If the both Nerf bondings and reduce buffs the games content is going to become unplayable.
I would be the first to get out the pitchforks if the changes made the content unplayable. The initial post said they have been keeping an eye on rebalancing content as necessary through the whole process. Have you been on preview and failed to run anything that you could run before? If so, that would be helpful feedback.
well I couldn't make it thru the chult jungle without dying every couple seconds. (I don't have that problem outside of preview) not nice. not pleasant. definitely not fun.
I made some calculations comparing the system we have now with the forthcoming system:
Current System
Our character has 13 slots (i'm not counting utility slots and i'm not differentiating offensive and defensive slots, i'm only calculating total stats) thus all these slots filled with Single Stat Rank 12 (+700) means 13 x 700 = 9100.
The inherent stats of a rank 40 striker companion are 662 Power, 662 Critical and 662 Armor Penetration, thus 3 x 662 = 1986.
Each Bonding Rank 12 gives 840 of Power or Defense. Since there are 3 rune slots together they sum 2520 total stats.
Let's say our companion has three Companion Gear +4 from Illusionist's Gambit. Each gear has one stat +541 and one +361 which sums to 902. Since there are 3 gear slots then they equal 2706.
Let's also say we have only Rank 12 filling all six slots from these gears. 6 x 700 = 4200.
Now we sum everything that is inside companion and multiply by 2.85 (companion's gift from bonding proc): (1986+2520+2706+4200)x2.85=11412x2.85=32524.2
Finally we sum that 32524,2 with the total stats from our character which is 9100. We obtain 41624,2.
TOTAL STATS: 41624.2
New System
We have two numbers equal to the old system which are 1986 (stats from rank 40 companion "naked") and 2706 (3xGear +4 from IG). That spare us some calculations.
Now everything else went from Rank 12 to 14. This means 13 slots x 1000 = 13000.
Each Bonding 14 gives 1050 of stats. Three of them are 3150.
All gear slots from our companion filled with Rank 14 is 6 x 1000 = 6000.
As we can see even with everything at 14 (both on your character and your companion) we are 1632.3 stats behind of the old bondings. That 1.6k probably is a mix between Power, Critical and Armor Penetration, mostly Power.
Note: i didn't take Power-Sharing into consideration.
Here you go. It got upped a few hours ago, but I was busy. A comparison between power share and bondings. FYI, power share even WITHOUT a summoned companion gave me more power than a companion. So, are bondings the issue? HAMSTER no.
Sorry, but I gotta say this - if you still can't see that the bondings aren't the issue... well, you don't deserve half the playerbase you have. Because this is no longer about nerfing something we all pretty much need, it's about not giving a HAMSTER about your fans genuinely trying to help you prevent mass exoduses of players.
<font color="orange">Mod edit: link removed due to swearing used. Applied censor filter to post. The video link has been forwarded to the devs however. Thanks!</font>
Bottom line players have invested real money purchasing your digital goods as advertised and now you are changing that digital product in a way that will require your customers to invest more real money in order to theoretically break even this is a poor investment strategy from a players standpoint and while mmorpg games will always have fluctuating populations a company that gets a reputation for taking away things that customers purchase never lasts long. I wont claim to know what will happen for others but I for one won't continue to purchase from your cash shop if my purchases are going to be made irrelevant whenever you decide "power creep" is getting out of hand. I'm sorry but I don't like spending time and money only to have my progress reversed as if I were beta testing for you.
Ok watched the vid, swearing aside, it was conclusive.
The gwf's personal pet buff stat boost equalled roughly 30-35k or so, but with a single op/dc power share party, he was routinely hitting 200k and more power. Even at one point when he dismissed his pet, power share still boosted his power more than his pet would have...
i.e.. leave bondings as they are and tone down power sharing. Though tbh. that might actually scare people more lol.
No idea what my toon is now.
5
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
The goal as they have explained it is to remove the "absolutely must use" label on Bonding Runestones. They will still be the better but they will be less of a absolutely must use.
The devs forced bondings on us when they last visited them--and made them better than before. It was at that point I was forced to give up my augment, which I had loved--and *spend a ton of astral diamonds* ranking up the bondings. They *made* bondings a requirement, an expensive requirement.
I'm no fan of these dev decisions. Neither the previous one, nor the current.
Alright, I'll admit - I was a bit offensive in the video, so if you want the link, PM me here or on reddit or something. But I'm gonna make an analysis here 'cause I can - just a "small" one. Solo:
Base power - 35k Power 72k with EVERYTHING procced - bondings, slam 25% bonus base power, brutality, protector's camaraderie, elvish fury, primal arm pieces and rampaging madness. Power 56k with ONLY BONDINGS.
Base crit - 15.5k roughly Crit with bondings - 27k
Base armor pen - 3.3k Armpen with bondings - 8.5 to 8.6k
That is with 2x loyal avenger + 1x greater krig ring on companion. Some R8s on defensive slots and R11s and 12s on offensive (1x azure and 2x radiant r11, 1x brutal r12)
Now, the power share - "group" stats:
Base power - 36-37k Power with EVERYTHING procced, not peak but close to it - 230k Power with EVERYTHING procced, average - about 155-170k
Crit and Armor pen stay the same.
Defense and deflect when solo vs when in group:
Solo 5666 defense vs 20k+ defense when in a group Solo 909 deflect vs 15k deflect when in a group.
Companion stats: Defense - 560 Recovery - 475 Armor pen - 1569 Critical strike - 3448 Power - 6043 Total: 12.1k Bonus from bondings 285%: 34,485 TOTAL stats.
Total gear cost after the enchant price collapse: 22.78 million AD, not counting the R8 enchants and bondings. Now, if we divide that 22.78 million AD by 36k AD that you can refine per day, you get 619. 619 days of grind you'd have to do to get that gear - so it's some top tier stuff, so people are usually seeing even less gains. Compare that, very expensive and rare stuff that gives total less than 35k stats to power share that gives an upwards of 100k stats just by being there... you get something that's not okay. A nerf has been done in the wrong place. Change power share to a percentage based buff and you'll see much better results. Every power-share based DC with lower gear could actually join runs and be useful because it's not so power-dependent. This promotes people helping lower geared DCs get up higher, therefore promoting underplayed support roles, exactly what you're trying to do with the other updates.
The solution to all of this is reverting bondings and changing the power share. I do agree, we're too powerful for TNG - 25 minute runs aren't supposed to happen. My 1st preview run with my guildmates took over an hour and a half, mostly because of mechanics, but we had to get used to the steep learning curve the dungeon has with its bosses - and it's an EXTREMELY fun dungeon - it's literally the most fun I've had in it, and with this massive nerf, it will be exhausting and not fun, sadly. That's what I fear - exhaustion from all the recent changes that are *forcing* us to change. Starting with the armpen min-maxing, the key change, now the bondings and dungeons as well - it's getting tiresome.
6
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
So you tossed this hilariously nonsensical idea with the 50% uptime on bondings out of the window. Phew...thank gawd for that... I hope you buried it deep so it will never see the light of day again It still leaves a bad taste in my mouth because the idea is so comically bad and so clearly not beneficial to players that one has to wonder how the team could possibly have come up with it in the first place. Still it is very good to see you responded to the critique.
The streamlining of the refinement process sounds nice in and of itself but even that is soured by the heavy nerf to bondings (even without the 50% uptime nonsense...I hope it will work like before...apart from the heavy % nerf?) and the lengthening of an already very lengthy refinement process. One doesn' t need to be a genius to see why players might not be giddy about you taking away a ton of stats they already had while offering them different and very costly ways to try and get them back again...You also failed epically in explaining why, how this could possibly be beneficial to you, the players, game design, anything...it' s just baffling. Just like the new idea for random queues...I cannot imagine how anyone could have come up with that with a straight face. Seriously.. I just don' t know. But: no shame whatsoever in having outrageously bad ideas every now and then if you don' t stick to the them!
There are some really odd things coming out of Mount Dev these days! And it smells like Mod 6, to boot.
> @tripsofthrymr said: > If the both Nerf bondings and reduce buffs the games content is going to become unplayable. > > I would be the first to get out the pitchforks if the changes made the content unplayable. The initial post said they have been keeping an eye on rebalancing content as necessary through the whole process. Have you been on preview and failed to run anything that you could run before? If so, that would be helpful feedback.
Have you been on preview and failed to run anything that you could before WITH the same gear and items you had without having to obtain rank 14 enchants would be a better question.
> @jonkoca said: > Ok watched the vid, swearing aside, it was conclusive. > > The gwf's personal pet buff stat boost equalled roughly 30-35k or so, but with a single op/dc power share party, he was routinely hitting 200k and more power. Even at one point when he dismissed his pet, power share still boosted his power more than his pet would have... > > i.e.. leave bondings as they are and tone down power sharing. Though tbh. that might actually scare people more lol.
Personally I'd rather the buffs got toned down a bit not entirely because the dungeons are hard. But doing dailies even really requires those stats. Even pugging it you don't get those specialised party buffs 99 percent of the time. It's really an elitist problem not a general population problem. This will get me 1000 dislikes for saying it but the solution might be to restrict the number of buffers in any given party.
Ps4 player here. I've played since launch on the ps4 and have spent a little more than $1000 just for my account. Wife also plays and has spent a bit herself. I know I don't hold as much weight as the PC or Xbox players who have played longer and spent more. The zen sale going on now is the first time I have never spent money during a sale. It's the first time my VIP had went under 20 days.
I'm an admin on the FB HR page and another page, as well as either mod or am an active contributor to many more pages. I'm seeing a decline in people just to these pages. Heck, an admin from the HR page just quit, deleted, and stepped down. A moderator is also about to do so. Just playing over the weekend, the game isn't as full as it normally is, even during a holiday.
They know this is a blatant cash grab. I can write a book on the reasons why this is a bad idea, but it's already been said over and over and over again in this thread. Stop power share to companions, keep bondings where they are, enhance other stones to compete. HAMSTER, make all stones transfer stats like bondings but change the base stats (crit, defense, lifesteal, etc). But to take away the progression people have made whether through time, effort, or cash is downright insulting.
I play this game for progression. I like to see where I am today as opposed to a month ago. I don't wanna say "well, a month ago I could do this and now I'm only X million ad from being able to do it again".
I have a busy life, and I am not a dungeon speed runner. For me 20-40 minutes in a dungeon on my level AFTER I have done it a few times and learned the mechanics is perfect. Especially with the HAMSTER drops we get in this game. Wanting me to spend hours for the same lousy drops, and also wanting me to spend a ton more ad to kinda get where I was is, quite frankly, not going to happen.
I absolutely love this game. I've skipped so many good releases to continue my journey on this game. What you are doing is going to really hurt the game. You say it won't, yet I have seen drastic changes like this completely ruin other games (which is why o won't buy or play any game from Trion anymore). Please don't be another Trion. I implore you
@thefiresidecat Instead of limiting number of buffers, limit the buffs instead. Not quantity but quality. Instead of 33% power affecting both player and companion, make it 50% of the player's power only affecting the player. Because via comp it just gets tripled. And since the common TNG run is 2x DC and 1x Pally or GF, you're gonna be running with 250k power regardless of bondings. I've proven that by running with one DC and no bondings, and still reaching 76k power (what's about 20k more than bondings alone). That's the issue, when a free skill does more than a paid-for item. As in, muuuch more. Imagine running with 2x DC. I'd be running with 120k power at any given moment without any bondings whatsoever.
I think many people NEED to get on PREVIEW and see where the DPS is on DRAGON verses PREVIEW on the same DUNGEON especially as they 'rework' the recently announced changes to Bondings.
I think that will have many see the changes aren't as severe as they feared. Keeping the uptime at almost 100% depending on your companion was a major reversal for the players.
Yeah, after spending the equivalent of 45 mil AD... who would've thought that your DPS is supposed to go UP when you upgrade something... oh wait, it's literally anyone with sentient thought. And the fact that it required so many upgrades to get to the point where you're STILL below what you were before... that is not a good choice. It's like take-backsies between 5 year olds. Except you lose whatever you traded in, twice.
8
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
well I couldn't make it thru the chult jungle without dying every couple seconds. (I don't have that problem outside of preview) not nice. not pleasant. definitely not fun.
You have ranked-up bondings but can't survive the jungles without dying every few seconds? My squishy CW can do his Chult dailies just fine with no companion summoned at all (no bondings, no augment, no eldritch).
> @gromovnipljesak#8234 said: > Yeah, after spending the equivalent of 45 mil AD... who would've thought that your DPS is supposed to go UP when you upgrade something... oh wait, it's literally anyone with sentient thought. And the fact that it required so many upgrades to get to the point where you're STILL below what you were before... that is not a good choice. It's like take-backsies between 5 year olds. Except you lose whatever you traded in, twice.
Exactly this. I have no doubt it's only a minor nerf WHEN you spend a small fortune to rank stuff up. I want to see the non elite people run the same content they were able to run before using the same exact gear they normally use, not rank 14 or unparalleled stuff.
@jxsin Exactly what I implied before - this helps top tier players be even further away, and everyone below that just trails behind even further. In my entire alliance there's maybe 5 people who can afford that, and that's probably overestimating it too - I am only certain that one can do it. This will be elitism extraordinaire.
The goal as they have explained it is to remove the "absolutely must use" label on Bonding Runestones. They will still be the better but they will be less of a absolutely must use.
The devs forced bondings on us when they last visited them--and made them better than before. It was at that point I was forced to give up my augment, which I had loved--and *spend a ton of astral diamonds* ranking up the bondings. They *made* bondings a requirement, an expensive requirement.
I'm no fan of these dev decisions. Neither the previous one, nor the current.
That is how the "business model" works. Sales are slow over here, let's nerf stuff and bring up sales on that other stuff. Now that stuff is OP. Let's nerf it and force people to spend money on this other stuff.
Could you imagine a car company getting away with that? Diesel is hurting gas model sales. Let's nerf the diesels gas mileage.
No, but really, it is to make the game better.
I have spent roughly $400 on this game. A big chunk of that was to rank up 3 rank 12 bondings. I won't make that mistake again with these folks.
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
> @thrill#1417 said: > The goal as they have explained it is to remove the "absolutely must use" label on Bonding Runestones. They will still be the better but they will be less of a absolutely must use. > > The devs forced bondings on us when they last visited them--and made them better than before. It was at that point I was forced to give up my augment, which I had loved--and *spend a ton of astral diamonds* ranking up the bondings. They *made* bondings a requirement, an expensive requirement. > > I'm no fan of these dev decisions. Neither the previous one, nor the current. > > That is how the "business model" works. Sales are slow over here, let's nerf stuff and bring up sales on that other stuff. Now that stuff is OP. Let's nerf it and force people to spend money on this other stuff. > > Could you imagine a car company getting away with that? Diesel is hurting gas model sales. Let's nerf the diesels gas mileage. > > No, but really, it is to make the game better. > > I have spent roughly $400 on this game. A big chunk of that was to rank up 3 rank 12 bondings. I won't make that mistake again with these folks.
I spent more than $3000.00 But I still don't have bonding rank 12 Knew thus day was coming
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
> The goal as they have explained it is to remove the "absolutely must use" label on Bonding Runestones. They will still be the better but they will be less of a absolutely must use.
>
> The devs forced bondings on us when they last visited them--and made them better than before. It was at that point I was forced to give up my augment, which I had loved--and *spend a ton of astral diamonds* ranking up the bondings. They *made* bondings a requirement, an expensive requirement.
>
> I'm no fan of these dev decisions. Neither the previous one, nor the current.
>
> That is how the "business model" works. Sales are slow over here, let's nerf stuff and bring up sales on that other stuff. Now that stuff is OP. Let's nerf it and force people to spend money on this other stuff.
>
> Could you imagine a car company getting away with that? Diesel is hurting gas model sales. Let's nerf the diesels gas mileage.
>
> No, but really, it is to make the game better.
>
> I have spent roughly $400 on this game. A big chunk of that was to rank up 3 rank 12 bondings. I won't make that mistake again with these folks.
I spent more than $3000.00
But I still don't have bonding rank 12
Knew thus day was coming
If you used the AD:Zen Exchange you'd have R12 bondings purchased off auction each for about 100.00 Zen (denote 100.00 as in dollars) so you could have had 30.
Yes 100.00 in Zen gets you over 4m AD which is enough to buy one R12 Bonding on Auction or still 30 if you spent 3000.00 as you indicated.
> @tripsofthrymr said: > well I couldn't make it thru the chult jungle without dying every couple seconds. (I don't have that problem outside of preview) not nice. not pleasant. definitely not fun. > > > You have ranked-up bondings but can't survive the jungles without dying every few seconds? My squishy CW can do his Chult dailies just fine with no companion summoned at all (no bondings, no augment, no eldritch). > > Watc@tripsofthrymr sai
You do realize how you are coming off here don't you? My experience is invalid because yours is different sure ok you rawk and I suk. Fine but I still get killed quickly in the new zone in preview now.its still kind of off point because this Nerf is treating a small symptom instead of the real problem double dipping the buffs as proven pretty conclusively earlier in this thread
Ok watched the vid, swearing aside, it was conclusive.
The gwf's personal pet buff stat boost equalled roughly 30-35k or so, but with a single op/dc power share party, he was routinely hitting 200k and more power. Even at one point when he dismissed his pet, power share still boosted his power more than his pet would have...
i.e.. leave bondings as they are and tone down power sharing. Though tbh. that might actually scare people more lol.
I would not be surprised if they do both: Nerf Bondings AND Power Sharing.
Comments
well I couldn't make it thru the chult jungle without dying every couple seconds. (I don't have that problem outside of preview) not nice. not pleasant. definitely not fun.
Current System
Our character has 13 slots (i'm not counting utility slots and i'm not differentiating offensive and defensive slots, i'm only calculating total stats) thus all these slots filled with Single Stat Rank 12 (+700) means 13 x 700 = 9100.
The inherent stats of a rank 40 striker companion are 662 Power, 662 Critical and 662 Armor Penetration, thus 3 x 662 = 1986.
Each Bonding Rank 12 gives 840 of Power or Defense. Since there are 3 rune slots together they sum 2520 total stats.
Let's say our companion has three Companion Gear +4 from Illusionist's Gambit. Each gear has one stat +541 and one +361 which sums to 902. Since there are 3 gear slots then they equal 2706.
Let's also say we have only Rank 12 filling all six slots from these gears. 6 x 700 = 4200.
Now we sum everything that is inside companion and multiply by 2.85 (companion's gift from bonding proc): (1986+2520+2706+4200)x2.85=11412x2.85=32524.2
Finally we sum that 32524,2 with the total stats from our character which is 9100. We obtain 41624,2.
TOTAL STATS: 41624.2
New System
We have two numbers equal to the old system which are 1986 (stats from rank 40 companion "naked") and 2706 (3xGear +4 from IG). That spare us some calculations.
Now everything else went from Rank 12 to 14. This means 13 slots x 1000 = 13000.
Each Bonding 14 gives 1050 of stats. Three of them are 3150.
All gear slots from our companion filled with Rank 14 is 6 x 1000 = 6000.
1986 + 3150 + 2706 + 6000 = 13842
13842 x 1.95 (bondings) = 26991.9
26991.9 + 13000 = 39991.9
TOTAL STATS: 39991.9
-------------------------------------------------------------------------------------------------------------
As we can see even with everything at 14 (both on your character and your companion) we are 1632.3 stats behind of the old bondings. That 1.6k probably is a mix between Power, Critical and Armor Penetration, mostly Power.
Note: i didn't take Power-Sharing into consideration.
Sorry, but I gotta say this - if you still can't see that the bondings aren't the issue... well, you don't deserve half the playerbase you have. Because this is no longer about nerfing something we all pretty much need, it's about not giving a HAMSTER about your fans genuinely trying to help you prevent mass exoduses of players.
<font color="orange">Mod edit: link removed due to swearing used. Applied censor filter to post. The video link has been forwarded to the devs however. Thanks!</font>
The gwf's personal pet buff stat boost equalled roughly 30-35k or so, but with a single op/dc power share party, he was routinely hitting 200k and more power. Even at one point when he dismissed his pet, power share still boosted his power more than his pet would have...
i.e.. leave bondings as they are and tone down power sharing. Though tbh. that might actually scare people more lol.
I'm no fan of these dev decisions. Neither the previous one, nor the current.
But I'm gonna make an analysis here 'cause I can - just a "small" one.
Solo:
Base power - 35k
Power 72k with EVERYTHING procced - bondings, slam 25% bonus base power, brutality, protector's camaraderie, elvish fury, primal arm pieces and rampaging madness.
Power 56k with ONLY BONDINGS.
Base crit - 15.5k roughly
Crit with bondings - 27k
Base armor pen - 3.3k
Armpen with bondings - 8.5 to 8.6k
That is with 2x loyal avenger + 1x greater krig ring on companion. Some R8s on defensive slots and R11s and 12s on offensive (1x azure and 2x radiant r11, 1x brutal r12)
Now, the power share - "group" stats:
Base power - 36-37k
Power with EVERYTHING procced, not peak but close to it - 230k
Power with EVERYTHING procced, average - about 155-170k
Crit and Armor pen stay the same.
Defense and deflect when solo vs when in group:
Solo 5666 defense vs 20k+ defense when in a group
Solo 909 deflect vs 15k deflect when in a group.
Companion stats:
Defense - 560
Recovery - 475
Armor pen - 1569
Critical strike - 3448
Power - 6043
Total: 12.1k
Bonus from bondings 285%: 34,485 TOTAL stats.
Total gear cost after the enchant price collapse: 22.78 million AD, not counting the R8 enchants and bondings.
Now, if we divide that 22.78 million AD by 36k AD that you can refine per day, you get 619. 619 days of grind you'd have to do to get that gear - so it's some top tier stuff, so people are usually seeing even less gains.
Compare that, very expensive and rare stuff that gives total less than 35k stats to power share that gives an upwards of 100k stats just by being there... you get something that's not okay. A nerf has been done in the wrong place. Change power share to a percentage based buff and you'll see much better results. Every power-share based DC with lower gear could actually join runs and be useful because it's not so power-dependent. This promotes people helping lower geared DCs get up higher, therefore promoting underplayed support roles, exactly what you're trying to do with the other updates.
The solution to all of this is reverting bondings and changing the power share. I do agree, we're too powerful for TNG - 25 minute runs aren't supposed to happen. My 1st preview run with my guildmates took over an hour and a half, mostly because of mechanics, but we had to get used to the steep learning curve the dungeon has with its bosses - and it's an EXTREMELY fun dungeon - it's literally the most fun I've had in it, and with this massive nerf, it will be exhausting and not fun, sadly. That's what I fear - exhaustion from all the recent changes that are *forcing* us to change. Starting with the armpen min-maxing, the key change, now the bondings and dungeons as well - it's getting tiresome.
https://www.youtube.com/watch?v=Va2cxtPWMHg
> If the both Nerf bondings and reduce buffs the games content is going to become unplayable.
>
> I would be the first to get out the pitchforks if the changes made the content unplayable. The initial post said they have been keeping an eye on rebalancing content as necessary through the whole process. Have you been on preview and failed to run anything that you could run before? If so, that would be helpful feedback.
Have you been on preview and failed to run anything that you could before WITH the same gear and items you had without having to obtain rank 14 enchants would be a better question.
> Ok watched the vid, swearing aside, it was conclusive.
>
> The gwf's personal pet buff stat boost equalled roughly 30-35k or so, but with a single op/dc power share party, he was routinely hitting 200k and more power. Even at one point when he dismissed his pet, power share still boosted his power more than his pet would have...
>
> i.e.. leave bondings as they are and tone down power sharing. Though tbh. that might actually scare people more lol.
Personally I'd rather the buffs got toned down a bit not entirely because the dungeons are hard. But doing dailies even really requires those stats. Even pugging it you don't get those specialised party buffs 99 percent of the time. It's really an elitist problem not a general population problem. This will get me 1000 dislikes for saying it but the solution might be to restrict the number of buffers in any given party.
I'm an admin on the FB HR page and another page, as well as either mod or am an active contributor to many more pages. I'm seeing a decline in people just to these pages. Heck, an admin from the HR page just quit, deleted, and stepped down. A moderator is also about to do so. Just playing over the weekend, the game isn't as full as it normally is, even during a holiday.
They know this is a blatant cash grab. I can write a book on the reasons why this is a bad idea, but it's already been said over and over and over again in this thread. Stop power share to companions, keep bondings where they are, enhance other stones to compete. HAMSTER, make all stones transfer stats like bondings but change the base stats (crit, defense, lifesteal, etc). But to take away the progression people have made whether through time, effort, or cash is downright insulting.
I play this game for progression. I like to see where I am today as opposed to a month ago. I don't wanna say "well, a month ago I could do this and now I'm only X million ad from being able to do it again".
I have a busy life, and I am not a dungeon speed runner. For me 20-40 minutes in a dungeon on my level AFTER I have done it a few times and learned the mechanics is perfect. Especially with the HAMSTER drops we get in this game. Wanting me to spend hours for the same lousy drops, and also wanting me to spend a ton more ad to kinda get where I was is, quite frankly, not going to happen.
I absolutely love this game. I've skipped so many good releases to continue my journey on this game. What you are doing is going to really hurt the game. You say it won't, yet I have seen drastic changes like this completely ruin other games (which is why o won't buy or play any game from Trion anymore). Please don't be another Trion. I implore you
Instead of limiting number of buffers, limit the buffs instead. Not quantity but quality. Instead of 33% power affecting both player and companion, make it 50% of the player's power only affecting the player. Because via comp it just gets tripled. And since the common TNG run is 2x DC and 1x Pally or GF, you're gonna be running with 250k power regardless of bondings. I've proven that by running with one DC and no bondings, and still reaching 76k power (what's about 20k more than bondings alone). That's the issue, when a free skill does more than a paid-for item. As in, muuuch more. Imagine running with 2x DC. I'd be running with 120k power at any given moment without any bondings whatsoever.
I think that will have many see the changes aren't as severe as they feared. Keeping the uptime at almost 100% depending on your companion was a major reversal for the players.
Watch on Twitch
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
> Yeah, after spending the equivalent of 45 mil AD... who would've thought that your DPS is supposed to go UP when you upgrade something... oh wait, it's literally anyone with sentient thought. And the fact that it required so many upgrades to get to the point where you're STILL below what you were before... that is not a good choice. It's like take-backsies between 5 year olds. Except you lose whatever you traded in, twice.
Exactly this. I have no doubt it's only a minor nerf WHEN you spend a small fortune to rank stuff up. I want to see the non elite people run the same content they were able to run before using the same exact gear they normally use, not rank 14 or unparalleled stuff.
Exactly what I implied before - this helps top tier players be even further away, and everyone below that just trails behind even further. In my entire alliance there's maybe 5 people who can afford that, and that's probably overestimating it too - I am only certain that one can do it. This will be elitism extraordinaire.
Could you imagine a car company getting away with that? Diesel is hurting gas model sales. Let's nerf the diesels gas mileage.
No, but really, it is to make the game better.
I have spent roughly $400 on this game. A big chunk of that was to rank up 3 rank 12 bondings. I won't make that mistake again with these folks.
> The goal as they have explained it is to remove the "absolutely must use" label on Bonding Runestones. They will still be the better but they will be less of a absolutely must use.
>
> The devs forced bondings on us when they last visited them--and made them better than before. It was at that point I was forced to give up my augment, which I had loved--and *spend a ton of astral diamonds* ranking up the bondings. They *made* bondings a requirement, an expensive requirement.
>
> I'm no fan of these dev decisions. Neither the previous one, nor the current.
>
> That is how the "business model" works. Sales are slow over here, let's nerf stuff and bring up sales on that other stuff. Now that stuff is OP. Let's nerf it and force people to spend money on this other stuff.
>
> Could you imagine a car company getting away with that? Diesel is hurting gas model sales. Let's nerf the diesels gas mileage.
>
> No, but really, it is to make the game better.
>
> I have spent roughly $400 on this game. A big chunk of that was to rank up 3 rank 12 bondings. I won't make that mistake again with these folks.
I spent more than $3000.00
But I still don't have bonding rank 12
Knew thus day was coming
Yes 100.00 in Zen gets you over 4m AD which is enough to buy one R12 Bonding on Auction or still 30 if you spent 3000.00 as you indicated.
> well I couldn't make it thru the chult jungle without dying every couple seconds. (I don't have that problem outside of preview) not nice. not pleasant. definitely not fun.
>
>
> You have ranked-up bondings but can't survive the jungles without dying every few seconds? My squishy CW can do his Chult dailies just fine with no companion summoned at all (no bondings, no augment, no eldritch).
>
> Watc@tripsofthrymr sai
You do realize how you are coming off here don't you? My experience is invalid because yours is different sure ok you rawk and I suk. Fine but I still get killed quickly in the new zone in preview now.its still kind of off point because this Nerf is treating a small symptom instead of the real problem double dipping the buffs as proven pretty conclusively earlier in this thread
100 zen? Are you mad? They were about 3.25 mil AD on PC.