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Summary of what we know

Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
edited May 2012 in General Discussion (PC)
So , a little list of what we know or maybe suppose we know :

The game has not yet been released so you can't play it today. It has been announced that the game would be released later towards the end of this year. Also, Mark revealed that closed beta is scheduled for sometime in either May or June, with open beta following in the third quarter.


-Neverwinter will be "mainly" 4E inspired.
-Action-focused combat, aim your target and click.
-Pc from level 1 to 60 covering heroic and paragon tier (30 lvls each).
-2 at-will power link to right and left mouse buttons.
-1 utility skill in the form of a evade attack skill, linked to shift key.
-2 encounter power or maybe 3 at time.
-Action point system that builds a bar(in the form of a d20) for the use of Daily powers. From video footage seems there are 2 active dailies linked to key 1 and 2.
-Different class build have different ways to gain action points.
-Presence of feats.
-Not presence of skill(maybe future implementations).
-No healing surge.
-A wide variety of powers will be available, but you just won’t be able to have them all equipped at a time.
-Players will be able to swap around their powers setup for free utilizing conveniently-located campsites as the areas where players can do this, but it’s not final.

From Gillrmn:

-pvp will come shortly after launch.
-Game would be based on persistent world (killing monsters with dozens or hundreds of other players) with some dungeons and sewers for max 5 party members.
- All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.
- Cryptic’s proprietary user-generated content is also going to be present in Neverwinter right from day one. EDIT: [aka foundry]
- There will also be a full crafting system for player gear and economy, and a very vaguely mentioned pet system that Andy really seems to want to talk about.
-Game would be solo-able but easy with party.
-Presence of 'pets'.
-Pc robot dance.
-Only three classes have been showed so far (Fighter, Thief, and Wizard).
-Cleric class presence was confirmed by Stormshade post.
-Every class will have different branches to build more specialized versions Shadow Thief, Control Wizard, etc).
-There are also already the races of human, elf, half-elf, drow, dwarf, tiefling and even more to come still.

From Silverspar:

-The traditional stats [Str, Dex, Con, Int, Wis, Cha] all appear to be in the game.
-The items retain the traditional style of D&D and haves level requirement.
-Other stats in character screen are : attack power,spell power,attack critical, spell critical,action point strength,run speed,armor penetration strength,cooldown reduction.
-Equipment slots include : Head, Armor, Arms, Main Hand, Off Hand, Feet, Neck, Left Ring, Right Ring, Shirt and Trousers.
-There is a 30 slot bag, with slots for more bags at the bottom of the bag screen and a scroll bar to look at those additional bags.


Pls insert all things i can't remember or i haven't write here.

Here a list of preview:

-MMORPG.com : http://www.mmorpg.com/showFeature.cfm/feature/6285/The-List-The-Best-of-PAX-East-2012-Awards.html
-MMORPG.com : http://www.mmorpg.com/gamelist.cfm/game/634/feature/6284
-IGN : http://uk.pc.ign.com/articles/122/1222345p1.html
-Pc gamer : http://www.pcgamer.com/previews/neverwinter-makes-its-debut-as-an-mmo-with-action-combat-and-gorgeous-graphics/
-Examiner : http://www.examiner.com/rpg-in-national/pax-east-2012-interview-with-neverwinter-s-design-team
-Massively : http://massively.joystiq.com/2012/04/07/pax-east-2012-neverwinter-discussion-and-impressions/
-Gamefront : http://www.gamefront.com/pax-east-neverwinter-is-redesigning-forgotten-realms/
-Gamesradar : http://www.gamesradar.com/neverwinter-preview-first-look-cryptics-action-oriented-dd-mmo/
-Co-optimus : http://www.co-optimus.com/article/8030/neverwinter-mmo-preview.html
-GamingSydney : http://gamingsydney.com/articles/neverwinter-the-upcoming-action-mmorpg/
-Curse video : http://www.youtube.com/watch?v=ylmYKHBGlyQ
-Tap-repeatedly : http://tap-repeatedly.com/2012/04/neverwinter-dawning/
-Pixel enemy : http://www.youtube.com/watch?v=VUL0HJoBb-M
-Gametrailers : http://www.gametrailers.com/video/pax-east-neverwinter/729161
-Mmorpgitalia : http://www.youtube.com/watch?v=yfmQSXBjZA8
-Lorehound : http://www.youtube.com/watch?v=LJ8Z0iZo3TA
-Gamezoneonline : http://www.youtube.com/watch?v=YEFpx8AiNsY
-Tentonhammer : http://www.tentonhammer.com/neverwinter/previews/pax-east-2012
-Zam : http://www.zam.com/story.html?story=29567
-OnRpg : http://www.youtube.com/watch?v=sNlHslK-N-4

P.s. sry for my english!
Post edited by Archived Post on
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Comments

  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    pvp will come shortly after launch
    Game would be based on persistent world (killing monsters with dozens of other players) with some dungeons and sewers for max 5 party members.
    Game would be solo-able but easy with party.

    EDIT 1:
    'pets'
    robot dance
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Excellent work (and I missed there were *two* daily powers offered **joy!**)

    Only thing I would absolutely recommend changing is change the name to "class builds" not "class specialization."


    Oh thanks for adding that the world will have both persistent and instanced areas, both being "solo friendly" but easier in groups (as posted up to five players.)

    And I am really annoyed when one of the devs has a "favorite thing" they can't even talk about, but some forgiveness is made for him doing the robot LOL!
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    TY gillrmn
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    TY the-truthseeker
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    update with link to preview. Pls post here the link that i don'y know.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Detailed transcript of the video on mmorpg in this new preview:-

    http://www.mmorpg.com/gamelist.cfm/game/634/feature/6284

    It has a few corrections :-

    - Game would be based on persistent world (killing monsters with dozens or hundreds of other players) with some dungeons and sewers for max 5 party members.
    - All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.
    - Cryptic’s proprietary user-generated content is also going to be present in Neverwinter right from day one. EDIT: [aka foundry]
    - There will also be a full crafting system for player gear and economy, and a very vaguely mentioned pet system that Andy really seems to want to talk about.


    More info: -
    "There will be 60 levels to gain in Neverwinter, which equates precisely to the twenty level cap of a D&D campaign. They felt that trying to get more levels by someone making it level 1-1, 1-2, or 1-3 just didn’t work. But they also felt that simply having 20 levels wouldn’t be enough in terms of character progression. So instead they’ve stretched out the 20 levels worth of character growth into 60 levels to give players more satisfaction as they progress through the content."
    Now my 60 lvl confusion is lessened.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    I hope that with lessons from CO and STO the crafting system is actually a key component of the game. I honestly hate crafting in most modern MMOs because they are all just tack ons that have no real place in the game other than added fluff of saying they have a crafting system. Crafting is something I loved doing back in UO, and I have yet to actually encounter an MMO to this day that crafting felt rewarding and something to do for the community as a whole.

    As far as pet system, this may refer to hirelings since those are a staple of D&D.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    TY gillrmn i have updated.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Let me repeat:
    It's not only 3 classes. 5 have been announced so far, probably 3 were available for demo.

    Just check this interview: http://www.gamespot.com/dungeons-and-dragons-neverwinter/previews/neverwinter-exclusive-qanda-first-details-on-cryptics-new-dungeons-and-dragons-game-6274162/
    GS: And along those lines, we understand that the game will let players choose to play as one of five character professions. Can you share which professions these will be? How closely will they approximate the 4th Edition rules? Will we see heroic feats, paragon paths/epic destinies…?

    JE: Fighter. Wizard. Rogue. Ranger. Cleric. You'll see the powers, abilities, and spells from the latest Players' Handbook spring to life on the computer screen.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    i have just mentioned, ty anyway
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    wrote:
    Let me repeat:
    well i m basing on the last preview, the gamespot interview was made before the change from Atari to Perefect word, so i don't know if the old info are right.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Well, it's only 1 article that mentions it. Moreover, these are the classes from the first photos so I don't think that they would change something so elemental. Even in the banner of this forum you have the cleric.

    I say that the journalist didn't do his homework and was basing only what was available in the demo on PAX. He saw 3 classes to play, though these were annouced.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Qumi wrote: »
    Well, it's only 1 article that mentions it. Moreover, these are the classes from the first photos so I don't think that they would change something so elemental. Even in the banner of this forum you have the cleric.

    I say that the journalist didn't do his homework and was basing only what was available in the demo on PAX. He saw 3 classes to play, though these were annouced.

    From what I have read, cleric needs more polishing so they won't show it in the demo right now (besides to demo a cleric you should have party. Solo-ing with cleric is supposed to be difficult.)
    But until they show the cleric, we cant "say" cleric would be there, though we can say cleric would be there. :)
    [quotes make all the difference in the words]
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    I think that's subjective. Clerics, from personal experience even from the time of 2nd edition, were amongst the easiest class to actually play and solo with in DnD, all because of their utility spells. This made Ravenloft™ more of a hell for clerics than most other classes (excluding paladins) because their powers actually took a noticeable hit in the Land of Mists.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    If they said that cleric needs more polishing it means it will be in the game... just like weapon animations need more polishing, as devs mentioned.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    I change from "announced" to "showed" so no more ambiguity
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Added link to MMORPG.com list .
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Added the absence of "healing surge" from the game. Potions will be used for auto-heal wounds.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Interesting, the journalist from the MMORPG said that the fact sheet from PWE says there are 3 classes announced: fighter, rogue and wizard. While the older interview announces already 5 of them. So what is happening?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    How many were ready for demo vs how many are currently planned for launch or beta?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Vangald wrote: »
    How many were ready for demo vs how many are currently planned for launch or beta?

    Two questions without answers at the moment
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Qumi wrote: »
    Interesting, the journalist from the MMORPG said that the fact sheet from PWE says there are 3 classes announced: fighter, rogue and wizard. While the older interview announces already 5 of them. So what is happening?

    It is my understanding that 5 classes were announced as seen in trailer. However, for demo purpose, maybe just 3 classes were kept as they were polished.
    Now I understand that in beta, more than 5 classes would be launched. Maybe 2 more(?) However which ones or how many, is not sure. But definately 5 should be there.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Ambiguity in the definition of classes rise in me by the reading of all preview.
    It's for Cryptic the definition of "class" the standard D&D definition or they follow a personal interpretation?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    Ambiguity in the definition of classes rise in me by the reading of all preview.
    It's for Cryptic the definition of "class" the standard D&D definition or they follow a personal interpretation?

    Class is as defined in 4e. The classes are the same. The control wizard is the "build option" of WIZ class. Other option is control wizard.

    They have said they want to put all the classes on table eventually. I suppose they will stick to the definition of classes in 4e.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    gillrmn wrote:
    Class is as defined in 4e. The classes are the same. The control wizard is the "build option" of WIZ class. Other option is control wizard.

    They have said they want to put all the classes on table eventually. I suppose they will stick to the definition of classes in 4e.

    I hope that definition is 4e so you can customize your Pc as you want.
    So if they want to give an easy way for casual players with pre-made build ,for me it's ok.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    I don't think multi-classing as in 3.5e with 3 of this and 4 of that and 5 of other thing is possible, but I think almost every customisation is covered in the classes.
    I have only concentrated on cleric, and I found almost all flavor of clerics - in paragon paths and all.

    Build options change a few things, imo they are like the prestige things. It makes it easier to take prestige classes later, although that is not completely true.
    Other thing which caught my fancy was spellplague mark (forgot its name). Its like the dragonmark in 3.5e but much different.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Potions are not the only healing, there are healing spells... "No healing surges but healing potions will be used for healing" is misleading.

    Their "raids" is 5 man content so sounds like there will be no large scale PvE encounters. These "raids" or dungeon delves are 45 min to an hour.

    Won't say the game is "easy with group," the difficulty of dungeons or "raids" isn't known yet and we don't know if there will be a scaling factor if you group for solo content.

    "For my deduction class will come in the way of class build, example trickster rouge,controll wizard, battle wizard etc." Don't put your deductions in, thats faulty and leads to misinformation, stick to facts and we know nothinh of class builds yet outside of abilities being swapped.

    Where is this diversity based on action points coming from?

    Clerics and Rangers are practically guaranteed, they've announced this already. Clerics most definately as they are one of thee most iconic classes and so is the Ranger. There is even photage of the cleric in the gameplay vids, the ranger is not so obvious but there are archers shown in skimpy tree hugger attire.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Saco123 wrote:
    Clerics and Rangers are guaranteed, they've announced this already. Clerics most definately as they are one of thee most iconic classes and so is the Ranger. And did they even showed the Fighter? Seen and read only of the rogue and wizard gameplay, no warrior was mentioned from the articles I've read.

    Fighter is there. They showed it but not many reviewed it. At one place I read a bit unfavorable about fighter (but just about something inconsequential).

    Clerics and Rangers were not shown. They are there in trailer so may be they are ready (cleric, fighter and wizard also fight an unknown creature in screenshot). So cleric is pretty much there. But until they show us, CLR and RNGR would be speculation (even when we know they would be there).

    EDIT: announcement of 5 classes is old. I think new news is that there would be more than 5 classes. Maybe they will announce soon 7 or 8 classes for beta.

    EDIT 2: I think correct term instead of Shadow Thief is trickster rogue
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Saco123 wrote:
    Potions are not the only healing, there are healing spells... "No healing surges but healing potions will be used for healing" is misleading.

    Their "raids" is 5 man content so sounds like there will be no large scale PvE encounters. These "raids" or dungeon delves are 45 min to an hour.

    Won't say the game is "easy with group," the difficulty of dungeons or "raids" isn't known yet and we don't know if there will be a scaling factor if you group for solo content.

    "For my deduction class will come in the way of class build, example trickster rouge,controll wizard, battle wizard etc." Don't put your deductions in, thats faulty and leads to misinformation, stick to facts and we know nothinh of class builds yet outside of abilities being swapped.

    Where is this diversity based on action points coming from?

    Clerics and Rangers are guaranteed, they've announced this already. Clerics most definately as they are one of thee most iconic classes and so is the Ranger. And did they even showed the Fighter? Seen and read only of the rogue and wizard gameplay, no warrior was mentioned from the articles I've read.

    TY for aid .
    The diversity comes in the acqusition of the actions point: control wizard gain its with control spell, trick rogue in an other way and so on.
    Deleted "for my deduction..." .
    Fighter was seen by journalist that try demo at Pax est 2012 .
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