Speaking of fluctuating stats, the stat bonus from multiple legendary companions...
Ok, lots of people have mentioned this one (some have blamed it on the multiple legendary bonus, some have said it's augments), and it certainly qualifies as annoying.
However, I have tried everything I can think of and I can't get it to happen.
Is this literally "stand in the middle of Protector's Enclave while doing nothing, and your stats go up and down"? Because I am definitely not seeing that. I also see the augments as giving what they are supposed to, and the Legendaries as well (16% for 1, 24% for 2, 28% for 3, 30% for 4, 31% for 5). But there could be some weird interaction going on with something else.
If there's anything special you need to do to see the bug, please let me know.
If it really is "just stand there", could someone who has it happening to them consistently tell me their character (PM me if you don't want to post it in the thread), and then I can download a copy of your character and test it out that way.
Some warnings (some of these are obvious, but just to be sure): * If your companion isn't summoned, of course you won't get any augment/legendary bonuses. * Don't forget that the legendary bonus is based on your summoned companion's stats (not the stats of whichever companions are legendary). So if, for example, you have 5 active companions, A, B, C, D, and E, and A, B, and C are legendary, then if you have B summoned, you'll get 28% of B's stats. If you have E summoned, you'll get 28% of E's stats. * If you've just entered the zone, the augment/legendary bonuses will take a second or two as they kick in (as will any other powers). But after that 1-2 second period, your stats should stabilize. * If you try to do the math for the exact bonus you should get, you'll discover you seem to be getting a bonus that's too big. You aren't, it's actually working correctly, but the companion UI may show your companion stats as 20% lower than they really are. (The correct stats are the ones used to compute your bonus, which is why it looks "too big".) That's a bug we need to fix, but it shouldn't cause flickering or incorrect stats, just mathcrafter headaches.
I have this issue every time on my toons who have more than one legendary companions. It's very "boring" when it's happen during a boss fight when you loose 40k hp for no reasons... mainly when you are the tank, you die without damage, just because you were limite before pets boons become incative
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
0
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited October 2017
I have two legendary companions on my main (DC), and it does fluctuate often no matter what I am doing. My summoned being an augment (stone of allure). It does seem to do it much more often in the stronghold than other places, though. My power will show anywhere from 24.9k up to 27k, when it should be around 26k, it also affects my hp and crit. My arpen more or less stays what it should be, even though I am getting arpen from my augment.
And if I remove one of the legendary pets, my stat for power is about 25.3k, so higher with only 1 than what it fluctuates to.
A bug that many suffer from is the losing of /q chat, please look into that.
To elaborate, if a player disconnects and reconnects, they will remain in their queue group but be unable to use the /q chat. Not sure if there are other circumstances where /q chat becomes bugged.
@rgutscheradev it only occured for me when I was standing near a dummy and my pet was attacking it, however, it only occurs on preview as I have not as of yet upgraded more than a single legendary pet on live. If you wish I can pop onto preview and try to create a toon that can reliably replicate it, if that helps you to try and fix it.
Having something that reliably replicates it would be super-useful. Preview or live, either one is fine.
If it's only while attacking -- can you be sure it's because of legendaries (or augments)? So many buffs are falling on and off once combat starts that it's often hard to be sure where stats are coming from. That said, if there's bouncing stats with one set of pets slotted, and stable stats with another set of pets, that would be a solid indication.
In PE, stats will fluctuate due to buffers walking around Better to go somewhere private
Yes, good point! The PE on my desktop is a lot quieter than the one on live (or even on preview), so PE is fine for me, but I agree a quiet place is needed.
Stats such as armour penetration are fluctuating, which it shouldn't. (not having any abilities that are proccing that stat, just flat gear/companion stat)
Speaking of fluctuating stats, the stat bonus from multiple legendary companions...
Ok, lots of people have mentioned this one (some have blamed it on the multiple legendary bonus, some have said it's augments), and it certainly qualifies as annoying.
However, I have tried everything I can think of and I can't get it to happen.
Is this literally "stand in the middle of Protector's Enclave while doing nothing, and your stats go up and down"? Because I am definitely not seeing that. I also see the augments as giving what they are supposed to, and the Legendaries as well (16% for 1, 24% for 2, 28% for 3, 30% for 4, 31% for 5). But there could be some weird interaction going on with something else.
If there's anything special you need to do to see the bug, please let me know.
If it really is "just stand there", could someone who has it happening to them consistently tell me their character (PM me if you don't want to post it in the thread), and then I can download a copy of your character and test it out that way.
Some warnings (some of these are obvious, but just to be sure): * If your companion isn't summoned, of course you won't get any augment/legendary bonuses. * Don't forget that the legendary bonus is based on your summoned companion's stats (not the stats of whichever companions are legendary). So if, for example, you have 5 active companions, A, B, C, D, and E, and A, B, and C are legendary, then if you have B summoned, you'll get 28% of B's stats. If you have E summoned, you'll get 28% of E's stats. * If you've just entered the zone, the augment/legendary bonuses will take a second or two as they kick in (as will any other powers). But after that 1-2 second period, your stats should stabilize. * If you try to do the math for the exact bonus you should get, you'll discover you seem to be getting a bonus that's too big. You aren't, it's actually working correctly, but the companion UI may show your companion stats as 20% lower than they really are. (The correct stats are the ones used to compute your bonus, which is why it looks "too big".) That's a bug we need to fix, but it shouldn't cause flickering or incorrect stats, just mathcrafter headaches.
The most common time I see it is during dummy tests. Just did a quick "can I reproduce this" in our guilds SH, so I can ensure I'm not getting drive by buffs.
On live, my GWF sees this: 1) Walk up to dummies. Fire off Daring Shout. Companion (Con Artist) engages. 2) Back away slightly. No attacks, no encounters, no buffs. Just let the CA swing at dummies. 3) Power, for example, fluctuates from 69,122 to 70,654, most commonly hanging at 69,261 and 70,154. 4) Crit will fluctuate from 27,121 to 28,665, but is far more stable than power. 5) Armor Pen will fluctuate from 7,413 to 7,488.
Removed insignia to eliminate potential issues with insignia bonus, effect still occurs. It's really frustrating, as sometimes stats stay fairly stable, other times they bounce faster than a basketball at the NBA finals.
Logged off, switched over to Test. Same occurs.
Back to Live. Character had autozoned back to PE. Went back to SH. Stood by dummies. Stared at my toes. Determined I need a pedicure on my toon. Watched power fluctuate from 45,054 to 45,664 to 47,056 with ZERO interaction with dummies, no buffs. Crit occasionally fluctuates in the range of 12,455 to 13,999, ArPen would fluctuate from 2,999 to 3,377.
Removed insignia to eliminate potential issues with insignia bonus, effect still occurs.
I can't determine a time bound reason (say, Mending Wounds refreshing), there's no one around me to inadvertently aura buff me or what have you, no potions taking effect or wearing off. Just standing there.
It's not a consistent thing, but it is a noteworthy swing in values.
Edit: To answer the next question, this also happens when standing at the entrance to SH - so it's not a random interaction/deflection/test dummy looking at me funny causing companion to agro event.
Watching your HP drop by the same amount as the legendary bonus you get in HP from the summoned companion makes one think it has something to do with Legendary bonus.
@rgutscheradev it only occured for me when I was standing near a dummy and my pet was attacking it, however, it only occurs on preview as I have not as of yet upgraded more than a single legendary pet on live. If you wish I can pop onto preview and try to create a toon that can reliably replicate it, if that helps you to try and fix it.
Having something that reliably replicates it would be super-useful. Preview or live, either one is fine.
If it's only while attacking -- can you be sure it's because of legendaries (or augments)? So many buffs are falling on and off once combat starts that it's often hard to be sure where stats are coming from. That said, if there's bouncing stats with one set of pets slotted, and stable stats with another set of pets, that would be a solid indication.
In PE, stats will fluctuate due to buffers walking around Better to go somewhere private
Yes, good point! The PE on my desktop is a lot quieter than the one on live (or even on preview), so PE is fine for me, but I agree a quiet place is needed.
I'm standing in my SH right now, all alone, and my stats are fluctuating
@rgutscheradev it only occured for me when I was standing near a dummy and my pet was attacking it, however, it only occurs on preview as I have not as of yet upgraded more than a single legendary pet on live. If you wish I can pop onto preview and try to create a toon that can reliably replicate it, if that helps you to try and fix it.
Having something that reliably replicates it would be super-useful. Preview or live, either one is fine.
If it's only while attacking -- can you be sure it's because of legendaries (or augments)? So many buffs are falling on and off once combat starts that it's often hard to be sure where stats are coming from. That said, if there's bouncing stats with one set of pets slotted, and stable stats with another set of pets, that would be a solid indication.
In PE, stats will fluctuate due to buffers walking around Better to go somewhere private
Yes, good point! The PE on my desktop is a lot quieter than the one on live (or even on preview), so PE is fine for me, but I agree a quiet place is needed.
@rgutscheradev the toon C.E. Stats@thefabricant (with this punctuation for toon name) on preview is set up with the bare minimum I needed to replicate the bug.
In demogorgon, the damage from demogorgon that follows the "seek shelter in a sanity well" notice seems to check player position before it should. I have ended up dead within the sanity well more times than I have made it in safely. I have also resurrected several people within the sanity wells due to seemingly the same thing.
Granted, I am usually teleporting in rapid succession to get there due to CW combat movement speed, so it might be related. (Teleportation animates smoothly for the player, does it perhaps leave the character where he was planted when he initiated the teleport while playing the animation (i.e., outside the sanity well in this case?))
I don't run demo too much anymore, but it was frustrating then and will be for new players as well.
Question: @rgutscheradev Is this the only time you will be fixing bugs? Or do you plan on doing more in the future? It would be pretty nice to know October isn't the only time you plan on doing this, especially since there are SO MANY class specific bugs. Many of the class specific issues I really never see get fixed.
General Game Pet Peeves
I will edit this post more if more ideas come to mind.
There is no [Friend Log on Notify] for Xbox Players. PS4 and PC have this feature where you are able to see when a friend has logged on.
Garb of the Wild Noble fashion does not properly attach the mid section to the legs.
*This list below shows the biggest and most annoying bugs of the GF, with video proof to help you understand the bug, and the problem with the Power/Feat. Anything that has no video I described as with much detail as I could so that you can identify the problem easier.
Shield: When in Combat, Shield consistently goes up and down when the player is wanting to go into a defensive position and hold their shield up. It usually happens when an enemy player is about to use a Daily, or a move like an Encounter. It also happens in PvE when an enemy is going to knock you back or when you you are facing multiple mobs at once. It seems to also happens similarly in PvP especially when facing multiple enemies at once or even just one sometimes. When being Knocked or Prone, the Shield takes forever to get back up. These bugs have been around for awhile and really hinders a GF survivability especially during those situations when you need your shield up the most.
Mark: Tab Primary Mark Focused Target's consistently lose there mark and sometimes you need to spam the Tab to keep it on. This is very annoying especially when trying to hold agro or trying to keep a Primary Focus Mark on an enemy player. It is EXTREMELY frustrating.
Strength Focus: How is the effectiveness of "Strength" increased? The video here clearly shows no ability score stats were increased, how exactly is it supposed to work because I have reports of people using it and then not using it and not really seeing a difference in damage or any attribute in Strength.
Armor Specialization: Similar to above, how is the effectiveness of "Armor Class and Defense" increased? This video here shows no Armor Class was increased from before, and there was no increase in Damage Resistance in anyway, nor was there an increase in AC in anyway.
Jagged Blades: Does not proc correctly. When using an Encounter or Daily, and even Atwill Powers sometimes Jagged Blades do not proc onto an enemy like it should. This is a serious bug that has not been fixed for quite some time.
⚠Villain's Menace: Does not make you CC immune. This has been for a while. You are still able to be Prone, Knocked, Pushed, Stunned, Dazed, Disabled, Rooted, Paralyzed, and Interrupted and also says (You cannot use this power). Also the Damage Resistance you gain while in the buff is not able to be seen as a stat. I know it is a buff, but for clarity reasons it should be a stat you are able to see on your Character Sheet. The cast time is a huge issue as it takes very long to cast, and can easily be interrupted by CC. A QoL change would to change it so it also has a quicker cast time.
This video you will see a TR's Dazing Strike Temporarily put my Encounter Powers on a 1 second cooldown, Villains Menace stops working within the first second it was casted, and Dazing Strike is Locking Aggravating Strike, Crushing Surge, and any Atwill from doing its action. It locks you in place not being able to cast the move.
Indomitable Strength: Range issue: Uses the Players Action Points and does the animation, but the enemy is not Knocked or Prone, nor are they even hit with the move.
Also @sgrantdev#8718 was looking into this issue, but I thought it would be worth it to also show you since this can also be a good opportunity for you to check it out and get it fixed.
5. TR: smoke bomb (except vorpal), PotB do not proc weapon enchants, making more or less vorpal the only practical choice.
Finally got this one working. Woo Hoo!!!
That's great!
Well, not for me, because I think I saw my name on the TR hitlist if I don't work on calculating Lightning on AoE DPS increase for Path of the Blade/Smoke Bomb...
Edit: Smoke Bomb ability coefficient still fluxuating.
Bug: Smoke Bomb has a fluxuating ability coefficient, even if you have nothing equipped/no feats aside from Smoke Bomb and a fixed damage weapon.
TR used:
Tooltip Picture (How does it have fluxuating damage in the tooltip with a fixed damage weapon????)
Ingame Combat Log:
While this bug not particularly dealbreaking on TR, it'd sure be nice to fix this bug so I keep my head atop my shoulders...
the toon C.E. Stats@thefabricant (with this punctuation for toon name) on preview is set up with the bare minimum I needed to replicate the bug.
Here is a video of it [link omitted]
What I did to reproduce the bug: 1) Summon pet. 2) Attack dummy. 3) Watch Stats.
Awesome! With this and the other characters people have given me, hopefully I'll be able to get this happening for me, and we can make some progress. Our character downloader is being finicky with me right now, but I should be able to work around that (if necessary by begging someone else to download it for me) and with luck I'll be able to dive into this tomorrow or the day after.
This dust particle system (located multiple times in the Chultan temples) causes incredible frame rate drops on my (i7 GTX 770) computer, and have heard reports that it affects others as well. Some people believe it is the bazaar, I believe it is the dust clouds.
I just want to say its very exciting to see you guys/gals (devs) engaging like this with us. Even tho some unpopular things are being presented, we are all still able to move past it all and work together to make this game better. Im also amazed at how quickly youve been able to find and correct some of these bugs. I applaud you. Please continue this type of interactions with us. This is exactly how everyone wants it to be. Just look at how much has been done in the past few days and we still have most the month left. So again, thank you and keep up the good work.
P.S. if you find you have some spare time after fixing bugs, can you please give our classes a once over.... not all need complete overhauls. We all just want to play the classes we love and not need to rely on bugs or have them interfere with the true performance we want and expect.
⚠Villain's Menace: Does not make you CC immune. This has been for a while. You are still able to be Prone, Knocked, Pushed, Stunned, Dazed, Disabled, Rooted, Paralyzed, and Interrupted an.
Gf's daily power [Villain's menace] has a bug. Very often daze skills of TR ignore control resistance of this daily power. But also and another classes with other control effects can ignore control resistance of [Villain's menace]. Mostly it happens when many control effects were applied to GF in same time or when GF turn on/off his shield staying for example in [smoke bomb] with activated [Villain's menace].
I've reviewed Villian's Menace, and no, this power isn't getting a crazy new re-haul. Instead, what I was able to do for this was a little more QoL for ALL the CC immunities and CC altering buffs in the game. I've done a quick pass on all our player powers, feats, items, and pet ACBs that do CCs and made sure that these were properly tagged so they would be respected by any CC focused power. So, that will affect Villian's Menace annnddd all the other CC immunity/buff powers in the game!
Counter question: Yes, I only did player powers, not any critters or bosses. As stated in the main post, our rocktober bug squashing is for quick fixes that won't break ALL the things. Unfortunately, since a lot of our bosses' CC powers are intentional, we won't have the time to go through all of their powers to see which ones can be ignored and which ones would break their gameplay.
15
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
Sometimes while doing both of the Pirates patrols in Chult the sound will mute, especially combat powers.
The overall drop rate of Dragon Hoard Coffers in the Well of Dragons is absolutely abysmal -- BUT -- not in an intelligent "actually rare" way.
Basically, the drop rate appears to not be a low percentage so much as it's a very high percentage (like, legitimately maybe 100%), but with an absurdly long cooldown, like 20-30-maybe even 60 mins.
And switching instances, or teleporting to PE and back will reset your cooldown, so a properly motivated or really bored player could run back and forth between the entrance and the first pack of mobs indefinitely.
This is mostly not a real issue, in that each toon needs 1/4 as many Dragon Hoard Coffers as they used to, in that they are easily farmed via the hourly Dragon Herald Runs and fairly cheap on the AH, but it is every combination of dumb, annoying and easily abused.
Please fix and drastically improve the normal drop rate.
⚠Villain's Menace: Does not make you CC immune. This has been for a while. You are still able to be Prone, Knocked, Pushed, Stunned, Dazed, Disabled, Rooted, Paralyzed, and Interrupted an.
Gf's daily power [Villain's menace] has a bug. Very often daze skills of TR ignore control resistance of this daily power. But also and another classes with other control effects can ignore control resistance of [Villain's menace]. Mostly it happens when many control effects were applied to GF in same time or when GF turn on/off his shield staying for example in [smoke bomb] with activated [Villain's menace].
I've reviewed Villian's Menace, and no, this power isn't getting a crazy new re-haul. Instead, what I was able to do for this was a little more QoL for ALL the CC immunities and CC altering buffs in the game. I've done a quick pass on all our player powers, feats, items, and pet ACBs that do CCs and made sure that these were properly tagged so they would be respected by any CC focused power. So, that will affect Villian's Menace annnddd all the other CC immunity/buff powers in the game!
Counter question: Yes, I only did player powers, not any critters or bosses. As stated in the main post, our rocktober bug squashing is for quick fixes that won't break ALL the things. Unfortunately, since a lot of our bosses' CC powers are intentional, we won't have the time to go through all of their powers to see which ones can be ignored and which ones would break their gameplay.
When he said hold on to your butts you know it got real. @ctatumdev#6113 thank you so much!
exultation needs to NOT target companions or be turned into a AOE that gives 50% of its current values out to balance/fix this skill it sucks to try to use this skill if anyone has any companions out. on a side note thx for everything in this post u have fixed or working on everything i can think of atm with DC ( and other classes ) + working on companion problems and other annoying bugs... P.S. please look into companions and what they add as a active bonus because having a epic companion add 200 of any stat is a joke when u can have 5%-10% of something elce currently 200 or even 400 of a stat is only 1% this will also make the bonding nerf way more manageable cus we can slot a companion with 1k of a stat we need lacking from the bonding's only giveing us 200% not 300% this would also make augment builds good or even 5 companions and a active with 1-3 eldrich stones would be doable for alts and new players and makes it worth lvling alot of these companions beyond what they started with.. a larg portion of the companions will never see the light of day due to they only add 300 def at legendary
Comments
I have this issue every time on my toons who have more than one legendary companions.
It's very "boring" when it's happen during a boss fight when you loose 40k hp for no reasons... mainly when you are the tank, you die without damage, just because you were limite before pets boons become incative
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
And if I remove one of the legendary pets, my stat for power is about 25.3k, so higher with only 1 than what it fluctuates to.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If it's only while attacking -- can you be sure it's because of legendaries (or augments)? So many buffs are falling on and off once combat starts that it's often hard to be sure where stats are coming from. That said, if there's bouncing stats with one set of pets slotted, and stable stats with another set of pets, that would be a solid indication. Yes, good point! The PE on my desktop is a lot quieter than the one on live (or even on preview), so PE is fine for me, but I agree a quiet place is needed.
The most common time I see it is during dummy tests. Just did a quick "can I reproduce this" in our guilds SH, so I can ensure I'm not getting drive by buffs.
On live, my GWF sees this:
1) Walk up to dummies. Fire off Daring Shout. Companion (Con Artist) engages.
2) Back away slightly. No attacks, no encounters, no buffs. Just let the CA swing at dummies.
3) Power, for example, fluctuates from 69,122 to 70,654, most commonly hanging at 69,261 and 70,154.
4) Crit will fluctuate from 27,121 to 28,665, but is far more stable than power.
5) Armor Pen will fluctuate from 7,413 to 7,488.
Removed insignia to eliminate potential issues with insignia bonus, effect still occurs. It's really frustrating, as sometimes stats stay fairly stable, other times they bounce faster than a basketball at the NBA finals.
Logged off, switched over to Test. Same occurs.
Back to Live. Character had autozoned back to PE. Went back to SH. Stood by dummies. Stared at my toes. Determined I need a pedicure on my toon. Watched power fluctuate from 45,054 to 45,664 to 47,056 with ZERO interaction with dummies, no buffs. Crit occasionally fluctuates in the range of 12,455 to 13,999, ArPen would fluctuate from 2,999 to 3,377.
Removed insignia to eliminate potential issues with insignia bonus, effect still occurs.
I can't determine a time bound reason (say, Mending Wounds refreshing), there's no one around me to inadvertently aura buff me or what have you, no potions taking effect or wearing off. Just standing there.
It's not a consistent thing, but it is a noteworthy swing in values.
Edit: To answer the next question, this also happens when standing at the entrance to SH - so it's not a random interaction/deflection/test dummy looking at me funny causing companion to agro event.
Here is a video of it, with the toon I named:
https://youtu.be/vrtd8eNbLjg
What I did to reproduce the bug:
1) Summon pet.
2) Attack dummy.
3) Watch Stats.
seems to check player position before it should. I have ended up dead within the sanity well more times than I have made it in safely. I have also resurrected several people within the sanity wells due to seemingly the same thing.
Granted, I am usually teleporting in rapid succession to get there due to CW combat movement speed, so it might be related. (Teleportation animates smoothly for the player, does it perhaps leave the character where he was planted when he initiated the teleport while playing the animation (i.e., outside the sanity well in this case?))
I don't run demo too much anymore, but it was frustrating then and will be for new players as well.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Well, not for me, because I think I saw my name on the TR hitlist if I don't work on calculating Lightning on AoE DPS increase for Path of the Blade/Smoke Bomb...Edit: Smoke Bomb ability coefficient still fluxuating.
Bug: Smoke Bomb has a fluxuating ability coefficient, even if you have nothing equipped/no feats aside from Smoke Bomb and a fixed damage weapon.
TR used:
Tooltip Picture (How does it have fluxuating damage in the tooltip with a fixed damage weapon????)
Ingame Combat Log:
While this bug not particularly dealbreaking on TR, it'd sure be nice to fix this bug
so I keep my head atop my shoulders...This dust particle system (located multiple times in the Chultan temples) causes incredible frame rate drops on my (i7 GTX 770) computer, and have heard reports that it affects others as well. Some people believe it is the bazaar, I believe it is the dust clouds.
Signature [WIP] - tyvm John
P.S. if you find you have some spare time after fixing bugs, can you please give our classes a once over.... not all need complete overhauls. We all just want to play the classes we love and not need to rely on bugs or have them interfere with the true performance we want and expect.
[The Legendary Outlaws] (Guildhall 20)
Fyi
I hear from a very sharpe witted individual that @rjc9000 prefers his entertainment short and hairy.
I've reviewed Villian's Menace, and no, this power isn't getting a crazy new re-haul. Instead, what I was able to do for this was a little more QoL for ALL the CC immunities and CC altering buffs in the game. I've done a quick pass on all our player powers, feats, items, and pet ACBs that do CCs and made sure that these were properly tagged so they would be respected by any CC focused power. So, that will affect Villian's Menace annnddd all the other CC immunity/buff powers in the game!
Counter question: Yes, I only did player powers, not any critters or bosses. As stated in the main post, our rocktober bug squashing is for quick fixes that won't break ALL the things. Unfortunately, since a lot of our bosses' CC powers are intentional, we won't have the time to go through all of their powers to see which ones can be ignored and which ones would break their gameplay.
Basically, the drop rate appears to not be a low percentage so much as it's a very high percentage (like, legitimately maybe 100%), but with an absurdly long cooldown, like 20-30-maybe even 60 mins.
And switching instances, or teleporting to PE and back will reset your cooldown, so a properly motivated or really bored player could run back and forth between the entrance and the first pack of mobs indefinitely.
This is mostly not a real issue, in that each toon needs 1/4 as many Dragon Hoard Coffers as they used to, in that they are easily farmed via the hourly Dragon Herald Runs and fairly cheap on the AH, but it is every combination of dumb, annoying and easily abused.
Please fix and drastically improve the normal drop rate.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
She Looked Lvl 18
Here is my Blog
P.S. please look into companions and what they add as a active bonus because having a epic companion add 200 of any stat is a joke when u can have 5%-10% of something elce currently 200 or even 400 of a stat is only 1% this will also make the bonding nerf way more manageable cus we can slot a companion with 1k of a stat we need lacking from the bonding's only giveing us 200% not 300% this would also make augment builds good or even 5 companions and a active with 1-3 eldrich stones would be doable for alts and new players and makes it worth lvling alot of these companions beyond what they started with.. a larg portion of the companions will never see the light of day due to they only add 300 def at legendary