So , a little list of what we know or maybe suppose we know :
The game has not yet been released so you can't play it today. It has been announced that the game would be released later towards the end of this year. Also, Mark revealed that closed beta is scheduled for sometime in either May or June, with open beta following in the third quarter.
-Neverwinter will be "mainly" 4E inspired.
-Action-focused combat, aim your target and click.
-Pc from level 1 to 60 covering heroic and paragon tier (30 lvls each).
-2 at-will power link to right and left mouse buttons.
-1 utility skill in the form of a evade attack skill, linked to shift key.
-2 encounter power or maybe 3 at time.
-Action point system that builds a bar(in the form of a d20) for the use of Daily powers. From video footage seems there are 2 active dailies linked to key 1 and 2.
-Different class build have different ways to gain action points.
-Presence of feats.
-Not presence of skill(maybe future implementations).
-No healing surge.
-A wide variety of powers will be available, but you just won’t be able to have them all equipped at a time.
-Players will be able to swap around their powers setup for free utilizing conveniently-located campsites as the areas where players can do this, but it’s not final.
From Gillrmn:
-pvp will come shortly after launch.
-Game would be based on persistent world (killing monsters with dozens or hundreds of other players) with some dungeons and sewers for max 5 party members.
- All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.
- Cryptic’s proprietary user-generated content is also going to be present in Neverwinter right from day one. EDIT: [aka foundry]
- There will also be a full crafting system for player gear and economy, and a very vaguely mentioned pet system that Andy really seems to want to talk about.
-Game would be solo-able but easy with party.
-Presence of 'pets'.
-Pc robot dance.
-Only three classes have been showed so far (Fighter, Thief, and Wizard).
-Cleric class presence was confirmed by Stormshade post.
-Every class will have different branches to build more specialized versions Shadow Thief, Control Wizard, etc).
-There are also already the races of human, elf, half-elf, drow, dwarf, tiefling and even more to come still.
From Silverspar:
-The traditional stats [Str, Dex, Con, Int, Wis, Cha] all appear to be in the game.
-The items retain the traditional style of D&D and haves level requirement.
-Other stats in character screen are : attack power,spell power,attack critical, spell critical,action point strength,run speed,armor penetration strength,cooldown reduction.
-Equipment slots include : Head, Armor, Arms, Main Hand, Off Hand, Feet, Neck, Left Ring, Right Ring, Shirt and Trousers.
-There is a 30 slot bag, with slots for more bags at the bottom of the bag screen and a scroll bar to look at those additional bags.
Pls insert all things i can't remember or i haven't write here.
Here a list of preview:
-MMORPG.com :
http://www.mmorpg.com/showFeature.cfm/feature/6285/The-List-The-Best-of-PAX-East-2012-Awards.html
-MMORPG.com :
http://www.mmorpg.com/gamelist.cfm/game/634/feature/6284
-IGN :
http://uk.pc.ign.com/articles/122/1222345p1.html
-Pc gamer :
http://www.pcgamer.com/previews/neverwinter-makes-its-debut-as-an-mmo-with-action-combat-and-gorgeous-graphics/
-Examiner :
http://www.examiner.com/rpg-in-national/pax-east-2012-interview-with-neverwinter-s-design-team
-Massively :
http://massively.joystiq.com/2012/04/07/pax-east-2012-neverwinter-discussion-and-impressions/
-Gamefront :
http://www.gamefront.com/pax-east-neverwinter-is-redesigning-forgotten-realms/
-Gamesradar :
http://www.gamesradar.com/neverwinter-preview-first-look-cryptics-action-oriented-dd-mmo/
-Co-optimus :
http://www.co-optimus.com/article/8030/neverwinter-mmo-preview.html
-GamingSydney :
http://gamingsydney.com/articles/neverwinter-the-upcoming-action-mmorpg/
-Curse video :
http://www.youtube.com/watch?v=ylmYKHBGlyQ
-Tap-repeatedly :
http://tap-repeatedly.com/2012/04/neverwinter-dawning/
-Pixel enemy :
http://www.youtube.com/watch?v=VUL0HJoBb-M
-Gametrailers :
http://www.gametrailers.com/video/pax-east-neverwinter/729161
-Mmorpgitalia :
http://www.youtube.com/watch?v=yfmQSXBjZA8
-Lorehound :
http://www.youtube.com/watch?v=LJ8Z0iZo3TA
-Gamezoneonline :
http://www.youtube.com/watch?v=YEFpx8AiNsY
-Tentonhammer :
http://www.tentonhammer.com/neverwinter/previews/pax-east-2012
-Zam :
http://www.zam.com/story.html?story=29567
-OnRpg :
http://www.youtube.com/watch?v=sNlHslK-N-4
P.s. sry for my english!
Comments
Game would be based on persistent world (killing monsters with dozens of other players) with some dungeons and sewers for max 5 party members.
Game would be solo-able but easy with party.
EDIT 1:
'pets'
robot dance
Only thing I would absolutely recommend changing is change the name to "class builds" not "class specialization."
Oh thanks for adding that the world will have both persistent and instanced areas, both being "solo friendly" but easier in groups (as posted up to five players.)
And I am really annoyed when one of the devs has a "favorite thing" they can't even talk about, but some forgiveness is made for him doing the robot LOL!
http://www.mmorpg.com/gamelist.cfm/game/634/feature/6284
It has a few corrections :-
- Game would be based on persistent world (killing monsters with dozens or hundreds of other players) with some dungeons and sewers for max 5 party members.
- All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.
- Cryptic’s proprietary user-generated content is also going to be present in Neverwinter right from day one. EDIT: [aka foundry]
- There will also be a full crafting system for player gear and economy, and a very vaguely mentioned pet system that Andy really seems to want to talk about.
More info: -
"There will be 60 levels to gain in Neverwinter, which equates precisely to the twenty level cap of a D&D campaign. They felt that trying to get more levels by someone making it level 1-1, 1-2, or 1-3 just didn’t work. But they also felt that simply having 20 levels wouldn’t be enough in terms of character progression. So instead they’ve stretched out the 20 levels worth of character growth into 60 levels to give players more satisfaction as they progress through the content."
Now my 60 lvl confusion is lessened.
As far as pet system, this may refer to hirelings since those are a staple of D&D.
http://www.gamersnexus.net/pax/807-neverwinter-online-pax-12-preview
I say that the journalist didn't do his homework and was basing only what was available in the demo on PAX. He saw 3 classes to play, though these were annouced.
From what I have read, cleric needs more polishing so they won't show it in the demo right now (besides to demo a cleric you should have party. Solo-ing with cleric is supposed to be difficult.)
But until they show the cleric, we cant "say" cleric would be there, though we can say cleric would be there.
[quotes make all the difference in the words]
Two questions without answers at the moment
It is my understanding that 5 classes were announced as seen in trailer. However, for demo purpose, maybe just 3 classes were kept as they were polished.
Now I understand that in beta, more than 5 classes would be launched. Maybe 2 more(?) However which ones or how many, is not sure. But definately 5 should be there.
It's for Cryptic the definition of "class" the standard D&D definition or they follow a personal interpretation?
Class is as defined in 4e. The classes are the same. The control wizard is the "build option" of WIZ class. Other option is control wizard.
They have said they want to put all the classes on table eventually. I suppose they will stick to the definition of classes in 4e.
I hope that definition is 4e so you can customize your Pc as you want.
So if they want to give an easy way for casual players with pre-made build ,for me it's ok.
I have only concentrated on cleric, and I found almost all flavor of clerics - in paragon paths and all.
Build options change a few things, imo they are like the prestige things. It makes it easier to take prestige classes later, although that is not completely true.
Other thing which caught my fancy was spellplague mark (forgot its name). Its like the dragonmark in 3.5e but much different.
Their "raids" is 5 man content so sounds like there will be no large scale PvE encounters. These "raids" or dungeon delves are 45 min to an hour.
Won't say the game is "easy with group," the difficulty of dungeons or "raids" isn't known yet and we don't know if there will be a scaling factor if you group for solo content.
"For my deduction class will come in the way of class build, example trickster rouge,controll wizard, battle wizard etc." Don't put your deductions in, thats faulty and leads to misinformation, stick to facts and we know nothinh of class builds yet outside of abilities being swapped.
Where is this diversity based on action points coming from?
Clerics and Rangers are practically guaranteed, they've announced this already. Clerics most definately as they are one of thee most iconic classes and so is the Ranger. There is even photage of the cleric in the gameplay vids, the ranger is not so obvious but there are archers shown in skimpy tree hugger attire.
Fighter is there. They showed it but not many reviewed it. At one place I read a bit unfavorable about fighter (but just about something inconsequential).
Clerics and Rangers were not shown. They are there in trailer so may be they are ready (cleric, fighter and wizard also fight an unknown creature in screenshot). So cleric is pretty much there. But until they show us, CLR and RNGR would be speculation (even when we know they would be there).
EDIT: announcement of 5 classes is old. I think new news is that there would be more than 5 classes. Maybe they will announce soon 7 or 8 classes for beta.
EDIT 2: I think correct term instead of Shadow Thief is trickster rogue
TY for aid .
The diversity comes in the acqusition of the actions point: control wizard gain its with control spell, trick rogue in an other way and so on.
Deleted "for my deduction..." .
Fighter was seen by journalist that try demo at Pax est 2012 .