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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    gillrmn wrote:
    Fighter is there. They showed it but not many reviewed it. At one place I read a bit unfavorable about fighter (but just about something inconsequential).

    Clerics and Rangers were not shown. They are there in trailer so may be they are ready (cleric, fighter and wizard also fight an unknown creature in screenshot). So cleric is pretty much there. But until they show us, CLR and RNGR would be speculation (even when we know they would be there).

    The've made official announcements so in my book they are pretty much a definate, they are not just going to scrap a class. Still with not "confirmation" or showing people will only accept it as speculation.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    TY for aid .
    The diversity comes in the acqusition of the actions point: control wizard gain its with control spell, trick rogue in an other way and so on.Deleted "for my deduction..." .
    Fighter was seen by journalist that try demo at Pax est 2012 .

    Still no clarification, is this in reference to how powers are selected in PnP 4e? You pick your powers that specialize your character. Action Point I'm thinking of DDO's system and don't seem to recall "action points" being used unless in on of the newer articles.

    Is there anymore light on "dynamic events"? One site mention Dynamic Events and commented something like most orcs killed in an hour and was wondering where this came from.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Saco123 wrote:
    The've made official announcements so in my book they are pretty much a definate, they are not just going to scrap a class. Still with not "confirmation" or showing people will only accept it as speculation.

    Yes, its something we know it is there but can't say it is there :p
    But along with it, something more is coming, I hope its warlock and swordmage...

    EDIT:
    The as-killed action point system that builds up the equivalent to a Daily power (from 4E) provides players with a high-powered, specialized attack that fully implements the player’s class and its implicated abilities. In our demo, we saw that the control sorcerer’s power attack ripped the weapons from the hands of her foes; we were told that rogue power attacks might include sneakily bouncing between subjects and backstabbing them.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Saco123 wrote:
    ... One site mention Dynamic Events and commented something like most orcs killed in an hour and was wondering where this came from.

    http://www.gamersnexus.net/pax/807-neverwinter-online-pax-12-preview

    this?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Saco123 wrote:
    Still no clarification, is this in reference to how powers are selected in PnP 4e? You pick your powers that specialize your character. Action Point I'm thinking of DDO's system and don't seem to recall "action points" being used unless in on of the newer articles.

    Is there anymore light on "dynamic events"? One site mention Dynamic Events and commented something like most orcs killed in an hour and was wondering where this came from.

    IN Neverewinter online there is a charge bar mechanic, this bar has the form of a d20. When you acquire action point you charge the bar, when the bar is full you can use 1 daily power.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    IN Neverewinter online there is a charge bar mechanic, this bar has the form of a d20. When you acquire action point you charge the bar, when the bar is full you can use 1 daily power.

    It felt like a good solution to me. It keeps the daily rare and powerful, but not something you can always rely on to power through a tough enemy.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    rcmodels99 wrote: »
    It felt like a good solution to me. It keeps the daily rare and powerful, but not something you can always rely on to power through a tough enemy.

    /Agreed but I didn't like the calling of action points as that allows an additional action (standard move or minor normally another attack,) or to re roll a failed attack/check.

    Then again, when I thought what else to call it and keep it in the D&D venue, my mind drew a blank so accepting of it being "action points." I do hope you can get these points for non-combat things like skills (both checks and dialog,) also, as not all solutions are combat-only (as DDO showed.)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    So , a little list of what we know or maybe suppose we know :

    -4E-inspired play means not literally port from pnp to video game.
    -Action-focused combat, aim your target and click.
    -Pc from level 0 to 60 covering heroic and paragon tier (30 lvls each).
    -2 at-will power link to right and left mouse buttons.
    -1 utility skill in the form of a evade attack skill, linked to shift key.
    -2 encounter power or maybe 3 at time.
    -Action point system that builds a bar(in the form of a d20) for the use of Daily powers. From video footage seems there are 2 active dailies linked to key 1 and 2.
    -Diversity in the acquisition of action points based on class.
    -Presence of feats.
    -Not presence of skill(maybe future implementations).
    -No healing surge.

    From Gillrmn:

    -pvp will come shortly after launch.
    -Game would be based on persistent world (killing monsters with dozens or hundreds of other players) with some dungeons and sewers for max 5 party members.
    - All of the items will adhere to Cryptic’s ideals and PWE’s expertise in the F2P realm, meaning everything will either be cosmetic or convenience boosting items.
    - Cryptic’s proprietary user-generated content is also going to be present in Neverwinter right from day one. EDIT: [aka foundry]
    - There will also be a full crafting system for player gear and economy, and a very vaguely mentioned pet system that Andy really seems to want to talk about.
    -Game would be solo-able but easy with party.
    -Presence of 'pets'.
    -Pc robot dance.
    -Only three classes have been showed so far (the Fighter, Thief, and Wizard) and each one will have different branches to build more specialized versions of that class (Shadow Thief, Control Wizard, etc).
    - There are also already the races of human, elf, half-elf, drow, dwarf, tiefling and even more to come still.

    Pls insert all things i can't remember or i haven't write here.

    Here a list of preview:
    -MMORPG.com : http://www.mmorpg.com/showFeature.cfm/feature/6285/The-List-The-Best-of-PAX-East-2012-Awards.html
    -MMORPG.com : http://www.mmorpg.com/gamelist.cfm/game/634/feature/6284
    -IGN : http://uk.pc.ign.com/articles/122/1222345p1.html
    -Pc gamer : http://www.pcgamer.com/previews/neverwinter-makes-its-debut-as-an-mmo-with-action-combat-and-gorgeous-graphics/
    -Examiner : http://www.examiner.com/rpg-in-national/pax-east-2012-interview-with-neverwinter-s-design-team
    -Massively : http://massively.joystiq.com/2012/04/07/pax-east-2012-neverwinter-discussion-and-impressions/
    -Gamefront : http://www.gamefront.com/pax-east-neverwinter-is-redesigning-forgotten-realms/
    -Gamesradar : http://www.gamesradar.com/neverwinter-preview-first-look-cryptics-action-oriented-dd-mmo/
    -Co-optimus : http://www.co-optimus.com/article/8030/neverwinter-mmo-preview.html

    P.s. sry for my english!

    Awesome. As a new member and newbie to this game I hadnt read any of those pre-views yet so thanks for the links and your time compiling them.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    thanks to you :)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Added new info

    -A wide variety of powers will be available, but you just won’t be able to have them all equipped at a time.
    -Players will be able to swap around their powers setup for free utilizing conveniently-located campsites as the areas where players can do this, but it’s not final.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    great thread! Using the info to inform and "hype" the rest of our guild.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Changed info:

    Analizing the MMORPG.com gamplay video, during a loading screen on the bottom there a tips that says "Different class build have different ways to gain action points.Move your mouse over the A.P. gauge to see how your build gain them".
    So A.P. are gain in different ways for every build and not for every class.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Thank You keller
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Nice Job Granmazzo! Great source of up to the minute info!
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    RazorrX wrote: »
    Nice Job Granmazzo! Great source of up to the minute info!

    thanks RazorrX
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    IN Neverewinter online there is a charge bar mechanic, this bar has the form of a d20. When you acquire action point you charge the bar, when the bar is full you can use 1 daily power.

    Ohhh that lol. Was thinking far into left field apparently. The "Fatality Dice" term has been floating around in reference to that and is a catchy phrase imo.

    Also, nice job Granmazzo. Always nice to see people putting effort to consolidate info for people to read on.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    it looks like inventory is done via bags like in other MMOs. There are 5 slots for bags at the bottom of the inventory screen and 3 are filled (in the MMORPG video). I would guess that as we level up we can find better bags for additional room. I am also guessing that we can organize the bags as we want, so that one bag could be potions, one ammo, etc.

    So far I do not see a place for all of 4e items/magic. From PHB1 we are missing a hand and neck slot. I wonder if they will ever include magic tattoos? Anyway Just throwing that out as something I noticed in my viewing.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    RazorrX wrote: »
    it looks like inventory is done ...

    Wow! Good spot skill!!! I will go check it out in detail too
    :D
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Need a bag of holding so I can flip it inside out and destroy the universe. BwuHaHaHAHAHa!
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    Added new info

    -A wide variety of powers will be available, but you just won’t be able to have them all equipped at a time.
    -Players will be able to swap around their powers setup for free utilizing conveniently-located campsites as the areas where players can do this, but it’s not final.

    On the power swapping it might be worth mentioning that Cryptic wants it more convenient than traveling back to town or public safe area but not so too convenient as in Rift which is on the fly.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    thank you saco123. Thanks all who can contribute with this thread. Sorry for my english, give me aid if i wrong to write :D
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    granmazzo wrote:
    Changed info:

    Analizing the MMORPG.com gamplay video, during a loading screen on the bottom there a tips that says "Different class build have different ways to gain action points.Move your mouse over the A.P. gauge to see how your build gain them".
    So A.P. are gain in different ways for every build and not for every class.
    granmazzo wrote:
    thank you saco123. Thanks all who can contribute with this thread. Sorry for my english, give me aid if i wrong to write :D

    Are you kidding, you're incredible! Capital job on the attention to detail!

    Now I'm wondering about how the builds differ in gaining "action points" too. And /seconded for a tattoo option.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    http://gamingsydney.com/articles/neverwinter-the-upcoming-action-mmorpg/

    Mostly old things, however, what is interesting is that they say moving can interrupt the skill or spell you're currently casting.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Thank you Qumi, added the link in the list, also added curse video link.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Thanks to Silvespear added some info on character screen.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    http://tap-repeatedly.com/2012/04/neverwinter-dawning/

    Some article about Neverwinter. It says that the game is using all editions as inspiration, not only 4 ed. Also, they mention dragonborn, but I suppose that's just speculation, or a hint given them by devs? No idea.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Qumi wrote: »
    http://tap-repeatedly.com/2012/04/neverwinter-dawning/

    Some article about Neverwinter. It says that the game is using all editions as inspiration, not only 4 ed. Also, they mention dragonborn, but I suppose that's just speculation, or a hint given them by devs? No idea.

    TY i add this link.
    I don't know why but every time i read a new article it make me more confuse, why Cryptic don't give a clear definition of this game?
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Hehe, there's only one 'E' in my name, btw, but thanks for the spotlight ;)
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    silverspar wrote: »
    Hehe, there's only one 'E' in my name, btw, but thanks for the spotlight ;)

    Ah sorry i update soon :D .

    This is a very short youtube video on what i think is a fighter:

    http://www.youtube.com/watch?v=wZORHEUxumQ&feature=related
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