Finally it got fixed. I spent so much of my time to prove that all along it was a bug, and after 10 modules i see the bug being fixed. Now i want to ask you why aren't all the players getting banned from pc, xbox and ps4 for exploiting this ? Do not tell me that this isnt ban worthy ? Since its clearly an advantage that all players gained from it. I refuse, like literarlly refuse to play anymore in a game that is full of bots and exploiters, its really disgusting to play with all these exploiters, i have always played legit, i always bought zen and bought the pack and recived 1/4 from the investment, because this was intended design, but lookin at it now i feel robbed, so explain to me why arent these players that are more or less 50% of your playerbase getting banned ?
So while i was spending 150.000 ad and got barerly 30.000 ad in return there was someone else that wasnt even spending this ammount and he was winning legendary rings, artifacts and belts... I call it the biggest exploit ever , and i do expect that 50% of playerbase to get banned over it, or else you guys are not repecting the ToS and you should be fired for not doing your job.
I cannot belive that there are players that exploited the game for 10modules by DECLINING the chest and the key never got consumed, this is outrageous...
I give you props for fixing it even if its too late, but not dealing with your community and ban them, it's just not acceptable.
'When you pulled the last con on your players, to get more money, you will realize, that you dont earn money without players.'
Or something like that.
It like a "DPS dead is DPS 0"
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checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
I will post here as well. As an open beta player, this was not a bug. It was a feature. This will greatly change the way dungeon rewards are looked at. It is a quick money grab. Put it this way. The COST of the keys far exceeds the chance at any measureable attainment in the dungeon chest itself. The COST of the key was offset by the feature of the HAMSTER decline button, which means that we could leave the HAMSTER cheap HAMSTER rewards in the HAMSTER chest and run the boring HAMSTER dungeon again at another chance. This consumed time in the game. Now, we consume the PAID key for HAMSTER worthless rewards with HAMSTER low drop rates.
If this goes live, I will seriously consider a different game. Even the grind of dungeons will not be worth the time.
I'm fine with this "Bug fix" if you increase drop rates of the good gear by a fair bit. I sincerely do not think this will generate more revenue. Sure you'll get some people buying keys at first, but once they realize they need 20-30 to get anything good, your sales will severely drop. Not to mention the people that are currently buying keys that will stop altogether. Plus there are multitude of complaints on here and Reddit of people that are going to quit playing altogether because it's increasing the already extremely painful grind. This is a huge mistake - you are going to make a large number of your supporters very upset if you go through with this.
I will post here as well. As an open beta player, this was not a bug. It was a feature. This will greatly change the way dungeon rewards are looked at. It is a quick money grab. Put it this way. The COST of the keys far exceeds the chance at any measureable attainment in the dungeon chest itself. The COST of the key was offset by the feature of the HAMSTER decline button, which means that we could leave the HAMSTER cheap HAMSTER rewards in the HAMSTER chest and run the boring HAMSTER dungeon again at another chance. This consumed time in the game. Now, we consume the PAID key for HAMSTER worthless rewards with HAMSTER low drop rates.
If this goes live, I will seriously consider a different game. Even the grind of dungeons will not be worth the time.
No seriously.
I want to spend 250 zen for run a very funny dungeon (the first 50 runs) open the chest and have some fun with friends because we found that great boots that I buy 200 times on Enclaves to spent in some way seals.
So it will come to xbox as well? This is such a joke. The whole game became a joke. There's bugs in my interface since almost a year now and I contacted support about it several times and it's not been fixed. Your support is a joke, your ideas are a joke, everything about Neverwinter is a laughing stock meanwhile. I fail to understand, how people still give you money after the tradebars fiasco. Or maybe they don't... that's why you try to sell off this dungeon-key-thing as a BUG to us. In hopes people will spend more real money on you greedy vampires. A few of the things you already pulled on us are borderline illegal. How xbox can still allow you to operate like this on their console, is a mystery to me. I'm out. It was fun in the beginning, but now just a trainwreck.
May i suggest the powers that be to rethink their strategy and be a little more user friendly in their attempts to generate income from this game ?
There are other options that are optional for players to spend money on and not force them towards mandatory spendings for specific content. It might be a daring investment for a company on something that has no spreadsheet projection of profit, but i can guess that players are generally more enclined to purchase optional content rather than being forced into purchases to advance in a game.
I could offer some ideas for new optional content i would be happy to spend money on to "dress up" my game experience personally. But i reckon this would not be the topic for it.
it's a game, bits and bytes, it isnt my life. If it entertains me i will play it. When it doesnt then i wont. The people i meet in a game i can choose to continue to be in touch with or not.
I would very much like to stay though and play this game, esp the pig mount makes me laugh every time i see it. Please dont make decissions that harms the playerbase and try to be more creative and user friendly in your attemps to generare revenue from the game.
gak! when i first glanced at the key list i thought this will be some kind of joke... the list looked so very outlandish
but then it dawned on me: this is how it really is! all these keys exist... in - my -bags (most of them lol) !
ah, and for the rest: HAMSTER ! ^^
0
matiagronxMember, NW M9 PlaytestPosts: 251Arc User
You couldnt just find a worst person/way to anounce this change. It sounded so rude to everyone that support you. On the other hand you couldnt officialy announce a raise in drop chance cause that would automatically mean that the drop chances were severely lowered for several years BECAUSE of this "bug". So you created a loophole all this time to keep people hypnotized under the "key" spell but you kept the drop chances for every valuable item under 1% at most cases. How on earth did you managed to accomplish this atrocity? You are full of bad surprises guys, so full of them..
You having a joke ?? this is ridiculous i wont be playing after they implement this into the game. Like wtf you cheeky sods!! you calling this a bug when you clearly put a button in to decline the rubbish drops from dungeons. oh yh imma really play a game where all you get is +1 rings and peridots!!! Enjoy our money while you can cryptic because after this bomb shell you WILL LOSE ALOT OF PLAYERS!!!
you have forgotten the golden rule of business: the customer is always right, the customer is who has the money, if you do not understand this rule to make decisions like this without listening to its customers. This decision may result in more lost money with the current system, chests have a lot of garbage inside, no one will spend keys that are purchased with real money for items that are useless. It is better to sell 5 keys every week for a year to sell 10 keys per week for 2 weeks because people will not use keys in buying trash and eventually people will not do dungeons, and then people stopped the game and there will be who can buy your keys
And you can not say that was a bug after 3 years, you can make the mistake of treating their customers as if they were idiots, and that if it is a bad decision
Poo... that is what this is it stinks and is hard to swallow, it is dragon sized poo, we have no recourse on this defecation oh I mean decision we are just supposed to swallow and keep on paying the game oh I mean playing the game when there are so many posts on so many broken things that have been around for ages. Then the 1 bug that has not been a bug you decide to finance oh mean fix is an in game feature that makes the RNG bearable after all the poo oh I mean poor decisions that have been made "to stop the evil bots" who are now in game in case you didn't realise... we have to have a game feature removed under the "its a bug and we are fixing it".
I am honestly surprised that you did not blame the evil bots for this as a required fix on the war on botting but you expected us to believe its a bug and move along pay for keys except junk and rinse and repeat and be happy about it. This a another attempt to insert a paywall with out calling it a paywall and somehow putting a positive spin on it with "we fixed a bug" you know what makes this game great players, you know what you are doing with these types changes driving away payers oh I mean players, I hope the bots enjoy all the new content for mod 12 because that is all you are going to have left by then.
According to Cryptic: We are pleased to address this bug because it resolves an inequity between the minority of players who knew about it and the majority who did not, and because the Neverwinter design team will be better able to design rewards for chests going forward now that the bug has been fixed.
Just wondering how big this "majority" who were "unaware" is.
Poo... that is what this is it stinks and is hard to swallow, it is dragon sized poo, we have no recourse on this defecation oh I mean decision we are just supposed to swallow and keep on paying the game oh I mean playing the game when there are so many posts on so many broken things that have been around for ages. Then the 1 bug that has not been a bug you decide to finance oh mean fix is an in game feature that makes the RNG bearable after all the poo oh I mean poor decisions that have been made "to stop the evil bots" who are now in game in case you didn't realise... we have to have a game feature removed under the "its a bug and we are fixing it".
I am honestly surprised that you did not blame the evil bots for this as a required fix on the war on botting but you expected us to believe its a bug and move along pay for keys except junk and rinse and repeat and be happy about it. This a another attempt to insert a paywall with out calling it a paywall and somehow putting a positive spin on it with "we fixed a bug" you know what makes this game great players, you know what you are doing with these types changes driving away payers oh I mean players, I hope the bots enjoy all the new content for mod 12 because that is all you are going to have left by then.
Honestly, if you guys wanted to make more money then you should have made the keys more lucrative. You would have HAMSTER'd some people off with the P2W element of it, but I guarantee if the keys gave me a for-sure chance at better drops I'd be buying more of them and using them. There were so many better options to choose from. Even if the value of the reward from the chest was greater than the cost of buying the key through the ADX, someone still has to buy and sell Zen for someone to do that so you guys make out in the end.
You're doing it HAMSTER-backwards by lowering the cost of the key and making it to where no one knows what they'll get by spending it. I for one know that if I always got my ADs worth from the key back I'd always use the darn thing on the chest and would not ever decline and thus giving you all more money because I'd be using more keys.
This way is a guaranteed way to get me, and I'm sure many others, to never buy a key again.
Y'all need to hire a new person to come up with ideas on how to make yourself money while keeping customers happy because this is NOT the way.
There is a feature in the Neverwinter game whereby players can open a bonus chest at the end of certain dungeons through use of special items named:
We are pleased to address this bug because it resolves an inequity between the minority of players who knew about it and the majority who did not, and because the Neverwinter design team will be better able to design rewards for chests going forward now that the bug has been fixed.
- The Neverwinter Team
I'm curious about the "minority" and "majority" comment. Because, to me it seems that some sort of data collection would need to get done to come up with a statement like this. I know the game markers can look at data but how do they really know the cause of this "inequity"? If it was a real concern couldn't a quick tutorial be made to fix this "inequity", instead of completely changing the way we interact with dungeon chest?
Questions I would also ask is why are the people not using the "Decline" button? What causes the players to "Decline"? (Although honestly I don't think you need a degree to know why something got declined). Again wouldn't a quick tutorial, an in-game email, and/or a developer's blog explain in detail how this feature works, instead of completely changing the way players interacted with the a dungeon chest?
This whole thing is just wrong.....
A step in community manager (nothing against xeltey) should not have made this announcement. This should have had one of the leads signature's at the bottom, this is a command decision and they should bear this responsibility and all the fall back that comes from it. Instead, we get a blanket statement and a blog that will be largely ignored....
Please don't call it a bug either, it was a feature that was fixed multiple times....
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
New players wont notice these changes, because they never knew about it in the first place. Some of these changes are strategic decisions aimed at new players. I totally understand the thought process in that area.
For us old timers, the list of rage inducing changes or lack of effort in certain areas gets bigger:
1. Coal Wards removed from the Tradebar store. (ouch, that made me never make anymore enchants basically) 2. Dragon Hoard Enchants. Daily limit on refining drop and 30 second cooldown without adding it to the tooltips. 3. Countless reported proven bugs that never got fixed...but THIS "chest bug" is getting fixed. 4. Mod 10, the most grindy of all mods. 5. STILL, no new dungeons, (sans FBI) or the return of the old dungeons with multi tiers and rewards we can use or sell. (This really boggles my mind) 6. You seem to have time to put fishing in the game, but not skirmishes and dungeons 7. Heroic Encounters used to be something we could kinda ignore for the most part, but now they are tied to gear restoration and makes the grind even worse.
The end chest in FBI is a sign of things to come. You need keys for a chance at something. The game has really become a gamblers paradise.
Finally it got fixed. I spent so much of my time to prove that all along it was a bug, and after 10 modules i see the bug being fixed. Now i want to ask you why aren't all the players getting banned from pc, xbox and ps4 for exploiting this ? Do not tell me that this isnt ban worthy ? Since its clearly an advantage that all players gained from it. I refuse, like literarlly refuse to play anymore in a game that is full of bots and exploiters, its really disgusting to play with all these exploiters, i have always played legit, i always bought zen and bought the pack and recived 1/4 from the investment, because this was intended design, but lookin at it now i feel robbed, so explain to me why arent these players that are more or less 50% of your playerbase getting banned ?
So while i was spending 150.000 ad and got barerly 30.000 ad in return there was someone else that wasnt even spending this ammount and he was winning legendary rings, artifacts and belts... I call it the biggest exploit ever , and i do expect that 50% of playerbase to get banned over it, or else you guys are not repecting the ToS and you should be fired for not doing your job.
I cannot belive that there are players that exploited the game for 10modules by DECLINING the chest and the key never got consumed, this is outrageous...
I give you props for fixing it even if its too late, but not dealing with your community and ban them, it's just not acceptable.
I really hope you are joking, if not, care to explain how this is an exploit. Actually if you arent, you are just a HAMSTER idiot.
Good survey this. I have used it as this is clearly a feature by design. Yes - being able to peek is unrealistic - but so is having disappearing keys. And I have probably used this feature more often than not since the loot in the chests is not worth the value of the key you have to make most of the time.
Comments
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
If this goes live, I will seriously consider a different game. Even the grind of dungeons will not be worth the time.
Guild--And the Imaginary Friends
This is a huge mistake - you are going to make a large number of your supporters very upset if you go through with this.
I want to spend 250 zen for run a very funny dungeon (the first 50 runs) open the chest and have some fun with friends because we found that great boots that I buy 200 times on Enclaves to spent in some way seals.
Serious question. When will be out Battlefield 1?
This is such a joke.
The whole game became a joke. There's bugs in my interface since almost a year now and I contacted support about it several times and it's not been fixed. Your support is a joke, your ideas are a joke, everything about Neverwinter is a laughing stock meanwhile.
I fail to understand, how people still give you money after the tradebars fiasco. Or maybe they don't... that's why you try to sell off this dungeon-key-thing as a BUG to us. In hopes people will spend more real money on you greedy vampires.
A few of the things you already pulled on us are borderline illegal. How xbox can still allow you to operate like this on their console, is a mystery to me.
I'm out. It was fun in the beginning, but now just a trainwreck.
May i suggest the powers that be to rethink their strategy and be a little more user friendly in their attempts to generate income from this game ?
There are other options that are optional for players to spend money on and not force them towards mandatory spendings for specific content.
It might be a daring investment for a company on something that has no spreadsheet projection of profit, but i can guess that players are generally more enclined to purchase optional content rather than being forced into purchases to advance in a game.
I could offer some ideas for new optional content i would be happy to spend money on to "dress up" my game experience personally. But i reckon this would not be the topic for it.
it's a game, bits and bytes, it isnt my life. If it entertains me i will play it. When it doesnt then i wont. The people i meet in a game i can choose to continue to be in touch with or not.
I would very much like to stay though and play this game, esp the pig mount makes me laugh every time i see it.
Please dont make decissions that harms the playerbase and try to be more creative and user friendly in your attemps to generare revenue from the game.
thank you.
when i first glanced at the key list
i thought this will be some kind of joke...
the list looked so very outlandish
but then it dawned on me: this is how it really is!
all these keys exist...
in - my -bags (most of them lol) !
ah, and for the rest: HAMSTER ! ^^
Liar's festival kickoff a bit early. ^^
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
And you can not say that was a bug after 3 years, you can make the mistake of treating their customers as if they were idiots, and that if it is a bad decision
Thats my comment.
Poo... that is what this is it stinks and is hard to swallow, it is dragon sized poo, we have no recourse on this defecation oh I mean decision we are just supposed to swallow and keep on paying the game oh I mean playing the game when there are so many posts on so many broken things that have been around for ages. Then the 1 bug that has not been a bug you decide to finance oh mean fix is an in game feature that makes the RNG bearable after all the poo oh I mean poor decisions that have been made "to stop the evil bots" who are now in game in case you didn't realise... we have to have a game feature removed under the "its a bug and we are fixing it".
I am honestly surprised that you did not blame the evil bots for this as a required fix on the war on botting but you expected us to believe its a bug and move along pay for keys except junk and rinse and repeat and be happy about it. This a another attempt to insert a paywall with out calling it a paywall and somehow putting a positive spin on it with "we fixed a bug" you know what makes this game great players, you know what you are doing with these types changes driving away payers oh I mean players, I hope the bots enjoy all the new content for mod 12 because that is all you are going to have left by then.
We are pleased to address this bug because it resolves an inequity between the minority of players who knew about it and the majority who did not, and because the Neverwinter design team will be better able to design rewards for chests going forward now that the bug has been fixed.
Just wondering how big this "majority" who were "unaware" is.
You're doing it HAMSTER-backwards by lowering the cost of the key and making it to where no one knows what they'll get by spending it. I for one know that if I always got my ADs worth from the key back I'd always use the darn thing on the chest and would not ever decline and thus giving you all more money because I'd be using more keys.
This way is a guaranteed way to get me, and I'm sure many others, to never buy a key again.
Y'all need to hire a new person to come up with ideas on how to make yourself money while keeping customers happy because this is NOT the way.
You designed a decline button and now you call it a "bug", cmon..... I'm curious about the "minority" and "majority" comment. Because, to me it seems that some sort of data collection would need to get done to come up with a statement like this. I know the game markers can look at data but how do they really know the cause of this "inequity"? If it was a real concern couldn't a quick tutorial be made to fix this "inequity", instead of completely changing the way we interact with dungeon chest?
Questions I would also ask is why are the people not using the "Decline" button? What causes the players to "Decline"? (Although honestly I don't think you need a degree to know why something got declined). Again wouldn't a quick tutorial, an in-game email, and/or a developer's blog explain in detail how this feature works, instead of completely changing the way players interacted with the a dungeon chest?
This whole thing is just wrong.....
A step in community manager (nothing against xeltey) should not have made this announcement. This should have had one of the leads signature's at the bottom, this is a command decision and they should bear this responsibility and all the fall back that comes from it. Instead, we get a blanket statement and a blog that will be largely ignored....
Please don't call it a bug either, it was a feature that was fixed multiple times....
For us old timers, the list of rage inducing changes or lack of effort in certain areas gets bigger:
1. Coal Wards removed from the Tradebar store. (ouch, that made me never make anymore enchants basically)
2. Dragon Hoard Enchants. Daily limit on refining drop and 30 second cooldown without adding it to the tooltips.
3. Countless reported proven bugs that never got fixed...but THIS "chest bug" is getting fixed.
4. Mod 10, the most grindy of all mods.
5. STILL, no new dungeons, (sans FBI) or the return of the old dungeons with multi tiers and rewards we can use or sell. (This really boggles my mind)
6. You seem to have time to put fishing in the game, but not skirmishes and dungeons
7. Heroic Encounters used to be something we could kinda ignore for the most part, but now they are tied to gear restoration and makes the grind even worse.
The end chest in FBI is a sign of things to come. You need keys for a chance at something. The game has really become a gamblers paradise.
It bugs me since Mod 6 and all the negative feedback on the Preview forums, no one cared to pay attention to.
And I have probably used this feature more often than not since the loot in the chests is not worth the value of the key you have to make most of the time.
We are searching for slave labor, will pay with food from our farm!