This game does some things right but is basically a DPS burn game.
A big part of this is due to vast majority of content being 2k or lower and its pretty easy to hit 2.5k. At which point tlyou really dont need healers or tanks and hell a lot of players are 3k plus.
If i compare to more skillful games like ESO or FF14, even at high lvls the mechanics of end game require heals or tanks.
Take Aethenian Archive or Hel Ra even b4 they were levelled up you needed a healer and tank to survive even when heavily overgeared.
This game is basically 4 DPS + DC buff or even 5 DPS.
It would be nice if the developers actually started to introduce better mechanics that require classes and not just burn boss in 30 secs.
@mimicking#6533 @strumslinger @zebular Any1 from the mod or dev side care to talk about this experience and game design?
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Yep, it's a multiplayer game, but teaming up for dailies that take hours isn't why people play support characters. Plus it means having to share any relics you find in your travels.
Neverwinter Census 2017
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From a different barrel but equally frustrating to me: a lot of the solo content is effectively a DPS check. This is particularly true of the new content (SKT, SMI, oh my). So even if you want to be a tank or party-focused character, you're punished for it if you want to participate in new content without a DPS carrying you around. Since my toon is geared to the teeth I manage to putz along, but any mid-geared DC is effectively unable to progress solo.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
By rainbow i mean tank, heal and DPS..of which a slot might be for DC buff and a dedicated OP healer...
What id like to see is persistent area wide DoT as a simple mechanic and waves of intense Damage that need shielding and healing...whereby a DPS cannot easily survive if at all.
Im hopeful for large scale content bringing more class balance as dungeons are as i said 4+1 or 5 with simple mechanics.
Id love to see something like the coils of bahamut or maw of lorkhaj type content come to NW as it has a lot of other good stuff.
Not sure why you would skip them, regardless that they are not always needed for healer/tank roles.
1) my healadin feels useless anymore unless I'm using my aura of life to do a drive by rezzing. People are either alive or dead - there is no healing, pally buffs are minimal. DC's are used for buffing and not healing
2) we run eLoL without a tank with no issues (again we are NOT over geared for it... most of us are 2200-2700 on any given day)
3) we run mDemo with 1 OP tank, 1 DC buffer and all the rest DPS - get gold easily.
4) You don't get credit for supporting roles on: Dragon flights, heroic encounters, moat farming, etc
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Are you telling me that a 3.5k group of 4 DPS + DC buff would run slower than 1 tank, 1 healer, 1 buffer and 2DPS as that is rainbow.
For something like ELOL or CN
But, even if you don't have a guild to help, there are almost always ppl around that will team up, even if it is just to make the run faster.
No one has any trouble building a great healer or tank. The problem is that this game doesn't consider healing/tanking as participation and forces support roles to constantly NEED support. Our guild founder wouldn't do dailies unless a DPS went with him. When mobs respawn before you can finish killing the first group - it doesn't take long to get irritated and say HAMPSTER this until my dps friends are free.
You will see this if you mote farm, influence run, etc. You don't get credit for the HE unless you do a certain % of the damage. It doesn't matter that my heals exceed 200k per heal - I have to be able to do a % of the damage to get a mote even if I use a wand.
Also the game doesn't make healing or tanking necessary for the true end game content. Meaning your character becomes almost worthless once you get to the fun stuff.
mDemo is supposed to need 2 tanks and 2 healers. We run with 1 tank and 1 buffer 8 dps
eLoL should need 1 tank, 1 heal, 3 dps - we run it with 1 tank 4 dps or 1 heal 4 dps, or the other day just to get everyone in - 2 heals 3 dps. Meaning that either the tank or healer is optional.
It's not that great heals or tanking are hard to achieve - it's that the game gives no love to those characters
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Assuming each of those players know what they're doing and know how to time their buffs with DPS, the rainbow team will clear content much faster than a team with 5 DPS players, due to the way that buffs and debuffs work with damage.
It just matters a lot less for non-FBI content because run times are much shorter outside of FBI. As an imperfect/subjective example, the right composition can cut 15-20min off of an FBI run, whereas it saves you maybe 2-4min off of any other T2 compared to a similarly geared but sub-optimal party (more dps, less support).
For easy content, I like having a GF strictly for the move speed bonus from ITF, because if the mobs melt fast enough a majority of the time spent in the dungeon is actually running not fighting.
So it's not always critical to spend time forming the right party unless you're running the hardest content, as the time spent forming the perfect group might eat up most of the time savings.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Either way I would say tanks and buff classes are very valuable in the end game like cn and fbi, but for lower level content not so much
Try mote farming on a healer or a tank and needing to get that minimum amount of damage for the HE to count for you.
Let me tell you what happens.
1)You will start running in to HE's thinking that you are going to get motes... you won't because there will be DPS there that burn everything too quickly for you to get the minimum damage so no motes for you
2) you then decide to just solo the HE's - and discover that it takes you so long to do this with the HE's timer that you are going to have to go through double or triple the wands this way.
at this point if you are a normal person one of two things will happen -
-you say "hamster this" and decide you don't need no stinking motes and will head right for the twisted weapons
or
-you call on you dps friends to come with you to speed up the kills but not do TOO much damage so that you can get enough damage in for it to count (and it's more damage required than it should be)
And then you realize you have to do it all again in IWD
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Also, when Becky etc talk about dual speccing they are referring to stats & feats more than where you spend your power points. Newer players rarely appreciate the depth of impact feat choices have on a characters viability.
Edit: You probably shouldn't try a lecturing tone with some of the people you're disagreeing with. A couple of them have a very thorough understanding of the game - including the power options available to all the classes and have played the game for (literally) years.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
As a player of a healer and a tank I will say that I agree 100% here. This is the main reason why I hate HEs. All I'm doing is enabling zerging button mashing DPS to get lots of great rewards when I get absolutely nothing but the bare minimum for working my HAMSTER off buffing and doing my job. If I stood there and cast one at will and ran away I'd get the same reward in an HE. Not engaging gameplay. Not rewarding at all and is extremely laggy and inconsistent. This mod fails Healers and Tanks especially by making them necessary but ignores entirely the struggle of playing a support class in a DPS burn-centric open world. Unless I'm basically carried by a DPS I'm not able to progress this campaign any further in a reasonable amount of time.
I don't mind HEs for optional rewards. I mind HEs that gate me away from doing content instead of toward character progression. I don't get lanolin or boots to drop in HEs and I work just as hard as anyone else.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Regardless, this is all getting off topic for this topic is about the need for a Healing Specced Cleric in group content. It is not about their own individual survivability and ability to gain successes in Heroic Encounters.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
PvE:
Dragonflight...only if group low ilvl
Normal and Epic Demo...
Tiamat...depends
FBI? For now...
So no dungeons other than FBI.
This is damning really and something that needs to be addressed in a mod. Ive given up playing healer as its just not worth it anymore outside others needing on above.
@mimicking#6533
Can we get a mod: Return of the healer.
Id love to see the stats for non rndm queue dungeon runs and see the proportion of true healers to run instances...Buff DC is not a healer IMO...
In conclusion, either make soloing as a DC easier or dont introduce healing oriented content. Dont make us DC into a stalemate situation of "You have to heal to do complete a dungeon, but you will fail to advance in boons and dailies and do nothing in game except that dungeon".
So you are against 'healing gates' but pro 'dps gates'?
So you are is support of the status quo which is healing is a side mechanic in this MMO as all it is is DPS and Buff atm.
The grindy boons are a different issue alltogether
BTT:
Atm no one needs a pure heal DC. Everybody wants a buffer/debuffer. Thats very sad and thats the reason why i dont play my DC anymore. I made my DC to heal and keep the party alive. But you cant heal oneshots. That needs a change.
The devs are obviously trying to move away from de/buffing (and immunity) being the main focus of gameplay but I would like to see them take a balanced approach where classes and content are adjusted simultaneously.
They should bear in mind they created the situation and shouldn't just go reducing class de/buffs without adjusting the content.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox