As
@silverkelt reported:
"Devoted Cleric:
Weapon's of Light no longer transfers power from bonding stones or other buffs.
This is the happiest news to me.. pure trash, it was the most broken thing in game.".
I've run my tests and I confirm it: WoL will work with the "base" power only.
Test caseDummies as targets and to make my life easier, I removed from my cleric everything that generate extra-power directly or indirectly but bonding runestones:
- rings of sudden/rising whatever
- insignas from the mounts
- twisted weapons
Here what I got:
There's just a slight difference between the calculated power and the value I saw on preview (~200 power): cannot tell where it comes from, but the error is not so relevant (~0,2%)
This change should stop the power explosion when more power buff DCs play togheter. It doesn't mean that the power buff will be low, but I think that this change is needed and reasonable.
It seems that we will have another source to stack power as well:
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Comments
If that is still going on, then its not really fixed.
Just a guess.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Either way it sounds like the crazy has been reduced but possibly not removed. And it sounds like power-sharing is still viable when you get up there in level.
I'm also not sure I exactly follow how you got to 21,560 as the buff for party.
WoL gives 10% unbuffed --> 1,882
BoB w/ BF gives 15% unbuffed --> 2,823
AA gives 50% --> 9,409 to you, but 50% of your pre-companion buffed power (31,050) --> 15,525
1,882 + 2,823 + 15,525 --> 20,230 rather than 21,560
Can you help me figure out where I'm going wrong?
PS: Thank you so much for the leg work
He just fixed his sheet, so on preview the power you give will never change no matter how much power buff you have, so it's set on 14114 for his exemple.
talking about the nerf, it's a good thing but the real problem is the bonding mechanic, not WoL
Here how it works:
12,232 = BF + AA. This is a value that you can see directly because it applies to you and added to your base power: overall 18,818 + 12,232 = 31,050
WoL is a different animal: you need a legendary companion and/or a companion equipped with bonding runestone to see the effect.
From the companion PoV, it has its own base power (6,636), buffed by BF+AA+WoL = 1,882+2,823+9,409 = 14,114. The buffed companion power is 6,636+14,114= 20,745.
This power is amplified by the bonding runestones (59,122) and passed to the cleric + the legendary companion bonus (3,112).
Overall, The DC is buffed by AA+BF+ what you get back from your companion = 18.818+12,232+59,122+3,112 = 92.284.
I've corrected the mistake: the overall outgoing power buff is 14,414, the same buff the companion gets. Moreover, this value doesn't reinforce the WoL of the nearby DCs and it should block the component of the reinforcing loop.
I've updated the first post.
Let's assume that there is another cleric with the same setup and stats close to me:
The DC and the companion get both 14,114 more power, so the buffed companion power is now 20,745+14,114 = 34,859
Bonding runestones amplification is now 34,859 x 2,85 = 99,348
Legendary companion bonus = 5,228
Overall the updated power is 31,050 +14,114 + 99,348 + 5,228 = 149,740. This is pretty high but miles/km away from the 250K+++ I see today.
It's not very difficult to write a general formula for N clerics with the same stats and setup.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Thanks @rapo973 for clarifying the math.
So power sharing for all 3 auras (BoB+BF, WoL, AA) is based on your unbuffed "base" power. At max power-sharing, your aura is providing 75% of your "base" power to friends (.75 * 18,818 = 14,114)
Your post also confirmed that "base" amount is not increased by the legendary active bonus (+15% stats).
The last outstanding question in my book is whether this "base" amount is influenced by:
1) Ring of Brutality (sudden power ring)
2) Ring of Rising Power
3) Insignia stats
4) Insignia bonuses (prot. camarad, possibly the new ones)
5) Companion active bonus stats (unlikely, since legendary active doesn't help)
6) OP aura gifts
7) Twisted wep set bonus
8) Trigger or stack based power boons
I'll report back if I can confirm any of these.
DO Count Towards Bonus
DO NOT Count Towards Bonus
- Ring of Brutality
- Ring of Rising Power
- Insignia Bonuses (Protector's Camaraderie)
- Companion Legendary Active Bonus (+15% stats does not count, but it does appear that the legendary stat bonus is based on companion's buffed power stat, including any power buffs you are putting out)
-
DIDN'T TEST YET- OP Aura Gifts
- Twisted Wep Set Bonus
- Guild Power Boon
- Elvish Fury Boon
- Rampaging Madness Boon
If anyone has a chance to test that which I have trouble testing I would heart youI tested with a friend and he felt the following reduction in buffage on preview vs live with all my pistons firing (total +power shared in parentheses):
- WoL only: -7% (1,567 vs 1,681)
- WoL + BoB: -55% (3,918 vs 8,871)
- WoL + BoB + AA: -44% (11,755 vs 20,926)
My toon is 3.5k+ with 16.8k power out of combat on live, and my "base" power on preview is 15.6k (difference is b/c of 15% legendary bonus)Testing was conducted at the IWD pier using BoB w/ BF with various modifiers off/on. I tried to test 1 modifier at a time as best as I could, recording own Power numbers to verify whether 15% buff strength was amplified.
Edit: completely rewritten for clarity
A cooldown could be a good compromise between preserving the mechanic and some power peaks here and there without touching the DC feats again.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
In my test case the base power (18.118) is made of:
- Gear set, including cloack and belt (Tiamat set)
- Burning Holy set
- rk 12 enchantments
- All campaign boons
- Artifacts
NO:
- SH boons
- rings (empty slots)
- active companions providing power as bonus (i.e. Sellsword).
- off-hand power (Healer's lore bonus)
- Insigna bonuses
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
2x r12 empowered
3x avenger gear
3x r12 radiant
433 power at legendary for stone
Unsure of these two so didn't include them:
- Legendary 15% bonus
- Eldritch in defense slot
My DC Power Buff: AA (x*.5) + WoL (x*.1) + BoB (x*.15) = 4416.75
Allies Power Buff: 4416.75 + (4416.75*2.85) + (4416.75*.15) = 4416.75+12585.6+662.5125 = 17,664.8625
^ assumes personal buff to ally + 3x r12 bonding + 15% legendary bonus on companion then power buff is after ally bonding gift procs
I could be wrong, but I think that is how it would work out.
Also, any OP around who enjoys long walks on Preview who would be interested in testing Aura Gifts with me? Send a PM or add me @dupeks
PS: As I mention in my updated post, Legendary 15% stat increase is confirmed to NOT count in your "Base" power for sharing calculation. But, that stat buff is calculated based on the summoned companion's buffed stats, so power sharing does help the 15% stat increase, but it doesn't get fed back into a loop.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
I really appreciate all of the input folks, I had kind of moved off of the augment meta and forgot all about these little gems. If it does turn out that augments are viable for power sharing builds, it would be one of the funniest (I assume unintended) re-balances, making augments a tiny bit relevant again.
BTW, the lack of legendary bonus working makes me suspicious that the augment won't work. The mechanic seems to similar. Otherwise I would say that your base power is what you have when you stand in an open field and not engaged in combat. The Legendary bonus is the one that logic out the window.
Also, the power bonus does apply to companions, so at max level party members are getting 1x aura directly + 2.85x aura via bonding for 3.85x aura total (actually a hair over if they have a legendary pet too). Even if I'm sharing say 4K power consistently, that translates to over 15k power for each party member. If slotting an augment drops my personal DPS but increases my power sharing say up to 6k, that's over 23k power for each party member.
On a related note, the 15% Legendary buff is implemented as a timed buff that refreshes before it expires. It appears as a buff icon on your portrait. Augment stats don't have a similar implementation, so there's hope that augments work in full. Also giving me hope is the fact that the active +power from sellsword is also included in your "base"
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Neither do Eldritch Runestones in defense slots
Neither do Rings of Brutality on augments or combined with Eldritch Runestones on non-augment pets
I guess we got all nostalgic and excited about dusting off glowing orbs for nothing
DO Count Towards Bonus
DO NOT Count Towards Bonus
- Ring of Brutality (neither on player nor on companion)
- Ring of Rising Power
- Insignia Bonuses (Protector's Camaraderie)
- Companion Legendary Active Bonus (+15% stats does not count, but it does appear that the legendary stat bonus is based on companion's buffed power stat, including any power buffs you are putting out)
- Augment Companion Stats
- Eldritch Runestone in Defense Slot Stat Bonus
DIDN'T TEST YETPup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Stronghold Boon
Assassin’s Covenant
Berserker’s Rage
Healer’s Lore offhand bonus
Cool Resolve
DO NOT Count Toward Bonus:
Twisted Weapon Set Bonus (I can't check it personally, but they told me it doesn’t)
Aura Gifts (they just sum to each other but they don’t interact)
Rampaging Madness
Elvish Fury
I think it depends on situations, DC build and party composition. You have to consider that:
- If the person you buff has bondings r12, his companion gives him back the bonus multiplied *2,85. So a DC with good equipment in a BiS party can buff people for 30-40k power with AA.
- AA grants more Hastening Lights than HG, so more cooldown reductions (I’ll kill whoever says that the cd reduction doesn’t work).
- AA can be used when fighting little pulls of mobs that last few seconds.
So... yes, HG is generally stronger, but AA isn't that weak as it seems.
This is some nice damage flying away
But as with all things foretold in the shard yonder, I'll wait and see after the patch. Not really looking to invest that much time in preview quite yet (he said, noting the irony).
I love running both AA and HG. Its very situational, trash or tight quarters go with AA and lay down HG if you know you're not moving and there's no immediate threat of 1-shots. It also makes running with an OP tank work pretty swell (I imagine on par with GF after ITF sadface).
Bosses now die as quickly as trash, it just isn't right.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
The rule of thumb appears to be "if it has an icon by your portrait, it doesn't count" with the additional (sad) exclusion of Augment companions. (Also not sure whether the M10 Insignia have an icon)
DO Count Towards Power-Sharing "Base Power"
- Passive Stat Campaign Boons
- SH Power Boon
- Cool Resolve (IWD Boon)
- Passive Equipment Stats
- Healer's Lore Offhand Bonus
- Insignia Stats
- Companion Active Bonus Stat (+power from sellsword)
- Assassin's Covenant (M10 Insignia Bonus)
- Berserker's Rage (M10 Insignia Bonus)
DO NOT Count Towards Power-Sharing "Base Power"- Ring of Brutality (neither on player nor on companion)
- Ring of Rising Power
- Twisted Weapon Set Bonus
- Rampaging Madness (Dread Ring Boon)
- Elvish Fury (Sharandar Boon)
- Companion's Gift (Bonding Runestone Stat Bonus)
- Augment Companion Stat Bonus
- Protector's Camaraderie / Friendship Insignia Bonus
- Companion Legendary Active Bonus (+15% stats does not count, but it does appear that the legendary stat bonus is based on companion's buffed power stat, including any power buffs you are putting out)
- Eldritch Runestone in Defense Slot Stat Bonus
- OP Aura Gifts (they just sum together but don't interact)
Thanks to everyone who helped compile this list, i think it's relatively complete