thread sticky for a while. It helps us to quote regarding information about the game. And thanks granmazzo for collating all the info together.
I would request forum moderators to make this thread sticky for a while. It helps us to quote regarding information about the game. And thanks granmazzo for collating all the info together.
100% agreed. Please sticky this awesome awesome thread!
I see. Turbine really should focus on expanding their explorable areas of Eberron instead of trying to introduce another different campaign setting out of competition purpose.
Also trying to mix two different campaign settings may cause conflicts of D&D stories imo. I haven't read any D&D novel so I don't really have a detailed understanding of D&D stories. But from what I have heard about, in Eberron, all races were created by three wyrms; while in Forgotten Realms, it surely has its different story. So when two setting are mixed, how do players tell the origination of living beings? That's apparently a conflict. And in Eberron, drow race worship scorpion god; however in Forgotten Realms, drow race worship spider goddess. That's another conflict. And warforged race only exists in Eberron, imo it's odd to see them appear in Forgotten Realms. Though one could rationalize it by regarding that as aliens invading Forgotten Realm or something, it's just odd.
Hmmm first there was a expansion for 2nd edition called Spell jammer that had players able to actually travel from cosmos to cosmos and visit different worlds like Greyhawk and Faerun. Planar travel between worlds is not new to D&D.
Secondly - Warforged are now a core race and are found across all worlds. They originated on Eberron with 3rd edition, but 4th edition made all races everywhere.
I do agree that DDO Should have stayed true to its setting and actually gone to other places such as Sharn, the Mournlands, etc. but they did not. The Rise of the Underdark is a cross world event that will span and link all of Wizards D&D lineup. Much like the just finished Abyssal Plague series did. The fact that DDO is actually taking part in this is rather interesting. Firstly, because the cross over event will eventually end and DDO will keep the content forever (you have to buy the expansion even if you are VIP) and secondly that an online game will be following a book event (and actually doing it along side the book releases).
DDO is not quite on the level of god of war or devil my cry, the Neverwinter video is much closer than that. Every mob had a slow tell to their attack that made taking near zero damage just from dodging a very real possibility. This makes the combat more interactive, more about timing vs. the situation, than automatic routines like "ok I'll jump-cast and kite all day" and maaybe dodge the occasional special attack if you don't have healer/tank setup.
There's a good reason none of those games has to-hit; it reduces the emphasis on player skill and instead puts it on making builds and RNG. In one situation you are fighting against AC and saves, in the other you have to watch for invulnerability frames (like an active block) and time your attacks in between them. (Rather than mindlessly swinging, or tossing some dispels, then back to mindless swinging.) Saves and misses also have a pretty suck feeling vs cooldown skills, "oops your well timed attack didn't work, try 5-10 seconds later", at least with spell points you could keep spamming most spells until they stuck. (again limited intelligence about WHEN to cast them, just gotta spam and hope for the best.)
This isn't even getting into how easily most of DDO's content can devolve into tank-and-spank when co-oped, where the goal is to get monsters moving as little as possible and glued to your tank... although with fighters and clerics in neverwinter it remains to be seen whether group combat is going to work any better in this game.
All games end up tank and spank when you have the Trinity in play. NW will have the trinity because they could not figure out how to make Healing Surges work properly with the mechanic they have set up. Thus Clerics and all Leader classes will be healers. When you have a dedicated healer you end up with Tank and Spank.
One reason DDO did not implement active blocking (they have blocking but not actively you block as he swings) is because of latency issues. True skill combat will be hard to do in a MMO because of lag. The latency between your input and what the game does can make or break systems like that and as such they need to take that into account. All online games have latency between the server and client pc. Lag just makes it worse.
But to claim that DDO does not have active combat or an action combat is not true.
All games end up tank and spank when you have the Trinity in play. NW will have the trinity because they could not figure out how to make Healing Surges work properly with the mechanic they have set up. Thus Clerics and all Leader classes will be healers. When you have a dedicated healer you end up with Tank and Spank.
Although I do not grant them the benefit of the doubt that it won't go this way, it doesn't have to. If the heal skills have sufficient cooldowns and are not too strong, the game might still be balanced around the expectation of active blocking/dodging. Heck maybe the healing abilites are marginal and it's more about providing party buffs while doing damage, and players are expected to mostly rely on their potions for heal. The game is "4E inspired" so clerics don't have to have the same healing powers.
One reason DDO did not implement active blocking (they have blocking but not actively you block as he swings) is because of latency issues. True skill combat will be hard to do in a MMO because of lag. The latency between your input and what the game does can make or break systems like that and as such they need to take that into account. All online games have latency between the server and client pc. Lag just makes it worse.
Indeed, it's not easy, and it's not clear how or if Neverwinter will pull this off any better. But CZ is trying to sell just this given the acrobatic rogue footage we saw and the direct claim to "bring console action to the MMO."
But to claim that DDO does not have active combat or an action combat is not true.
Active combat is basically a word CZ made up. You look up the dictionary it's not going to tell you anything, and it doesn't have an agreed meaning in the industry beyond a marketing blurb (as opposed to action-combat.) It is fair to say that DDOs "action" is more in the league of Diablo games than God of War. I'll agree it's a bit unfair/trolly to use these particular words on their competition, but he is clearly saying that Neverwinter takes the "console action" part seriously enough that he considers it a major distinguishing feature.
Hmmm first there was a expansion for 2nd edition called Spell jammer that had players able to actually travel from cosmos to cosmos and visit different worlds like Greyhawk and Faerun. Planar travel between worlds is not new to D&D.
Well, I actually have no idea if spelljammer causes story conflicts or not. But I'm aware that once Eberron and Forgotten Realms coexist, their background stories conflict with each other.
Secondly - Warforged are now a core race and are found across all worlds. They originated on Eberron with 3rd edition, but 4th edition made all races everywhere.
But warforged race were created because of "The Last War" in Eberron, weren't they? If they now also live in Forgotten Realms, how do people tell their origination? "The Last War"? Sorry, that only happened in Eberron campaign setting.
Well, I actually have no idea if spelljammer causes story conflicts or not. But I'm aware that once Eberron and Forgotten Realms coexist, their background stories conflict with each other.
But warforged race were created because of "The Last War" in Eberron, weren't they? If they now also live in Forgotten Realms, how do people tell their origination? "The Last War"? Sorry, that only happened in Eberron campaign setting.
No, Warforged in EBERRON exist due to the "Last War." Golaith (Half Giants) exist in Athas from experiments, but not so in FR/Points of Light standard campaigns. The different worlds have reasons for their race creation, including the wizards and artificers who may have created WF in their world. They all didn't come from Eberron/Kohiavre or a Spelljammer ship, but some could have. And if we can accept an Overgod switching half the world for another one, we can have a reason to have a bunch of constructs be found running around sentient.
Well, I actually have no idea if spelljammer causes story conflicts or not. But I'm aware that once Eberron and Forgotten Realms coexist, their background stories conflict with each other.
But warforged race were created because of "The Last War" in Eberron, weren't they? If they now also live in Forgotten Realms, how do people tell their origination? "The Last War"? Sorry, that only happened in Eberron campaign setting.
I used spell jammer as an example that D&D has always had cross world possibilities. Planescape also used 'doors' that would open to other worlds. The fact that DDO is doing it does not violate any precedent.
Also how would Eberron and Faerun coexist? They are different worlds in a different cosmos? Planar gates can bridge the gap between them but they are not merged. They are still very much separate. What is a joining plot line between them is the "rise of the underdark". http://www.wizards.com/dnd/drow.aspx
As for how warforged can be in Faerun, one theory is that the gnomes of Lantan created them.
No, Warforged in EBERRON exist due to the "Last War." Golaith (Half Giants) exist in Athas from experiments, but not so in FR/Points of Light standard campaigns. The different worlds have reasons for their race creation, including the wizards and artificers who may have created WF in their world. They all didn't come from Eberron/Kohiavre or a Spelljammer ship, but some could have. And if we can accept an Overgod switching half the world for another one, we can have a reason to have a bunch of constructs be found running around sentient.
I used spell jammer as an example that D&D has always had cross world possibilities. Planescape also used 'doors' that would open to other worlds. The fact that DDO is doing it does not violate any precedent.
Also how would Eberron and Faerun coexist? They are different worlds in a different cosmos? Planar gates can bridge the gap between them but they are not merged. They are still very much separate. What is a joining plot line between them is the "rise of the underdark". http://www.wizards.com/dnd/drow.aspx
As for how warforged can be in Faerun, one theory is that the gnomes of Lantan created them.
Yes, there can be cross world possibilities by using so called planar gates. But if doing so, conflicts of background stories sometimes occur unfortunately.
There are many theories try to make warforged a part of The Forgotten Realms. However, there is still no official solution. Probably because warforged race doesn't have a reasonable origin in The Forgotten Realms.
Ladies & Gentlemen please.... all of this speculation is getting us no where. The one thing we DO know is...(pauses for dramatic effect)..... (wait for it)....
Ladies & Gentlemen please.... all of this speculation is getting us no where. The one thing we DO know is...(pauses for dramatic effect)..... (wait for it)....
Yes, there can be cross world possibilities by using so called planar gates. But if doing so, conflicts of background stories sometimes occur unfortunately.
Well, in Eberron setting, world was created by the dragons fighting each other, in FR setting Ao the Hidden One creates Astral Sea so... what IF, and that's a big if, Ao the Hidden one was the 3 dragons father? Maybe the scholars haven't found out that bit yet, so it is a possible interpretation
As FR setting history in 4th ed says, Ao created astral sea from nothingness, doesn' say how much it is vast, so maybe the 3 dragons travelled to a ver far realm of nothingness to expand their father dominion?
Well, in Eberron setting, world was created by the dragons fighting each other, in FR setting Ao the Hidden One creates Astral Sea so... what IF, and that's a big if, Ao the Hidden one was the 3 dragons father? Maybe the scholars haven't found out that bit yet, so it is a possible interpretation
As FR setting history in 4th ed says, Ao created astral sea from nothingness, doesn' say how much it is vast, so maybe the 3 dragons travelled to a ver far realm of nothingness to expand their father dominion?
well, to verify that, maybe you could email Keith Baker - the author of Eberron campaign setting.
Does anybody know if all the maps (except for dungeons) will be connected or will they be separated by portals? Feels more persistent/open world when they're connected.
Short version, there are many possibilities that cause the races, and any person can create reason for them in x world. I don't know what reason by game cannon, but if warforged exist in this FR, I'm sure it will be updated as the primary cause of WF as much as wizards creating golems that become sentient, etc.
Does anybody know if all the maps (except for dungeons) will be connected or will they be separated by portals? Feels more persistent/open world when they're connected.
Th worlds will be persistent most likely and shared. As to how it works in game cannon, cannot say.
In a year with so many massive titles looming just over the horizon, why should you be paying attention to Neverwinter? That’s one question I am able to give you a pretty straight forward answer for.
While my hands-on time with the game was relatively brief so far in the grand scheme of things, the combat felt both intuitive and natural even with the divergent path Cryptic is taking from traditional MMO controls. Solo combat kept me on my toes, and offered enough challenge that I anticipate many players will greatly enjoy poking around areas like the Tower District between dungeon runs with friends.
The biggest takeaway, however, is that the game was fun to play, and at the end of the day that’s all that really matters. If Neverwinter hasn’t been on your MMO radar up till now, it really should be.
While I generally avoid slogans and platitudes, I'll give the company this one:
If the previewer said it was fun to play
Cryptic got a Milestone today!
Comments
While the latter interview with the "Shaggy" looking person seemed pretty average (except his mic blocking stuff at times,) that first (Lorehound) was incredibly STUPID going to small screens interview (with the active game-play) while they showed freaking demo videos and WALLPAPER. Come on WALLPAPER?!
There's a special place in Tartarus for them doing that :mad:
LoL !
I add this video anyway
ty Ianthewizard
Not being a Die hard DDO fan, but it does do many things right (as well as Many very wrong). Combat is awesome in DDO. It is fast paced, active, actiony and still is D&D. Yep, a d20 rolls every swing. By taking the die rolls away you do not actually pull more D&D people to you. You have to overcome that change instead of drawing them in with it.
DDO tried to recreate D&D as much as possible (and did a pretty good job) where NW is just inspired by it - this also will not be a big seller to the D&D fans. It is something that will have to be overcome. Heck the fact that it is 4e is a drawback to some fans.
DDO is going to be in the Forgotten Realms in June. The next major expansion takes the game fully into epic levels and journeys into Faerun as part of the Rise of the Underdark cross over event by Wizards.
What NW has going for it over DDO is the Foundry. This is the biggest difference between the two and is something that DDO does NOT have any version of at all. THIS is what I feel will pull players to the game even if they are somewhat hesitant because of things like 4e, "inspired by", etc.
Exactly. 100%.
Andy lied his <font color="orange">HAMSTER</font> off on the Lorehound video when he spoke of of DDO combat. I'm sorry, I like his work very much, and believe we will appreciate Andy far more as this ball gets rolling, however there is no reason to lie about the competition like he did there. There's no need for it. Instead, tell us how Neverwinter combat will be better.
Planar gates. Rather than explore more of Eberron, Turbine has always chosen to use planar gates and go to other realms (IE shavrath, etc.) (This is one of the HUGE failings of DDO IMO).
But in this case, it is because Wizards wants them to. It is all tied to the Wizards of the Coast cross over event "Rise of the Underdark" If you play DDO right now there is a quest chain in the harbor for the silver flame that ends in a movie that showcases Lolth and makes mention of Elminster.
So NW will not be the only MMO in Faerun.
DDO is not quite on the level of god of war or devil my cry, the Neverwinter video is much closer than that. Every mob had a slow tell to their attack that made taking near zero damage just from dodging a very real possibility. This makes the combat more interactive, more about timing vs. the situation, than automatic routines like "ok I'll jump-cast and kite all day" and maaybe dodge the occasional special attack if you don't have healer/tank setup.
There's a good reason none of those games has to-hit; it reduces the emphasis on player skill and instead puts it on making builds and RNG. In one situation you are fighting against AC and saves, in the other you have to watch for invulnerability frames (like an active block) and time your attacks in between them. (Rather than mindlessly swinging, or tossing some dispels, then back to mindless swinging.) Saves and misses also have a pretty suck feeling vs cooldown skills, "oops your well timed attack didn't work, try 5-10 seconds later", at least with spell points you could keep spamming most spells until they stuck. (again limited intelligence about WHEN to cast them, just gotta spam and hope for the best.)
This isn't even getting into how easily most of DDO's content can devolve into tank-and-spank when co-oped, where the goal is to get monsters moving as little as possible and glued to your tank... although with fighters and clerics in neverwinter it remains to be seen whether group combat is going to work any better in this game.
Also trying to mix two different campaign settings may cause conflicts of D&D stories imo. I haven't read any D&D novel so I don't really have a detailed understanding of D&D stories. But from what I have heard about, in Eberron, all races were created by three wyrms; while in Forgotten Realms, it surely has its different story. So when two setting are mixed, how do players tell the origination of living beings? That's apparently a conflict. And in Eberron, drow race worship scorpion god; however in Forgotten Realms, drow race worship spider goddess. That's another conflict. And warforged race only exists in Eberron, imo it's odd to see them appear in Forgotten Realms. Though one could rationalize it by regarding that as aliens invading Forgotten Realm or something, it's just odd.
100% agreed. Please sticky this awesome awesome thread!
Hmmm first there was a expansion for 2nd edition called Spell jammer that had players able to actually travel from cosmos to cosmos and visit different worlds like Greyhawk and Faerun. Planar travel between worlds is not new to D&D.
Secondly - Warforged are now a core race and are found across all worlds. They originated on Eberron with 3rd edition, but 4th edition made all races everywhere.
I do agree that DDO Should have stayed true to its setting and actually gone to other places such as Sharn, the Mournlands, etc. but they did not. The Rise of the Underdark is a cross world event that will span and link all of Wizards D&D lineup. Much like the just finished Abyssal Plague series did. The fact that DDO is actually taking part in this is rather interesting. Firstly, because the cross over event will eventually end and DDO will keep the content forever (you have to buy the expansion even if you are VIP) and secondly that an online game will be following a book event (and actually doing it along side the book releases).
All games end up tank and spank when you have the Trinity in play. NW will have the trinity because they could not figure out how to make Healing Surges work properly with the mechanic they have set up. Thus Clerics and all Leader classes will be healers. When you have a dedicated healer you end up with Tank and Spank.
One reason DDO did not implement active blocking (they have blocking but not actively you block as he swings) is because of latency issues. True skill combat will be hard to do in a MMO because of lag. The latency between your input and what the game does can make or break systems like that and as such they need to take that into account. All online games have latency between the server and client pc. Lag just makes it worse.
But to claim that DDO does not have active combat or an action combat is not true.
Although I do not grant them the benefit of the doubt that it won't go this way, it doesn't have to. If the heal skills have sufficient cooldowns and are not too strong, the game might still be balanced around the expectation of active blocking/dodging. Heck maybe the healing abilites are marginal and it's more about providing party buffs while doing damage, and players are expected to mostly rely on their potions for heal. The game is "4E inspired" so clerics don't have to have the same healing powers.
Indeed, it's not easy, and it's not clear how or if Neverwinter will pull this off any better. But CZ is trying to sell just this given the acrobatic rogue footage we saw and the direct claim to "bring console action to the MMO."
Active combat is basically a word CZ made up. You look up the dictionary it's not going to tell you anything, and it doesn't have an agreed meaning in the industry beyond a marketing blurb (as opposed to action-combat.) It is fair to say that DDOs "action" is more in the league of Diablo games than God of War. I'll agree it's a bit unfair/trolly to use these particular words on their competition, but he is clearly saying that Neverwinter takes the "console action" part seriously enough that he considers it a major distinguishing feature.
But warforged race were created because of "The Last War" in Eberron, weren't they? If they now also live in Forgotten Realms, how do people tell their origination? "The Last War"? Sorry, that only happened in Eberron campaign setting.
No, Warforged in EBERRON exist due to the "Last War." Golaith (Half Giants) exist in Athas from experiments, but not so in FR/Points of Light standard campaigns. The different worlds have reasons for their race creation, including the wizards and artificers who may have created WF in their world. They all didn't come from Eberron/Kohiavre or a Spelljammer ship, but some could have. And if we can accept an Overgod switching half the world for another one, we can have a reason to have a bunch of constructs be found running around sentient.
I used spell jammer as an example that D&D has always had cross world possibilities. Planescape also used 'doors' that would open to other worlds. The fact that DDO is doing it does not violate any precedent.
Also how would Eberron and Faerun coexist? They are different worlds in a different cosmos? Planar gates can bridge the gap between them but they are not merged. They are still very much separate. What is a joining plot line between them is the "rise of the underdark".
http://www.wizards.com/dnd/drow.aspx
As for how warforged can be in Faerun, one theory is that the gnomes of Lantan created them.
There are many theories try to make warforged a part of The Forgotten Realms. However, there is still no official solution. Probably because warforged race doesn't have a reasonable origin in The Forgotten Realms.
XiliX Lifebain WILL rise to power!
Class dismissed
Well played.
Well, in Eberron setting, world was created by the dragons fighting each other, in FR setting Ao the Hidden One creates Astral Sea so... what IF, and that's a big if, Ao the Hidden one was the 3 dragons father? Maybe the scholars haven't found out that bit yet, so it is a possible interpretation
As FR setting history in 4th ed says, Ao created astral sea from nothingness, doesn' say how much it is vast, so maybe the 3 dragons travelled to a ver far realm of nothingness to expand their father dominion?
Short version, there are many possibilities that cause the races, and any person can create reason for them in x world. I don't know what reason by game cannon, but if warforged exist in this FR, I'm sure it will be updated as the primary cause of WF as much as wizards creating golems that become sentient, etc.
Th worlds will be persistent most likely and shared. As to how it works in game cannon, cannot say.
http://www.tentonhammer.com/neverwinter/previews/pax-east-2012
While I generally avoid slogans and platitudes, I'll give the company this one:
If the previewer said it was fun to play
Cryptic got a Milestone today!
Keep hope alive!
http://www.zam.com/story.html?story=29567